glsl: take EXT_gpu_shader4 in to account when adding round
GL_EXT_gpu_shader4 adds truncate() and round() builtins.
Fixes: 12567de2be7 ("glsl: mark some builtins with correct glsl(es) version check")
Signed-off-by: Tapani Pälli <tapani.palli@intel.com>
Acked-by: Pierre-Eric Pelloux-Prayer <pierre-eric.pelloux-prayer@amd.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/6731>
diff --git a/src/compiler/glsl/builtin_functions.cpp b/src/compiler/glsl/builtin_functions.cpp
index 2731cee..ae7c3da 100644
--- a/src/compiler/glsl/builtin_functions.cpp
+++ b/src/compiler/glsl/builtin_functions.cpp
@@ -1586,6 +1586,18 @@
_##NAME(fp64, glsl_type::dvec4_type), \
NULL);
+#define FD130GS4(NAME) \
+ add_function(#NAME, \
+ _##NAME(v130_or_gpu_shader4, glsl_type::float_type), \
+ _##NAME(v130_or_gpu_shader4, glsl_type::vec2_type), \
+ _##NAME(v130_or_gpu_shader4, glsl_type::vec3_type), \
+ _##NAME(v130_or_gpu_shader4, glsl_type::vec4_type), \
+ _##NAME(fp64, glsl_type::double_type), \
+ _##NAME(fp64, glsl_type::dvec2_type), \
+ _##NAME(fp64, glsl_type::dvec3_type), \
+ _##NAME(fp64, glsl_type::dvec4_type), \
+ NULL);
+
#define FDGS5(NAME) \
add_function(#NAME, \
_##NAME(gpu_shader5_es, glsl_type::float_type), \
@@ -1797,7 +1809,7 @@
FI64(sign)
FD(floor)
FD130(trunc)
- FD130(round)
+ FD130GS4(round)
FD130(roundEven)
FD(ceil)
FD(fract)