blob: ea91bb93b87db63369fdd255c772ba79c5da2413 [file] [log] [blame]
/**************************************************************************
*
* Copyright 2007 VMware, Inc.
* All Rights Reserved.
*
* Permission is hereby granted, free of charge, to any person obtaining a
* copy of this software and associated documentation files (the
* "Software"), to deal in the Software without restriction, including
* without limitation the rights to use, copy, modify, merge, publish,
* distribute, sub license, and/or sell copies of the Software, and to
* permit persons to whom the Software is furnished to do so, subject to
* the following conditions:
*
* The above copyright notice and this permission notice (including the
* next paragraph) shall be included in all copies or substantial portions
* of the Software.
*
* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
* OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT.
* IN NO EVENT SHALL VMWARE AND/OR ITS SUPPLIERS BE LIABLE FOR
* ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT,
* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE
* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
*
**************************************************************************/
#include "main/bufferobj.h"
#include "main/image.h"
#include "main/pbo.h"
#include "main/imports.h"
#include "main/readpix.h"
#include "main/enums.h"
#include "main/framebuffer.h"
#include "util/u_inlines.h"
#include "util/u_format.h"
#include "cso_cache/cso_context.h"
#include "st_cb_fbo.h"
#include "st_atom.h"
#include "st_context.h"
#include "st_cb_bitmap.h"
#include "st_cb_readpixels.h"
#include "st_debug.h"
#include "state_tracker/st_cb_texture.h"
#include "state_tracker/st_format.h"
#include "state_tracker/st_pbo.h"
#include "state_tracker/st_texture.h"
/* The readpixels cache caches a blitted staging texture so that back-to-back
* calls to glReadPixels with user pointers require less CPU-GPU synchronization.
*
* Assumptions:
*
* (1) Blits have high synchronization overheads, and it is beneficial to
* use a single blit of the entire framebuffer instead of many smaller
* blits (because the smaller blits cannot be batched, and we have to wait
* for the GPU after each one).
*
* (2) transfer_map implicitly involves a blit as well (for de-tiling, copy
* from VRAM, etc.), so that it is beneficial to replace the
* _mesa_readpixels path as well when possible.
*
* Change this #define to true to fill and use the cache whenever possible
* (this is inefficient and only meant for testing / debugging).
*/
#define ALWAYS_READPIXELS_CACHE false
static boolean
needs_integer_signed_unsigned_conversion(const struct gl_context *ctx,
GLenum format, GLenum type)
{
struct gl_renderbuffer *rb =
_mesa_get_read_renderbuffer_for_format(ctx, format);
assert(rb);
GLenum srcType = _mesa_get_format_datatype(rb->Format);
if ((srcType == GL_INT &&
(type == GL_UNSIGNED_INT ||
type == GL_UNSIGNED_SHORT ||
type == GL_UNSIGNED_BYTE)) ||
(srcType == GL_UNSIGNED_INT &&
(type == GL_INT ||
type == GL_SHORT ||
type == GL_BYTE))) {
return TRUE;
}
return FALSE;
}
static bool
try_pbo_readpixels(struct st_context *st, struct st_renderbuffer *strb,
bool invert_y,
GLint x, GLint y, GLsizei width, GLsizei height,
enum pipe_format src_format, enum pipe_format dst_format,
const struct gl_pixelstore_attrib *pack, void *pixels)
{
struct pipe_context *pipe = st->pipe;
struct pipe_screen *screen = pipe->screen;
struct cso_context *cso = st->cso_context;
struct pipe_surface *surface = strb->surface;
struct pipe_resource *texture = strb->texture;
const struct util_format_description *desc;
struct st_pbo_addresses addr;
struct pipe_framebuffer_state fb;
enum pipe_texture_target view_target;
bool success = false;
if (texture->nr_samples > 1)
return false;
if (!screen->is_format_supported(screen, dst_format, PIPE_BUFFER, 0,
PIPE_BIND_SHADER_IMAGE))
return false;
desc = util_format_description(dst_format);
/* Compute PBO addresses */
addr.bytes_per_pixel = desc->block.bits / 8;
addr.xoffset = x;
addr.yoffset = y;
addr.width = width;
addr.height = height;
addr.depth = 1;
if (!st_pbo_addresses_pixelstore(st, GL_TEXTURE_2D, false, pack, pixels, &addr))
return false;
cso_save_state(cso, (CSO_BIT_FRAGMENT_SAMPLER_VIEWS |
CSO_BIT_FRAGMENT_SAMPLERS |
CSO_BIT_FRAGMENT_IMAGE0 |
CSO_BIT_VERTEX_ELEMENTS |
CSO_BIT_AUX_VERTEX_BUFFER_SLOT |
CSO_BIT_FRAMEBUFFER |
CSO_BIT_VIEWPORT |
CSO_BIT_RASTERIZER |
CSO_BIT_DEPTH_STENCIL_ALPHA |
CSO_BIT_STREAM_OUTPUTS |
CSO_BIT_PAUSE_QUERIES |
CSO_BITS_ALL_SHADERS));
cso_save_constant_buffer_slot0(cso, PIPE_SHADER_FRAGMENT);
/* Set up the sampler_view */
{
struct pipe_sampler_view templ;
struct pipe_sampler_view *sampler_view;
struct pipe_sampler_state sampler = {0};
const struct pipe_sampler_state *samplers[1] = {&sampler};
u_sampler_view_default_template(&templ, texture, src_format);
switch (texture->target) {
case PIPE_TEXTURE_CUBE:
case PIPE_TEXTURE_CUBE_ARRAY:
view_target = PIPE_TEXTURE_2D_ARRAY;
break;
default:
view_target = texture->target;
break;
}
templ.target = view_target;
templ.u.tex.first_level = surface->u.tex.level;
templ.u.tex.last_level = templ.u.tex.first_level;
if (view_target != PIPE_TEXTURE_3D) {
templ.u.tex.first_layer = surface->u.tex.first_layer;
templ.u.tex.last_layer = templ.u.tex.last_layer;
} else {
addr.constants.layer_offset = surface->u.tex.first_layer;
}
sampler_view = pipe->create_sampler_view(pipe, texture, &templ);
if (sampler_view == NULL)
goto fail;
cso_set_sampler_views(cso, PIPE_SHADER_FRAGMENT, 1, &sampler_view);
pipe_sampler_view_reference(&sampler_view, NULL);
cso_set_samplers(cso, PIPE_SHADER_FRAGMENT, 1, samplers);
}
/* Set up destination image */
{
struct pipe_image_view image;
memset(&image, 0, sizeof(image));
image.resource = addr.buffer;
image.format = dst_format;
image.access = PIPE_IMAGE_ACCESS_WRITE;
image.u.buf.offset = addr.first_element * addr.bytes_per_pixel;
image.u.buf.size = (addr.last_element - addr.first_element + 1) *
addr.bytes_per_pixel;
cso_set_shader_images(cso, PIPE_SHADER_FRAGMENT, 0, 1, &image);
}
/* Set up no-attachment framebuffer */
memset(&fb, 0, sizeof(fb));
fb.width = surface->width;
fb.height = surface->height;
fb.samples = 1;
fb.layers = 1;
cso_set_framebuffer(cso, &fb);
cso_set_viewport_dims(cso, fb.width, fb.height, invert_y);
if (invert_y)
st_pbo_addresses_invert_y(&addr, fb.height);
{
struct pipe_depth_stencil_alpha_state dsa;
memset(&dsa, 0, sizeof(dsa));
cso_set_depth_stencil_alpha(cso, &dsa);
}
/* Set up the fragment shader */
{
void *fs = st_pbo_get_download_fs(st, view_target, src_format, dst_format);
if (!fs)
goto fail;
cso_set_fragment_shader_handle(cso, fs);
}
success = st_pbo_draw(st, &addr, fb.width, fb.height);
/* Buffer written via shader images needs explicit synchronization. */
pipe->memory_barrier(pipe, PIPE_BARRIER_ALL);
fail:
cso_restore_state(cso);
cso_restore_constant_buffer_slot0(cso, PIPE_SHADER_FRAGMENT);
return success;
}
/* Invalidate the readpixels cache to ensure we don't read stale data.
*/
void st_invalidate_readpix_cache(struct st_context *st)
{
pipe_resource_reference(&st->readpix_cache.src, NULL);
pipe_resource_reference(&st->readpix_cache.cache, NULL);
}
/**
* Create a staging texture and blit the requested region to it.
*/
static struct pipe_resource *
blit_to_staging(struct st_context *st, struct st_renderbuffer *strb,
bool invert_y,
GLint x, GLint y, GLsizei width, GLsizei height,
GLenum format,
enum pipe_format src_format, enum pipe_format dst_format)
{
struct pipe_context *pipe = st->pipe;
struct pipe_screen *screen = pipe->screen;
struct pipe_resource dst_templ;
struct pipe_resource *dst;
struct pipe_blit_info blit;
/* We are creating a texture of the size of the region being read back.
* Need to check for NPOT texture support. */
if (!screen->get_param(screen, PIPE_CAP_NPOT_TEXTURES) &&
(!util_is_power_of_two(width) ||
!util_is_power_of_two(height)))
return NULL;
/* create the destination texture */
memset(&dst_templ, 0, sizeof(dst_templ));
dst_templ.target = PIPE_TEXTURE_2D;
dst_templ.format = dst_format;
if (util_format_is_depth_or_stencil(dst_format))
dst_templ.bind |= PIPE_BIND_DEPTH_STENCIL;
else
dst_templ.bind |= PIPE_BIND_RENDER_TARGET;
dst_templ.usage = PIPE_USAGE_STAGING;
st_gl_texture_dims_to_pipe_dims(GL_TEXTURE_2D, width, height, 1,
&dst_templ.width0, &dst_templ.height0,
&dst_templ.depth0, &dst_templ.array_size);
dst = screen->resource_create(screen, &dst_templ);
if (!dst)
return NULL;
memset(&blit, 0, sizeof(blit));
blit.src.resource = strb->texture;
blit.src.level = strb->surface->u.tex.level;
blit.src.format = src_format;
blit.dst.resource = dst;
blit.dst.level = 0;
blit.dst.format = dst->format;
blit.src.box.x = x;
blit.dst.box.x = 0;
blit.src.box.y = y;
blit.dst.box.y = 0;
blit.src.box.z = strb->surface->u.tex.first_layer;
blit.dst.box.z = 0;
blit.src.box.width = blit.dst.box.width = width;
blit.src.box.height = blit.dst.box.height = height;
blit.src.box.depth = blit.dst.box.depth = 1;
blit.mask = st_get_blit_mask(strb->Base._BaseFormat, format);
blit.filter = PIPE_TEX_FILTER_NEAREST;
blit.scissor_enable = FALSE;
if (invert_y) {
blit.src.box.y = strb->Base.Height - blit.src.box.y;
blit.src.box.height = -blit.src.box.height;
}
/* blit */
st->pipe->blit(st->pipe, &blit);
return dst;
}
static struct pipe_resource *
try_cached_readpixels(struct st_context *st, struct st_renderbuffer *strb,
bool invert_y,
GLsizei width, GLsizei height,
GLenum format,
enum pipe_format src_format, enum pipe_format dst_format)
{
struct pipe_resource *src = strb->texture;
struct pipe_resource *dst = NULL;
if (ST_DEBUG & DEBUG_NOREADPIXCACHE)
return NULL;
/* Reset cache after invalidation or switch of parameters. */
if (st->readpix_cache.src != src ||
st->readpix_cache.dst_format != dst_format ||
st->readpix_cache.level != strb->surface->u.tex.level ||
st->readpix_cache.layer != strb->surface->u.tex.first_layer) {
pipe_resource_reference(&st->readpix_cache.src, src);
pipe_resource_reference(&st->readpix_cache.cache, NULL);
st->readpix_cache.dst_format = dst_format;
st->readpix_cache.level = strb->surface->u.tex.level;
st->readpix_cache.layer = strb->surface->u.tex.first_layer;
st->readpix_cache.hits = 0;
}
/* Decide whether to trigger the cache. */
if (!st->readpix_cache.cache) {
if (!strb->use_readpix_cache && !ALWAYS_READPIXELS_CACHE) {
/* Heuristic: If previous successive calls read at least a fraction
* of the surface _and_ we read again, trigger the cache.
*/
unsigned threshold = MAX2(1, strb->Base.Width * strb->Base.Height / 8);
if (st->readpix_cache.hits < threshold) {
st->readpix_cache.hits += width * height;
return NULL;
}
strb->use_readpix_cache = true;
}
/* Fill the cache */
st->readpix_cache.cache = blit_to_staging(st, strb, invert_y,
0, 0,
strb->Base.Width,
strb->Base.Height, format,
src_format, dst_format);
}
/* Return an owning reference to stay consistent with the non-cached path */
pipe_resource_reference(&dst, st->readpix_cache.cache);
return dst;
}
/**
* This uses a blit to copy the read buffer to a texture format which matches
* the format and type combo and then a fast read-back is done using memcpy.
* We can do arbitrary X/Y/Z/W/0/1 swizzling here as long as there is
* a format which matches the swizzling.
*
* If such a format isn't available, we fall back to _mesa_readpixels.
*
* NOTE: Some drivers use a blit to convert between tiled and linear
* texture layouts during texture uploads/downloads, so the blit
* we do here should be free in such cases.
*/
static void
st_ReadPixels(struct gl_context *ctx, GLint x, GLint y,
GLsizei width, GLsizei height,
GLenum format, GLenum type,
const struct gl_pixelstore_attrib *pack,
void *pixels)
{
struct st_context *st = st_context(ctx);
struct gl_renderbuffer *rb =
_mesa_get_read_renderbuffer_for_format(ctx, format);
struct st_renderbuffer *strb = st_renderbuffer(rb);
struct pipe_context *pipe = st->pipe;
struct pipe_screen *screen = pipe->screen;
struct pipe_resource *src;
struct pipe_resource *dst = NULL;
enum pipe_format dst_format, src_format;
unsigned bind;
struct pipe_transfer *tex_xfer;
ubyte *map = NULL;
int dst_x, dst_y;
/* Validate state (to be sure we have up-to-date framebuffer surfaces)
* and flush the bitmap cache prior to reading. */
st_validate_state(st, ST_PIPELINE_RENDER);
st_flush_bitmap_cache(st);
if (!st->prefer_blit_based_texture_transfer) {
goto fallback;
}
/* This must be done after state validation. */
src = strb->texture;
/* XXX Fallback for depth-stencil formats due to an incomplete
* stencil blit implementation in some drivers. */
if (format == GL_DEPTH_STENCIL) {
goto fallback;
}
/* If the base internal format and the texture format don't match, we have
* to use the slow path. */
if (rb->_BaseFormat !=
_mesa_get_format_base_format(rb->Format)) {
goto fallback;
}
if (_mesa_readpixels_needs_slow_path(ctx, format, type, GL_TRUE)) {
goto fallback;
}
/* Convert the source format to what is expected by ReadPixels
* and see if it's supported. */
src_format = util_format_linear(src->format);
src_format = util_format_luminance_to_red(src_format);
src_format = util_format_intensity_to_red(src_format);
if (!src_format ||
!screen->is_format_supported(screen, src_format, src->target,
src->nr_samples,
PIPE_BIND_SAMPLER_VIEW)) {
goto fallback;
}
if (format == GL_DEPTH_COMPONENT || format == GL_DEPTH_STENCIL)
bind = PIPE_BIND_DEPTH_STENCIL;
else
bind = PIPE_BIND_RENDER_TARGET;
/* Choose the destination format by finding the best match
* for the format+type combo. */
dst_format = st_choose_matching_format(st, bind, format, type,
pack->SwapBytes);
if (dst_format == PIPE_FORMAT_NONE) {
goto fallback;
}
if (st->pbo.download_enabled && _mesa_is_bufferobj(pack->BufferObj)) {
if (try_pbo_readpixels(st, strb,
st_fb_orientation(ctx->ReadBuffer) == Y_0_TOP,
x, y, width, height,
src_format, dst_format,
pack, pixels))
return;
}
if (needs_integer_signed_unsigned_conversion(ctx, format, type)) {
goto fallback;
}
/* Cache a staging texture for back-to-back ReadPixels, to avoid CPU-GPU
* synchronization overhead.
*/
dst = try_cached_readpixels(st, strb,
st_fb_orientation(ctx->ReadBuffer) == Y_0_TOP,
width, height, format, src_format, dst_format);
if (dst) {
dst_x = x;
dst_y = y;
} else {
/* See if the texture format already matches the format and type,
* in which case the memcpy-based fast path will likely be used and
* we don't have to blit. */
if (_mesa_format_matches_format_and_type(rb->Format, format,
type, pack->SwapBytes, NULL)) {
goto fallback;
}
dst = blit_to_staging(st, strb,
st_fb_orientation(ctx->ReadBuffer) == Y_0_TOP,
x, y, width, height, format,
src_format, dst_format);
if (!dst)
goto fallback;
dst_x = 0;
dst_y = 0;
}
/* map resources */
pixels = _mesa_map_pbo_dest(ctx, pack, pixels);
map = pipe_transfer_map_3d(pipe, dst, 0, PIPE_TRANSFER_READ,
dst_x, dst_y, 0, width, height, 1, &tex_xfer);
if (!map) {
_mesa_unmap_pbo_dest(ctx, pack);
pipe_resource_reference(&dst, NULL);
goto fallback;
}
/* memcpy data into a user buffer */
{
const uint bytesPerRow = width * util_format_get_blocksize(dst_format);
const int destStride = _mesa_image_row_stride(pack, width, format, type);
char *dest = _mesa_image_address2d(pack, pixels,
width, height, format,
type, 0, 0);
if (tex_xfer->stride == bytesPerRow && destStride == bytesPerRow) {
memcpy(dest, map, bytesPerRow * height);
} else {
GLuint row;
for (row = 0; row < (unsigned) height; row++) {
memcpy(dest, map, bytesPerRow);
map += tex_xfer->stride;
dest += destStride;
}
}
}
pipe_transfer_unmap(pipe, tex_xfer);
_mesa_unmap_pbo_dest(ctx, pack);
pipe_resource_reference(&dst, NULL);
return;
fallback:
_mesa_readpixels(ctx, x, y, width, height, format, type, pack, pixels);
}
void st_init_readpixels_functions(struct dd_function_table *functions)
{
functions->ReadPixels = st_ReadPixels;
}