blob: ec1d2618cad981fdc0b98d5c74b75d0429ca8aa4 [file] [log] [blame]
/*
* Mesa 3-D graphics library
*
* Copyright (C) 1999-2008 Brian Paul All Rights Reserved.
*
* Permission is hereby granted, free of charge, to any person obtaining a
* copy of this software and associated documentation files (the "Software"),
* to deal in the Software without restriction, including without limitation
* the rights to use, copy, modify, merge, publish, distribute, sublicense,
* and/or sell copies of the Software, and to permit persons to whom the
* Software is furnished to do so, subject to the following conditions:
*
* The above copyright notice and this permission notice shall be included
* in all copies or substantial portions of the Software.
*
* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
* OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
* FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
* THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR
* OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE,
* ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR
* OTHER DEALINGS IN THE SOFTWARE.
*/
#include "glheader.h"
#include "imports.h"
#include "api_validate.h"
#include "bufferobj.h"
#include "context.h"
#include "drawpix.h"
#include "enums.h"
#include "feedback.h"
#include "framebuffer.h"
#include "image.h"
#include "pbo.h"
#include "state.h"
#include "dispatch.h"
#include "glformats.h"
#include "fbobject.h"
/*
* Execute glDrawPixels
*/
void GLAPIENTRY
_mesa_DrawPixels( GLsizei width, GLsizei height,
GLenum format, GLenum type, const GLvoid *pixels )
{
GLenum err;
GET_CURRENT_CONTEXT(ctx);
FLUSH_VERTICES(ctx, 0);
if (MESA_VERBOSE & VERBOSE_API)
_mesa_debug(ctx, "glDrawPixels(%d, %d, %s, %s, %p) // to %s at %d, %d\n",
width, height,
_mesa_enum_to_string(format),
_mesa_enum_to_string(type),
pixels,
_mesa_enum_to_string(ctx->DrawBuffer->ColorDrawBuffer[0]),
IROUND(ctx->Current.RasterPos[0]),
IROUND(ctx->Current.RasterPos[1]));
if (width < 0 || height < 0) {
_mesa_error( ctx, GL_INVALID_VALUE, "glDrawPixels(width or height < 0)" );
return;
}
/* We're not using the current vertex program, and the driver may install
* its own. Note: this may dirty some state.
*/
_mesa_set_vp_override(ctx, GL_TRUE);
/* Note: this call does state validation */
if (!_mesa_valid_to_render(ctx, "glDrawPixels")) {
goto end; /* the error code was recorded */
}
/* GL 3.0 introduced a new restriction on glDrawPixels() over what was in
* GL_EXT_texture_integer. From section 3.7.4 ("Rasterization of Pixel
* Rectangles) on page 151 of the GL 3.0 specification:
*
* "If format contains integer components, as shown in table 3.6, an
* INVALID OPERATION error is generated."
*
* Since DrawPixels rendering would be merely undefined if not an error (due
* to a lack of defined mapping from integer data to gl_Color fragment shader
* input), NVIDIA's implementation also just returns this error despite
* exposing GL_EXT_texture_integer, just return an error regardless.
*/
if (_mesa_is_enum_format_integer(format)) {
_mesa_error(ctx, GL_INVALID_OPERATION, "glDrawPixels(integer format)");
goto end;
}
err = _mesa_error_check_format_and_type(ctx, format, type);
if (err != GL_NO_ERROR) {
_mesa_error(ctx, err, "glDrawPixels(invalid format %s and/or type %s)",
_mesa_enum_to_string(format),
_mesa_enum_to_string(type));
goto end;
}
/* do special format-related checks */
switch (format) {
case GL_STENCIL_INDEX:
case GL_DEPTH_COMPONENT:
case GL_DEPTH_STENCIL_EXT:
/* these buffers must exist */
if (!_mesa_dest_buffer_exists(ctx, format)) {
_mesa_error(ctx, GL_INVALID_OPERATION,
"glDrawPixels(missing dest buffer)");
goto end;
}
break;
case GL_COLOR_INDEX:
if (ctx->PixelMaps.ItoR.Size == 0 ||
ctx->PixelMaps.ItoG.Size == 0 ||
ctx->PixelMaps.ItoB.Size == 0) {
_mesa_error(ctx, GL_INVALID_OPERATION,
"glDrawPixels(drawing color index pixels into RGB buffer)");
goto end;
}
break;
default:
/* for color formats it's not an error if the destination color
* buffer doesn't exist.
*/
break;
}
if (ctx->RasterDiscard) {
goto end;
}
if (!ctx->Current.RasterPosValid) {
goto end; /* no-op, not an error */
}
if (ctx->RenderMode == GL_RENDER) {
if (width > 0 && height > 0) {
/* Round, to satisfy conformance tests (matches SGI's OpenGL) */
GLint x = IROUND(ctx->Current.RasterPos[0]);
GLint y = IROUND(ctx->Current.RasterPos[1]);
if (_mesa_is_bufferobj(ctx->Unpack.BufferObj)) {
/* unpack from PBO */
if (!_mesa_validate_pbo_access(2, &ctx->Unpack, width, height,
1, format, type, INT_MAX, pixels)) {
_mesa_error(ctx, GL_INVALID_OPERATION,
"glDrawPixels(invalid PBO access)");
goto end;
}
if (_mesa_check_disallowed_mapping(ctx->Unpack.BufferObj)) {
/* buffer is mapped - that's an error */
_mesa_error(ctx, GL_INVALID_OPERATION,
"glDrawPixels(PBO is mapped)");
goto end;
}
}
ctx->Driver.DrawPixels(ctx, x, y, width, height, format, type,
&ctx->Unpack, pixels);
}
}
else if (ctx->RenderMode == GL_FEEDBACK) {
/* Feedback the current raster pos info */
FLUSH_CURRENT( ctx, 0 );
_mesa_feedback_token( ctx, (GLfloat) (GLint) GL_DRAW_PIXEL_TOKEN );
_mesa_feedback_vertex( ctx,
ctx->Current.RasterPos,
ctx->Current.RasterColor,
ctx->Current.RasterTexCoords[0] );
}
else {
assert(ctx->RenderMode == GL_SELECT);
/* Do nothing. See OpenGL Spec, Appendix B, Corollary 6. */
}
end:
_mesa_set_vp_override(ctx, GL_FALSE);
if (MESA_DEBUG_FLAGS & DEBUG_ALWAYS_FLUSH) {
_mesa_flush(ctx);
}
}
void GLAPIENTRY
_mesa_CopyPixels( GLint srcx, GLint srcy, GLsizei width, GLsizei height,
GLenum type )
{
GET_CURRENT_CONTEXT(ctx);
FLUSH_VERTICES(ctx, 0);
if (MESA_VERBOSE & VERBOSE_API)
_mesa_debug(ctx,
"glCopyPixels(%d, %d, %d, %d, %s) // from %s to %s at %d, %d\n",
srcx, srcy, width, height,
_mesa_enum_to_string(type),
_mesa_enum_to_string(ctx->ReadBuffer->ColorReadBuffer),
_mesa_enum_to_string(ctx->DrawBuffer->ColorDrawBuffer[0]),
IROUND(ctx->Current.RasterPos[0]),
IROUND(ctx->Current.RasterPos[1]));
if (width < 0 || height < 0) {
_mesa_error(ctx, GL_INVALID_VALUE, "glCopyPixels(width or height < 0)");
return;
}
/* Note: more detailed 'type' checking is done by the
* _mesa_source/dest_buffer_exists() calls below. That's where we
* check if the stencil buffer exists, etc.
*/
if (type != GL_COLOR &&
type != GL_DEPTH &&
type != GL_STENCIL &&
type != GL_DEPTH_STENCIL) {
_mesa_error(ctx, GL_INVALID_ENUM, "glCopyPixels(type=%s)",
_mesa_enum_to_string(type));
return;
}
/* We're not using the current vertex program, and the driver may install
* it's own. Note: this may dirty some state.
*/
_mesa_set_vp_override(ctx, GL_TRUE);
/* Note: this call does state validation */
if (!_mesa_valid_to_render(ctx, "glCopyPixels")) {
goto end; /* the error code was recorded */
}
/* Check read buffer's status (draw buffer was already checked) */
if (ctx->ReadBuffer->_Status != GL_FRAMEBUFFER_COMPLETE_EXT) {
_mesa_error(ctx, GL_INVALID_FRAMEBUFFER_OPERATION_EXT,
"glCopyPixels(incomplete framebuffer)" );
goto end;
}
if (_mesa_is_user_fbo(ctx->ReadBuffer) &&
ctx->ReadBuffer->Visual.samples > 0) {
_mesa_error(ctx, GL_INVALID_OPERATION,
"glCopyPixels(multisample FBO)");
goto end;
}
if (!_mesa_source_buffer_exists(ctx, type) ||
!_mesa_dest_buffer_exists(ctx, type)) {
_mesa_error(ctx, GL_INVALID_OPERATION,
"glCopyPixels(missing source or dest buffer)");
goto end;
}
if (ctx->RasterDiscard) {
goto end;
}
if (!ctx->Current.RasterPosValid || width == 0 || height == 0) {
goto end; /* no-op, not an error */
}
if (ctx->RenderMode == GL_RENDER) {
/* Round to satisfy conformance tests (matches SGI's OpenGL) */
if (width > 0 && height > 0) {
GLint destx = IROUND(ctx->Current.RasterPos[0]);
GLint desty = IROUND(ctx->Current.RasterPos[1]);
ctx->Driver.CopyPixels( ctx, srcx, srcy, width, height, destx, desty,
type );
}
}
else if (ctx->RenderMode == GL_FEEDBACK) {
FLUSH_CURRENT( ctx, 0 );
_mesa_feedback_token( ctx, (GLfloat) (GLint) GL_COPY_PIXEL_TOKEN );
_mesa_feedback_vertex( ctx,
ctx->Current.RasterPos,
ctx->Current.RasterColor,
ctx->Current.RasterTexCoords[0] );
}
else {
assert(ctx->RenderMode == GL_SELECT);
/* Do nothing. See OpenGL Spec, Appendix B, Corollary 6. */
}
end:
_mesa_set_vp_override(ctx, GL_FALSE);
if (MESA_DEBUG_FLAGS & DEBUG_ALWAYS_FLUSH) {
_mesa_flush(ctx);
}
}
void GLAPIENTRY
_mesa_Bitmap( GLsizei width, GLsizei height,
GLfloat xorig, GLfloat yorig, GLfloat xmove, GLfloat ymove,
const GLubyte *bitmap )
{
GET_CURRENT_CONTEXT(ctx);
FLUSH_VERTICES(ctx, 0);
if (width < 0 || height < 0) {
_mesa_error( ctx, GL_INVALID_VALUE, "glBitmap(width or height < 0)" );
return;
}
if (!ctx->Current.RasterPosValid) {
return; /* do nothing */
}
/* Note: this call does state validation */
if (!_mesa_valid_to_render(ctx, "glBitmap")) {
/* the error code was recorded */
return;
}
if (ctx->RasterDiscard)
return;
if (ctx->RenderMode == GL_RENDER) {
/* Truncate, to satisfy conformance tests (matches SGI's OpenGL). */
if (width > 0 && height > 0) {
const GLfloat epsilon = 0.0001F;
GLint x = IFLOOR(ctx->Current.RasterPos[0] + epsilon - xorig);
GLint y = IFLOOR(ctx->Current.RasterPos[1] + epsilon - yorig);
if (_mesa_is_bufferobj(ctx->Unpack.BufferObj)) {
/* unpack from PBO */
if (!_mesa_validate_pbo_access(2, &ctx->Unpack, width, height,
1, GL_COLOR_INDEX, GL_BITMAP,
INT_MAX, (const GLvoid *) bitmap)) {
_mesa_error(ctx, GL_INVALID_OPERATION,
"glBitmap(invalid PBO access)");
return;
}
if (_mesa_check_disallowed_mapping(ctx->Unpack.BufferObj)) {
/* buffer is mapped - that's an error */
_mesa_error(ctx, GL_INVALID_OPERATION,
"glBitmap(PBO is mapped)");
return;
}
}
ctx->Driver.Bitmap( ctx, x, y, width, height, &ctx->Unpack, bitmap );
}
}
else if (ctx->RenderMode == GL_FEEDBACK) {
FLUSH_CURRENT(ctx, 0);
_mesa_feedback_token( ctx, (GLfloat) (GLint) GL_BITMAP_TOKEN );
_mesa_feedback_vertex( ctx,
ctx->Current.RasterPos,
ctx->Current.RasterColor,
ctx->Current.RasterTexCoords[0] );
}
else {
assert(ctx->RenderMode == GL_SELECT);
/* Do nothing. See OpenGL Spec, Appendix B, Corollary 6. */
}
/* update raster position */
ctx->Current.RasterPos[0] += xmove;
ctx->Current.RasterPos[1] += ymove;
if (MESA_DEBUG_FLAGS & DEBUG_ALWAYS_FLUSH) {
_mesa_flush(ctx);
}
}