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/*
* Copyright © 2019 Raspberry Pi
*
* Permission is hereby granted, free of charge, to any person obtaining a
* copy of this software and associated documentation files (the "Software"),
* to deal in the Software without restriction, including without limitation
* the rights to use, copy, modify, merge, publish, distribute, sublicense,
* and/or sell copies of the Software, and to permit persons to whom the
* Software is furnished to do so, subject to the following conditions:
*
* The above copyright notice and this permission notice (including the next
* paragraph) shall be included in all copies or substantial portions of the
* Software.
*
* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
* IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
* FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
* THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
* LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
* FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS
* IN THE SOFTWARE.
*/
#ifndef V3DV_CL_H
#define V3DV_CL_H
#include "broadcom/cle/v3d_packet_helpers.h"
struct v3dv_bo;
struct v3dv_job;
struct v3dv_cl;
void v3dv_job_add_bo(struct v3dv_job *job, struct v3dv_bo *bo);
/**
* Undefined structure, used for typechecking that you're passing the pointers
* to these functions correctly.
*/
struct v3dv_cl_out;
/** A reference to a BO used in the CL packing functions */
struct v3dv_cl_reloc {
struct v3dv_bo *bo;
uint32_t offset;
};
struct v3dv_cl {
void *base;
struct v3dv_job *job;
struct v3dv_cl_out *next;
struct v3dv_bo *bo;
uint32_t size;
};
static inline struct v3dv_cl_reloc
__unpack_address(const uint8_t *cl, uint32_t s, uint32_t e)
{
struct v3dv_cl_reloc reloc =
{ NULL, __gen_unpack_uint(cl, s, e) << (31 - (e - s)) };
return reloc;
}
static inline uint32_t
v3dv_cl_offset(struct v3dv_cl *cl)
{
return (char *)cl->next - (char *)cl->base;
}
static inline struct v3dv_cl_reloc
v3dv_cl_address(struct v3dv_bo *bo, uint32_t offset)
{
struct v3dv_cl_reloc reloc = {
.bo = bo,
.offset = offset,
};
return reloc;
}
static inline struct v3dv_cl_reloc
v3dv_cl_get_address(struct v3dv_cl *cl)
{
return (struct v3dv_cl_reloc){ .bo = cl->bo, .offset = v3dv_cl_offset(cl) };
}
void v3dv_cl_init(struct v3dv_job *job, struct v3dv_cl *cl);
void v3dv_cl_begin(struct v3dv_cl *cl);
void v3dv_cl_reset(struct v3dv_cl *cl);
void v3dv_cl_destroy(struct v3dv_cl *cl);
static inline struct v3dv_cl_out *
cl_start(struct v3dv_cl *cl)
{
return cl->next;
}
static inline void
cl_end(struct v3dv_cl *cl, struct v3dv_cl_out *next)
{
cl->next = next;
assert(v3dv_cl_offset(cl) <= cl->size);
}
static inline void
cl_advance(struct v3dv_cl_out **cl, uint32_t n)
{
(*cl) = (struct v3dv_cl_out *)((char *)(*cl) + n);
}
static inline void
cl_aligned_u32(struct v3dv_cl_out **cl, uint32_t n)
{
*(uint32_t *)(*cl) = n;
cl_advance(cl, 4);
}
static inline void
cl_aligned_f(struct v3dv_cl_out **cl, float f)
{
cl_aligned_u32(cl, fui(f));
}
uint32_t v3dv_cl_ensure_space(struct v3dv_cl *cl, uint32_t space, uint32_t alignment);
void v3dv_cl_ensure_space_with_branch(struct v3dv_cl *cl, uint32_t space);
#define cl_packet_header(packet) V3DX(packet ## _header)
#define cl_packet_length(packet) V3DX(packet ## _length)
#define cl_packet_pack(packet) V3DX(packet ## _pack)
#define cl_packet_struct(packet) V3DX(packet)
/* Macro for setting up an emit of a CL struct. A temporary unpacked struct
* is created, which you get to set fields in of the form:
*
* cl_emit(bcl, FLAT_SHADE_FLAGS, flags) {
* .flags.flat_shade_flags = 1 << 2,
* }
*
* or default values only can be emitted with just:
*
* cl_emit(bcl, FLAT_SHADE_FLAGS, flags);
*
* The trick here is that we make a for loop that will execute the body
* (either the block or the ';' after the macro invocation) exactly once.
*/
#define cl_emit(cl, packet, name) \
for (struct cl_packet_struct(packet) name = { \
cl_packet_header(packet) \
}, \
*_loop_terminate = &name; \
__builtin_expect(_loop_terminate != NULL, 1); \
({ \
struct v3dv_cl_out *cl_out = cl_start(cl); \
cl_packet_pack(packet)(cl, (uint8_t *)cl_out, &name); \
cl_advance(&cl_out, cl_packet_length(packet)); \
cl_end(cl, cl_out); \
_loop_terminate = NULL; \
})) \
#define cl_emit_with_prepacked(cl, packet, prepacked, name) \
for (struct cl_packet_struct(packet) name = { \
cl_packet_header(packet) \
}, \
*_loop_terminate = &name; \
__builtin_expect(_loop_terminate != NULL, 1); \
({ \
struct v3dv_cl_out *cl_out = cl_start(cl); \
uint8_t packed[cl_packet_length(packet)]; \
cl_packet_pack(packet)(cl, packed, &name); \
for (int _i = 0; _i < cl_packet_length(packet); _i++) \
((uint8_t *)cl_out)[_i] = packed[_i] | (prepacked)[_i]; \
cl_advance(&cl_out, cl_packet_length(packet)); \
cl_end(cl, cl_out); \
_loop_terminate = NULL; \
})) \
/**
* Helper function called by the XML-generated pack functions for filling in
* an address field in shader records.
*
* Since we have a private address space as of VC5, our BOs can have lifelong
* offsets, and all the kernel needs to know is which BOs need to be paged in
* for this exec.
*/
static inline void
cl_pack_emit_reloc(struct v3dv_cl *cl, const struct v3dv_cl_reloc *reloc)
{
if (reloc->bo)
v3dv_job_add_bo(cl->job, reloc->bo);
}
#define cl_emit_prepacked_sized(cl, packet, size) do { \
memcpy((cl)->next, packet, size); \
cl_advance(&(cl)->next, size); \
} while (0)
#define cl_emit_prepacked(cl, packet) \
cl_emit_prepacked_sized(cl, packet, sizeof(*(packet)))
#define v3dv_pack(packed, packet, name) \
for (struct cl_packet_struct(packet) name = { \
cl_packet_header(packet) \
}, \
*_loop_terminate = &name; \
__builtin_expect(_loop_terminate != NULL, 1); \
({ \
cl_packet_pack(packet)(NULL, (uint8_t *)packed, &name); \
VG(VALGRIND_CHECK_MEM_IS_DEFINED((uint8_t *)packed, \
cl_packet_length(packet))); \
_loop_terminate = NULL; \
})) \
#endif /* V3DV_CL_H */