blob: e519ce9a1d91db11178a61c8b2648cc3d15e9c55 [file] [log] [blame]
/**************************************************************************
*
* Copyright 2013 Advanced Micro Devices, Inc.
* All Rights Reserved.
*
* Permission is hereby granted, free of charge, to any person obtaining a
* copy of this software and associated documentation files (the
* "Software"), to deal in the Software without restriction, including
* without limitation the rights to use, copy, modify, merge, publish,
* distribute, sub license, and/or sell copies of the Software, and to
* permit persons to whom the Software is furnished to do so, subject to
* the following conditions:
*
* The above copyright notice and this permission notice (including the
* next paragraph) shall be included in all copies or substantial portions
* of the Software.
*
* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
* OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT.
* IN NO EVENT SHALL THE COPYRIGHT HOLDER(S) OR AUTHOR(S) BE LIABLE FOR
* ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT,
* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE
* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
*
**************************************************************************/
/*
* Authors:
* Christian König <christian.koenig@amd.com>
*
*/
#ifdef HAVE_ST_VDPAU
#include "main/texobj.h"
#include "main/teximage.h"
#include "main/errors.h"
#include "program/prog_instruction.h"
#include "pipe/p_state.h"
#include "pipe/p_video_codec.h"
#include "util/u_inlines.h"
#include "st_vdpau.h"
#include "st_context.h"
#include "st_sampler_view.h"
#include "st_texture.h"
#include "st_format.h"
#include "st_cb_flush.h"
#include "frontend/vdpau_interop.h"
#include "frontend/vdpau_dmabuf.h"
#include "frontend/vdpau_funcs.h"
#include "frontend/drm_driver.h"
static struct pipe_resource *
st_vdpau_video_surface_gallium(struct gl_context *ctx, const void *vdpSurface,
GLuint index)
{
int (*getProcAddr)(uint32_t device, uint32_t id, void **ptr);
uint32_t device = (uintptr_t)ctx->vdpDevice;
struct pipe_sampler_view *sv;
VdpVideoSurfaceGallium *f;
struct pipe_video_buffer *buffer;
struct pipe_sampler_view **samplers;
struct pipe_resource *res = NULL;
getProcAddr = (void *)ctx->vdpGetProcAddress;
if (getProcAddr(device, VDP_FUNC_ID_VIDEO_SURFACE_GALLIUM, (void**)&f))
return NULL;
buffer = f((uintptr_t)vdpSurface);
if (!buffer)
return NULL;
samplers = buffer->get_sampler_view_planes(buffer);
if (!samplers)
return NULL;
sv = samplers[index >> 1];
if (!sv)
return NULL;
pipe_resource_reference(&res, sv->texture);
return res;
}
static struct pipe_resource *
st_vdpau_output_surface_gallium(struct gl_context *ctx, const void *vdpSurface)
{
int (*getProcAddr)(uint32_t device, uint32_t id, void **ptr);
uint32_t device = (uintptr_t)ctx->vdpDevice;
struct pipe_resource *res = NULL;
VdpOutputSurfaceGallium *f;
getProcAddr = (void *)ctx->vdpGetProcAddress;
if (getProcAddr(device, VDP_FUNC_ID_OUTPUT_SURFACE_GALLIUM, (void**)&f))
return NULL;
pipe_resource_reference(&res, f((uintptr_t)vdpSurface));
return res;
}
static struct pipe_resource *
st_vdpau_resource_from_description(struct gl_context *ctx,
const struct VdpSurfaceDMABufDesc *desc)
{
struct st_context *st = st_context(ctx);
struct pipe_resource templ, *res;
struct winsys_handle whandle;
if (desc->handle == -1)
return NULL;
memset(&templ, 0, sizeof(templ));
templ.target = PIPE_TEXTURE_2D;
templ.last_level = 0;
templ.depth0 = 1;
templ.array_size = 1;
templ.width0 = desc->width;
templ.height0 = desc->height;
templ.format = VdpFormatRGBAToPipe(desc->format);
templ.bind = PIPE_BIND_SAMPLER_VIEW | PIPE_BIND_RENDER_TARGET;
templ.usage = PIPE_USAGE_DEFAULT;
memset(&whandle, 0, sizeof(whandle));
whandle.type = WINSYS_HANDLE_TYPE_FD;
whandle.handle = desc->handle;
whandle.offset = desc->offset;
whandle.stride = desc->stride;
res = st->pipe->screen->resource_from_handle(st->pipe->screen, &templ, &whandle,
PIPE_HANDLE_USAGE_FRAMEBUFFER_WRITE);
close(desc->handle);
return res;
}
static struct pipe_resource *
st_vdpau_output_surface_dma_buf(struct gl_context *ctx, const void *vdpSurface)
{
int (*getProcAddr)(uint32_t device, uint32_t id, void **ptr);
uint32_t device = (uintptr_t)ctx->vdpDevice;
struct VdpSurfaceDMABufDesc desc;
VdpOutputSurfaceDMABuf *f;
getProcAddr = (void *)ctx->vdpGetProcAddress;
if (getProcAddr(device, VDP_FUNC_ID_OUTPUT_SURFACE_DMA_BUF, (void**)&f))
return NULL;
if (f((uintptr_t)vdpSurface, &desc) != VDP_STATUS_OK)
return NULL;
return st_vdpau_resource_from_description(ctx, &desc);
}
static struct pipe_resource *
st_vdpau_video_surface_dma_buf(struct gl_context *ctx, const void *vdpSurface,
GLuint index)
{
int (*getProcAddr)(uint32_t device, uint32_t id, void **ptr);
uint32_t device = (uintptr_t)ctx->vdpDevice;
struct VdpSurfaceDMABufDesc desc;
VdpVideoSurfaceDMABuf *f;
getProcAddr = (void *)ctx->vdpGetProcAddress;
if (getProcAddr(device, VDP_FUNC_ID_VIDEO_SURFACE_DMA_BUF, (void**)&f))
return NULL;
if (f((uintptr_t)vdpSurface, index, &desc) != VDP_STATUS_OK)
return NULL;
return st_vdpau_resource_from_description(ctx, &desc);
}
static void
st_vdpau_map_surface(struct gl_context *ctx, GLenum target, GLenum access,
GLboolean output, struct gl_texture_object *texObj,
struct gl_texture_image *texImage,
const void *vdpSurface, GLuint index)
{
struct st_context *st = st_context(ctx);
struct pipe_screen *screen = st->pipe->screen;
struct st_texture_object *stObj = st_texture_object(texObj);
struct st_texture_image *stImage = st_texture_image(texImage);
struct pipe_resource *res;
mesa_format texFormat;
int layer_override = -1;
if (output) {
res = st_vdpau_output_surface_dma_buf(ctx, vdpSurface);
if (!res)
res = st_vdpau_output_surface_gallium(ctx, vdpSurface);
} else {
res = st_vdpau_video_surface_dma_buf(ctx, vdpSurface, index);
if (!res) {
res = st_vdpau_video_surface_gallium(ctx, vdpSurface, index);
layer_override = index & 1;
}
}
/* If the resource is from a different screen, try re-importing it */
if (res && res->screen != screen) {
struct pipe_resource *new_res = NULL;
struct winsys_handle whandle = { .type = WINSYS_HANDLE_TYPE_FD };
unsigned usage = PIPE_HANDLE_USAGE_FRAMEBUFFER_WRITE;
if (screen->get_param(screen, PIPE_CAP_DMABUF) &&
res->screen->get_param(res->screen, PIPE_CAP_DMABUF) &&
res->screen->resource_get_handle(res->screen, NULL, res, &whandle,
usage)) {
new_res = screen->resource_from_handle(screen, res, &whandle, usage);
close(whandle.handle);
}
pipe_resource_reference(&res, NULL);
res = new_res;
}
if (!res) {
_mesa_error(ctx, GL_INVALID_OPERATION, "VDPAUMapSurfacesNV");
return;
}
/* switch to surface based */
if (!stObj->surface_based) {
_mesa_clear_texture_object(ctx, texObj, NULL);
stObj->surface_based = GL_TRUE;
}
texFormat = st_pipe_format_to_mesa_format(res->format);
_mesa_init_teximage_fields(ctx, texImage,
res->width0, res->height0, 1, 0, GL_RGBA,
texFormat);
pipe_resource_reference(&stObj->pt, res);
st_texture_release_all_sampler_views(st, stObj);
pipe_resource_reference(&stImage->pt, res);
stObj->surface_format = res->format;
stObj->level_override = -1;
stObj->layer_override = layer_override;
_mesa_dirty_texobj(ctx, texObj);
pipe_resource_reference(&res, NULL);
}
static void
st_vdpau_unmap_surface(struct gl_context *ctx, GLenum target, GLenum access,
GLboolean output, struct gl_texture_object *texObj,
struct gl_texture_image *texImage,
const void *vdpSurface, GLuint index)
{
struct st_context *st = st_context(ctx);
struct st_texture_object *stObj = st_texture_object(texObj);
struct st_texture_image *stImage = st_texture_image(texImage);
pipe_resource_reference(&stObj->pt, NULL);
st_texture_release_all_sampler_views(st, stObj);
pipe_resource_reference(&stImage->pt, NULL);
stObj->level_override = -1;
stObj->layer_override = -1;
_mesa_dirty_texobj(ctx, texObj);
/* NV_vdpau_interop does not specify an explicit synchronization mechanism
* between the GL and VDPAU contexts. Provide automatic synchronization here.
*/
st_flush(st, NULL, 0);
}
void
st_init_vdpau_functions(struct dd_function_table *functions)
{
functions->VDPAUMapSurface = st_vdpau_map_surface;
functions->VDPAUUnmapSurface = st_vdpau_unmap_surface;
}
#endif