blob: 6fe8f851757a34f12095bf8099a912bdc90fed5b [file] [log] [blame]
/**************************************************************************
*
* Copyright 2007-2008 VMware, Inc.
* All Rights Reserved.
*
* Permission is hereby granted, free of charge, to any person obtaining a
* copy of this software and associated documentation files (the
* "Software"), to deal in the Software without restriction, including
* without limitation the rights to use, copy, modify, merge, publish,
* distribute, sub license, and/or sell copies of the Software, and to
* permit persons to whom the Software is furnished to do so, subject to
* the following conditions:
*
* The above copyright notice and this permission notice (including the
* next paragraph) shall be included in all copies or substantial portions
* of the Software.
*
* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
* OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT.
* IN NO EVENT SHALL VMWARE AND/OR ITS SUPPLIERS BE LIABLE FOR
* ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT,
* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE
* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
*
**************************************************************************/
/*
* \author
* Michal Krol,
* Keith Whitwell
*/
#include "pipe/p_compiler.h"
#include "pipe/p_context.h"
#include "pipe/p_screen.h"
#include "pipe/p_shader_tokens.h"
#include "pipe/p_state.h"
#include "tgsi/tgsi_ureg.h"
#include "tgsi/tgsi_from_mesa.h"
#include "st_mesa_to_tgsi.h"
#include "st_context.h"
#include "program/prog_instruction.h"
#include "program/prog_parameter.h"
#include "util/u_debug.h"
#include "util/u_math.h"
#include "util/u_memory.h"
#include "st_glsl_to_tgsi.h" /* for _mesa_sysval_to_semantic */
#define PROGRAM_ANY_CONST ((1 << PROGRAM_STATE_VAR) | \
(1 << PROGRAM_CONSTANT) | \
(1 << PROGRAM_UNIFORM))
/**
* Intermediate state used during shader translation.
*/
struct st_translate {
struct ureg_program *ureg;
struct ureg_dst temps[MAX_PROGRAM_TEMPS];
struct ureg_src *constants;
struct ureg_dst outputs[PIPE_MAX_SHADER_OUTPUTS];
struct ureg_src inputs[PIPE_MAX_SHADER_INPUTS];
struct ureg_dst address[1];
struct ureg_src samplers[PIPE_MAX_SAMPLERS];
struct ureg_src systemValues[SYSTEM_VALUE_MAX];
const ubyte *inputMapping;
const ubyte *outputMapping;
unsigned procType; /**< PIPE_SHADER_VERTEX/FRAGMENT */
};
/**
* Map a Mesa dst register to a TGSI ureg_dst register.
*/
static struct ureg_dst
dst_register(struct st_translate *t, gl_register_file file, GLuint index)
{
switch(file) {
case PROGRAM_UNDEFINED:
return ureg_dst_undef();
case PROGRAM_TEMPORARY:
if (ureg_dst_is_undef(t->temps[index]))
t->temps[index] = ureg_DECL_temporary(t->ureg);
return t->temps[index];
case PROGRAM_OUTPUT:
if (t->procType == PIPE_SHADER_VERTEX)
assert(index < VARYING_SLOT_MAX);
else if (t->procType == PIPE_SHADER_FRAGMENT)
assert(index < FRAG_RESULT_MAX);
else
assert(index < VARYING_SLOT_MAX);
assert(t->outputMapping[index] < ARRAY_SIZE(t->outputs));
return t->outputs[t->outputMapping[index]];
case PROGRAM_ADDRESS:
return t->address[index];
default:
debug_assert(0);
return ureg_dst_undef();
}
}
/**
* Map a Mesa src register to a TGSI ureg_src register.
*/
static struct ureg_src
src_register(struct st_translate *t,
gl_register_file file,
GLint index)
{
switch(file) {
case PROGRAM_UNDEFINED:
return ureg_src_undef();
case PROGRAM_TEMPORARY:
assert(index >= 0);
assert(index < ARRAY_SIZE(t->temps));
if (ureg_dst_is_undef(t->temps[index]))
t->temps[index] = ureg_DECL_temporary(t->ureg);
return ureg_src(t->temps[index]);
case PROGRAM_UNIFORM:
assert(index >= 0);
return t->constants[index];
case PROGRAM_STATE_VAR:
case PROGRAM_CONSTANT: /* ie, immediate */
if (index < 0)
return ureg_DECL_constant(t->ureg, 0);
else
return t->constants[index];
case PROGRAM_INPUT:
if (t->inputMapping[index] < ARRAY_SIZE(t->inputs))
return t->inputs[t->inputMapping[index]];
else {
assert(t->procType == PIPE_SHADER_VERTEX);
return ureg_DECL_constant(t->ureg, 0);
}
case PROGRAM_OUTPUT:
assert(t->outputMapping[index] < ARRAY_SIZE(t->outputs));
return ureg_src(t->outputs[t->outputMapping[index]]); /* not needed? */
case PROGRAM_ADDRESS:
return ureg_src(t->address[index]);
case PROGRAM_SYSTEM_VALUE:
assert(index < ARRAY_SIZE(t->systemValues));
return t->systemValues[index];
default:
debug_assert(0);
return ureg_src_undef();
}
}
/**
* Map mesa texture target to TGSI texture target.
*/
enum tgsi_texture_type
st_translate_texture_target(gl_texture_index textarget, GLboolean shadow)
{
if (shadow) {
switch (textarget) {
case TEXTURE_1D_INDEX:
return TGSI_TEXTURE_SHADOW1D;
case TEXTURE_2D_INDEX:
return TGSI_TEXTURE_SHADOW2D;
case TEXTURE_RECT_INDEX:
return TGSI_TEXTURE_SHADOWRECT;
case TEXTURE_1D_ARRAY_INDEX:
return TGSI_TEXTURE_SHADOW1D_ARRAY;
case TEXTURE_2D_ARRAY_INDEX:
return TGSI_TEXTURE_SHADOW2D_ARRAY;
case TEXTURE_CUBE_INDEX:
return TGSI_TEXTURE_SHADOWCUBE;
case TEXTURE_CUBE_ARRAY_INDEX:
return TGSI_TEXTURE_SHADOWCUBE_ARRAY;
default:
break;
}
}
switch (textarget) {
case TEXTURE_2D_MULTISAMPLE_INDEX:
return TGSI_TEXTURE_2D_MSAA;
case TEXTURE_2D_MULTISAMPLE_ARRAY_INDEX:
return TGSI_TEXTURE_2D_ARRAY_MSAA;
case TEXTURE_BUFFER_INDEX:
return TGSI_TEXTURE_BUFFER;
case TEXTURE_1D_INDEX:
return TGSI_TEXTURE_1D;
case TEXTURE_2D_INDEX:
return TGSI_TEXTURE_2D;
case TEXTURE_3D_INDEX:
return TGSI_TEXTURE_3D;
case TEXTURE_CUBE_INDEX:
return TGSI_TEXTURE_CUBE;
case TEXTURE_CUBE_ARRAY_INDEX:
return TGSI_TEXTURE_CUBE_ARRAY;
case TEXTURE_RECT_INDEX:
return TGSI_TEXTURE_RECT;
case TEXTURE_1D_ARRAY_INDEX:
return TGSI_TEXTURE_1D_ARRAY;
case TEXTURE_2D_ARRAY_INDEX:
return TGSI_TEXTURE_2D_ARRAY;
case TEXTURE_EXTERNAL_INDEX:
return TGSI_TEXTURE_2D;
default:
debug_assert(!"unexpected texture target index");
return TGSI_TEXTURE_1D;
}
}
/**
* Map GLSL base type to TGSI return type.
*/
enum tgsi_return_type
st_translate_texture_type(enum glsl_base_type type)
{
switch (type) {
case GLSL_TYPE_INT:
return TGSI_RETURN_TYPE_SINT;
case GLSL_TYPE_UINT:
return TGSI_RETURN_TYPE_UINT;
case GLSL_TYPE_FLOAT:
return TGSI_RETURN_TYPE_FLOAT;
default:
assert(!"unexpected texture type");
return TGSI_RETURN_TYPE_UNKNOWN;
}
}
/**
* Translate a (1 << TEXTURE_x_INDEX) bit into a TGSI_TEXTURE_x enum.
*/
static unsigned
translate_texture_index(GLbitfield texBit, bool shadow)
{
int index = ffs(texBit);
assert(index > 0);
assert(index - 1 < NUM_TEXTURE_TARGETS);
return st_translate_texture_target(index - 1, shadow);
}
/**
* Create a TGSI ureg_dst register from a Mesa dest register.
*/
static struct ureg_dst
translate_dst(struct st_translate *t,
const struct prog_dst_register *DstReg,
boolean saturate)
{
struct ureg_dst dst = dst_register(t, DstReg->File, DstReg->Index);
dst = ureg_writemask(dst, DstReg->WriteMask);
if (saturate)
dst = ureg_saturate(dst);
if (DstReg->RelAddr)
dst = ureg_dst_indirect(dst, ureg_src(t->address[0]));
return dst;
}
/**
* Create a TGSI ureg_src register from a Mesa src register.
*/
static struct ureg_src
translate_src(struct st_translate *t,
const struct prog_src_register *SrcReg)
{
struct ureg_src src = src_register(t, SrcReg->File, SrcReg->Index);
src = ureg_swizzle(src,
GET_SWZ(SrcReg->Swizzle, 0) & 0x3,
GET_SWZ(SrcReg->Swizzle, 1) & 0x3,
GET_SWZ(SrcReg->Swizzle, 2) & 0x3,
GET_SWZ(SrcReg->Swizzle, 3) & 0x3);
if (SrcReg->Negate == NEGATE_XYZW)
src = ureg_negate(src);
if (SrcReg->RelAddr) {
src = ureg_src_indirect(src, ureg_src(t->address[0]));
if (SrcReg->File != PROGRAM_INPUT &&
SrcReg->File != PROGRAM_OUTPUT) {
/* If SrcReg->Index was negative, it was set to zero in
* src_register(). Reassign it now. But don't do this
* for input/output regs since they get remapped while
* const buffers don't.
*/
src.Index = SrcReg->Index;
}
}
return src;
}
static struct ureg_src
swizzle_4v(struct ureg_src src, const unsigned *swz)
{
return ureg_swizzle(src, swz[0], swz[1], swz[2], swz[3]);
}
/**
* Translate a SWZ instruction into a MOV, MUL or MAD instruction. EG:
*
* SWZ dst, src.x-y10
*
* becomes:
*
* MAD dst {1,-1,0,0}, src.xyxx, {0,0,1,0}
*/
static void
emit_swz(struct st_translate *t,
struct ureg_dst dst,
const struct prog_src_register *SrcReg)
{
struct ureg_program *ureg = t->ureg;
struct ureg_src src = src_register(t, SrcReg->File, SrcReg->Index);
unsigned negate_mask = SrcReg->Negate;
unsigned one_mask = ((GET_SWZ(SrcReg->Swizzle, 0) == SWIZZLE_ONE) << 0 |
(GET_SWZ(SrcReg->Swizzle, 1) == SWIZZLE_ONE) << 1 |
(GET_SWZ(SrcReg->Swizzle, 2) == SWIZZLE_ONE) << 2 |
(GET_SWZ(SrcReg->Swizzle, 3) == SWIZZLE_ONE) << 3);
unsigned zero_mask = ((GET_SWZ(SrcReg->Swizzle, 0) == SWIZZLE_ZERO) << 0 |
(GET_SWZ(SrcReg->Swizzle, 1) == SWIZZLE_ZERO) << 1 |
(GET_SWZ(SrcReg->Swizzle, 2) == SWIZZLE_ZERO) << 2 |
(GET_SWZ(SrcReg->Swizzle, 3) == SWIZZLE_ZERO) << 3);
unsigned negative_one_mask = one_mask & negate_mask;
unsigned positive_one_mask = one_mask & ~negate_mask;
struct ureg_src imm;
unsigned i;
unsigned mul_swizzle[4] = {0,0,0,0};
unsigned add_swizzle[4] = {0,0,0,0};
unsigned src_swizzle[4] = {0,0,0,0};
boolean need_add = FALSE;
boolean need_mul = FALSE;
if (dst.WriteMask == 0)
return;
/* Is this just a MOV?
*/
if (zero_mask == 0 &&
one_mask == 0 &&
(negate_mask == 0 || negate_mask == TGSI_WRITEMASK_XYZW)) {
ureg_MOV(ureg, dst, translate_src(t, SrcReg));
return;
}
#define IMM_ZERO 0
#define IMM_ONE 1
#define IMM_NEG_ONE 2
imm = ureg_imm3f(ureg, 0, 1, -1);
for (i = 0; i < 4; i++) {
unsigned bit = 1 << i;
if (dst.WriteMask & bit) {
if (positive_one_mask & bit) {
mul_swizzle[i] = IMM_ZERO;
add_swizzle[i] = IMM_ONE;
need_add = TRUE;
}
else if (negative_one_mask & bit) {
mul_swizzle[i] = IMM_ZERO;
add_swizzle[i] = IMM_NEG_ONE;
need_add = TRUE;
}
else if (zero_mask & bit) {
mul_swizzle[i] = IMM_ZERO;
add_swizzle[i] = IMM_ZERO;
need_add = TRUE;
}
else {
add_swizzle[i] = IMM_ZERO;
src_swizzle[i] = GET_SWZ(SrcReg->Swizzle, i);
need_mul = TRUE;
if (negate_mask & bit) {
mul_swizzle[i] = IMM_NEG_ONE;
}
else {
mul_swizzle[i] = IMM_ONE;
}
}
}
}
if (need_mul && need_add) {
ureg_MAD(ureg,
dst,
swizzle_4v(src, src_swizzle),
swizzle_4v(imm, mul_swizzle),
swizzle_4v(imm, add_swizzle));
}
else if (need_mul) {
ureg_MUL(ureg,
dst,
swizzle_4v(src, src_swizzle),
swizzle_4v(imm, mul_swizzle));
}
else if (need_add) {
ureg_MOV(ureg,
dst,
swizzle_4v(imm, add_swizzle));
}
else {
debug_assert(0);
}
#undef IMM_ZERO
#undef IMM_ONE
#undef IMM_NEG_ONE
}
static unsigned
translate_opcode(unsigned op)
{
switch(op) {
case OPCODE_ARL:
return TGSI_OPCODE_ARL;
case OPCODE_ADD:
return TGSI_OPCODE_ADD;
case OPCODE_CMP:
return TGSI_OPCODE_CMP;
case OPCODE_COS:
return TGSI_OPCODE_COS;
case OPCODE_DP3:
return TGSI_OPCODE_DP3;
case OPCODE_DP4:
return TGSI_OPCODE_DP4;
case OPCODE_DST:
return TGSI_OPCODE_DST;
case OPCODE_EX2:
return TGSI_OPCODE_EX2;
case OPCODE_EXP:
return TGSI_OPCODE_EXP;
case OPCODE_FLR:
return TGSI_OPCODE_FLR;
case OPCODE_FRC:
return TGSI_OPCODE_FRC;
case OPCODE_KIL:
return TGSI_OPCODE_KILL_IF;
case OPCODE_LG2:
return TGSI_OPCODE_LG2;
case OPCODE_LOG:
return TGSI_OPCODE_LOG;
case OPCODE_LIT:
return TGSI_OPCODE_LIT;
case OPCODE_LRP:
return TGSI_OPCODE_LRP;
case OPCODE_MAD:
return TGSI_OPCODE_MAD;
case OPCODE_MAX:
return TGSI_OPCODE_MAX;
case OPCODE_MIN:
return TGSI_OPCODE_MIN;
case OPCODE_MOV:
return TGSI_OPCODE_MOV;
case OPCODE_MUL:
return TGSI_OPCODE_MUL;
case OPCODE_POW:
return TGSI_OPCODE_POW;
case OPCODE_RCP:
return TGSI_OPCODE_RCP;
case OPCODE_SGE:
return TGSI_OPCODE_SGE;
case OPCODE_SIN:
return TGSI_OPCODE_SIN;
case OPCODE_SLT:
return TGSI_OPCODE_SLT;
case OPCODE_TEX:
return TGSI_OPCODE_TEX;
case OPCODE_TXB:
return TGSI_OPCODE_TXB;
case OPCODE_TXP:
return TGSI_OPCODE_TXP;
case OPCODE_END:
return TGSI_OPCODE_END;
default:
debug_assert(0);
return TGSI_OPCODE_NOP;
}
}
static void
compile_instruction(struct gl_context *ctx,
struct st_translate *t,
const struct prog_instruction *inst)
{
struct ureg_program *ureg = t->ureg;
GLuint i;
struct ureg_dst dst[1] = { { 0 } };
struct ureg_src src[4];
unsigned num_dst;
unsigned num_src;
num_dst = _mesa_num_inst_dst_regs(inst->Opcode);
num_src = _mesa_num_inst_src_regs(inst->Opcode);
if (num_dst)
dst[0] = translate_dst(t, &inst->DstReg, inst->Saturate);
for (i = 0; i < num_src; i++)
src[i] = translate_src(t, &inst->SrcReg[i]);
switch(inst->Opcode) {
case OPCODE_SWZ:
emit_swz(t, dst[0], &inst->SrcReg[0]);
return;
case OPCODE_TEX:
case OPCODE_TXB:
case OPCODE_TXP:
src[num_src++] = t->samplers[inst->TexSrcUnit];
ureg_tex_insn(ureg,
translate_opcode(inst->Opcode),
dst, num_dst,
st_translate_texture_target(inst->TexSrcTarget,
inst->TexShadow),
TGSI_RETURN_TYPE_FLOAT,
NULL, 0,
src, num_src);
return;
case OPCODE_SCS:
ureg_COS(ureg, ureg_writemask(dst[0], TGSI_WRITEMASK_X),
ureg_scalar(src[0], TGSI_SWIZZLE_X));
ureg_SIN(ureg, ureg_writemask(dst[0], TGSI_WRITEMASK_Y),
ureg_scalar(src[0], TGSI_SWIZZLE_X));
break;
case OPCODE_XPD: {
struct ureg_dst tmp = ureg_DECL_temporary(ureg);
ureg_MUL(ureg, ureg_writemask(tmp, TGSI_WRITEMASK_XYZ),
ureg_swizzle(src[0], TGSI_SWIZZLE_Y, TGSI_SWIZZLE_Z,
TGSI_SWIZZLE_X, 0),
ureg_swizzle(src[1], TGSI_SWIZZLE_Z, TGSI_SWIZZLE_X,
TGSI_SWIZZLE_Y, 0));
ureg_MAD(ureg, ureg_writemask(dst[0], TGSI_WRITEMASK_XYZ),
ureg_swizzle(src[0], TGSI_SWIZZLE_Z, TGSI_SWIZZLE_X,
TGSI_SWIZZLE_Y, 0),
ureg_negate(ureg_swizzle(src[1], TGSI_SWIZZLE_Y,
TGSI_SWIZZLE_Z, TGSI_SWIZZLE_X, 0)),
ureg_src(tmp));
break;
}
case OPCODE_RSQ:
ureg_RSQ(ureg, dst[0], ureg_abs(src[0]));
break;
case OPCODE_ABS:
ureg_MOV(ureg, dst[0], ureg_abs(src[0]));
break;
case OPCODE_SUB:
ureg_ADD(ureg, dst[0], src[0], ureg_negate(src[1]));
break;
case OPCODE_DPH: {
struct ureg_dst temp = ureg_DECL_temporary(ureg);
/* DPH = DP4(src0, src1) where src0.w = 1. */
ureg_MOV(ureg, ureg_writemask(temp, TGSI_WRITEMASK_XYZ), src[0]);
ureg_MOV(ureg, ureg_writemask(temp, TGSI_WRITEMASK_W),
ureg_imm1f(ureg, 1));
ureg_DP4(ureg, dst[0], ureg_src(temp), src[1]);
break;
}
default:
ureg_insn(ureg,
translate_opcode(inst->Opcode),
dst, num_dst,
src, num_src, 0);
break;
}
}
/**
* Emit the TGSI instructions for inverting and adjusting WPOS.
* This code is unavoidable because it also depends on whether
* a FBO is bound (STATE_FB_WPOS_Y_TRANSFORM).
*/
static void
emit_wpos_adjustment(struct gl_context *ctx,
struct st_translate *t,
const struct gl_program *program,
boolean invert,
GLfloat adjX, GLfloat adjY[2])
{
struct ureg_program *ureg = t->ureg;
/* Fragment program uses fragment position input.
* Need to replace instances of INPUT[WPOS] with temp T
* where T = INPUT[WPOS] by y is inverted.
*/
static const gl_state_index16 wposTransformState[STATE_LENGTH]
= { STATE_INTERNAL, STATE_FB_WPOS_Y_TRANSFORM, 0, 0, 0 };
/* XXX: note we are modifying the incoming shader here! Need to
* do this before emitting the constant decls below, or this
* will be missed:
*/
unsigned wposTransConst = _mesa_add_state_reference(program->Parameters,
wposTransformState);
struct ureg_src wpostrans = ureg_DECL_constant(ureg, wposTransConst);
struct ureg_dst wpos_temp = ureg_DECL_temporary(ureg);
struct ureg_src *wpos =
ctx->Const.GLSLFragCoordIsSysVal ?
&t->systemValues[SYSTEM_VALUE_FRAG_COORD] :
&t->inputs[t->inputMapping[VARYING_SLOT_POS]];
struct ureg_src wpos_input = *wpos;
/* First, apply the coordinate shift: */
if (adjX || adjY[0] || adjY[1]) {
if (adjY[0] != adjY[1]) {
/* Adjust the y coordinate by adjY[1] or adjY[0] respectively
* depending on whether inversion is actually going to be applied
* or not, which is determined by testing against the inversion
* state variable used below, which will be either +1 or -1.
*/
struct ureg_dst adj_temp = ureg_DECL_temporary(ureg);
ureg_CMP(ureg, adj_temp,
ureg_scalar(wpostrans, invert ? 2 : 0),
ureg_imm4f(ureg, adjX, adjY[0], 0.0f, 0.0f),
ureg_imm4f(ureg, adjX, adjY[1], 0.0f, 0.0f));
ureg_ADD(ureg, wpos_temp, wpos_input, ureg_src(adj_temp));
} else {
ureg_ADD(ureg, wpos_temp, wpos_input,
ureg_imm4f(ureg, adjX, adjY[0], 0.0f, 0.0f));
}
wpos_input = ureg_src(wpos_temp);
} else {
/* MOV wpos_temp, input[wpos]
*/
ureg_MOV(ureg, wpos_temp, wpos_input);
}
/* Now the conditional y flip: STATE_FB_WPOS_Y_TRANSFORM.xy/zw will be
* inversion/identity, or the other way around if we're drawing to an FBO.
*/
if (invert) {
/* MAD wpos_temp.y, wpos_input, wpostrans.xxxx, wpostrans.yyyy
*/
ureg_MAD(ureg,
ureg_writemask(wpos_temp, TGSI_WRITEMASK_Y),
wpos_input,
ureg_scalar(wpostrans, 0),
ureg_scalar(wpostrans, 1));
} else {
/* MAD wpos_temp.y, wpos_input, wpostrans.zzzz, wpostrans.wwww
*/
ureg_MAD(ureg,
ureg_writemask(wpos_temp, TGSI_WRITEMASK_Y),
wpos_input,
ureg_scalar(wpostrans, 2),
ureg_scalar(wpostrans, 3));
}
/* Use wpos_temp as position input from here on:
*/
*wpos = ureg_src(wpos_temp);
}
/**
* Emit fragment position/coordinate code.
*/
static void
emit_wpos(struct st_context *st,
struct st_translate *t,
const struct gl_program *program,
struct ureg_program *ureg)
{
struct pipe_screen *pscreen = st->pipe->screen;
GLfloat adjX = 0.0f;
GLfloat adjY[2] = { 0.0f, 0.0f };
boolean invert = FALSE;
/* Query the pixel center conventions supported by the pipe driver and set
* adjX, adjY to help out if it cannot handle the requested one internally.
*
* The bias of the y-coordinate depends on whether y-inversion takes place
* (adjY[1]) or not (adjY[0]), which is in turn dependent on whether we are
* drawing to an FBO (causes additional inversion), and whether the pipe
* driver origin and the requested origin differ (the latter condition is
* stored in the 'invert' variable).
*
* For height = 100 (i = integer, h = half-integer, l = lower, u = upper):
*
* center shift only:
* i -> h: +0.5
* h -> i: -0.5
*
* inversion only:
* l,i -> u,i: ( 0.0 + 1.0) * -1 + 100 = 99
* l,h -> u,h: ( 0.5 + 0.0) * -1 + 100 = 99.5
* u,i -> l,i: (99.0 + 1.0) * -1 + 100 = 0
* u,h -> l,h: (99.5 + 0.0) * -1 + 100 = 0.5
*
* inversion and center shift:
* l,i -> u,h: ( 0.0 + 0.5) * -1 + 100 = 99.5
* l,h -> u,i: ( 0.5 + 0.5) * -1 + 100 = 99
* u,i -> l,h: (99.0 + 0.5) * -1 + 100 = 0.5
* u,h -> l,i: (99.5 + 0.5) * -1 + 100 = 0
*/
if (program->info.fs.origin_upper_left) {
/* Fragment shader wants origin in upper-left */
if (pscreen->get_param(pscreen,
PIPE_CAP_TGSI_FS_COORD_ORIGIN_UPPER_LEFT)) {
/* the driver supports upper-left origin */
}
else if (pscreen->get_param(pscreen,
PIPE_CAP_TGSI_FS_COORD_ORIGIN_LOWER_LEFT)) {
/* the driver supports lower-left origin, need to invert Y */
ureg_property(ureg, TGSI_PROPERTY_FS_COORD_ORIGIN,
TGSI_FS_COORD_ORIGIN_LOWER_LEFT);
invert = TRUE;
}
else
assert(0);
}
else {
/* Fragment shader wants origin in lower-left */
if (pscreen->get_param(pscreen, PIPE_CAP_TGSI_FS_COORD_ORIGIN_LOWER_LEFT))
/* the driver supports lower-left origin */
ureg_property(ureg, TGSI_PROPERTY_FS_COORD_ORIGIN,
TGSI_FS_COORD_ORIGIN_LOWER_LEFT);
else if (pscreen->get_param(pscreen,
PIPE_CAP_TGSI_FS_COORD_ORIGIN_UPPER_LEFT))
/* the driver supports upper-left origin, need to invert Y */
invert = TRUE;
else
assert(0);
}
if (program->info.fs.pixel_center_integer) {
/* Fragment shader wants pixel center integer */
if (pscreen->get_param(pscreen,
PIPE_CAP_TGSI_FS_COORD_PIXEL_CENTER_INTEGER)) {
/* the driver supports pixel center integer */
adjY[1] = 1.0f;
ureg_property(ureg, TGSI_PROPERTY_FS_COORD_PIXEL_CENTER,
TGSI_FS_COORD_PIXEL_CENTER_INTEGER);
}
else if (pscreen->get_param(pscreen,
PIPE_CAP_TGSI_FS_COORD_PIXEL_CENTER_HALF_INTEGER)) {
/* the driver supports pixel center half integer, need to bias X,Y */
adjX = -0.5f;
adjY[0] = -0.5f;
adjY[1] = 0.5f;
}
else
assert(0);
}
else {
/* Fragment shader wants pixel center half integer */
if (pscreen->get_param(pscreen,
PIPE_CAP_TGSI_FS_COORD_PIXEL_CENTER_HALF_INTEGER)) {
/* the driver supports pixel center half integer */
}
else if (pscreen->get_param(pscreen,
PIPE_CAP_TGSI_FS_COORD_PIXEL_CENTER_INTEGER)) {
/* the driver supports pixel center integer, need to bias X,Y */
adjX = adjY[0] = adjY[1] = 0.5f;
ureg_property(ureg, TGSI_PROPERTY_FS_COORD_PIXEL_CENTER,
TGSI_FS_COORD_PIXEL_CENTER_INTEGER);
}
else
assert(0);
}
/* we invert after adjustment so that we avoid the MOV to temporary,
* and reuse the adjustment ADD instead */
emit_wpos_adjustment(st->ctx, t, program, invert, adjX, adjY);
}
/**
* Translate Mesa program to TGSI format.
* \param program the program to translate
* \param numInputs number of input registers used
* \param inputMapping maps Mesa fragment program inputs to TGSI generic
* input indexes
* \param inputSemanticName the TGSI_SEMANTIC flag for each input
* \param inputSemanticIndex the semantic index (ex: which texcoord) for
* each input
* \param interpMode the TGSI_INTERPOLATE_LINEAR/PERSP mode for each input
* \param numOutputs number of output registers used
* \param outputMapping maps Mesa fragment program outputs to TGSI
* generic outputs
* \param outputSemanticName the TGSI_SEMANTIC flag for each output
* \param outputSemanticIndex the semantic index (ex: which texcoord) for
* each output
*
* \return PIPE_OK or PIPE_ERROR_OUT_OF_MEMORY
*/
enum pipe_error
st_translate_mesa_program(struct gl_context *ctx,
uint procType,
struct ureg_program *ureg,
const struct gl_program *program,
GLuint numInputs,
const ubyte inputMapping[],
const ubyte inputSemanticName[],
const ubyte inputSemanticIndex[],
const ubyte interpMode[],
GLuint numOutputs,
const ubyte outputMapping[],
const ubyte outputSemanticName[],
const ubyte outputSemanticIndex[])
{
struct st_translate translate, *t;
unsigned i;
enum pipe_error ret = PIPE_OK;
assert(numInputs <= ARRAY_SIZE(t->inputs));
assert(numOutputs <= ARRAY_SIZE(t->outputs));
t = &translate;
memset(t, 0, sizeof *t);
t->procType = procType;
t->inputMapping = inputMapping;
t->outputMapping = outputMapping;
t->ureg = ureg;
/*_mesa_print_program(program);*/
/*
* Declare input attributes.
*/
if (procType == PIPE_SHADER_FRAGMENT) {
for (i = 0; i < numInputs; i++) {
t->inputs[i] = ureg_DECL_fs_input(ureg,
inputSemanticName[i],
inputSemanticIndex[i],
interpMode[i]);
}
if (program->info.inputs_read & VARYING_BIT_POS) {
/* Must do this after setting up t->inputs, and before
* emitting constant references, below:
*/
emit_wpos(st_context(ctx), t, program, ureg);
}
/*
* Declare output attributes.
*/
for (i = 0; i < numOutputs; i++) {
switch (outputSemanticName[i]) {
case TGSI_SEMANTIC_POSITION:
t->outputs[i] = ureg_DECL_output(ureg,
TGSI_SEMANTIC_POSITION, /* Z / Depth */
outputSemanticIndex[i]);
t->outputs[i] = ureg_writemask(t->outputs[i],
TGSI_WRITEMASK_Z);
break;
case TGSI_SEMANTIC_STENCIL:
t->outputs[i] = ureg_DECL_output(ureg,
TGSI_SEMANTIC_STENCIL, /* Stencil */
outputSemanticIndex[i]);
t->outputs[i] = ureg_writemask(t->outputs[i],
TGSI_WRITEMASK_Y);
break;
case TGSI_SEMANTIC_COLOR:
t->outputs[i] = ureg_DECL_output(ureg,
TGSI_SEMANTIC_COLOR,
outputSemanticIndex[i]);
break;
default:
debug_assert(0);
return 0;
}
}
}
else if (procType == PIPE_SHADER_GEOMETRY) {
for (i = 0; i < numInputs; i++) {
t->inputs[i] = ureg_DECL_input(ureg,
inputSemanticName[i],
inputSemanticIndex[i], 0, 1);
}
for (i = 0; i < numOutputs; i++) {
t->outputs[i] = ureg_DECL_output(ureg,
outputSemanticName[i],
outputSemanticIndex[i]);
}
}
else {
assert(procType == PIPE_SHADER_VERTEX);
for (i = 0; i < numInputs; i++) {
t->inputs[i] = ureg_DECL_vs_input(ureg, i);
}
for (i = 0; i < numOutputs; i++) {
t->outputs[i] = ureg_DECL_output(ureg,
outputSemanticName[i],
outputSemanticIndex[i]);
if (outputSemanticName[i] == TGSI_SEMANTIC_FOG) {
/* force register to contain a fog coordinate in the
* form (F, 0, 0, 1).
*/
ureg_MOV(ureg,
ureg_writemask(t->outputs[i], TGSI_WRITEMASK_YZW),
ureg_imm4f(ureg, 0.0f, 0.0f, 0.0f, 1.0f));
t->outputs[i] = ureg_writemask(t->outputs[i], TGSI_WRITEMASK_X);
}
}
}
/* Declare address register.
*/
if (program->arb.NumAddressRegs > 0) {
debug_assert(program->arb.NumAddressRegs == 1);
t->address[0] = ureg_DECL_address(ureg);
}
/* Declare misc input registers
*/
GLbitfield64 sysInputs = program->info.system_values_read;
for (i = 0; sysInputs; i++) {
if (sysInputs & (1ull << i)) {
unsigned semName = tgsi_get_sysval_semantic(i);
t->systemValues[i] = ureg_DECL_system_value(ureg, semName, 0);
if (semName == TGSI_SEMANTIC_INSTANCEID ||
semName == TGSI_SEMANTIC_VERTEXID) {
/* From Gallium perspective, these system values are always
* integer, and require native integer support. However, if
* native integer is supported on the vertex stage but not the
* pixel stage (e.g, i915g + draw), Mesa will generate IR that
* assumes these system values are floats. To resolve the
* inconsistency, we insert a U2F.
*/
struct st_context *st = st_context(ctx);
struct pipe_screen *pscreen = st->pipe->screen;
assert(procType == PIPE_SHADER_VERTEX);
assert(pscreen->get_shader_param(pscreen, PIPE_SHADER_VERTEX,
PIPE_SHADER_CAP_INTEGERS));
(void) pscreen; /* silence non-debug build warnings */
if (!ctx->Const.NativeIntegers) {
struct ureg_dst temp = ureg_DECL_local_temporary(t->ureg);
ureg_U2F(t->ureg, ureg_writemask(temp, TGSI_WRITEMASK_X),
t->systemValues[i]);
t->systemValues[i] = ureg_scalar(ureg_src(temp), 0);
}
}
if (procType == PIPE_SHADER_FRAGMENT &&
semName == TGSI_SEMANTIC_POSITION)
emit_wpos(st_context(ctx), t, program, ureg);
sysInputs &= ~(1ull << i);
}
}
if (program->arb.IndirectRegisterFiles & (1 << PROGRAM_TEMPORARY)) {
/* If temps are accessed with indirect addressing, declare temporaries
* in sequential order. Else, we declare them on demand elsewhere.
*/
for (i = 0; i < program->arb.NumTemporaries; i++) {
/* XXX use TGSI_FILE_TEMPORARY_ARRAY when it's supported by ureg */
t->temps[i] = ureg_DECL_temporary(t->ureg);
}
}
/* Emit constants and immediates. Mesa uses a single index space
* for these, so we put all the translated regs in t->constants.
*/
if (program->Parameters) {
t->constants = calloc(program->Parameters->NumParameters,
sizeof t->constants[0]);
if (t->constants == NULL) {
ret = PIPE_ERROR_OUT_OF_MEMORY;
goto out;
}
for (i = 0; i < program->Parameters->NumParameters; i++) {
unsigned pvo = program->Parameters->ParameterValueOffset[i];
switch (program->Parameters->Parameters[i].Type) {
case PROGRAM_STATE_VAR:
case PROGRAM_UNIFORM:
t->constants[i] = ureg_DECL_constant(ureg, i);
break;
/* Emit immediates only when there's no indirect addressing of
* the const buffer.
* FIXME: Be smarter and recognize param arrays:
* indirect addressing is only valid within the referenced
* array.
*/
case PROGRAM_CONSTANT:
if (program->arb.IndirectRegisterFiles & PROGRAM_ANY_CONST)
t->constants[i] = ureg_DECL_constant( ureg, i );
else
t->constants[i] =
ureg_DECL_immediate(ureg,
(const float *)
program->Parameters->ParameterValues + pvo,
4);
break;
default:
break;
}
}
}
/* texture samplers */
for (i = 0;
i < ctx->Const.Program[MESA_SHADER_FRAGMENT].MaxTextureImageUnits; i++) {
if (program->SamplersUsed & (1u << i)) {
unsigned target =
translate_texture_index(program->TexturesUsed[i],
!!(program->ShadowSamplers & (1 << i)));
t->samplers[i] = ureg_DECL_sampler(ureg, i);
ureg_DECL_sampler_view(ureg, i, target,
TGSI_RETURN_TYPE_FLOAT,
TGSI_RETURN_TYPE_FLOAT,
TGSI_RETURN_TYPE_FLOAT,
TGSI_RETURN_TYPE_FLOAT);
}
}
/* Emit each instruction in turn:
*/
for (i = 0; i < program->arb.NumInstructions; i++)
compile_instruction(ctx, t, &program->arb.Instructions[i]);
out:
free(t->constants);
return ret;
}