blob: 2121e85e60969427d20c83723383d0aada9fa6f7 [file] [log] [blame]
/**************************************************************************
*
* Copyright 2014 Ilia Mirkin. All Rights Reserved.
*
* Permission is hereby granted, free of charge, to any person obtaining a
* copy of this software and associated documentation files (the
* "Software"), to deal in the Software without restriction, including
* without limitation the rights to use, copy, modify, merge, publish,
* distribute, sub license, and/or sell copies of the Software, and to
* permit persons to whom the Software is furnished to do so, subject to
* the following conditions:
*
* The above copyright notice and this permission notice (including the
* next paragraph) shall be included in all copies or substantial portions
* of the Software.
*
* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
* OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT.
* IN NO EVENT SHALL VMWARE AND/OR ITS SUPPLIERS BE LIABLE FOR
* ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT,
* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE
* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
*
**************************************************************************/
#include "program/prog_parameter.h"
#include "program/prog_print.h"
#include "compiler/glsl/ir_uniform.h"
#include "pipe/p_context.h"
#include "pipe/p_defines.h"
#include "util/u_inlines.h"
#include "util/u_surface.h"
#include "st_debug.h"
#include "st_cb_bufferobjects.h"
#include "st_context.h"
#include "st_atom.h"
#include "st_program.h"
static void
st_binding_to_sb(struct gl_buffer_binding *binding,
struct pipe_shader_buffer *sb)
{
struct st_buffer_object *st_obj =
st_buffer_object(binding->BufferObject);
if (st_obj && st_obj->buffer) {
sb->buffer = st_obj->buffer;
sb->buffer_offset = binding->Offset;
sb->buffer_size = st_obj->buffer->width0 - binding->Offset;
/* AutomaticSize is FALSE if the buffer was set with BindBufferRange.
* Take the minimum just to be sure.
*/
if (!binding->AutomaticSize)
sb->buffer_size = MIN2(sb->buffer_size, (unsigned) binding->Size);
} else {
sb->buffer = NULL;
sb->buffer_offset = 0;
sb->buffer_size = 0;
}
}
static void
st_bind_atomics(struct st_context *st, struct gl_program *prog,
gl_shader_stage stage)
{
unsigned i;
enum pipe_shader_type shader_type = pipe_shader_type_from_mesa(stage);
if (!prog || !st->pipe->set_shader_buffers || st->has_hw_atomics)
return;
/* For !has_hw_atomics, the atomic counters have been rewritten to be above
* the SSBOs used by the program.
*/
unsigned buffer_base = prog->info.num_ssbos;
unsigned used_bindings = 0;
for (i = 0; i < prog->sh.data->NumAtomicBuffers; i++) {
struct gl_active_atomic_buffer *atomic =
&prog->sh.data->AtomicBuffers[i];
struct pipe_shader_buffer sb;
st_binding_to_sb(&st->ctx->AtomicBufferBindings[atomic->Binding], &sb);
st->pipe->set_shader_buffers(st->pipe, shader_type,
buffer_base + atomic->Binding, 1, &sb, 0x1);
used_bindings = MAX2(atomic->Binding + 1, used_bindings);
}
st->last_used_atomic_bindings[shader_type] = used_bindings;
}
void
st_bind_vs_atomics(struct st_context *st)
{
struct gl_program *prog =
st->ctx->_Shader->CurrentProgram[MESA_SHADER_VERTEX];
st_bind_atomics(st, prog, MESA_SHADER_VERTEX);
}
void
st_bind_fs_atomics(struct st_context *st)
{
struct gl_program *prog =
st->ctx->_Shader->CurrentProgram[MESA_SHADER_FRAGMENT];
st_bind_atomics(st, prog, MESA_SHADER_FRAGMENT);
}
void
st_bind_gs_atomics(struct st_context *st)
{
struct gl_program *prog =
st->ctx->_Shader->CurrentProgram[MESA_SHADER_GEOMETRY];
st_bind_atomics(st, prog, MESA_SHADER_GEOMETRY);
}
void
st_bind_tcs_atomics(struct st_context *st)
{
struct gl_program *prog =
st->ctx->_Shader->CurrentProgram[MESA_SHADER_TESS_CTRL];
st_bind_atomics(st, prog, MESA_SHADER_TESS_CTRL);
}
void
st_bind_tes_atomics(struct st_context *st)
{
struct gl_program *prog =
st->ctx->_Shader->CurrentProgram[MESA_SHADER_TESS_EVAL];
st_bind_atomics(st, prog, MESA_SHADER_TESS_EVAL);
}
void
st_bind_cs_atomics(struct st_context *st)
{
if (st->has_hw_atomics) {
st_bind_hw_atomic_buffers(st);
return;
}
struct gl_program *prog =
st->ctx->_Shader->CurrentProgram[MESA_SHADER_COMPUTE];
st_bind_atomics(st, prog, MESA_SHADER_COMPUTE);
}
void
st_bind_hw_atomic_buffers(struct st_context *st)
{
struct pipe_shader_buffer buffers[PIPE_MAX_HW_ATOMIC_BUFFERS];
int i;
if (!st->has_hw_atomics)
return;
for (i = 0; i < st->ctx->Const.MaxAtomicBufferBindings; i++)
st_binding_to_sb(&st->ctx->AtomicBufferBindings[i], &buffers[i]);
st->pipe->set_hw_atomic_buffers(st->pipe, 0, st->ctx->Const.MaxAtomicBufferBindings, buffers);
}