| /* |
| * Copyright (C) 2014 Rob Clark <robclark@freedesktop.org> |
| * |
| * Permission is hereby granted, free of charge, to any person obtaining a |
| * copy of this software and associated documentation files (the "Software"), |
| * to deal in the Software without restriction, including without limitation |
| * the rights to use, copy, modify, merge, publish, distribute, sublicense, |
| * and/or sell copies of the Software, and to permit persons to whom the |
| * Software is furnished to do so, subject to the following conditions: |
| * |
| * The above copyright notice and this permission notice (including the next |
| * paragraph) shall be included in all copies or substantial portions of the |
| * Software. |
| * |
| * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR |
| * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, |
| * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL |
| * THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER |
| * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, |
| * OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE |
| * SOFTWARE. |
| * |
| * Authors: |
| * Rob Clark <robclark@freedesktop.org> |
| */ |
| |
| #include "util/ralloc.h" |
| #include "util/u_math.h" |
| |
| #include "ir3.h" |
| #include "ir3_compiler.h" |
| |
| /* |
| * Legalize: |
| * |
| * We currently require that scheduling ensures that we have enough nop's |
| * in all the right places. The legalize step mostly handles fixing up |
| * instruction flags ((ss)/(sy)/(ei)), and collapses sequences of nop's |
| * into fewer nop's w/ rpt flag. |
| */ |
| |
| struct ir3_legalize_ctx { |
| struct ir3_compiler *compiler; |
| struct ir3_shader_variant *so; |
| gl_shader_stage type; |
| int max_bary; |
| }; |
| |
| struct ir3_legalize_state { |
| regmask_t needs_ss; |
| regmask_t needs_ss_war; /* write after read */ |
| regmask_t needs_sy; |
| }; |
| |
| struct ir3_legalize_block_data { |
| bool valid; |
| struct ir3_legalize_state state; |
| }; |
| |
| /* We want to evaluate each block from the position of any other |
| * predecessor block, in order that the flags set are the union of |
| * all possible program paths. |
| * |
| * To do this, we need to know the output state (needs_ss/ss_war/sy) |
| * of all predecessor blocks. The tricky thing is loops, which mean |
| * that we can't simply recursively process each predecessor block |
| * before legalizing the current block. |
| * |
| * How we handle that is by looping over all the blocks until the |
| * results converge. If the output state of a given block changes |
| * in a given pass, this means that all successor blocks are not |
| * yet fully legalized. |
| */ |
| |
| static bool |
| legalize_block(struct ir3_legalize_ctx *ctx, struct ir3_block *block) |
| { |
| struct ir3_legalize_block_data *bd = block->data; |
| |
| if (bd->valid) |
| return false; |
| |
| struct ir3_instruction *last_input = NULL; |
| struct ir3_instruction *last_rel = NULL; |
| struct ir3_instruction *last_n = NULL; |
| struct list_head instr_list; |
| struct ir3_legalize_state prev_state = bd->state; |
| struct ir3_legalize_state *state = &bd->state; |
| bool last_input_needs_ss = false; |
| bool has_tex_prefetch = false; |
| |
| /* our input state is the OR of all predecessor blocks' state: */ |
| set_foreach(block->predecessors, entry) { |
| struct ir3_block *predecessor = (struct ir3_block *)entry->key; |
| struct ir3_legalize_block_data *pbd = predecessor->data; |
| struct ir3_legalize_state *pstate = &pbd->state; |
| |
| /* Our input (ss)/(sy) state is based on OR'ing the output |
| * state of all our predecessor blocks |
| */ |
| regmask_or(&state->needs_ss, |
| &state->needs_ss, &pstate->needs_ss); |
| regmask_or(&state->needs_ss_war, |
| &state->needs_ss_war, &pstate->needs_ss_war); |
| regmask_or(&state->needs_sy, |
| &state->needs_sy, &pstate->needs_sy); |
| } |
| |
| /* remove all the instructions from the list, we'll be adding |
| * them back in as we go |
| */ |
| list_replace(&block->instr_list, &instr_list); |
| list_inithead(&block->instr_list); |
| |
| foreach_instr_safe (n, &instr_list) { |
| struct ir3_register *reg; |
| unsigned i; |
| |
| n->flags &= ~(IR3_INSTR_SS | IR3_INSTR_SY); |
| |
| /* _meta::tex_prefetch instructions removed later in |
| * collect_tex_prefetches() |
| */ |
| if (is_meta(n) && (n->opc != OPC_META_TEX_PREFETCH)) |
| continue; |
| |
| if (is_input(n)) { |
| struct ir3_register *inloc = n->regs[1]; |
| assert(inloc->flags & IR3_REG_IMMED); |
| ctx->max_bary = MAX2(ctx->max_bary, inloc->iim_val); |
| } |
| |
| if (last_n && is_barrier(last_n)) { |
| n->flags |= IR3_INSTR_SS | IR3_INSTR_SY; |
| last_input_needs_ss = false; |
| regmask_init(&state->needs_ss_war); |
| regmask_init(&state->needs_ss); |
| regmask_init(&state->needs_sy); |
| } |
| |
| if (last_n && (last_n->opc == OPC_IF)) { |
| n->flags |= IR3_INSTR_SS; |
| regmask_init(&state->needs_ss_war); |
| regmask_init(&state->needs_ss); |
| } |
| |
| /* NOTE: consider dst register too.. it could happen that |
| * texture sample instruction (for example) writes some |
| * components which are unused. A subsequent instruction |
| * that writes the same register can race w/ the sam instr |
| * resulting in undefined results: |
| */ |
| for (i = 0; i < n->regs_count; i++) { |
| reg = n->regs[i]; |
| |
| if (reg_gpr(reg)) { |
| |
| /* TODO: we probably only need (ss) for alu |
| * instr consuming sfu result.. need to make |
| * some tests for both this and (sy).. |
| */ |
| if (regmask_get(&state->needs_ss, reg)) { |
| n->flags |= IR3_INSTR_SS; |
| last_input_needs_ss = false; |
| regmask_init(&state->needs_ss_war); |
| regmask_init(&state->needs_ss); |
| } |
| |
| if (regmask_get(&state->needs_sy, reg)) { |
| n->flags |= IR3_INSTR_SY; |
| regmask_init(&state->needs_sy); |
| } |
| } |
| |
| /* TODO: is it valid to have address reg loaded from a |
| * relative src (ie. mova a0, c<a0.x+4>)? If so, the |
| * last_rel check below should be moved ahead of this: |
| */ |
| if (reg->flags & IR3_REG_RELATIV) |
| last_rel = n; |
| } |
| |
| if (n->regs_count > 0) { |
| reg = n->regs[0]; |
| if (regmask_get(&state->needs_ss_war, reg)) { |
| n->flags |= IR3_INSTR_SS; |
| last_input_needs_ss = false; |
| regmask_init(&state->needs_ss_war); |
| regmask_init(&state->needs_ss); |
| } |
| |
| if (last_rel && (reg->num == regid(REG_A0, 0))) { |
| last_rel->flags |= IR3_INSTR_UL; |
| last_rel = NULL; |
| } |
| } |
| |
| /* cat5+ does not have an (ss) bit, if needed we need to |
| * insert a nop to carry the sync flag. Would be kinda |
| * clever if we were aware of this during scheduling, but |
| * this should be a pretty rare case: |
| */ |
| if ((n->flags & IR3_INSTR_SS) && (opc_cat(n->opc) >= 5)) { |
| struct ir3_instruction *nop; |
| nop = ir3_NOP(block); |
| nop->flags |= IR3_INSTR_SS; |
| n->flags &= ~IR3_INSTR_SS; |
| } |
| |
| /* need to be able to set (ss) on first instruction: */ |
| if (list_is_empty(&block->instr_list) && (opc_cat(n->opc) >= 5)) |
| ir3_NOP(block); |
| |
| if (ctx->compiler->samgq_workaround && |
| ctx->type == MESA_SHADER_VERTEX && n->opc == OPC_SAMGQ) { |
| struct ir3_instruction *samgp; |
| |
| list_delinit(&n->node); |
| |
| for (i = 0; i < 4; i++) { |
| samgp = ir3_instr_clone(n); |
| samgp->opc = OPC_SAMGP0 + i; |
| if (i > 1) |
| samgp->flags |= IR3_INSTR_SY; |
| } |
| } else { |
| list_addtail(&n->node, &block->instr_list); |
| } |
| |
| if (n->opc == OPC_DSXPP_1 || n->opc == OPC_DSYPP_1) { |
| struct ir3_instruction *op_p = ir3_instr_clone(n); |
| op_p->flags = IR3_INSTR_P; |
| |
| ctx->so->need_fine_derivatives = true; |
| } |
| |
| if (is_sfu(n)) |
| regmask_set(&state->needs_ss, n->regs[0]); |
| |
| if (is_tex_or_prefetch(n)) { |
| regmask_set(&state->needs_sy, n->regs[0]); |
| if (n->opc == OPC_META_TEX_PREFETCH) |
| has_tex_prefetch = true; |
| } else if (n->opc == OPC_RESINFO) { |
| regmask_set(&state->needs_ss, n->regs[0]); |
| ir3_NOP(block)->flags |= IR3_INSTR_SS; |
| last_input_needs_ss = false; |
| } else if (is_load(n)) { |
| /* seems like ldlv needs (ss) bit instead?? which is odd but |
| * makes a bunch of flat-varying tests start working on a4xx. |
| */ |
| if ((n->opc == OPC_LDLV) || (n->opc == OPC_LDL) || (n->opc == OPC_LDLW)) |
| regmask_set(&state->needs_ss, n->regs[0]); |
| else |
| regmask_set(&state->needs_sy, n->regs[0]); |
| } else if (is_atomic(n->opc)) { |
| if (n->flags & IR3_INSTR_G) { |
| if (ctx->compiler->gpu_id >= 600) { |
| /* New encoding, returns result via second src: */ |
| regmask_set(&state->needs_sy, n->regs[3]); |
| } else { |
| regmask_set(&state->needs_sy, n->regs[0]); |
| } |
| } else { |
| regmask_set(&state->needs_ss, n->regs[0]); |
| } |
| } |
| |
| if (is_ssbo(n->opc) || (is_atomic(n->opc) && (n->flags & IR3_INSTR_G))) |
| ctx->so->has_ssbo = true; |
| |
| /* both tex/sfu appear to not always immediately consume |
| * their src register(s): |
| */ |
| if (is_tex(n) || is_sfu(n) || is_mem(n)) { |
| foreach_src (reg, n) { |
| if (reg_gpr(reg)) |
| regmask_set(&state->needs_ss_war, reg); |
| } |
| } |
| |
| if (is_input(n)) { |
| last_input = n; |
| last_input_needs_ss |= (n->opc == OPC_LDLV); |
| } |
| |
| last_n = n; |
| } |
| |
| if (last_input) { |
| assert(block == list_first_entry(&block->shader->block_list, |
| struct ir3_block, node)); |
| /* special hack.. if using ldlv to bypass interpolation, |
| * we need to insert a dummy bary.f on which we can set |
| * the (ei) flag: |
| */ |
| if (is_mem(last_input) && (last_input->opc == OPC_LDLV)) { |
| struct ir3_instruction *baryf; |
| |
| /* (ss)bary.f (ei)r63.x, 0, r0.x */ |
| baryf = ir3_instr_create(block, OPC_BARY_F); |
| ir3_reg_create(baryf, regid(63, 0), 0); |
| ir3_reg_create(baryf, 0, IR3_REG_IMMED)->iim_val = 0; |
| ir3_reg_create(baryf, regid(0, 0), 0); |
| |
| /* insert the dummy bary.f after last_input: */ |
| list_delinit(&baryf->node); |
| list_add(&baryf->node, &last_input->node); |
| |
| last_input = baryf; |
| |
| /* by definition, we need (ss) since we are inserting |
| * the dummy bary.f immediately after the ldlv: |
| */ |
| last_input_needs_ss = true; |
| } |
| last_input->regs[0]->flags |= IR3_REG_EI; |
| if (last_input_needs_ss) |
| last_input->flags |= IR3_INSTR_SS; |
| } else if (has_tex_prefetch) { |
| /* texture prefetch, but *no* inputs.. we need to insert a |
| * dummy bary.f at the top of the shader to unblock varying |
| * storage: |
| */ |
| struct ir3_instruction *baryf; |
| |
| /* (ss)bary.f (ei)r63.x, 0, r0.x */ |
| baryf = ir3_instr_create(block, OPC_BARY_F); |
| ir3_reg_create(baryf, regid(63, 0), 0)->flags |= IR3_REG_EI; |
| ir3_reg_create(baryf, 0, IR3_REG_IMMED)->iim_val = 0; |
| ir3_reg_create(baryf, regid(0, 0), 0); |
| |
| /* insert the dummy bary.f at head: */ |
| list_delinit(&baryf->node); |
| list_add(&baryf->node, &block->instr_list); |
| } |
| |
| if (last_rel) |
| last_rel->flags |= IR3_INSTR_UL; |
| |
| bd->valid = true; |
| |
| if (memcmp(&prev_state, state, sizeof(*state))) { |
| /* our output state changed, this invalidates all of our |
| * successors: |
| */ |
| for (unsigned i = 0; i < ARRAY_SIZE(block->successors); i++) { |
| if (!block->successors[i]) |
| break; |
| struct ir3_legalize_block_data *pbd = block->successors[i]->data; |
| pbd->valid = false; |
| } |
| } |
| |
| return true; |
| } |
| |
| /* NOTE: branch instructions are always the last instruction(s) |
| * in the block. We take advantage of this as we resolve the |
| * branches, since "if (foo) break;" constructs turn into |
| * something like: |
| * |
| * block3 { |
| * ... |
| * 0029:021: mov.s32s32 r62.x, r1.y |
| * 0082:022: br !p0.x, target=block5 |
| * 0083:023: br p0.x, target=block4 |
| * // succs: if _[0029:021: mov.s32s32] block4; else block5; |
| * } |
| * block4 { |
| * 0084:024: jump, target=block6 |
| * // succs: block6; |
| * } |
| * block5 { |
| * 0085:025: jump, target=block7 |
| * // succs: block7; |
| * } |
| * |
| * ie. only instruction in block4/block5 is a jump, so when |
| * resolving branches we can easily detect this by checking |
| * that the first instruction in the target block is itself |
| * a jump, and setup the br directly to the jump's target |
| * (and strip back out the now unreached jump) |
| * |
| * TODO sometimes we end up with things like: |
| * |
| * br !p0.x, #2 |
| * br p0.x, #12 |
| * add.u r0.y, r0.y, 1 |
| * |
| * If we swapped the order of the branches, we could drop one. |
| */ |
| static struct ir3_block * |
| resolve_dest_block(struct ir3_block *block) |
| { |
| /* special case for last block: */ |
| if (!block->successors[0]) |
| return block; |
| |
| /* NOTE that we may or may not have inserted the jump |
| * in the target block yet, so conditions to resolve |
| * the dest to the dest block's successor are: |
| * |
| * (1) successor[1] == NULL && |
| * (2) (block-is-empty || only-instr-is-jump) |
| */ |
| if (block->successors[1] == NULL) { |
| if (list_is_empty(&block->instr_list)) { |
| return block->successors[0]; |
| } else if (list_length(&block->instr_list) == 1) { |
| struct ir3_instruction *instr = list_first_entry( |
| &block->instr_list, struct ir3_instruction, node); |
| if (instr->opc == OPC_JUMP) |
| return block->successors[0]; |
| } |
| } |
| return block; |
| } |
| |
| static void |
| remove_unused_block(struct ir3_block *old_target) |
| { |
| list_delinit(&old_target->node); |
| |
| /* cleanup dangling predecessors: */ |
| for (unsigned i = 0; i < ARRAY_SIZE(old_target->successors); i++) { |
| if (old_target->successors[i]) { |
| struct ir3_block *succ = old_target->successors[i]; |
| _mesa_set_remove_key(succ->predecessors, old_target); |
| } |
| } |
| } |
| |
| static void |
| retarget_jump(struct ir3_instruction *instr, struct ir3_block *new_target) |
| { |
| struct ir3_block *old_target = instr->cat0.target; |
| struct ir3_block *cur_block = instr->block; |
| |
| /* update current blocks successors to reflect the retargetting: */ |
| if (cur_block->successors[0] == old_target) { |
| cur_block->successors[0] = new_target; |
| } else { |
| debug_assert(cur_block->successors[1] == old_target); |
| cur_block->successors[1] = new_target; |
| } |
| |
| /* update new target's predecessors: */ |
| _mesa_set_add(new_target->predecessors, cur_block); |
| |
| /* and remove old_target's predecessor: */ |
| debug_assert(_mesa_set_search(old_target->predecessors, cur_block)); |
| _mesa_set_remove_key(old_target->predecessors, cur_block); |
| |
| if (old_target->predecessors->entries == 0) |
| remove_unused_block(old_target); |
| |
| instr->cat0.target = new_target; |
| } |
| |
| static bool |
| resolve_jump(struct ir3_instruction *instr) |
| { |
| struct ir3_block *tblock = |
| resolve_dest_block(instr->cat0.target); |
| struct ir3_instruction *target; |
| |
| if (tblock != instr->cat0.target) { |
| retarget_jump(instr, tblock); |
| return true; |
| } |
| |
| target = list_first_entry(&tblock->instr_list, |
| struct ir3_instruction, node); |
| |
| /* TODO maybe a less fragile way to do this. But we are expecting |
| * a pattern from sched_block() that looks like: |
| * |
| * br !p0.x, #else-block |
| * br p0.x, #if-block |
| * |
| * if the first branch target is +2, or if 2nd branch target is +1 |
| * then we can just drop the jump. |
| */ |
| unsigned next_block; |
| if (instr->cat0.inv == true) |
| next_block = 2; |
| else |
| next_block = 1; |
| |
| if (target->ip == (instr->ip + next_block)) { |
| list_delinit(&instr->node); |
| return true; |
| } else { |
| instr->cat0.immed = |
| (int)target->ip - (int)instr->ip; |
| } |
| return false; |
| } |
| |
| /* resolve jumps, removing jumps/branches to immediately following |
| * instruction which we end up with from earlier stages. Since |
| * removing an instruction can invalidate earlier instruction's |
| * branch offsets, we need to do this iteratively until no more |
| * branches are removed. |
| */ |
| static bool |
| resolve_jumps(struct ir3 *ir) |
| { |
| foreach_block (block, &ir->block_list) |
| foreach_instr (instr, &block->instr_list) |
| if (is_flow(instr) && instr->cat0.target) |
| if (resolve_jump(instr)) |
| return true; |
| |
| return false; |
| } |
| |
| static void mark_jp(struct ir3_block *block) |
| { |
| struct ir3_instruction *target = list_first_entry(&block->instr_list, |
| struct ir3_instruction, node); |
| target->flags |= IR3_INSTR_JP; |
| } |
| |
| /* Mark points where control flow converges or diverges. |
| * |
| * Divergence points could actually be re-convergence points where |
| * "parked" threads are recoverged with threads that took the opposite |
| * path last time around. Possibly it is easier to think of (jp) as |
| * "the execution mask might have changed". |
| */ |
| static void |
| mark_xvergence_points(struct ir3 *ir) |
| { |
| foreach_block (block, &ir->block_list) { |
| if (block->predecessors->entries > 1) { |
| /* if a block has more than one possible predecessor, then |
| * the first instruction is a convergence point. |
| */ |
| mark_jp(block); |
| } else if (block->predecessors->entries == 1) { |
| /* If a block has one predecessor, which has multiple possible |
| * successors, it is a divergence point. |
| */ |
| set_foreach(block->predecessors, entry) { |
| struct ir3_block *predecessor = (struct ir3_block *)entry->key; |
| if (predecessor->successors[1]) { |
| mark_jp(block); |
| } |
| } |
| } |
| } |
| } |
| |
| /* Insert the branch/jump instructions for flow control between blocks. |
| * Initially this is done naively, without considering if the successor |
| * block immediately follows the current block (ie. so no jump required), |
| * but that is cleaned up in resolve_jumps(). |
| * |
| * TODO what ensures that the last write to p0.x in a block is the |
| * branch condition? Have we been getting lucky all this time? |
| */ |
| static void |
| block_sched(struct ir3 *ir) |
| { |
| foreach_block (block, &ir->block_list) { |
| if (block->successors[1]) { |
| /* if/else, conditional branches to "then" or "else": */ |
| struct ir3_instruction *br; |
| |
| debug_assert(block->condition); |
| |
| /* create "else" branch first (since "then" block should |
| * frequently/always end up being a fall-thru): |
| */ |
| br = ir3_BR(block, block->condition, 0); |
| br->cat0.inv = true; |
| br->cat0.target = block->successors[1]; |
| |
| /* "then" branch: */ |
| br = ir3_BR(block, block->condition, 0); |
| br->cat0.target = block->successors[0]; |
| |
| } else if (block->successors[0]) { |
| /* otherwise unconditional jump to next block: */ |
| struct ir3_instruction *jmp; |
| |
| jmp = ir3_JUMP(block); |
| jmp->cat0.target = block->successors[0]; |
| } |
| } |
| } |
| |
| /* Here we workaround the fact that kill doesn't actually kill the thread as |
| * GL expects. The last instruction always needs to be an end instruction, |
| * which means that if we're stuck in a loop where kill is the only way out, |
| * then we may have to jump out to the end. kill may also have the d3d |
| * semantics of converting the thread to a helper thread, rather than setting |
| * the exec mask to 0, in which case the helper thread could get stuck in an |
| * infinite loop. |
| * |
| * We do this late, both to give the scheduler the opportunity to reschedule |
| * kill instructions earlier and to avoid having to create a separate basic |
| * block. |
| * |
| * TODO: Assuming that the wavefront doesn't stop as soon as all threads are |
| * killed, we might benefit by doing this more aggressively when the remaining |
| * part of the program after the kill is large, since that would let us |
| * skip over the instructions when there are no non-killed threads left. |
| */ |
| static void |
| kill_sched(struct ir3 *ir, struct ir3_shader_variant *so) |
| { |
| /* True if we know that this block will always eventually lead to the end |
| * block: |
| */ |
| bool always_ends = true; |
| bool added = false; |
| struct ir3_block *last_block = |
| list_last_entry(&ir->block_list, struct ir3_block, node); |
| |
| foreach_block_rev (block, &ir->block_list) { |
| for (unsigned i = 0; i < 2 && block->successors[i]; i++) { |
| if (block->successors[i]->start_ip <= block->end_ip) |
| always_ends = false; |
| } |
| |
| if (always_ends) |
| continue; |
| |
| foreach_instr_safe (instr, &block->instr_list) { |
| if (instr->opc != OPC_KILL) |
| continue; |
| |
| struct ir3_instruction *br = ir3_instr_create(block, OPC_BR); |
| br->regs[1] = instr->regs[1]; |
| br->cat0.target = |
| list_last_entry(&ir->block_list, struct ir3_block, node); |
| |
| list_del(&br->node); |
| list_add(&br->node, &instr->node); |
| |
| added = true; |
| } |
| } |
| |
| if (added) { |
| /* I'm not entirely sure how the branchstack works, but we probably |
| * need to add at least one entry for the divergence which is resolved |
| * at the end: |
| */ |
| so->branchstack++; |
| |
| /* We don't update predecessors/successors, so we have to do this |
| * manually: |
| */ |
| mark_jp(last_block); |
| } |
| } |
| |
| /* Insert nop's required to make this a legal/valid shader program: */ |
| static void |
| nop_sched(struct ir3 *ir) |
| { |
| foreach_block (block, &ir->block_list) { |
| struct ir3_instruction *last = NULL; |
| struct list_head instr_list; |
| |
| /* remove all the instructions from the list, we'll be adding |
| * them back in as we go |
| */ |
| list_replace(&block->instr_list, &instr_list); |
| list_inithead(&block->instr_list); |
| |
| foreach_instr_safe (instr, &instr_list) { |
| unsigned delay = ir3_delay_calc(block, instr, false, true); |
| |
| /* NOTE: I think the nopN encoding works for a5xx and |
| * probably a4xx, but not a3xx. So far only tested on |
| * a6xx. |
| */ |
| |
| if ((delay > 0) && (ir->compiler->gpu_id >= 600) && last && |
| ((opc_cat(last->opc) == 2) || (opc_cat(last->opc) == 3))) { |
| /* the previous cat2/cat3 instruction can encode at most 3 nop's: */ |
| unsigned transfer = MIN2(delay, 3 - last->nop); |
| last->nop += transfer; |
| delay -= transfer; |
| } |
| |
| if ((delay > 0) && last && (last->opc == OPC_NOP)) { |
| /* the previous nop can encode at most 5 repeats: */ |
| unsigned transfer = MIN2(delay, 5 - last->repeat); |
| last->repeat += transfer; |
| delay -= transfer; |
| } |
| |
| if (delay > 0) { |
| debug_assert(delay <= 6); |
| ir3_NOP(block)->repeat = delay - 1; |
| } |
| |
| list_addtail(&instr->node, &block->instr_list); |
| last = instr; |
| } |
| } |
| } |
| |
| void |
| ir3_legalize(struct ir3 *ir, struct ir3_shader_variant *so, int *max_bary) |
| { |
| struct ir3_legalize_ctx *ctx = rzalloc(ir, struct ir3_legalize_ctx); |
| bool progress; |
| |
| ctx->so = so; |
| ctx->max_bary = -1; |
| ctx->compiler = ir->compiler; |
| ctx->type = ir->type; |
| |
| /* allocate per-block data: */ |
| foreach_block (block, &ir->block_list) { |
| block->data = rzalloc(ctx, struct ir3_legalize_block_data); |
| } |
| |
| ir3_remove_nops(ir); |
| |
| /* process each block: */ |
| do { |
| progress = false; |
| foreach_block (block, &ir->block_list) { |
| progress |= legalize_block(ctx, block); |
| } |
| } while (progress); |
| |
| *max_bary = ctx->max_bary; |
| |
| block_sched(ir); |
| if (so->type == MESA_SHADER_FRAGMENT) |
| kill_sched(ir, so); |
| nop_sched(ir); |
| |
| do { |
| ir3_count_instructions(ir); |
| } while(resolve_jumps(ir)); |
| |
| mark_xvergence_points(ir); |
| |
| ralloc_free(ctx); |
| } |