| /* |
| * Copyright 2011 Joakim Sindholt <opensource@zhasha.com> |
| * |
| * Permission is hereby granted, free of charge, to any person obtaining a |
| * copy of this software and associated documentation files (the "Software"), |
| * to deal in the Software without restriction, including without limitation |
| * on the rights to use, copy, modify, merge, publish, distribute, sub |
| * license, and/or sell copies of the Software, and to permit persons to whom |
| * the Software is furnished to do so, subject to the following conditions: |
| * |
| * The above copyright notice and this permission notice (including the next |
| * paragraph) shall be included in all copies or substantial portions of the |
| * Software. |
| * |
| * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR |
| * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, |
| * FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT. IN NO EVENT SHALL |
| * THE AUTHOR(S) AND/OR THEIR SUPPLIERS BE LIABLE FOR ANY CLAIM, |
| * DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR |
| * OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE |
| * USE OR OTHER DEALINGS IN THE SOFTWARE. */ |
| |
| #include "nine_helpers.h" |
| #include "nine_shader.h" |
| |
| #include "vertexdeclaration9.h" |
| #include "vertexshader9.h" |
| |
| #include "device9.h" |
| #include "pipe/p_context.h" |
| #include "cso_cache/cso_context.h" |
| |
| #define DBG_CHANNEL DBG_VERTEXSHADER |
| |
| HRESULT |
| NineVertexShader9_ctor( struct NineVertexShader9 *This, |
| struct NineUnknownParams *pParams, |
| const DWORD *pFunction, void *cso ) |
| { |
| struct NineDevice9 *device; |
| struct nine_shader_info info; |
| HRESULT hr; |
| unsigned i; |
| |
| DBG("This=%p pParams=%p pFunction=%p cso=%p\n", |
| This, pParams, pFunction, cso); |
| |
| hr = NineUnknown_ctor(&This->base, pParams); |
| if (FAILED(hr)) |
| return hr; |
| |
| if (cso) { |
| This->ff_cso = cso; |
| return D3D_OK; |
| } |
| |
| device = This->base.device; |
| |
| info.type = PIPE_SHADER_VERTEX; |
| info.byte_code = pFunction; |
| info.const_i_base = NINE_CONST_I_BASE(device->max_vs_const_f) / 16; |
| info.const_b_base = NINE_CONST_B_BASE(device->max_vs_const_f) / 16; |
| info.sampler_mask_shadow = 0x0; |
| info.sampler_ps1xtypes = 0x0; |
| info.fog_enable = 0; |
| info.point_size_min = 0; |
| info.point_size_max = 0; |
| info.swvp_on = !!(device->params.BehaviorFlags & D3DCREATE_SOFTWARE_VERTEXPROCESSING); |
| info.process_vertices = false; |
| |
| hr = nine_translate_shader(device, &info); |
| if (hr == D3DERR_INVALIDCALL && |
| (device->params.BehaviorFlags & D3DCREATE_MIXED_VERTEXPROCESSING)) { |
| /* Retry with a swvp shader. It will require swvp to be on. */ |
| info.swvp_on = true; |
| hr = nine_translate_shader(device, &info); |
| } |
| if (hr == D3DERR_INVALIDCALL) |
| ERR("Encountered buggy shader\n"); |
| if (FAILED(hr)) |
| return hr; |
| This->byte_code.version = info.version; |
| This->swvp_only = info.swvp_on; |
| |
| This->byte_code.tokens = mem_dup(pFunction, info.byte_size); |
| if (!This->byte_code.tokens) |
| return E_OUTOFMEMORY; |
| This->byte_code.size = info.byte_size; |
| |
| This->variant.cso = info.cso; |
| This->last_cso = info.cso; |
| This->last_key = (uint32_t) (info.swvp_on << 9); |
| |
| This->const_used_size = info.const_used_size; |
| This->lconstf = info.lconstf; |
| This->sampler_mask = info.sampler_mask; |
| This->position_t = info.position_t; |
| This->point_size = info.point_size; |
| |
| for (i = 0; i < info.num_inputs && i < ARRAY_SIZE(This->input_map); ++i) |
| This->input_map[i].ndecl = info.input_map[i]; |
| This->num_inputs = i; |
| |
| return D3D_OK; |
| } |
| |
| void |
| NineVertexShader9_dtor( struct NineVertexShader9 *This ) |
| { |
| DBG("This=%p\n", This); |
| |
| if (This->base.device) { |
| struct pipe_context *pipe = This->base.device->pipe; |
| struct nine_shader_variant *var = &This->variant; |
| struct nine_shader_variant_so *var_so = &This->variant_so; |
| |
| do { |
| if (var->cso) { |
| if (This->base.device->context.cso.vs == var->cso) |
| pipe->bind_vs_state(pipe, NULL); |
| pipe->delete_vs_state(pipe, var->cso); |
| } |
| var = var->next; |
| } while (var); |
| |
| while (var_so && var_so->vdecl) { |
| if (var_so->cso) { |
| cso_delete_vertex_shader(This->base.device->cso_sw, var_so->cso ); |
| } |
| var_so = var_so->next; |
| } |
| |
| if (This->ff_cso) { |
| if (This->ff_cso == This->base.device->context.cso.vs) |
| pipe->bind_vs_state(pipe, NULL); |
| pipe->delete_vs_state(pipe, This->ff_cso); |
| } |
| } |
| nine_shader_variants_free(&This->variant); |
| nine_shader_variants_so_free(&This->variant_so); |
| |
| FREE((void *)This->byte_code.tokens); /* const_cast */ |
| |
| FREE(This->lconstf.data); |
| FREE(This->lconstf.ranges); |
| |
| NineUnknown_dtor(&This->base); |
| } |
| |
| HRESULT NINE_WINAPI |
| NineVertexShader9_GetFunction( struct NineVertexShader9 *This, |
| void *pData, |
| UINT *pSizeOfData ) |
| { |
| user_assert(pSizeOfData, D3DERR_INVALIDCALL); |
| |
| if (!pData) { |
| *pSizeOfData = This->byte_code.size; |
| return D3D_OK; |
| } |
| user_assert(*pSizeOfData >= This->byte_code.size, D3DERR_INVALIDCALL); |
| |
| memcpy(pData, This->byte_code.tokens, This->byte_code.size); |
| |
| return D3D_OK; |
| } |
| |
| void * |
| NineVertexShader9_GetVariant( struct NineVertexShader9 *This ) |
| { |
| void *cso; |
| uint64_t key; |
| |
| key = This->next_key; |
| if (key == This->last_key) |
| return This->last_cso; |
| |
| cso = nine_shader_variant_get(&This->variant, key); |
| if (!cso) { |
| struct NineDevice9 *device = This->base.device; |
| struct nine_shader_info info; |
| HRESULT hr; |
| |
| info.type = PIPE_SHADER_VERTEX; |
| info.const_i_base = NINE_CONST_I_BASE(device->max_vs_const_f) / 16; |
| info.const_b_base = NINE_CONST_B_BASE(device->max_vs_const_f) / 16; |
| info.byte_code = This->byte_code.tokens; |
| info.sampler_mask_shadow = key & 0xf; |
| info.fog_enable = device->context.rs[D3DRS_FOGENABLE]; |
| info.point_size_min = asfloat(device->context.rs[D3DRS_POINTSIZE_MIN]); |
| info.point_size_max = asfloat(device->context.rs[D3DRS_POINTSIZE_MAX]); |
| info.swvp_on = device->swvp; |
| info.process_vertices = false; |
| |
| hr = nine_translate_shader(This->base.device, &info); |
| if (FAILED(hr)) |
| return NULL; |
| nine_shader_variant_add(&This->variant, key, info.cso); |
| cso = info.cso; |
| } |
| |
| This->last_key = key; |
| This->last_cso = cso; |
| |
| return cso; |
| } |
| |
| void * |
| NineVertexShader9_GetVariantProcessVertices( struct NineVertexShader9 *This, |
| struct NineVertexDeclaration9 *vdecl_out, |
| struct pipe_stream_output_info *so ) |
| { |
| struct nine_shader_info info; |
| HRESULT hr; |
| void *cso; |
| |
| cso = nine_shader_variant_so_get(&This->variant_so, vdecl_out, so); |
| if (cso) |
| return cso; |
| |
| info.type = PIPE_SHADER_VERTEX; |
| info.const_i_base = 0; |
| info.const_b_base = 0; |
| info.byte_code = This->byte_code.tokens; |
| info.sampler_mask_shadow = 0; |
| info.fog_enable = false; |
| info.point_size_min = 0; |
| info.point_size_max = 0; |
| info.swvp_on = true; |
| info.vdecl_out = vdecl_out; |
| info.process_vertices = true; |
| hr = nine_translate_shader(This->base.device, &info); |
| if (FAILED(hr)) |
| return NULL; |
| *so = info.so; |
| nine_shader_variant_so_add(&This->variant_so, vdecl_out, so, info.cso); |
| return info.cso; |
| } |
| |
| IDirect3DVertexShader9Vtbl NineVertexShader9_vtable = { |
| (void *)NineUnknown_QueryInterface, |
| (void *)NineUnknown_AddRef, |
| (void *)NineUnknown_Release, |
| (void *)NineUnknown_GetDevice, |
| (void *)NineVertexShader9_GetFunction |
| }; |
| |
| static const GUID *NineVertexShader9_IIDs[] = { |
| &IID_IDirect3DVertexShader9, |
| &IID_IUnknown, |
| NULL |
| }; |
| |
| HRESULT |
| NineVertexShader9_new( struct NineDevice9 *pDevice, |
| struct NineVertexShader9 **ppOut, |
| const DWORD *pFunction, void *cso ) |
| { |
| NINE_DEVICE_CHILD_NEW(VertexShader9, ppOut, pDevice, pFunction, cso); |
| } |