| /* |
| * Copyright (C) 2013 Rob Clark <robclark@freedesktop.org> |
| * |
| * Permission is hereby granted, free of charge, to any person obtaining a |
| * copy of this software and associated documentation files (the "Software"), |
| * to deal in the Software without restriction, including without limitation |
| * the rights to use, copy, modify, merge, publish, distribute, sublicense, |
| * and/or sell copies of the Software, and to permit persons to whom the |
| * Software is furnished to do so, subject to the following conditions: |
| * |
| * The above copyright notice and this permission notice (including the next |
| * paragraph) shall be included in all copies or substantial portions of the |
| * Software. |
| * |
| * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR |
| * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, |
| * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL |
| * THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER |
| * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, |
| * OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE |
| * SOFTWARE. |
| * |
| * Authors: |
| * Rob Clark <robclark@freedesktop.org> |
| */ |
| |
| #ifndef IR3_COMPILER_H_ |
| #define IR3_COMPILER_H_ |
| |
| #include "util/disk_cache.h" |
| |
| #include "ir3.h" |
| |
| struct ir3_ra_reg_set; |
| struct ir3_shader; |
| |
| struct ir3_compiler { |
| struct fd_device *dev; |
| uint32_t gpu_id; |
| struct ir3_ra_reg_set *set; |
| struct ir3_ra_reg_set *mergedregs_set; |
| uint32_t shader_count; |
| |
| struct disk_cache *disk_cache; |
| |
| /* |
| * Configuration options for things that are handled differently on |
| * different generations: |
| */ |
| |
| /* a4xx (and later) drops SP_FS_FLAT_SHAD_MODE_REG_* for flat-interpolate |
| * so we need to use ldlv.u32 to load the varying directly: |
| */ |
| bool flat_bypass; |
| |
| /* on a3xx, we need to add one to # of array levels: |
| */ |
| bool levels_add_one; |
| |
| /* on a3xx, we need to scale up integer coords for isaml based |
| * on LoD: |
| */ |
| bool unminify_coords; |
| |
| /* on a3xx do txf_ms w/ isaml and scaled coords: */ |
| bool txf_ms_with_isaml; |
| |
| /* on a4xx, for array textures we need to add 0.5 to the array |
| * index coordinate: |
| */ |
| bool array_index_add_half; |
| |
| /* on a6xx, rewrite samgp to sequence of samgq0-3 in vertex shaders: |
| */ |
| bool samgq_workaround; |
| |
| /* on a650, vertex shader <-> tess control io uses LDL/STL */ |
| bool tess_use_shared; |
| |
| /* The maximum number of constants, in vec4's, across the entire graphics |
| * pipeline. |
| */ |
| uint16_t max_const_pipeline; |
| |
| /* The maximum number of constants, in vec4's, for VS+HS+DS+GS. */ |
| uint16_t max_const_geom; |
| |
| /* The maximum number of constants, in vec4's, for FS. */ |
| uint16_t max_const_frag; |
| |
| /* A "safe" max constlen that can be applied to each shader in the |
| * pipeline which we guarantee will never exceed any combined limits. |
| */ |
| uint16_t max_const_safe; |
| |
| /* The maximum number of constants, in vec4's, for compute shaders. */ |
| uint16_t max_const_compute; |
| |
| /* Number of instructions that the shader's base address and length |
| * (instrlen divides instruction count by this) must be aligned to. |
| */ |
| uint32_t instr_align; |
| |
| /* on a3xx, the unit of indirect const load is higher than later gens (in |
| * vec4 units): |
| */ |
| uint32_t const_upload_unit; |
| }; |
| |
| void ir3_compiler_destroy(struct ir3_compiler *compiler); |
| struct ir3_compiler * ir3_compiler_create(struct fd_device *dev, uint32_t gpu_id); |
| |
| void ir3_disk_cache_init(struct ir3_compiler *compiler); |
| void ir3_disk_cache_init_shader_key(struct ir3_compiler *compiler, |
| struct ir3_shader *shader); |
| bool ir3_disk_cache_retrieve(struct ir3_compiler *compiler, |
| struct ir3_shader_variant *v); |
| void ir3_disk_cache_store(struct ir3_compiler *compiler, |
| struct ir3_shader_variant *v); |
| |
| int ir3_compile_shader_nir(struct ir3_compiler *compiler, |
| struct ir3_shader_variant *so); |
| |
| /* gpu pointer size in units of 32bit registers/slots */ |
| static inline |
| unsigned ir3_pointer_size(struct ir3_compiler *compiler) |
| { |
| return (compiler->gpu_id >= 500) ? 2 : 1; |
| } |
| |
| enum ir3_shader_debug { |
| IR3_DBG_SHADER_VS = BITFIELD_BIT(0), |
| IR3_DBG_SHADER_TCS = BITFIELD_BIT(1), |
| IR3_DBG_SHADER_TES = BITFIELD_BIT(2), |
| IR3_DBG_SHADER_GS = BITFIELD_BIT(3), |
| IR3_DBG_SHADER_FS = BITFIELD_BIT(4), |
| IR3_DBG_SHADER_CS = BITFIELD_BIT(5), |
| IR3_DBG_DISASM = BITFIELD_BIT(6), |
| IR3_DBG_OPTMSGS = BITFIELD_BIT(7), |
| IR3_DBG_FORCES2EN = BITFIELD_BIT(8), |
| IR3_DBG_NOUBOOPT = BITFIELD_BIT(9), |
| IR3_DBG_NOFP16 = BITFIELD_BIT(10), |
| IR3_DBG_NOCACHE = BITFIELD_BIT(11), |
| |
| /* DEBUG-only options: */ |
| IR3_DBG_SCHEDMSGS = BITFIELD_BIT(20), |
| IR3_DBG_RAMSGS = BITFIELD_BIT(21), |
| }; |
| |
| extern enum ir3_shader_debug ir3_shader_debug; |
| |
| static inline bool |
| shader_debug_enabled(gl_shader_stage type) |
| { |
| if (ir3_shader_debug & IR3_DBG_DISASM) |
| return true; |
| |
| switch (type) { |
| case MESA_SHADER_VERTEX: return !!(ir3_shader_debug & IR3_DBG_SHADER_VS); |
| case MESA_SHADER_TESS_CTRL: return !!(ir3_shader_debug & IR3_DBG_SHADER_TCS); |
| case MESA_SHADER_TESS_EVAL: return !!(ir3_shader_debug & IR3_DBG_SHADER_TES); |
| case MESA_SHADER_GEOMETRY: return !!(ir3_shader_debug & IR3_DBG_SHADER_GS); |
| case MESA_SHADER_FRAGMENT: return !!(ir3_shader_debug & IR3_DBG_SHADER_FS); |
| case MESA_SHADER_COMPUTE: return !!(ir3_shader_debug & IR3_DBG_SHADER_CS); |
| default: |
| debug_assert(0); |
| return false; |
| } |
| } |
| |
| static inline void |
| ir3_debug_print(struct ir3 *ir, const char *when) |
| { |
| if (ir3_shader_debug & IR3_DBG_OPTMSGS) { |
| printf("%s:\n", when); |
| ir3_print(ir); |
| } |
| } |
| |
| #endif /* IR3_COMPILER_H_ */ |