blob: 5d7d140e4165f6cf364a1b47c9b5386b30b6526c [file] [log] [blame]
/*
* Copyright (C) 2013 Rob Clark <robclark@freedesktop.org>
*
* Permission is hereby granted, free of charge, to any person obtaining a
* copy of this software and associated documentation files (the "Software"),
* to deal in the Software without restriction, including without limitation
* the rights to use, copy, modify, merge, publish, distribute, sublicense,
* and/or sell copies of the Software, and to permit persons to whom the
* Software is furnished to do so, subject to the following conditions:
*
* The above copyright notice and this permission notice (including the next
* paragraph) shall be included in all copies or substantial portions of the
* Software.
*
* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
* IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
* FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
* THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
* LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
* OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
* SOFTWARE.
*
* Authors:
* Rob Clark <robclark@freedesktop.org>
*/
#ifndef IR3_COMPILER_H_
#define IR3_COMPILER_H_
#include "util/disk_cache.h"
#include "ir3.h"
struct ir3_ra_reg_set;
struct ir3_shader;
struct ir3_compiler {
struct fd_device *dev;
uint32_t gpu_id;
struct ir3_ra_reg_set *set;
struct ir3_ra_reg_set *mergedregs_set;
uint32_t shader_count;
struct disk_cache *disk_cache;
/*
* Configuration options for things that are handled differently on
* different generations:
*/
/* a4xx (and later) drops SP_FS_FLAT_SHAD_MODE_REG_* for flat-interpolate
* so we need to use ldlv.u32 to load the varying directly:
*/
bool flat_bypass;
/* on a3xx, we need to add one to # of array levels:
*/
bool levels_add_one;
/* on a3xx, we need to scale up integer coords for isaml based
* on LoD:
*/
bool unminify_coords;
/* on a3xx do txf_ms w/ isaml and scaled coords: */
bool txf_ms_with_isaml;
/* on a4xx, for array textures we need to add 0.5 to the array
* index coordinate:
*/
bool array_index_add_half;
/* on a6xx, rewrite samgp to sequence of samgq0-3 in vertex shaders:
*/
bool samgq_workaround;
/* on a650, vertex shader <-> tess control io uses LDL/STL */
bool tess_use_shared;
/* The maximum number of constants, in vec4's, across the entire graphics
* pipeline.
*/
uint16_t max_const_pipeline;
/* The maximum number of constants, in vec4's, for VS+HS+DS+GS. */
uint16_t max_const_geom;
/* The maximum number of constants, in vec4's, for FS. */
uint16_t max_const_frag;
/* A "safe" max constlen that can be applied to each shader in the
* pipeline which we guarantee will never exceed any combined limits.
*/
uint16_t max_const_safe;
/* The maximum number of constants, in vec4's, for compute shaders. */
uint16_t max_const_compute;
/* Number of instructions that the shader's base address and length
* (instrlen divides instruction count by this) must be aligned to.
*/
uint32_t instr_align;
/* on a3xx, the unit of indirect const load is higher than later gens (in
* vec4 units):
*/
uint32_t const_upload_unit;
};
void ir3_compiler_destroy(struct ir3_compiler *compiler);
struct ir3_compiler * ir3_compiler_create(struct fd_device *dev, uint32_t gpu_id);
void ir3_disk_cache_init(struct ir3_compiler *compiler);
void ir3_disk_cache_init_shader_key(struct ir3_compiler *compiler,
struct ir3_shader *shader);
bool ir3_disk_cache_retrieve(struct ir3_compiler *compiler,
struct ir3_shader_variant *v);
void ir3_disk_cache_store(struct ir3_compiler *compiler,
struct ir3_shader_variant *v);
int ir3_compile_shader_nir(struct ir3_compiler *compiler,
struct ir3_shader_variant *so);
/* gpu pointer size in units of 32bit registers/slots */
static inline
unsigned ir3_pointer_size(struct ir3_compiler *compiler)
{
return (compiler->gpu_id >= 500) ? 2 : 1;
}
enum ir3_shader_debug {
IR3_DBG_SHADER_VS = BITFIELD_BIT(0),
IR3_DBG_SHADER_TCS = BITFIELD_BIT(1),
IR3_DBG_SHADER_TES = BITFIELD_BIT(2),
IR3_DBG_SHADER_GS = BITFIELD_BIT(3),
IR3_DBG_SHADER_FS = BITFIELD_BIT(4),
IR3_DBG_SHADER_CS = BITFIELD_BIT(5),
IR3_DBG_DISASM = BITFIELD_BIT(6),
IR3_DBG_OPTMSGS = BITFIELD_BIT(7),
IR3_DBG_FORCES2EN = BITFIELD_BIT(8),
IR3_DBG_NOUBOOPT = BITFIELD_BIT(9),
IR3_DBG_NOFP16 = BITFIELD_BIT(10),
IR3_DBG_NOCACHE = BITFIELD_BIT(11),
/* DEBUG-only options: */
IR3_DBG_SCHEDMSGS = BITFIELD_BIT(20),
IR3_DBG_RAMSGS = BITFIELD_BIT(21),
};
extern enum ir3_shader_debug ir3_shader_debug;
static inline bool
shader_debug_enabled(gl_shader_stage type)
{
if (ir3_shader_debug & IR3_DBG_DISASM)
return true;
switch (type) {
case MESA_SHADER_VERTEX: return !!(ir3_shader_debug & IR3_DBG_SHADER_VS);
case MESA_SHADER_TESS_CTRL: return !!(ir3_shader_debug & IR3_DBG_SHADER_TCS);
case MESA_SHADER_TESS_EVAL: return !!(ir3_shader_debug & IR3_DBG_SHADER_TES);
case MESA_SHADER_GEOMETRY: return !!(ir3_shader_debug & IR3_DBG_SHADER_GS);
case MESA_SHADER_FRAGMENT: return !!(ir3_shader_debug & IR3_DBG_SHADER_FS);
case MESA_SHADER_COMPUTE: return !!(ir3_shader_debug & IR3_DBG_SHADER_CS);
default:
debug_assert(0);
return false;
}
}
static inline void
ir3_debug_print(struct ir3 *ir, const char *when)
{
if (ir3_shader_debug & IR3_DBG_OPTMSGS) {
printf("%s:\n", when);
ir3_print(ir);
}
}
#endif /* IR3_COMPILER_H_ */