panfrost: Implement native RECT textures

We started honouring the normalized_coords flag in the texture
descriptor, but a bisection revealed that broke RECT textures -- since
we were *also* lowering them in the shader. So just remove the
shader-based lowering, use native RECT textures, and enjoy the nominal
reduction in complexity and performance boost.

Fixes: 3e47a1181b7 ("panfrost: Add MALI_SAMP_NORM_COORDS flag")

Signed-off-by: Alyssa Rosenzweig <alyssa.rosenzweig@collabora.com>
diff --git a/src/panfrost/midgard/midgard_compile.c b/src/panfrost/midgard/midgard_compile.c
index 23d2e60..59a323c 100644
--- a/src/panfrost/midgard/midgard_compile.c
+++ b/src/panfrost/midgard/midgard_compile.c
@@ -460,17 +460,12 @@
         NIR_PASS(progress, nir, midgard_nir_lower_fdot2);
         NIR_PASS(progress, nir, nir_lower_idiv);
 
-        nir_lower_tex_options lower_tex_1st_pass_options = {
-                .lower_rect = true,
+        nir_lower_tex_options lower_tex_options = {
+                .lower_txs_lod = true,
                 .lower_txp = ~0
         };
 
-        nir_lower_tex_options lower_tex_2nd_pass_options = {
-                .lower_txs_lod = true,
-        };
-
-        NIR_PASS(progress, nir, nir_lower_tex, &lower_tex_1st_pass_options);
-        NIR_PASS(progress, nir, nir_lower_tex, &lower_tex_2nd_pass_options);
+        NIR_PASS(progress, nir, nir_lower_tex, &lower_tex_options);
 
         do {
                 progress = false;
@@ -1653,6 +1648,7 @@
 
         case GLSL_SAMPLER_DIM_2D:
         case GLSL_SAMPLER_DIM_EXTERNAL:
+        case GLSL_SAMPLER_DIM_RECT:
                 return MALI_TEX_2D;
 
         case GLSL_SAMPLER_DIM_3D: