blob: 516245b7e08e87c3d054de8feed9fbe701692f7f [file] [log] [blame]
/*
* Copyright © 2014 Intel Corporation
*
* Permission is hereby granted, free of charge, to any person obtaining a
* copy of this software and associated documentation files (the "Software"),
* to deal in the Software without restriction, including without limitation
* the rights to use, copy, modify, merge, publish, distribute, sublicense,
* and/or sell copies of the Software, and to permit persons to whom the
* Software is furnished to do so, subject to the following conditions:
*
* The above copyright notice and this permission notice (including the next
* paragraph) shall be included in all copies or substantial portions of the
* Software.
*
* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
* IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
* FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
* THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
* LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
* FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS
* IN THE SOFTWARE.
*/
#ifdef ENABLE_SHADER_CACHE
#if DETECT_OS_WINDOWS
/* TODO: implement disk cache support on windows */
#else
#include <errno.h>
#include <pwd.h>
#include <stdio.h>
#include <stdlib.h>
#include <string.h>
#include <sys/file.h>
#include <sys/types.h>
#include <sys/stat.h>
#include <unistd.h>
#include "util/disk_cache.h"
#include "util/disk_cache_os.h"
#include "util/ralloc.h"
/* Create a directory named 'path' if it does not already exist.
*
* Returns: 0 if path already exists as a directory or if created.
* -1 in all other cases.
*/
static int
mkdir_if_needed(const char *path)
{
struct stat sb;
/* If the path exists already, then our work is done if it's a
* directory, but it's an error if it is not.
*/
if (stat(path, &sb) == 0) {
if (S_ISDIR(sb.st_mode)) {
return 0;
} else {
fprintf(stderr, "Cannot use %s for shader cache (not a directory)"
"---disabling.\n", path);
return -1;
}
}
int ret = mkdir(path, 0755);
if (ret == 0 || (ret == -1 && errno == EEXIST))
return 0;
fprintf(stderr, "Failed to create %s for shader cache (%s)---disabling.\n",
path, strerror(errno));
return -1;
}
/* Concatenate an existing path and a new name to form a new path. If the new
* path does not exist as a directory, create it then return the resulting
* name of the new path (ralloc'ed off of 'ctx').
*
* Returns NULL on any error, such as:
*
* <path> does not exist or is not a directory
* <path>/<name> exists but is not a directory
* <path>/<name> cannot be created as a directory
*/
static char *
concatenate_and_mkdir(void *ctx, const char *path, const char *name)
{
char *new_path;
struct stat sb;
if (stat(path, &sb) != 0 || ! S_ISDIR(sb.st_mode))
return NULL;
new_path = ralloc_asprintf(ctx, "%s/%s", path, name);
if (mkdir_if_needed(new_path) == 0)
return new_path;
else
return NULL;
}
/* Determine path for cache based on the first defined name as follows:
*
* $MESA_GLSL_CACHE_DIR
* $XDG_CACHE_HOME/mesa_shader_cache
* <pwd.pw_dir>/.cache/mesa_shader_cache
*/
char *
disk_cache_generate_cache_dir(void *mem_ctx)
{
char *path = getenv("MESA_GLSL_CACHE_DIR");
if (path) {
if (mkdir_if_needed(path) == -1)
return NULL;
path = concatenate_and_mkdir(mem_ctx, path, CACHE_DIR_NAME);
if (!path)
return NULL;
}
if (path == NULL) {
char *xdg_cache_home = getenv("XDG_CACHE_HOME");
if (xdg_cache_home) {
if (mkdir_if_needed(xdg_cache_home) == -1)
return NULL;
path = concatenate_and_mkdir(mem_ctx, xdg_cache_home, CACHE_DIR_NAME);
if (!path)
return NULL;
}
}
if (!path) {
char *buf;
size_t buf_size;
struct passwd pwd, *result;
buf_size = sysconf(_SC_GETPW_R_SIZE_MAX);
if (buf_size == -1)
buf_size = 512;
/* Loop until buf_size is large enough to query the directory */
while (1) {
buf = ralloc_size(mem_ctx, buf_size);
getpwuid_r(getuid(), &pwd, buf, buf_size, &result);
if (result)
break;
if (errno == ERANGE) {
ralloc_free(buf);
buf = NULL;
buf_size *= 2;
} else {
return NULL;
}
}
path = concatenate_and_mkdir(mem_ctx, pwd.pw_dir, ".cache");
if (!path)
return NULL;
path = concatenate_and_mkdir(mem_ctx, path, CACHE_DIR_NAME);
if (!path)
return NULL;
}
return path;
}
#endif
#endif /* ENABLE_SHADER_CACHE */