blob: d767cd1f38e86e01066052cdba59aca8a5764642 [file] [log] [blame]
/*
* Copyright (c) 2012-2015 Etnaviv Project
*
* Permission is hereby granted, free of charge, to any person obtaining a
* copy of this software and associated documentation files (the "Software"),
* to deal in the Software without restriction, including without limitation
* the rights to use, copy, modify, merge, publish, distribute, sub license,
* and/or sell copies of the Software, and to permit persons to whom the
* Software is furnished to do so, subject to the following conditions:
*
* The above copyright notice and this permission notice (including the
* next paragraph) shall be included in all copies or substantial portions
* of the Software.
*
* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
* IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
* FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT. IN NO EVENT SHALL
* THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
* LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
* FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER
* DEALINGS IN THE SOFTWARE.
*
* Authors:
* Wladimir J. van der Laan <laanwj@gmail.com>
* Christian Gmeiner <christian.gmeiner@gmail.com>
*/
#include "etnaviv_context.h"
#include "etnaviv_blend.h"
#include "etnaviv_clear_blit.h"
#include "etnaviv_compiler.h"
#include "etnaviv_debug.h"
#include "etnaviv_emit.h"
#include "etnaviv_fence.h"
#include "etnaviv_query.h"
#include "etnaviv_rasterizer.h"
#include "etnaviv_screen.h"
#include "etnaviv_shader.h"
#include "etnaviv_state.h"
#include "etnaviv_surface.h"
#include "etnaviv_texture.h"
#include "etnaviv_transfer.h"
#include "etnaviv_translate.h"
#include "etnaviv_zsa.h"
#include "pipe/p_context.h"
#include "pipe/p_state.h"
#include "util/u_blitter.h"
#include "util/u_memory.h"
#include "util/u_prim.h"
#include "hw/common.xml.h"
static void
etna_context_destroy(struct pipe_context *pctx)
{
struct etna_context *ctx = etna_context(pctx);
if (ctx->primconvert)
util_primconvert_destroy(ctx->primconvert);
if (ctx->blitter)
util_blitter_destroy(ctx->blitter);
if (ctx->stream)
etna_cmd_stream_del(ctx->stream);
slab_destroy_child(&ctx->transfer_pool);
FREE(pctx);
}
/* Update render state where needed based on draw operation */
static void
etna_update_state_for_draw(struct etna_context *ctx, const struct pipe_draw_info *info)
{
/* Handle primitive restart:
* - If not an indexed draw, we don't care about the state of the primitive restart bit.
* - Otherwise, set the bit in INDEX_STREAM_CONTROL in the index buffer state
* accordingly
* - If the value of the INDEX_STREAM_CONTROL register changed due to this, or
* primitive restart is enabled and the restart index changed, mark the index
* buffer state as dirty
*/
if (info->indexed) {
uint32_t new_control = ctx->index_buffer.FE_INDEX_STREAM_CONTROL;
if (info->primitive_restart)
new_control |= VIVS_FE_INDEX_STREAM_CONTROL_PRIMITIVE_RESTART;
else
new_control &= ~VIVS_FE_INDEX_STREAM_CONTROL_PRIMITIVE_RESTART;
if (ctx->index_buffer.FE_INDEX_STREAM_CONTROL != new_control ||
(info->primitive_restart && ctx->index_buffer.FE_PRIMITIVE_RESTART_INDEX != info->restart_index)) {
ctx->index_buffer.FE_INDEX_STREAM_CONTROL = new_control;
ctx->index_buffer.FE_PRIMITIVE_RESTART_INDEX = info->restart_index;
ctx->dirty |= ETNA_DIRTY_INDEX_BUFFER;
}
}
}
static void
etna_draw_vbo(struct pipe_context *pctx, const struct pipe_draw_info *info)
{
struct etna_context *ctx = etna_context(pctx);
struct pipe_framebuffer_state *pfb = &ctx->framebuffer_s;
uint32_t draw_mode;
unsigned i;
if (ctx->vertex_elements == NULL || ctx->vertex_elements->num_elements == 0)
return; /* Nothing to do */
if (!(ctx->prim_hwsupport & (1 << info->mode))) {
struct primconvert_context *primconvert = ctx->primconvert;
util_primconvert_save_index_buffer(primconvert, &ctx->index_buffer.ib);
util_primconvert_save_rasterizer_state(primconvert, ctx->rasterizer);
util_primconvert_draw_vbo(primconvert, info);
return;
}
int prims = u_decomposed_prims_for_vertices(info->mode, info->count);
if (unlikely(prims <= 0)) {
DBG("Invalid draw primitive mode=%i or no primitives to be drawn", info->mode);
return;
}
draw_mode = translate_draw_mode(info->mode);
if (draw_mode == ETNA_NO_MATCH) {
BUG("Unsupported draw mode");
return;
}
if (info->indexed && !ctx->index_buffer.FE_INDEX_STREAM_BASE_ADDR.bo) {
BUG("Unsupported or no index buffer");
return;
}
/* Update any derived state */
if (!etna_state_update(ctx))
return;
/*
* Figure out the buffers/features we need:
*/
if (etna_depth_enabled(ctx))
resource_written(ctx, pfb->zsbuf->texture);
if (etna_stencil_enabled(ctx))
resource_written(ctx, pfb->zsbuf->texture);
for (i = 0; i < pfb->nr_cbufs; i++) {
struct pipe_resource *surf;
if (!pfb->cbufs[i])
continue;
surf = pfb->cbufs[i]->texture;
resource_written(ctx, surf);
}
/* Mark constant buffers as being read */
resource_read(ctx, ctx->constant_buffer[PIPE_SHADER_VERTEX].buffer);
resource_read(ctx, ctx->constant_buffer[PIPE_SHADER_FRAGMENT].buffer);
/* Mark VBOs as being read */
for (i = 0; i < ctx->vertex_buffer.count; i++) {
assert(!ctx->vertex_buffer.vb[i].user_buffer);
resource_read(ctx, ctx->vertex_buffer.vb[i].buffer);
}
/* Mark index buffer as being read */
resource_read(ctx, ctx->index_buffer.ib.buffer);
/* Mark textures as being read */
for (i = 0; i < PIPE_MAX_SAMPLERS; i++)
if (ctx->sampler_view[i])
resource_read(ctx, ctx->sampler_view[i]->texture);
ctx->stats.prims_emitted += u_reduced_prims_for_vertices(info->mode, info->count);
ctx->stats.draw_calls++;
/* Update state for this draw operation */
etna_update_state_for_draw(ctx, info);
/* First, sync state, then emit DRAW_PRIMITIVES or DRAW_INDEXED_PRIMITIVES */
etna_emit_state(ctx);
if (info->indexed)
etna_draw_indexed_primitives(ctx->stream, draw_mode, info->start, prims, info->index_bias);
else
etna_draw_primitives(ctx->stream, draw_mode, info->start, prims);
if (DBG_ENABLED(ETNA_DBG_DRAW_STALL)) {
/* Stall the FE after every draw operation. This allows better
* debug of GPU hang conditions, as the FE will indicate which
* draw op has caused the hang. */
etna_stall(ctx->stream, SYNC_RECIPIENT_FE, SYNC_RECIPIENT_PE);
}
if (DBG_ENABLED(ETNA_DBG_FLUSH_ALL))
pctx->flush(pctx, NULL, 0);
if (ctx->framebuffer.cbuf)
etna_resource(ctx->framebuffer.cbuf->texture)->seqno++;
if (ctx->framebuffer.zsbuf)
etna_resource(ctx->framebuffer.zsbuf->texture)->seqno++;
}
static void
etna_flush(struct pipe_context *pctx, struct pipe_fence_handle **fence,
enum pipe_flush_flags flags)
{
struct etna_context *ctx = etna_context(pctx);
etna_cmd_stream_flush(ctx->stream);
if (fence)
*fence = etna_fence_create(pctx);
}
static void
etna_cmd_stream_reset_notify(struct etna_cmd_stream *stream, void *priv)
{
struct etna_context *ctx = priv;
struct etna_resource *rsc, *rsc_tmp;
etna_set_state(stream, VIVS_GL_API_MODE, VIVS_GL_API_MODE_OPENGL);
etna_set_state(stream, VIVS_GL_VERTEX_ELEMENT_CONFIG, 0x00000001);
etna_set_state(stream, VIVS_RA_EARLY_DEPTH, 0x00000031);
etna_set_state(stream, VIVS_PA_W_CLIP_LIMIT, 0x34000001);
ctx->dirty = ~0L;
/* go through all the used resources and clear their status flag */
LIST_FOR_EACH_ENTRY_SAFE(rsc, rsc_tmp, &ctx->used_resources, list)
{
debug_assert(rsc->status != 0);
rsc->status = 0;
rsc->pending_ctx = NULL;
list_delinit(&rsc->list);
}
assert(LIST_IS_EMPTY(&ctx->used_resources));
}
struct pipe_context *
etna_context_create(struct pipe_screen *pscreen, void *priv, unsigned flags)
{
struct etna_context *ctx = CALLOC_STRUCT(etna_context);
struct etna_screen *screen;
struct pipe_context *pctx = NULL;
if (ctx == NULL)
return NULL;
screen = etna_screen(pscreen);
ctx->stream = etna_cmd_stream_new(screen->pipe, 0x2000, &etna_cmd_stream_reset_notify, ctx);
if (ctx->stream == NULL)
goto fail;
pctx = &ctx->base;
pctx->priv = ctx;
pctx->screen = pscreen;
/* context ctxate setup */
ctx->specs = screen->specs;
ctx->screen = screen;
/* need some sane default in case state tracker doesn't set some state: */
ctx->sample_mask = 0xffff;
list_inithead(&ctx->used_resources);
/* Set sensible defaults for state */
etna_cmd_stream_reset_notify(ctx->stream, ctx);
pctx->destroy = etna_context_destroy;
pctx->draw_vbo = etna_draw_vbo;
pctx->flush = etna_flush;
/* creation of compile states */
pctx->create_blend_state = etna_blend_state_create;
pctx->create_rasterizer_state = etna_rasterizer_state_create;
pctx->create_depth_stencil_alpha_state = etna_zsa_state_create;
etna_clear_blit_init(pctx);
etna_query_context_init(pctx);
etna_state_init(pctx);
etna_surface_init(pctx);
etna_shader_init(pctx);
etna_texture_init(pctx);
etna_transfer_init(pctx);
ctx->blitter = util_blitter_create(pctx);
if (!ctx->blitter)
goto fail;
/* Generate the bitmask of supported draw primitives. */
ctx->prim_hwsupport = 1 << PIPE_PRIM_POINTS |
1 << PIPE_PRIM_LINES |
1 << PIPE_PRIM_LINE_STRIP |
1 << PIPE_PRIM_TRIANGLES |
1 << PIPE_PRIM_TRIANGLE_STRIP |
1 << PIPE_PRIM_TRIANGLE_FAN;
if (VIV_FEATURE(ctx->screen, chipMinorFeatures2, LINE_LOOP))
ctx->prim_hwsupport |= 1 << PIPE_PRIM_LINE_LOOP;
ctx->primconvert = util_primconvert_create(pctx, ctx->prim_hwsupport);
if (!ctx->primconvert)
goto fail;
slab_create_child(&ctx->transfer_pool, &screen->transfer_pool);
return pctx;
fail:
pctx->destroy(pctx);
return NULL;
}