blob: 4f72cb910e297e49e32e9bff1930af1a9da1468e [file] [log] [blame]
/*
* Copyright 2010 Jerome Glisse <glisse@freedesktop.org>
* Copyright 2018 Advanced Micro Devices, Inc.
* All Rights Reserved.
*
* Permission is hereby granted, free of charge, to any person obtaining a
* copy of this software and associated documentation files (the "Software"),
* to deal in the Software without restriction, including without limitation
* on the rights to use, copy, modify, merge, publish, distribute, sub
* license, and/or sell copies of the Software, and to permit persons to whom
* the Software is furnished to do so, subject to the following conditions:
*
* The above copyright notice and this permission notice (including the next
* paragraph) shall be included in all copies or substantial portions of the
* Software.
*
* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
* IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
* FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT. IN NO EVENT SHALL
* THE AUTHOR(S) AND/OR THEIR SUPPLIERS BE LIABLE FOR ANY CLAIM,
* DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR
* OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE
* USE OR OTHER DEALINGS IN THE SOFTWARE.
*/
#include "si_pipe.h"
#include "driver_ddebug/dd_util.h"
#include "gallium/winsys/amdgpu/drm/amdgpu_public.h"
#include "gallium/winsys/radeon/drm/radeon_drm_public.h"
#include "radeon/radeon_uvd.h"
#include "si_compute.h"
#include "si_public.h"
#include "si_shader_internal.h"
#include "sid.h"
#include "ac_shadowed_regs.h"
#include "util/disk_cache.h"
#include "util/u_log.h"
#include "util/u_memory.h"
#include "util/u_suballoc.h"
#include "util/u_tests.h"
#include "util/u_upload_mgr.h"
#include "util/xmlconfig.h"
#include "vl/vl_decoder.h"
#include <xf86drm.h>
static struct pipe_context *si_create_context(struct pipe_screen *screen, unsigned flags);
static const struct debug_named_value debug_options[] = {
/* Shader logging options: */
{"vs", DBG(VS), "Print vertex shaders"},
{"ps", DBG(PS), "Print pixel shaders"},
{"gs", DBG(GS), "Print geometry shaders"},
{"tcs", DBG(TCS), "Print tessellation control shaders"},
{"tes", DBG(TES), "Print tessellation evaluation shaders"},
{"cs", DBG(CS), "Print compute shaders"},
{"noir", DBG(NO_IR), "Don't print the LLVM IR"},
{"nonir", DBG(NO_NIR), "Don't print NIR when printing shaders"},
{"noasm", DBG(NO_ASM), "Don't print disassembled shaders"},
{"preoptir", DBG(PREOPT_IR), "Print the LLVM IR before initial optimizations"},
/* Shader compiler options the shader cache should be aware of: */
{"gisel", DBG(GISEL), "Enable LLVM global instruction selector."},
{"w32ge", DBG(W32_GE), "Use Wave32 for vertex, tessellation, and geometry shaders."},
{"w32ps", DBG(W32_PS), "Use Wave32 for pixel shaders."},
{"w32cs", DBG(W32_CS), "Use Wave32 for computes shaders."},
{"w64ge", DBG(W64_GE), "Use Wave64 for vertex, tessellation, and geometry shaders."},
{"w64ps", DBG(W64_PS), "Use Wave64 for pixel shaders."},
{"w64cs", DBG(W64_CS), "Use Wave64 for computes shaders."},
/* Shader compiler options (with no effect on the shader cache): */
{"checkir", DBG(CHECK_IR), "Enable additional sanity checks on shader IR"},
{"mono", DBG(MONOLITHIC_SHADERS), "Use old-style monolithic shaders compiled on demand"},
{"nooptvariant", DBG(NO_OPT_VARIANT), "Disable compiling optimized shader variants."},
/* Information logging options: */
{"info", DBG(INFO), "Print driver information"},
{"tex", DBG(TEX), "Print texture info"},
{"compute", DBG(COMPUTE), "Print compute info"},
{"vm", DBG(VM), "Print virtual addresses when creating resources"},
{"cache_stats", DBG(CACHE_STATS), "Print shader cache statistics."},
/* Driver options: */
{"forcedma", DBG(FORCE_SDMA), "Use SDMA for all operations when possible."},
{"nodma", DBG(NO_SDMA), "Disable SDMA"},
{"nodmaclear", DBG(NO_SDMA_CLEARS), "Disable SDMA clears"},
{"nodmacopyimage", DBG(NO_SDMA_COPY_IMAGE), "Disable SDMA image copies"},
{"nowc", DBG(NO_WC), "Disable GTT write combining"},
{"check_vm", DBG(CHECK_VM), "Check VM faults and dump debug info."},
{"reserve_vmid", DBG(RESERVE_VMID), "Force VMID reservation per context."},
{"zerovram", DBG(ZERO_VRAM), "Clear VRAM allocations."},
{"shadowregs", DBG(SHADOW_REGS), "Enable CP register shadowing."},
/* 3D engine options: */
{"nogfx", DBG(NO_GFX), "Disable graphics. Only multimedia compute paths can be used."},
{"nongg", DBG(NO_NGG), "Disable NGG and use the legacy pipeline."},
{"nggc", DBG(ALWAYS_NGG_CULLING_ALL), "Always use NGG culling even when it can hurt."},
{"nggctess", DBG(ALWAYS_NGG_CULLING_TESS), "Always use NGG culling for tessellation."},
{"nonggc", DBG(NO_NGG_CULLING), "Disable NGG culling."},
{"alwayspd", DBG(ALWAYS_PD), "Always enable the primitive discard compute shader."},
{"pd", DBG(PD), "Enable the primitive discard compute shader for large draw calls."},
{"nopd", DBG(NO_PD), "Disable the primitive discard compute shader."},
{"switch_on_eop", DBG(SWITCH_ON_EOP), "Program WD/IA to switch on end-of-packet."},
{"nooutoforder", DBG(NO_OUT_OF_ORDER), "Disable out-of-order rasterization"},
{"nodpbb", DBG(NO_DPBB), "Disable DPBB."},
{"nodfsm", DBG(NO_DFSM), "Disable DFSM."},
{"dpbb", DBG(DPBB), "Enable DPBB."},
{"dfsm", DBG(DFSM), "Enable DFSM."},
{"nohyperz", DBG(NO_HYPERZ), "Disable Hyper-Z"},
{"norbplus", DBG(NO_RB_PLUS), "Disable RB+."},
{"no2d", DBG(NO_2D_TILING), "Disable 2D tiling"},
{"notiling", DBG(NO_TILING), "Disable tiling"},
{"nodcc", DBG(NO_DCC), "Disable DCC."},
{"nodccclear", DBG(NO_DCC_CLEAR), "Disable DCC fast clear."},
{"nodccfb", DBG(NO_DCC_FB), "Disable separate DCC on the main framebuffer"},
{"nodccmsaa", DBG(NO_DCC_MSAA), "Disable DCC for MSAA"},
{"nofmask", DBG(NO_FMASK), "Disable MSAA compression"},
DEBUG_NAMED_VALUE_END /* must be last */
};
static const struct debug_named_value test_options[] = {
/* Tests: */
{"testdma", DBG(TEST_DMA), "Invoke SDMA tests and exit."},
{"testvmfaultcp", DBG(TEST_VMFAULT_CP), "Invoke a CP VM fault test and exit."},
{"testvmfaultsdma", DBG(TEST_VMFAULT_SDMA), "Invoke a SDMA VM fault test and exit."},
{"testvmfaultshader", DBG(TEST_VMFAULT_SHADER), "Invoke a shader VM fault test and exit."},
{"testdmaperf", DBG(TEST_DMA_PERF), "Test DMA performance"},
{"testgds", DBG(TEST_GDS), "Test GDS."},
{"testgdsmm", DBG(TEST_GDS_MM), "Test GDS memory management."},
{"testgdsoamm", DBG(TEST_GDS_OA_MM), "Test GDS OA memory management."},
DEBUG_NAMED_VALUE_END /* must be last */
};
void si_init_compiler(struct si_screen *sscreen, struct ac_llvm_compiler *compiler)
{
/* Only create the less-optimizing version of the compiler on APUs
* predating Ryzen (Raven). */
bool create_low_opt_compiler =
!sscreen->info.has_dedicated_vram && sscreen->info.chip_class <= GFX8;
enum ac_target_machine_options tm_options =
(sscreen->debug_flags & DBG(GISEL) ? AC_TM_ENABLE_GLOBAL_ISEL : 0) |
(sscreen->info.chip_class <= GFX8 ? AC_TM_FORCE_DISABLE_XNACK :
sscreen->info.chip_class <= GFX10 ? AC_TM_FORCE_ENABLE_XNACK : 0) |
(!sscreen->llvm_has_working_vgpr_indexing ? AC_TM_PROMOTE_ALLOCA_TO_SCRATCH : 0) |
(sscreen->debug_flags & DBG(CHECK_IR) ? AC_TM_CHECK_IR : 0) |
(create_low_opt_compiler ? AC_TM_CREATE_LOW_OPT : 0);
ac_init_llvm_once();
ac_init_llvm_compiler(compiler, sscreen->info.family, tm_options);
compiler->passes = ac_create_llvm_passes(compiler->tm);
if (compiler->tm_wave32)
compiler->passes_wave32 = ac_create_llvm_passes(compiler->tm_wave32);
if (compiler->low_opt_tm)
compiler->low_opt_passes = ac_create_llvm_passes(compiler->low_opt_tm);
}
static void si_destroy_compiler(struct ac_llvm_compiler *compiler)
{
ac_destroy_llvm_compiler(compiler);
}
/*
* pipe_context
*/
static void si_destroy_context(struct pipe_context *context)
{
struct si_context *sctx = (struct si_context *)context;
int i;
/* Unreference the framebuffer normally to disable related logic
* properly.
*/
struct pipe_framebuffer_state fb = {};
if (context->set_framebuffer_state)
context->set_framebuffer_state(context, &fb);
si_release_all_descriptors(sctx);
if (sctx->chip_class >= GFX10 && sctx->has_graphics)
gfx10_destroy_query(sctx);
pipe_resource_reference(&sctx->esgs_ring, NULL);
pipe_resource_reference(&sctx->gsvs_ring, NULL);
pipe_resource_reference(&sctx->tess_rings, NULL);
pipe_resource_reference(&sctx->null_const_buf.buffer, NULL);
pipe_resource_reference(&sctx->sample_pos_buffer, NULL);
si_resource_reference(&sctx->border_color_buffer, NULL);
free(sctx->border_color_table);
si_resource_reference(&sctx->scratch_buffer, NULL);
si_resource_reference(&sctx->compute_scratch_buffer, NULL);
si_resource_reference(&sctx->wait_mem_scratch, NULL);
si_resource_reference(&sctx->small_prim_cull_info_buf, NULL);
if (sctx->cs_preamble_state)
si_pm4_free_state(sctx, sctx->cs_preamble_state, ~0);
if (sctx->cs_preamble_gs_rings)
si_pm4_free_state(sctx, sctx->cs_preamble_gs_rings, ~0);
for (i = 0; i < ARRAY_SIZE(sctx->vgt_shader_config); i++)
si_pm4_delete_state(sctx, vgt_shader_config, sctx->vgt_shader_config[i]);
if (sctx->fixed_func_tcs_shader.cso)
sctx->b.delete_tcs_state(&sctx->b, sctx->fixed_func_tcs_shader.cso);
if (sctx->custom_dsa_flush)
sctx->b.delete_depth_stencil_alpha_state(&sctx->b, sctx->custom_dsa_flush);
if (sctx->custom_blend_resolve)
sctx->b.delete_blend_state(&sctx->b, sctx->custom_blend_resolve);
if (sctx->custom_blend_fmask_decompress)
sctx->b.delete_blend_state(&sctx->b, sctx->custom_blend_fmask_decompress);
if (sctx->custom_blend_eliminate_fastclear)
sctx->b.delete_blend_state(&sctx->b, sctx->custom_blend_eliminate_fastclear);
if (sctx->custom_blend_dcc_decompress)
sctx->b.delete_blend_state(&sctx->b, sctx->custom_blend_dcc_decompress);
if (sctx->vs_blit_pos)
sctx->b.delete_vs_state(&sctx->b, sctx->vs_blit_pos);
if (sctx->vs_blit_pos_layered)
sctx->b.delete_vs_state(&sctx->b, sctx->vs_blit_pos_layered);
if (sctx->vs_blit_color)
sctx->b.delete_vs_state(&sctx->b, sctx->vs_blit_color);
if (sctx->vs_blit_color_layered)
sctx->b.delete_vs_state(&sctx->b, sctx->vs_blit_color_layered);
if (sctx->vs_blit_texcoord)
sctx->b.delete_vs_state(&sctx->b, sctx->vs_blit_texcoord);
if (sctx->cs_clear_buffer)
sctx->b.delete_compute_state(&sctx->b, sctx->cs_clear_buffer);
if (sctx->cs_copy_buffer)
sctx->b.delete_compute_state(&sctx->b, sctx->cs_copy_buffer);
if (sctx->cs_copy_image)
sctx->b.delete_compute_state(&sctx->b, sctx->cs_copy_image);
if (sctx->cs_copy_image_1d_array)
sctx->b.delete_compute_state(&sctx->b, sctx->cs_copy_image_1d_array);
if (sctx->cs_clear_render_target)
sctx->b.delete_compute_state(&sctx->b, sctx->cs_clear_render_target);
if (sctx->cs_clear_render_target_1d_array)
sctx->b.delete_compute_state(&sctx->b, sctx->cs_clear_render_target_1d_array);
if (sctx->cs_clear_12bytes_buffer)
sctx->b.delete_compute_state(&sctx->b, sctx->cs_clear_12bytes_buffer);
if (sctx->cs_dcc_decompress)
sctx->b.delete_compute_state(&sctx->b, sctx->cs_dcc_decompress);
if (sctx->cs_dcc_retile)
sctx->b.delete_compute_state(&sctx->b, sctx->cs_dcc_retile);
for (unsigned i = 0; i < ARRAY_SIZE(sctx->cs_fmask_expand); i++) {
for (unsigned j = 0; j < ARRAY_SIZE(sctx->cs_fmask_expand[i]); j++) {
if (sctx->cs_fmask_expand[i][j]) {
sctx->b.delete_compute_state(&sctx->b, sctx->cs_fmask_expand[i][j]);
}
}
}
if (sctx->blitter)
util_blitter_destroy(sctx->blitter);
/* Release DCC stats. */
for (int i = 0; i < ARRAY_SIZE(sctx->dcc_stats); i++) {
assert(!sctx->dcc_stats[i].query_active);
for (int j = 0; j < ARRAY_SIZE(sctx->dcc_stats[i].ps_stats); j++)
if (sctx->dcc_stats[i].ps_stats[j])
sctx->b.destroy_query(&sctx->b, sctx->dcc_stats[i].ps_stats[j]);
si_texture_reference(&sctx->dcc_stats[i].tex, NULL);
}
if (sctx->query_result_shader)
sctx->b.delete_compute_state(&sctx->b, sctx->query_result_shader);
if (sctx->sh_query_result_shader)
sctx->b.delete_compute_state(&sctx->b, sctx->sh_query_result_shader);
if (sctx->gfx_cs)
sctx->ws->cs_destroy(sctx->gfx_cs);
if (sctx->sdma_cs)
sctx->ws->cs_destroy(sctx->sdma_cs);
if (sctx->ctx)
sctx->ws->ctx_destroy(sctx->ctx);
if (sctx->b.stream_uploader)
u_upload_destroy(sctx->b.stream_uploader);
if (sctx->b.const_uploader)
u_upload_destroy(sctx->b.const_uploader);
if (sctx->cached_gtt_allocator)
u_upload_destroy(sctx->cached_gtt_allocator);
slab_destroy_child(&sctx->pool_transfers);
slab_destroy_child(&sctx->pool_transfers_unsync);
if (sctx->allocator_zeroed_memory)
u_suballocator_destroy(sctx->allocator_zeroed_memory);
sctx->ws->fence_reference(&sctx->last_gfx_fence, NULL);
sctx->ws->fence_reference(&sctx->last_sdma_fence, NULL);
sctx->ws->fence_reference(&sctx->last_ib_barrier_fence, NULL);
si_resource_reference(&sctx->eop_bug_scratch, NULL);
si_resource_reference(&sctx->index_ring, NULL);
si_resource_reference(&sctx->barrier_buf, NULL);
si_resource_reference(&sctx->last_ib_barrier_buf, NULL);
si_resource_reference(&sctx->shadowed_regs, NULL);
pb_reference(&sctx->gds, NULL);
pb_reference(&sctx->gds_oa, NULL);
si_destroy_compiler(&sctx->compiler);
si_saved_cs_reference(&sctx->current_saved_cs, NULL);
_mesa_hash_table_destroy(sctx->tex_handles, NULL);
_mesa_hash_table_destroy(sctx->img_handles, NULL);
util_dynarray_fini(&sctx->resident_tex_handles);
util_dynarray_fini(&sctx->resident_img_handles);
util_dynarray_fini(&sctx->resident_tex_needs_color_decompress);
util_dynarray_fini(&sctx->resident_img_needs_color_decompress);
util_dynarray_fini(&sctx->resident_tex_needs_depth_decompress);
si_unref_sdma_uploads(sctx);
free(sctx->sdma_uploads);
FREE(sctx);
}
static enum pipe_reset_status si_get_reset_status(struct pipe_context *ctx)
{
struct si_context *sctx = (struct si_context *)ctx;
struct si_screen *sscreen = sctx->screen;
enum pipe_reset_status status = sctx->ws->ctx_query_reset_status(sctx->ctx);
if (status != PIPE_NO_RESET) {
/* Call the gallium frontend to set a no-op API dispatch. */
if (sctx->device_reset_callback.reset) {
sctx->device_reset_callback.reset(sctx->device_reset_callback.data, status);
}
/* Re-create the auxiliary context, because it won't submit
* any new IBs due to a GPU reset.
*/
simple_mtx_lock(&sscreen->aux_context_lock);
struct u_log_context *aux_log = ((struct si_context *)sscreen->aux_context)->log;
sscreen->aux_context->set_log_context(sscreen->aux_context, NULL);
sscreen->aux_context->destroy(sscreen->aux_context);
sscreen->aux_context = si_create_context(
&sscreen->b, (sscreen->options.aux_debug ? PIPE_CONTEXT_DEBUG : 0) |
(sscreen->info.has_graphics ? 0 : PIPE_CONTEXT_COMPUTE_ONLY));
sscreen->aux_context->set_log_context(sscreen->aux_context, aux_log);
simple_mtx_unlock(&sscreen->aux_context_lock);
}
return status;
}
static void si_set_device_reset_callback(struct pipe_context *ctx,
const struct pipe_device_reset_callback *cb)
{
struct si_context *sctx = (struct si_context *)ctx;
if (cb)
sctx->device_reset_callback = *cb;
else
memset(&sctx->device_reset_callback, 0, sizeof(sctx->device_reset_callback));
}
/* Apitrace profiling:
* 1) qapitrace : Tools -> Profile: Measure CPU & GPU times
* 2) In the middle panel, zoom in (mouse wheel) on some bad draw call
* and remember its number.
* 3) In Mesa, enable queries and performance counters around that draw
* call and print the results.
* 4) glretrace --benchmark --markers ..
*/
static void si_emit_string_marker(struct pipe_context *ctx, const char *string, int len)
{
struct si_context *sctx = (struct si_context *)ctx;
dd_parse_apitrace_marker(string, len, &sctx->apitrace_call_number);
if (sctx->log)
u_log_printf(sctx->log, "\nString marker: %*s\n", len, string);
}
static void si_set_debug_callback(struct pipe_context *ctx, const struct pipe_debug_callback *cb)
{
struct si_context *sctx = (struct si_context *)ctx;
struct si_screen *screen = sctx->screen;
util_queue_finish(&screen->shader_compiler_queue);
util_queue_finish(&screen->shader_compiler_queue_low_priority);
if (cb)
sctx->debug = *cb;
else
memset(&sctx->debug, 0, sizeof(sctx->debug));
}
static void si_set_log_context(struct pipe_context *ctx, struct u_log_context *log)
{
struct si_context *sctx = (struct si_context *)ctx;
sctx->log = log;
if (log)
u_log_add_auto_logger(log, si_auto_log_cs, sctx);
}
static void si_set_context_param(struct pipe_context *ctx, enum pipe_context_param param,
unsigned value)
{
struct radeon_winsys *ws = ((struct si_context *)ctx)->ws;
switch (param) {
case PIPE_CONTEXT_PARAM_PIN_THREADS_TO_L3_CACHE:
ws->pin_threads_to_L3_cache(ws, value);
break;
default:;
}
}
static struct pipe_context *si_create_context(struct pipe_screen *screen, unsigned flags)
{
struct si_screen *sscreen = (struct si_screen *)screen;
STATIC_ASSERT(DBG_COUNT <= 64);
/* Don't create a context if it's not compute-only and hw is compute-only. */
if (!sscreen->info.has_graphics && !(flags & PIPE_CONTEXT_COMPUTE_ONLY))
return NULL;
struct si_context *sctx = CALLOC_STRUCT(si_context);
struct radeon_winsys *ws = sscreen->ws;
int shader, i;
bool stop_exec_on_failure = (flags & PIPE_CONTEXT_LOSE_CONTEXT_ON_RESET) != 0;
if (!sctx)
return NULL;
sctx->has_graphics = sscreen->info.chip_class == GFX6 || !(flags & PIPE_CONTEXT_COMPUTE_ONLY);
if (flags & PIPE_CONTEXT_DEBUG)
sscreen->record_llvm_ir = true; /* racy but not critical */
sctx->b.screen = screen; /* this must be set first */
sctx->b.priv = NULL;
sctx->b.destroy = si_destroy_context;
sctx->screen = sscreen; /* Easy accessing of screen/winsys. */
sctx->is_debug = (flags & PIPE_CONTEXT_DEBUG) != 0;
slab_create_child(&sctx->pool_transfers, &sscreen->pool_transfers);
slab_create_child(&sctx->pool_transfers_unsync, &sscreen->pool_transfers);
sctx->ws = sscreen->ws;
sctx->family = sscreen->info.family;
sctx->chip_class = sscreen->info.chip_class;
if (sctx->chip_class == GFX7 || sctx->chip_class == GFX8 || sctx->chip_class == GFX9) {
sctx->eop_bug_scratch = si_resource(pipe_buffer_create(
&sscreen->b, 0, PIPE_USAGE_DEFAULT, 16 * sscreen->info.num_render_backends));
if (!sctx->eop_bug_scratch)
goto fail;
}
/* Initialize context allocators. */
sctx->allocator_zeroed_memory =
u_suballocator_create(&sctx->b, 128 * 1024, 0, PIPE_USAGE_DEFAULT,
SI_RESOURCE_FLAG_UNMAPPABLE | SI_RESOURCE_FLAG_CLEAR, false);
if (!sctx->allocator_zeroed_memory)
goto fail;
sctx->b.stream_uploader =
u_upload_create(&sctx->b, 1024 * 1024, 0, PIPE_USAGE_STREAM, SI_RESOURCE_FLAG_READ_ONLY);
if (!sctx->b.stream_uploader)
goto fail;
sctx->cached_gtt_allocator = u_upload_create(&sctx->b, 16 * 1024, 0, PIPE_USAGE_STAGING, 0);
if (!sctx->cached_gtt_allocator)
goto fail;
sctx->ctx = sctx->ws->ctx_create(sctx->ws);
if (!sctx->ctx)
goto fail;
if (sscreen->info.num_rings[RING_DMA] && !(sscreen->debug_flags & DBG(NO_SDMA)) &&
/* SDMA causes corruption on RX 580:
* https://gitlab.freedesktop.org/mesa/mesa/-/issues/1399
* https://gitlab.freedesktop.org/mesa/mesa/-/issues/1889
*/
(sctx->chip_class != GFX8 || sscreen->debug_flags & DBG(FORCE_SDMA)) &&
/* SDMA causes corruption on gfx9 APUs:
* https://gitlab.freedesktop.org/mesa/mesa/-/issues/2814
*
* While we could keep buffer copies and clears enabled, let's disable
* everything, because neither gfx8 nor gfx10 enable SDMA, and it's not
* easy to test.
*/
(sctx->chip_class != GFX9 || sscreen->debug_flags & DBG(FORCE_SDMA)) &&
/* SDMA timeouts sometimes on gfx10 so disable it for now. See:
* https://bugs.freedesktop.org/show_bug.cgi?id=111481
* https://gitlab.freedesktop.org/mesa/mesa/-/issues/1907
*/
(sctx->chip_class != GFX10 || sscreen->debug_flags & DBG(FORCE_SDMA))) {
sctx->sdma_cs = sctx->ws->cs_create(sctx->ctx, RING_DMA, (void *)si_flush_dma_cs, sctx,
stop_exec_on_failure);
}
bool use_sdma_upload = sscreen->info.has_dedicated_vram && sctx->sdma_cs;
sctx->b.const_uploader =
u_upload_create(&sctx->b, 256 * 1024, 0, PIPE_USAGE_DEFAULT,
SI_RESOURCE_FLAG_32BIT |
(use_sdma_upload ? SI_RESOURCE_FLAG_UPLOAD_FLUSH_EXPLICIT_VIA_SDMA : 0));
if (!sctx->b.const_uploader)
goto fail;
if (use_sdma_upload)
u_upload_enable_flush_explicit(sctx->b.const_uploader);
sctx->gfx_cs = ws->cs_create(sctx->ctx, sctx->has_graphics ? RING_GFX : RING_COMPUTE,
(void *)si_flush_gfx_cs, sctx, stop_exec_on_failure);
/* Border colors. */
sctx->border_color_table = malloc(SI_MAX_BORDER_COLORS * sizeof(*sctx->border_color_table));
if (!sctx->border_color_table)
goto fail;
sctx->border_color_buffer = si_resource(pipe_buffer_create(
screen, 0, PIPE_USAGE_DEFAULT, SI_MAX_BORDER_COLORS * sizeof(*sctx->border_color_table)));
if (!sctx->border_color_buffer)
goto fail;
sctx->border_color_map =
ws->buffer_map(sctx->border_color_buffer->buf, NULL, PIPE_MAP_WRITE);
if (!sctx->border_color_map)
goto fail;
sctx->ngg = sscreen->use_ngg;
/* Initialize context functions used by graphics and compute. */
if (sctx->chip_class >= GFX10)
sctx->emit_cache_flush = gfx10_emit_cache_flush;
else
sctx->emit_cache_flush = si_emit_cache_flush;
sctx->b.emit_string_marker = si_emit_string_marker;
sctx->b.set_debug_callback = si_set_debug_callback;
sctx->b.set_log_context = si_set_log_context;
sctx->b.set_context_param = si_set_context_param;
sctx->b.get_device_reset_status = si_get_reset_status;
sctx->b.set_device_reset_callback = si_set_device_reset_callback;
si_init_all_descriptors(sctx);
si_init_buffer_functions(sctx);
si_init_clear_functions(sctx);
si_init_blit_functions(sctx);
si_init_compute_functions(sctx);
si_init_compute_blit_functions(sctx);
si_init_debug_functions(sctx);
si_init_fence_functions(sctx);
si_init_query_functions(sctx);
si_init_state_compute_functions(sctx);
si_init_context_texture_functions(sctx);
/* Initialize graphics-only context functions. */
if (sctx->has_graphics) {
if (sctx->chip_class >= GFX10)
gfx10_init_query(sctx);
si_init_msaa_functions(sctx);
si_init_shader_functions(sctx);
si_init_state_functions(sctx);
si_init_streamout_functions(sctx);
si_init_viewport_functions(sctx);
sctx->blitter = util_blitter_create(&sctx->b);
if (sctx->blitter == NULL)
goto fail;
sctx->blitter->skip_viewport_restore = true;
/* Some states are expected to be always non-NULL. */
sctx->noop_blend = util_blitter_get_noop_blend_state(sctx->blitter);
sctx->queued.named.blend = sctx->noop_blend;
sctx->noop_dsa = util_blitter_get_noop_dsa_state(sctx->blitter);
sctx->queued.named.dsa = sctx->noop_dsa;
sctx->discard_rasterizer_state = util_blitter_get_discard_rasterizer_state(sctx->blitter);
sctx->queued.named.rasterizer = sctx->discard_rasterizer_state;
si_init_draw_functions(sctx);
/* If aux_context == NULL, we are initializing aux_context right now. */
bool is_aux_context = !sscreen->aux_context;
si_initialize_prim_discard_tunables(sscreen, is_aux_context,
&sctx->prim_discard_vertex_count_threshold,
&sctx->index_ring_size_per_ib);
}
/* Initialize SDMA functions. */
if (sctx->chip_class >= GFX7)
cik_init_sdma_functions(sctx);
else
sctx->dma_copy = si_resource_copy_region;
if (sscreen->debug_flags & DBG(FORCE_SDMA))
sctx->b.resource_copy_region = sctx->dma_copy;
sctx->sample_mask = 0xffff;
/* Initialize multimedia functions. */
if (sscreen->info.has_hw_decode) {
sctx->b.create_video_codec = si_uvd_create_decoder;
sctx->b.create_video_buffer = si_video_buffer_create;
} else {
sctx->b.create_video_codec = vl_create_decoder;
sctx->b.create_video_buffer = vl_video_buffer_create;
}
if (sctx->chip_class >= GFX9 || si_compute_prim_discard_enabled(sctx)) {
sctx->wait_mem_scratch =
si_aligned_buffer_create(screen, SI_RESOURCE_FLAG_UNMAPPABLE,
PIPE_USAGE_DEFAULT, 8,
sscreen->info.tcc_cache_line_size);
if (!sctx->wait_mem_scratch)
goto fail;
}
/* GFX7 cannot unbind a constant buffer (S_BUFFER_LOAD doesn't skip loads
* if NUM_RECORDS == 0). We need to use a dummy buffer instead. */
if (sctx->chip_class == GFX7) {
sctx->null_const_buf.buffer =
pipe_aligned_buffer_create(screen, SI_RESOURCE_FLAG_32BIT, PIPE_USAGE_DEFAULT, 16,
sctx->screen->info.tcc_cache_line_size);
if (!sctx->null_const_buf.buffer)
goto fail;
sctx->null_const_buf.buffer_size = sctx->null_const_buf.buffer->width0;
unsigned start_shader = sctx->has_graphics ? 0 : PIPE_SHADER_COMPUTE;
for (shader = start_shader; shader < SI_NUM_SHADERS; shader++) {
for (i = 0; i < SI_NUM_CONST_BUFFERS; i++) {
sctx->b.set_constant_buffer(&sctx->b, shader, i, &sctx->null_const_buf);
}
}
si_set_rw_buffer(sctx, SI_HS_CONST_DEFAULT_TESS_LEVELS, &sctx->null_const_buf);
si_set_rw_buffer(sctx, SI_VS_CONST_INSTANCE_DIVISORS, &sctx->null_const_buf);
si_set_rw_buffer(sctx, SI_VS_CONST_CLIP_PLANES, &sctx->null_const_buf);
si_set_rw_buffer(sctx, SI_PS_CONST_POLY_STIPPLE, &sctx->null_const_buf);
si_set_rw_buffer(sctx, SI_PS_CONST_SAMPLE_POSITIONS, &sctx->null_const_buf);
}
uint64_t max_threads_per_block;
screen->get_compute_param(screen, PIPE_SHADER_IR_NIR, PIPE_COMPUTE_CAP_MAX_THREADS_PER_BLOCK,
&max_threads_per_block);
/* The maximum number of scratch waves. Scratch space isn't divided
* evenly between CUs. The number is only a function of the number of CUs.
* We can decrease the constant to decrease the scratch buffer size.
*
* sctx->scratch_waves must be >= the maximum posible size of
* 1 threadgroup, so that the hw doesn't hang from being unable
* to start any.
*
* The recommended value is 4 per CU at most. Higher numbers don't
* bring much benefit, but they still occupy chip resources (think
* async compute). I've seen ~2% performance difference between 4 and 32.
*/
sctx->scratch_waves =
MAX2(32 * sscreen->info.num_good_compute_units, max_threads_per_block / 64);
/* Bindless handles. */
sctx->tex_handles = _mesa_hash_table_create(NULL, _mesa_hash_pointer, _mesa_key_pointer_equal);
sctx->img_handles = _mesa_hash_table_create(NULL, _mesa_hash_pointer, _mesa_key_pointer_equal);
util_dynarray_init(&sctx->resident_tex_handles, NULL);
util_dynarray_init(&sctx->resident_img_handles, NULL);
util_dynarray_init(&sctx->resident_tex_needs_color_decompress, NULL);
util_dynarray_init(&sctx->resident_img_needs_color_decompress, NULL);
util_dynarray_init(&sctx->resident_tex_needs_depth_decompress, NULL);
sctx->sample_pos_buffer =
pipe_buffer_create(sctx->b.screen, 0, PIPE_USAGE_DEFAULT, sizeof(sctx->sample_positions));
pipe_buffer_write(&sctx->b, sctx->sample_pos_buffer, 0, sizeof(sctx->sample_positions),
&sctx->sample_positions);
/* The remainder of this function initializes the gfx CS and must be last. */
assert(sctx->gfx_cs->current.cdw == 0);
if (sctx->has_graphics) {
si_init_cp_reg_shadowing(sctx);
}
si_begin_new_gfx_cs(sctx, true);
assert(sctx->gfx_cs->current.cdw == sctx->initial_gfx_cs_size);
/* Initialize per-context buffers. */
if (sctx->wait_mem_scratch) {
si_cp_write_data(sctx, sctx->wait_mem_scratch, 0, 4, V_370_MEM, V_370_ME,
&sctx->wait_mem_number);
}
if (sctx->chip_class == GFX7) {
/* Clear the NULL constant buffer, because loads should return zeros.
* Note that this forces CP DMA to be used, because clover deadlocks
* for some reason when the compute codepath is used.
*/
uint32_t clear_value = 0;
si_clear_buffer(sctx, sctx->null_const_buf.buffer, 0, sctx->null_const_buf.buffer->width0,
&clear_value, 4, SI_COHERENCY_SHADER, true);
}
sctx->initial_gfx_cs_size = sctx->gfx_cs->current.cdw;
return &sctx->b;
fail:
fprintf(stderr, "radeonsi: Failed to create a context.\n");
si_destroy_context(&sctx->b);
return NULL;
}
static struct pipe_context *si_pipe_create_context(struct pipe_screen *screen, void *priv,
unsigned flags)
{
struct si_screen *sscreen = (struct si_screen *)screen;
struct pipe_context *ctx;
uint64_t total_ram;
if (sscreen->debug_flags & DBG(CHECK_VM))
flags |= PIPE_CONTEXT_DEBUG;
ctx = si_create_context(screen, flags);
if (!(flags & PIPE_CONTEXT_PREFER_THREADED))
return ctx;
/* Clover (compute-only) is unsupported. */
if (flags & PIPE_CONTEXT_COMPUTE_ONLY)
return ctx;
/* When shaders are logged to stderr, asynchronous compilation is
* disabled too. */
if (sscreen->debug_flags & DBG_ALL_SHADERS)
return ctx;
/* Use asynchronous flushes only on amdgpu, since the radeon
* implementation for fence_server_sync is incomplete. */
struct pipe_context * tc = threaded_context_create(
ctx, &sscreen->pool_transfers, si_replace_buffer_storage,
sscreen->info.is_amdgpu ? si_create_fence : NULL,
&((struct si_context *)ctx)->tc);
if (tc && tc != ctx && os_get_total_physical_memory(&total_ram)) {
((struct threaded_context *) tc)->bytes_mapped_limit = total_ram / 4;
}
return tc;
}
/*
* pipe_screen
*/
static void si_destroy_screen(struct pipe_screen *pscreen)
{
struct si_screen *sscreen = (struct si_screen *)pscreen;
struct si_shader_part *parts[] = {sscreen->vs_prologs, sscreen->tcs_epilogs, sscreen->gs_prologs,
sscreen->ps_prologs, sscreen->ps_epilogs};
unsigned i;
if (!sscreen->ws->unref(sscreen->ws))
return;
if (sscreen->debug_flags & DBG(CACHE_STATS)) {
printf("live shader cache: hits = %u, misses = %u\n", sscreen->live_shader_cache.hits,
sscreen->live_shader_cache.misses);
printf("memory shader cache: hits = %u, misses = %u\n", sscreen->num_memory_shader_cache_hits,
sscreen->num_memory_shader_cache_misses);
printf("disk shader cache: hits = %u, misses = %u\n", sscreen->num_disk_shader_cache_hits,
sscreen->num_disk_shader_cache_misses);
}
simple_mtx_destroy(&sscreen->aux_context_lock);
struct u_log_context *aux_log = ((struct si_context *)sscreen->aux_context)->log;
if (aux_log) {
sscreen->aux_context->set_log_context(sscreen->aux_context, NULL);
u_log_context_destroy(aux_log);
FREE(aux_log);
}
sscreen->aux_context->destroy(sscreen->aux_context);
util_queue_destroy(&sscreen->shader_compiler_queue);
util_queue_destroy(&sscreen->shader_compiler_queue_low_priority);
/* Release the reference on glsl types of the compiler threads. */
glsl_type_singleton_decref();
for (i = 0; i < ARRAY_SIZE(sscreen->compiler); i++)
si_destroy_compiler(&sscreen->compiler[i]);
for (i = 0; i < ARRAY_SIZE(sscreen->compiler_lowp); i++)
si_destroy_compiler(&sscreen->compiler_lowp[i]);
/* Free shader parts. */
for (i = 0; i < ARRAY_SIZE(parts); i++) {
while (parts[i]) {
struct si_shader_part *part = parts[i];
parts[i] = part->next;
si_shader_binary_clean(&part->binary);
FREE(part);
}
}
simple_mtx_destroy(&sscreen->shader_parts_mutex);
si_destroy_shader_cache(sscreen);
si_destroy_perfcounters(sscreen);
si_gpu_load_kill_thread(sscreen);
simple_mtx_destroy(&sscreen->gpu_load_mutex);
slab_destroy_parent(&sscreen->pool_transfers);
disk_cache_destroy(sscreen->disk_shader_cache);
util_live_shader_cache_deinit(&sscreen->live_shader_cache);
sscreen->ws->destroy(sscreen->ws);
FREE(sscreen);
}
static void si_init_gs_info(struct si_screen *sscreen)
{
sscreen->gs_table_depth = ac_get_gs_table_depth(sscreen->info.chip_class, sscreen->info.family);
}
static void si_test_vmfault(struct si_screen *sscreen, uint64_t test_flags)
{
struct pipe_context *ctx = sscreen->aux_context;
struct si_context *sctx = (struct si_context *)ctx;
struct pipe_resource *buf = pipe_buffer_create_const0(&sscreen->b, 0, PIPE_USAGE_DEFAULT, 64);
if (!buf) {
puts("Buffer allocation failed.");
exit(1);
}
si_resource(buf)->gpu_address = 0; /* cause a VM fault */
if (test_flags & DBG(TEST_VMFAULT_CP)) {
si_cp_dma_copy_buffer(sctx, buf, buf, 0, 4, 4, 0, SI_COHERENCY_NONE, L2_BYPASS);
ctx->flush(ctx, NULL, 0);
puts("VM fault test: CP - done.");
}
if (test_flags & DBG(TEST_VMFAULT_SDMA)) {
si_sdma_clear_buffer(sctx, buf, 0, 4, 0);
ctx->flush(ctx, NULL, 0);
puts("VM fault test: SDMA - done.");
}
if (test_flags & DBG(TEST_VMFAULT_SHADER)) {
util_test_constant_buffer(ctx, buf);
puts("VM fault test: Shader - done.");
}
exit(0);
}
static void si_test_gds_memory_management(struct si_context *sctx, unsigned alloc_size,
unsigned alignment, enum radeon_bo_domain domain)
{
struct radeon_winsys *ws = sctx->ws;
struct radeon_cmdbuf *cs[8];
struct pb_buffer *gds_bo[ARRAY_SIZE(cs)];
for (unsigned i = 0; i < ARRAY_SIZE(cs); i++) {
cs[i] = ws->cs_create(sctx->ctx, RING_COMPUTE, NULL, NULL, false);
gds_bo[i] = ws->buffer_create(ws, alloc_size, alignment, domain, 0);
assert(gds_bo[i]);
}
for (unsigned iterations = 0; iterations < 20000; iterations++) {
for (unsigned i = 0; i < ARRAY_SIZE(cs); i++) {
/* This clears GDS with CP DMA.
*
* We don't care if GDS is present. Just add some packet
* to make the GPU busy for a moment.
*/
si_cp_dma_clear_buffer(
sctx, cs[i], NULL, 0, alloc_size, 0,
SI_CPDMA_SKIP_BO_LIST_UPDATE | SI_CPDMA_SKIP_CHECK_CS_SPACE | SI_CPDMA_SKIP_GFX_SYNC, 0,
0);
ws->cs_add_buffer(cs[i], gds_bo[i], RADEON_USAGE_READWRITE, domain, 0);
ws->cs_flush(cs[i], PIPE_FLUSH_ASYNC, NULL);
}
}
exit(0);
}
static void si_disk_cache_create(struct si_screen *sscreen)
{
/* Don't use the cache if shader dumping is enabled. */
if (sscreen->debug_flags & DBG_ALL_SHADERS)
return;
struct mesa_sha1 ctx;
unsigned char sha1[20];
char cache_id[20 * 2 + 1];
_mesa_sha1_init(&ctx);
if (!disk_cache_get_function_identifier(si_disk_cache_create, &ctx) ||
!disk_cache_get_function_identifier(LLVMInitializeAMDGPUTargetInfo, &ctx))
return;
_mesa_sha1_final(&ctx, sha1);
disk_cache_format_hex_id(cache_id, sha1, 20 * 2);
sscreen->disk_shader_cache = disk_cache_create(sscreen->info.name, cache_id,
sscreen->info.address32_hi);
}
static void si_set_max_shader_compiler_threads(struct pipe_screen *screen, unsigned max_threads)
{
struct si_screen *sscreen = (struct si_screen *)screen;
/* This function doesn't allow a greater number of threads than
* the queue had at its creation. */
util_queue_adjust_num_threads(&sscreen->shader_compiler_queue, max_threads);
/* Don't change the number of threads on the low priority queue. */
}
static bool si_is_parallel_shader_compilation_finished(struct pipe_screen *screen, void *shader,
enum pipe_shader_type shader_type)
{
struct si_shader_selector *sel = (struct si_shader_selector *)shader;
return util_queue_fence_is_signalled(&sel->ready);
}
static struct pipe_screen *radeonsi_screen_create_impl(struct radeon_winsys *ws,
const struct pipe_screen_config *config)
{
struct si_screen *sscreen = CALLOC_STRUCT(si_screen);
unsigned hw_threads, num_comp_hi_threads, num_comp_lo_threads;
uint64_t test_flags;
if (!sscreen) {
return NULL;
}
sscreen->ws = ws;
ws->query_info(ws, &sscreen->info);
/* Older LLVM have buggy v_pk_* instructions. */
sscreen->info.has_packed_math_16bit &= LLVM_VERSION_MAJOR >= 11;
if (sscreen->info.chip_class == GFX10_3 && LLVM_VERSION_MAJOR < 11) {
fprintf(stderr, "radeonsi: GFX 10.3 requires LLVM 11 or higher\n");
FREE(sscreen);
return NULL;
}
if (sscreen->info.chip_class == GFX10 && LLVM_VERSION_MAJOR < 9) {
fprintf(stderr, "radeonsi: Navi family support requires LLVM 9 or higher\n");
FREE(sscreen);
return NULL;
}
if (sscreen->info.chip_class >= GFX9) {
sscreen->se_tile_repeat = 32 * sscreen->info.max_se;
} else {
ac_get_raster_config(&sscreen->info, &sscreen->pa_sc_raster_config,
&sscreen->pa_sc_raster_config_1, &sscreen->se_tile_repeat);
}
sscreen->debug_flags = debug_get_flags_option("R600_DEBUG", debug_options, 0);
sscreen->debug_flags |= debug_get_flags_option("AMD_DEBUG", debug_options, 0);
test_flags = debug_get_flags_option("AMD_TEST", test_options, 0);
if (sscreen->debug_flags & DBG(NO_GFX))
sscreen->info.has_graphics = false;
/* Set functions first. */
sscreen->b.context_create = si_pipe_create_context;
sscreen->b.destroy = si_destroy_screen;
sscreen->b.set_max_shader_compiler_threads = si_set_max_shader_compiler_threads;
sscreen->b.is_parallel_shader_compilation_finished = si_is_parallel_shader_compilation_finished;
sscreen->b.finalize_nir = si_finalize_nir;
si_init_screen_get_functions(sscreen);
si_init_screen_buffer_functions(sscreen);
si_init_screen_fence_functions(sscreen);
si_init_screen_state_functions(sscreen);
si_init_screen_texture_functions(sscreen);
si_init_screen_query_functions(sscreen);
si_init_screen_live_shader_cache(sscreen);
/* Set these flags in debug_flags early, so that the shader cache takes
* them into account.
*/
if (driQueryOptionb(config->options, "glsl_correct_derivatives_after_discard"))
sscreen->debug_flags |= DBG(FS_CORRECT_DERIVS_AFTER_KILL);
if (sscreen->debug_flags & DBG(INFO))
ac_print_gpu_info(&sscreen->info);
slab_create_parent(&sscreen->pool_transfers, sizeof(struct si_transfer), 64);
sscreen->force_aniso = MIN2(16, debug_get_num_option("R600_TEX_ANISO", -1));
if (sscreen->force_aniso == -1) {
sscreen->force_aniso = MIN2(16, debug_get_num_option("AMD_TEX_ANISO", -1));
}
if (sscreen->force_aniso >= 0) {
printf("radeonsi: Forcing anisotropy filter to %ix\n",
/* round down to a power of two */
1 << util_logbase2(sscreen->force_aniso));
}
(void)simple_mtx_init(&sscreen->aux_context_lock, mtx_plain);
(void)simple_mtx_init(&sscreen->gpu_load_mutex, mtx_plain);
si_init_gs_info(sscreen);
if (!si_init_shader_cache(sscreen)) {
FREE(sscreen);
return NULL;
}
{
#define OPT_BOOL(name, dflt, description) \
sscreen->options.name = driQueryOptionb(config->options, "radeonsi_" #name);
#include "si_debug_options.h"
}
si_disk_cache_create(sscreen);
/* Determine the number of shader compiler threads. */
hw_threads = sysconf(_SC_NPROCESSORS_ONLN);
if (hw_threads >= 12) {
num_comp_hi_threads = hw_threads * 3 / 4;
num_comp_lo_threads = hw_threads / 3;
} else if (hw_threads >= 6) {
num_comp_hi_threads = hw_threads - 2;
num_comp_lo_threads = hw_threads / 2;
} else if (hw_threads >= 2) {
num_comp_hi_threads = hw_threads - 1;
num_comp_lo_threads = hw_threads / 2;
} else {
num_comp_hi_threads = 1;
num_comp_lo_threads = 1;
}
num_comp_hi_threads = MIN2(num_comp_hi_threads, ARRAY_SIZE(sscreen->compiler));
num_comp_lo_threads = MIN2(num_comp_lo_threads, ARRAY_SIZE(sscreen->compiler_lowp));
/* Take a reference on the glsl types for the compiler threads. */
glsl_type_singleton_init_or_ref();
if (!util_queue_init(
&sscreen->shader_compiler_queue, "sh", 64, num_comp_hi_threads,
UTIL_QUEUE_INIT_RESIZE_IF_FULL | UTIL_QUEUE_INIT_SET_FULL_THREAD_AFFINITY)) {
si_destroy_shader_cache(sscreen);
FREE(sscreen);
glsl_type_singleton_decref();
return NULL;
}
if (!util_queue_init(&sscreen->shader_compiler_queue_low_priority, "shlo", 64,
num_comp_lo_threads,
UTIL_QUEUE_INIT_RESIZE_IF_FULL | UTIL_QUEUE_INIT_SET_FULL_THREAD_AFFINITY |
UTIL_QUEUE_INIT_USE_MINIMUM_PRIORITY)) {
si_destroy_shader_cache(sscreen);
FREE(sscreen);
glsl_type_singleton_decref();
return NULL;
}
if (!debug_get_bool_option("RADEON_DISABLE_PERFCOUNTERS", false))
si_init_perfcounters(sscreen);
unsigned prim_discard_vertex_count_threshold, tmp;
si_initialize_prim_discard_tunables(sscreen, false, &prim_discard_vertex_count_threshold, &tmp);
/* Compute-shader-based culling doesn't support VBOs in user SGPRs. */
if (prim_discard_vertex_count_threshold == UINT_MAX)
sscreen->num_vbos_in_user_sgprs = sscreen->info.chip_class >= GFX9 ? 5 : 1;
/* Determine tessellation ring info. */
bool double_offchip_buffers = sscreen->info.chip_class >= GFX7 &&
sscreen->info.family != CHIP_CARRIZO &&
sscreen->info.family != CHIP_STONEY;
/* This must be one less than the maximum number due to a hw limitation.
* Various hardware bugs need this.
*/
unsigned max_offchip_buffers_per_se;
if (sscreen->info.chip_class >= GFX10)
max_offchip_buffers_per_se = 128;
/* Only certain chips can use the maximum value. */
else if (sscreen->info.family == CHIP_VEGA12 || sscreen->info.family == CHIP_VEGA20)
max_offchip_buffers_per_se = double_offchip_buffers ? 128 : 64;
else
max_offchip_buffers_per_se = double_offchip_buffers ? 127 : 63;
unsigned max_offchip_buffers = max_offchip_buffers_per_se * sscreen->info.max_se;
unsigned offchip_granularity;
/* Hawaii has a bug with offchip buffers > 256 that can be worked
* around by setting 4K granularity.
*/
if (sscreen->info.family == CHIP_HAWAII) {
sscreen->tess_offchip_block_dw_size = 4096;
offchip_granularity = V_03093C_X_4K_DWORDS;
} else {
sscreen->tess_offchip_block_dw_size = 8192;
offchip_granularity = V_03093C_X_8K_DWORDS;
}
sscreen->tess_factor_ring_size = 32768 * sscreen->info.max_se;
sscreen->tess_offchip_ring_size = max_offchip_buffers * sscreen->tess_offchip_block_dw_size * 4;
if (sscreen->info.chip_class >= GFX10_3) {
sscreen->vgt_hs_offchip_param =
S_03093C_OFFCHIP_BUFFERING_GFX103(max_offchip_buffers - 1) |
S_03093C_OFFCHIP_GRANULARITY_GFX103(offchip_granularity);
} else if (sscreen->info.chip_class >= GFX7) {
if (sscreen->info.chip_class >= GFX8)
--max_offchip_buffers;
sscreen->vgt_hs_offchip_param = S_03093C_OFFCHIP_BUFFERING_GFX7(max_offchip_buffers) |
S_03093C_OFFCHIP_GRANULARITY_GFX7(offchip_granularity);
} else {
assert(offchip_granularity == V_03093C_X_8K_DWORDS);
sscreen->vgt_hs_offchip_param = S_0089B0_OFFCHIP_BUFFERING(max_offchip_buffers);
}
sscreen->has_draw_indirect_multi =
(sscreen->info.family >= CHIP_POLARIS10) ||
(sscreen->info.chip_class == GFX8 && sscreen->info.pfp_fw_version >= 121 &&
sscreen->info.me_fw_version >= 87) ||
(sscreen->info.chip_class == GFX7 && sscreen->info.pfp_fw_version >= 211 &&
sscreen->info.me_fw_version >= 173) ||
(sscreen->info.chip_class == GFX6 && sscreen->info.pfp_fw_version >= 79 &&
sscreen->info.me_fw_version >= 142);
sscreen->has_out_of_order_rast =
sscreen->info.has_out_of_order_rast && !(sscreen->debug_flags & DBG(NO_OUT_OF_ORDER));
sscreen->assume_no_z_fights = driQueryOptionb(config->options, "radeonsi_assume_no_z_fights") ||
driQueryOptionb(config->options, "allow_draw_out_of_order");
sscreen->commutative_blend_add =
driQueryOptionb(config->options, "radeonsi_commutative_blend_add") ||
driQueryOptionb(config->options, "allow_draw_out_of_order");
/* TODO: Find out why NGG culling hangs on gfx10.3 */
if (sscreen->info.chip_class == GFX10_3 &&
!(sscreen->debug_flags & (DBG(ALWAYS_NGG_CULLING_ALL) | DBG(ALWAYS_NGG_CULLING_TESS))))
sscreen->debug_flags |= DBG(NO_NGG_CULLING);
sscreen->use_ngg = sscreen->info.chip_class >= GFX10 && sscreen->info.family != CHIP_NAVI14 &&
!(sscreen->debug_flags & DBG(NO_NGG));
sscreen->use_ngg_culling = sscreen->use_ngg && !(sscreen->debug_flags & DBG(NO_NGG_CULLING));
sscreen->always_use_ngg_culling_all =
sscreen->use_ngg_culling && sscreen->debug_flags & DBG(ALWAYS_NGG_CULLING_ALL);
sscreen->always_use_ngg_culling_tess =
sscreen->use_ngg_culling && sscreen->debug_flags & DBG(ALWAYS_NGG_CULLING_TESS);
sscreen->use_ngg_streamout = false;
/* Only enable primitive binning on APUs by default. */
if (sscreen->info.chip_class >= GFX10) {
sscreen->dpbb_allowed = true;
/* DFSM is not supported on GFX 10.3 and not beneficial on Navi1x. */
} else if (sscreen->info.chip_class == GFX9) {
sscreen->dpbb_allowed = !sscreen->info.has_dedicated_vram;
sscreen->dfsm_allowed = !sscreen->info.has_dedicated_vram;
}
/* Process DPBB enable flags. */
if (sscreen->debug_flags & DBG(DPBB)) {
sscreen->dpbb_allowed = true;
if (sscreen->debug_flags & DBG(DFSM))
sscreen->dfsm_allowed = true;
}
/* Process DPBB disable flags. */
if (sscreen->debug_flags & DBG(NO_DPBB)) {
sscreen->dpbb_allowed = false;
sscreen->dfsm_allowed = false;
} else if (sscreen->debug_flags & DBG(NO_DFSM)) {
sscreen->dfsm_allowed = false;
}
/* While it would be nice not to have this flag, we are constrained
* by the reality that LLVM 9.0 has buggy VGPR indexing on GFX9.
*/
sscreen->llvm_has_working_vgpr_indexing = sscreen->info.chip_class != GFX9;
sscreen->dcc_msaa_allowed = !(sscreen->debug_flags & DBG(NO_DCC_MSAA));
(void)simple_mtx_init(&sscreen->shader_parts_mutex, mtx_plain);
sscreen->use_monolithic_shaders = (sscreen->debug_flags & DBG(MONOLITHIC_SHADERS)) != 0;
sscreen->barrier_flags.cp_to_L2 = SI_CONTEXT_INV_SCACHE | SI_CONTEXT_INV_VCACHE;
if (sscreen->info.chip_class <= GFX8) {
sscreen->barrier_flags.cp_to_L2 |= SI_CONTEXT_INV_L2;
sscreen->barrier_flags.L2_to_cp |= SI_CONTEXT_WB_L2;
}
if (debug_get_bool_option("RADEON_DUMP_SHADERS", false))
sscreen->debug_flags |= DBG_ALL_SHADERS;
/* Syntax:
* EQAA=s,z,c
* Example:
* EQAA=8,4,2
* That means 8 coverage samples, 4 Z/S samples, and 2 color samples.
* Constraints:
* s >= z >= c (ignoring this only wastes memory)
* s = [2..16]
* z = [2..8]
* c = [2..8]
*
* Only MSAA color and depth buffers are overriden.
*/
if (sscreen->info.has_eqaa_surface_allocator) {
const char *eqaa = debug_get_option("EQAA", NULL);
unsigned s, z, f;
if (eqaa && sscanf(eqaa, "%u,%u,%u", &s, &z, &f) == 3 && s && z && f) {
sscreen->eqaa_force_coverage_samples = s;
sscreen->eqaa_force_z_samples = z;
sscreen->eqaa_force_color_samples = f;
}
}
sscreen->ge_wave_size = 64;
sscreen->ps_wave_size = 64;
sscreen->compute_wave_size = 64;
if (sscreen->info.chip_class >= GFX10) {
/* Pixel shaders: Wave64 is always fastest.
* Vertex shaders: Wave64 is probably better, because:
* - greater chance of L0 cache hits, because more threads are assigned
* to the same CU
* - scalar instructions are only executed once for 64 threads instead of twice
* - VGPR allocation granularity is half of Wave32, so 1 Wave64 can
* sometimes use fewer VGPRs than 2 Wave32
* - TessMark X64 with NGG culling is faster with Wave64
*/
if (sscreen->debug_flags & DBG(W32_GE))
sscreen->ge_wave_size = 32;
if (sscreen->debug_flags & DBG(W32_PS))
sscreen->ps_wave_size = 32;
if (sscreen->debug_flags & DBG(W32_CS))
sscreen->compute_wave_size = 32;
if (sscreen->debug_flags & DBG(W64_GE))
sscreen->ge_wave_size = 64;
if (sscreen->debug_flags & DBG(W64_PS))
sscreen->ps_wave_size = 64;
if (sscreen->debug_flags & DBG(W64_CS))
sscreen->compute_wave_size = 64;
}
/* Create the auxiliary context. This must be done last. */
sscreen->aux_context = si_create_context(
&sscreen->b, (sscreen->options.aux_debug ? PIPE_CONTEXT_DEBUG : 0) |
(sscreen->info.has_graphics ? 0 : PIPE_CONTEXT_COMPUTE_ONLY));
if (sscreen->options.aux_debug) {
struct u_log_context *log = CALLOC_STRUCT(u_log_context);
u_log_context_init(log);
sscreen->aux_context->set_log_context(sscreen->aux_context, log);
}
if (test_flags & DBG(TEST_DMA))
si_test_dma(sscreen);
if (test_flags & DBG(TEST_DMA_PERF)) {
si_test_dma_perf(sscreen);
}
if (test_flags & (DBG(TEST_VMFAULT_CP) | DBG(TEST_VMFAULT_SDMA) | DBG(TEST_VMFAULT_SHADER)))
si_test_vmfault(sscreen, test_flags);
if (test_flags & DBG(TEST_GDS))
si_test_gds((struct si_context *)sscreen->aux_context);
if (test_flags & DBG(TEST_GDS_MM)) {
si_test_gds_memory_management((struct si_context *)sscreen->aux_context, 32 * 1024, 4,
RADEON_DOMAIN_GDS);
}
if (test_flags & DBG(TEST_GDS_OA_MM)) {
si_test_gds_memory_management((struct si_context *)sscreen->aux_context, 4, 1,
RADEON_DOMAIN_OA);
}
ac_print_shadowed_regs(&sscreen->info);
STATIC_ASSERT(sizeof(union si_vgt_stages_key) == 4);
return &sscreen->b;
}
struct pipe_screen *radeonsi_screen_create(int fd, const struct pipe_screen_config *config)
{
drmVersionPtr version = drmGetVersion(fd);
struct radeon_winsys *rw = NULL;
switch (version->version_major) {
case 2:
rw = radeon_drm_winsys_create(fd, config, radeonsi_screen_create_impl);
break;
case 3:
rw = amdgpu_winsys_create(fd, config, radeonsi_screen_create_impl);
break;
}
drmFreeVersion(version);
return rw ? rw->screen : NULL;
}