v3dv: fix incorrect image slice selection
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/6766>
diff --git a/src/broadcom/vulkan/v3dv_meta_copy.c b/src/broadcom/vulkan/v3dv_meta_copy.c
index 6f83b07..79d71ac 100644
--- a/src/broadcom/vulkan/v3dv_meta_copy.c
+++ b/src/broadcom/vulkan/v3dv_meta_copy.c
@@ -221,11 +221,10 @@
uint32_t clear_pad = 0;
if (clear_info->image) {
const struct v3dv_image *image = clear_info->image;
- if (image->slices[clear_info->layer].tiling == VC5_TILING_UIF_NO_XOR ||
- image->slices[clear_info->layer].tiling == VC5_TILING_UIF_XOR) {
- const struct v3d_resource_slice *slice =
- &image->slices[clear_info->level];
-
+ const struct v3d_resource_slice *slice =
+ &image->slices[clear_info->level];
+ if (slice->tiling == VC5_TILING_UIF_NO_XOR ||
+ slice->tiling == VC5_TILING_UIF_XOR) {
int uif_block_height = v3d_utile_height(image->cpp) * 2;
uint32_t implicit_padded_height =