| /* |
| * Copyright 2003 VMware, Inc. |
| * All Rights Reserved. |
| * |
| * Permission is hereby granted, free of charge, to any person obtaining a |
| * copy of this software and associated documentation files (the |
| * "Software"), to deal in the Software without restriction, including |
| * without limitation the rights to use, copy, modify, merge, publish, |
| * distribute, sublicense, and/or sell copies of the Software, and to |
| * permit persons to whom the Software is furnished to do so, subject to |
| * the following conditions: |
| * |
| * The above copyright notice and this permission notice (including the |
| * next paragraph) shall be included in all copies or substantial portions |
| * of the Software. |
| * |
| * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS |
| * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF |
| * MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. |
| * IN NO EVENT SHALL VMWARE AND/OR ITS SUPPLIERS BE LIABLE FOR |
| * ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, |
| * TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE |
| * SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. |
| */ |
| |
| #include <sys/errno.h> |
| |
| #include "main/context.h" |
| #include "main/condrender.h" |
| #include "main/samplerobj.h" |
| #include "main/state.h" |
| #include "main/enums.h" |
| #include "main/macros.h" |
| #include "main/transformfeedback.h" |
| #include "main/framebuffer.h" |
| #include "tnl/tnl.h" |
| #include "vbo/vbo_context.h" |
| #include "swrast/swrast.h" |
| #include "swrast_setup/swrast_setup.h" |
| #include "drivers/common/meta.h" |
| #include "util/bitscan.h" |
| |
| #include "brw_blorp.h" |
| #include "brw_draw.h" |
| #include "brw_defines.h" |
| #include "brw_context.h" |
| #include "brw_state.h" |
| #include "brw_vs.h" |
| |
| #include "intel_batchbuffer.h" |
| #include "intel_buffers.h" |
| #include "intel_fbo.h" |
| #include "intel_mipmap_tree.h" |
| #include "intel_buffer_objects.h" |
| |
| #define FILE_DEBUG_FLAG DEBUG_PRIMS |
| |
| |
| static const GLenum reduced_prim[GL_POLYGON+1] = { |
| [GL_POINTS] = GL_POINTS, |
| [GL_LINES] = GL_LINES, |
| [GL_LINE_LOOP] = GL_LINES, |
| [GL_LINE_STRIP] = GL_LINES, |
| [GL_TRIANGLES] = GL_TRIANGLES, |
| [GL_TRIANGLE_STRIP] = GL_TRIANGLES, |
| [GL_TRIANGLE_FAN] = GL_TRIANGLES, |
| [GL_QUADS] = GL_TRIANGLES, |
| [GL_QUAD_STRIP] = GL_TRIANGLES, |
| [GL_POLYGON] = GL_TRIANGLES |
| }; |
| |
| /* When the primitive changes, set a state bit and re-validate. Not |
| * the nicest and would rather deal with this by having all the |
| * programs be immune to the active primitive (ie. cope with all |
| * possibilities). That may not be realistic however. |
| */ |
| static void |
| brw_set_prim(struct brw_context *brw, const struct _mesa_prim *prim) |
| { |
| struct gl_context *ctx = &brw->ctx; |
| uint32_t hw_prim = get_hw_prim_for_gl_prim(prim->mode); |
| |
| DBG("PRIM: %s\n", _mesa_enum_to_string(prim->mode)); |
| |
| /* Slight optimization to avoid the GS program when not needed: |
| */ |
| if (prim->mode == GL_QUAD_STRIP && |
| ctx->Light.ShadeModel != GL_FLAT && |
| ctx->Polygon.FrontMode == GL_FILL && |
| ctx->Polygon.BackMode == GL_FILL) |
| hw_prim = _3DPRIM_TRISTRIP; |
| |
| if (prim->mode == GL_QUADS && prim->count == 4 && |
| ctx->Light.ShadeModel != GL_FLAT && |
| ctx->Polygon.FrontMode == GL_FILL && |
| ctx->Polygon.BackMode == GL_FILL) { |
| hw_prim = _3DPRIM_TRIFAN; |
| } |
| |
| if (hw_prim != brw->primitive) { |
| brw->primitive = hw_prim; |
| brw->ctx.NewDriverState |= BRW_NEW_PRIMITIVE; |
| |
| if (reduced_prim[prim->mode] != brw->reduced_primitive) { |
| brw->reduced_primitive = reduced_prim[prim->mode]; |
| brw->ctx.NewDriverState |= BRW_NEW_REDUCED_PRIMITIVE; |
| } |
| } |
| } |
| |
| static void |
| gen6_set_prim(struct brw_context *brw, const struct _mesa_prim *prim) |
| { |
| const struct gl_context *ctx = &brw->ctx; |
| uint32_t hw_prim; |
| |
| DBG("PRIM: %s\n", _mesa_enum_to_string(prim->mode)); |
| |
| if (prim->mode == GL_PATCHES) { |
| hw_prim = _3DPRIM_PATCHLIST(ctx->TessCtrlProgram.patch_vertices); |
| } else { |
| hw_prim = get_hw_prim_for_gl_prim(prim->mode); |
| } |
| |
| if (hw_prim != brw->primitive) { |
| brw->primitive = hw_prim; |
| brw->ctx.NewDriverState |= BRW_NEW_PRIMITIVE; |
| if (prim->mode == GL_PATCHES) |
| brw->ctx.NewDriverState |= BRW_NEW_PATCH_PRIMITIVE; |
| } |
| } |
| |
| |
| /** |
| * The hardware is capable of removing dangling vertices on its own; however, |
| * prior to Gen6, we sometimes convert quads into trifans (and quad strips |
| * into tristrips), since pre-Gen6 hardware requires a GS to render quads. |
| * This function manually trims dangling vertices from a draw call involving |
| * quads so that those dangling vertices won't get drawn when we convert to |
| * trifans/tristrips. |
| */ |
| static GLuint |
| trim(GLenum prim, GLuint length) |
| { |
| if (prim == GL_QUAD_STRIP) |
| return length > 3 ? (length - length % 2) : 0; |
| else if (prim == GL_QUADS) |
| return length - length % 4; |
| else |
| return length; |
| } |
| |
| |
| static void |
| brw_emit_prim(struct brw_context *brw, |
| const struct _mesa_prim *prim, |
| uint32_t hw_prim, |
| struct brw_transform_feedback_object *xfb_obj, |
| unsigned stream) |
| { |
| int verts_per_instance; |
| int vertex_access_type; |
| int indirect_flag; |
| |
| DBG("PRIM: %s %d %d\n", _mesa_enum_to_string(prim->mode), |
| prim->start, prim->count); |
| |
| int start_vertex_location = prim->start; |
| int base_vertex_location = prim->basevertex; |
| |
| if (prim->indexed) { |
| vertex_access_type = brw->gen >= 7 ? |
| GEN7_3DPRIM_VERTEXBUFFER_ACCESS_RANDOM : |
| GEN4_3DPRIM_VERTEXBUFFER_ACCESS_RANDOM; |
| start_vertex_location += brw->ib.start_vertex_offset; |
| base_vertex_location += brw->vb.start_vertex_bias; |
| } else { |
| vertex_access_type = brw->gen >= 7 ? |
| GEN7_3DPRIM_VERTEXBUFFER_ACCESS_SEQUENTIAL : |
| GEN4_3DPRIM_VERTEXBUFFER_ACCESS_SEQUENTIAL; |
| start_vertex_location += brw->vb.start_vertex_bias; |
| } |
| |
| /* We only need to trim the primitive count on pre-Gen6. */ |
| if (brw->gen < 6) |
| verts_per_instance = trim(prim->mode, prim->count); |
| else |
| verts_per_instance = prim->count; |
| |
| /* If nothing to emit, just return. */ |
| if (verts_per_instance == 0 && !prim->is_indirect && !xfb_obj) |
| return; |
| |
| /* If we're set to always flush, do it before and after the primitive emit. |
| * We want to catch both missed flushes that hurt instruction/state cache |
| * and missed flushes of the render cache as it heads to other parts of |
| * the besides the draw code. |
| */ |
| if (brw->always_flush_cache) |
| brw_emit_mi_flush(brw); |
| |
| /* If indirect, emit a bunch of loads from the indirect BO. */ |
| if (xfb_obj) { |
| indirect_flag = GEN7_3DPRIM_INDIRECT_PARAMETER_ENABLE; |
| |
| brw_load_register_mem(brw, GEN7_3DPRIM_VERTEX_COUNT, |
| xfb_obj->prim_count_bo, |
| I915_GEM_DOMAIN_VERTEX, 0, |
| stream * sizeof(uint32_t)); |
| BEGIN_BATCH(9); |
| OUT_BATCH(MI_LOAD_REGISTER_IMM | (9 - 2)); |
| OUT_BATCH(GEN7_3DPRIM_INSTANCE_COUNT); |
| OUT_BATCH(prim->num_instances); |
| OUT_BATCH(GEN7_3DPRIM_START_VERTEX); |
| OUT_BATCH(0); |
| OUT_BATCH(GEN7_3DPRIM_BASE_VERTEX); |
| OUT_BATCH(0); |
| OUT_BATCH(GEN7_3DPRIM_START_INSTANCE); |
| OUT_BATCH(0); |
| ADVANCE_BATCH(); |
| } else if (prim->is_indirect) { |
| struct gl_buffer_object *indirect_buffer = brw->ctx.DrawIndirectBuffer; |
| drm_intel_bo *bo = intel_bufferobj_buffer(brw, |
| intel_buffer_object(indirect_buffer), |
| prim->indirect_offset, 5 * sizeof(GLuint)); |
| |
| indirect_flag = GEN7_3DPRIM_INDIRECT_PARAMETER_ENABLE; |
| |
| brw_load_register_mem(brw, GEN7_3DPRIM_VERTEX_COUNT, bo, |
| I915_GEM_DOMAIN_VERTEX, 0, |
| prim->indirect_offset + 0); |
| brw_load_register_mem(brw, GEN7_3DPRIM_INSTANCE_COUNT, bo, |
| I915_GEM_DOMAIN_VERTEX, 0, |
| prim->indirect_offset + 4); |
| |
| brw_load_register_mem(brw, GEN7_3DPRIM_START_VERTEX, bo, |
| I915_GEM_DOMAIN_VERTEX, 0, |
| prim->indirect_offset + 8); |
| if (prim->indexed) { |
| brw_load_register_mem(brw, GEN7_3DPRIM_BASE_VERTEX, bo, |
| I915_GEM_DOMAIN_VERTEX, 0, |
| prim->indirect_offset + 12); |
| brw_load_register_mem(brw, GEN7_3DPRIM_START_INSTANCE, bo, |
| I915_GEM_DOMAIN_VERTEX, 0, |
| prim->indirect_offset + 16); |
| } else { |
| brw_load_register_mem(brw, GEN7_3DPRIM_START_INSTANCE, bo, |
| I915_GEM_DOMAIN_VERTEX, 0, |
| prim->indirect_offset + 12); |
| BEGIN_BATCH(3); |
| OUT_BATCH(MI_LOAD_REGISTER_IMM | (3 - 2)); |
| OUT_BATCH(GEN7_3DPRIM_BASE_VERTEX); |
| OUT_BATCH(0); |
| ADVANCE_BATCH(); |
| } |
| } else { |
| indirect_flag = 0; |
| } |
| |
| BEGIN_BATCH(brw->gen >= 7 ? 7 : 6); |
| |
| if (brw->gen >= 7) { |
| const int predicate_enable = |
| (brw->predicate.state == BRW_PREDICATE_STATE_USE_BIT) |
| ? GEN7_3DPRIM_PREDICATE_ENABLE : 0; |
| |
| OUT_BATCH(CMD_3D_PRIM << 16 | (7 - 2) | indirect_flag | predicate_enable); |
| OUT_BATCH(hw_prim | vertex_access_type); |
| } else { |
| OUT_BATCH(CMD_3D_PRIM << 16 | (6 - 2) | |
| hw_prim << GEN4_3DPRIM_TOPOLOGY_TYPE_SHIFT | |
| vertex_access_type); |
| } |
| OUT_BATCH(verts_per_instance); |
| OUT_BATCH(start_vertex_location); |
| OUT_BATCH(prim->num_instances); |
| OUT_BATCH(prim->base_instance); |
| OUT_BATCH(base_vertex_location); |
| ADVANCE_BATCH(); |
| |
| if (brw->always_flush_cache) |
| brw_emit_mi_flush(brw); |
| } |
| |
| |
| static void |
| brw_merge_inputs(struct brw_context *brw, |
| const struct gl_vertex_array *arrays[]) |
| { |
| const struct gl_context *ctx = &brw->ctx; |
| GLuint i; |
| |
| for (i = 0; i < brw->vb.nr_buffers; i++) { |
| drm_intel_bo_unreference(brw->vb.buffers[i].bo); |
| brw->vb.buffers[i].bo = NULL; |
| } |
| brw->vb.nr_buffers = 0; |
| |
| for (i = 0; i < VERT_ATTRIB_MAX; i++) { |
| brw->vb.inputs[i].buffer = -1; |
| brw->vb.inputs[i].glarray = arrays[i]; |
| } |
| |
| if (brw->gen < 8 && !brw->is_haswell) { |
| uint64_t mask = ctx->VertexProgram._Current->info.inputs_read; |
| /* Prior to Haswell, the hardware can't natively support GL_FIXED or |
| * 2_10_10_10_REV vertex formats. Set appropriate workaround flags. |
| */ |
| while (mask) { |
| uint8_t wa_flags = 0; |
| |
| i = u_bit_scan64(&mask); |
| |
| switch (brw->vb.inputs[i].glarray->Type) { |
| |
| case GL_FIXED: |
| wa_flags = brw->vb.inputs[i].glarray->Size; |
| break; |
| |
| case GL_INT_2_10_10_10_REV: |
| wa_flags |= BRW_ATTRIB_WA_SIGN; |
| /* fallthough */ |
| |
| case GL_UNSIGNED_INT_2_10_10_10_REV: |
| if (brw->vb.inputs[i].glarray->Format == GL_BGRA) |
| wa_flags |= BRW_ATTRIB_WA_BGRA; |
| |
| if (brw->vb.inputs[i].glarray->Normalized) |
| wa_flags |= BRW_ATTRIB_WA_NORMALIZE; |
| else if (!brw->vb.inputs[i].glarray->Integer) |
| wa_flags |= BRW_ATTRIB_WA_SCALE; |
| |
| break; |
| } |
| |
| if (brw->vb.attrib_wa_flags[i] != wa_flags) { |
| brw->vb.attrib_wa_flags[i] = wa_flags; |
| brw->ctx.NewDriverState |= BRW_NEW_VS_ATTRIB_WORKAROUNDS; |
| } |
| } |
| } |
| } |
| |
| /** |
| * \brief Call this after drawing to mark which buffers need resolving |
| * |
| * If the depth buffer was written to and if it has an accompanying HiZ |
| * buffer, then mark that it needs a depth resolve. |
| * |
| * If the color buffer is a multisample window system buffer, then |
| * mark that it needs a downsample. |
| * |
| * Also mark any render targets which will be textured as needing a render |
| * cache flush. |
| */ |
| static void |
| brw_postdraw_set_buffers_need_resolve(struct brw_context *brw) |
| { |
| struct gl_context *ctx = &brw->ctx; |
| struct gl_framebuffer *fb = ctx->DrawBuffer; |
| |
| struct intel_renderbuffer *front_irb = NULL; |
| struct intel_renderbuffer *back_irb = intel_get_renderbuffer(fb, BUFFER_BACK_LEFT); |
| struct intel_renderbuffer *depth_irb = intel_get_renderbuffer(fb, BUFFER_DEPTH); |
| struct intel_renderbuffer *stencil_irb = intel_get_renderbuffer(fb, BUFFER_STENCIL); |
| struct gl_renderbuffer_attachment *depth_att = &fb->Attachment[BUFFER_DEPTH]; |
| |
| if (_mesa_is_front_buffer_drawing(fb)) |
| front_irb = intel_get_renderbuffer(fb, BUFFER_FRONT_LEFT); |
| |
| if (front_irb) |
| front_irb->need_downsample = true; |
| if (back_irb) |
| back_irb->need_downsample = true; |
| if (depth_irb && brw_depth_writes_enabled(brw)) { |
| intel_renderbuffer_att_set_needs_depth_resolve(depth_att); |
| brw_render_cache_set_add_bo(brw, depth_irb->mt->bo); |
| } |
| |
| if (ctx->Extensions.ARB_stencil_texturing && |
| stencil_irb && ctx->Stencil._WriteEnabled) { |
| brw_render_cache_set_add_bo(brw, stencil_irb->mt->bo); |
| } |
| |
| for (unsigned i = 0; i < fb->_NumColorDrawBuffers; i++) { |
| struct intel_renderbuffer *irb = |
| intel_renderbuffer(fb->_ColorDrawBuffers[i]); |
| |
| if (!irb) |
| continue; |
| |
| brw_render_cache_set_add_bo(brw, irb->mt->bo); |
| intel_miptree_used_for_rendering( |
| brw, irb->mt, irb->mt_level, irb->mt_layer, irb->layer_count); |
| } |
| } |
| |
| static void |
| brw_predraw_set_aux_buffers(struct brw_context *brw) |
| { |
| if (brw->gen < 9) |
| return; |
| |
| struct gl_context *ctx = &brw->ctx; |
| struct gl_framebuffer *fb = ctx->DrawBuffer; |
| |
| for (unsigned i = 0; i < fb->_NumColorDrawBuffers; i++) { |
| struct intel_renderbuffer *irb = |
| intel_renderbuffer(fb->_ColorDrawBuffers[i]); |
| |
| if (!irb) { |
| continue; |
| } |
| |
| /* For layered rendering non-compressed fast cleared buffers need to be |
| * resolved. Surface state can carry only one fast color clear value |
| * while each layer may have its own fast clear color value. For |
| * compressed buffers color value is available in the color buffer. |
| */ |
| if (irb->layer_count > 1 && !irb->mt->no_ccs && |
| !intel_miptree_is_lossless_compressed(brw, irb->mt)) { |
| assert(brw->gen >= 8); |
| |
| intel_miptree_resolve_color(brw, irb->mt, irb->mt_level, |
| irb->mt_layer, irb->layer_count, 0); |
| } |
| } |
| } |
| |
| /* May fail if out of video memory for texture or vbo upload, or on |
| * fallback conditions. |
| */ |
| static void |
| brw_try_draw_prims(struct gl_context *ctx, |
| const struct gl_vertex_array *arrays[], |
| const struct _mesa_prim *prims, |
| GLuint nr_prims, |
| const struct _mesa_index_buffer *ib, |
| bool index_bounds_valid, |
| GLuint min_index, |
| GLuint max_index, |
| struct brw_transform_feedback_object *xfb_obj, |
| unsigned stream, |
| struct gl_buffer_object *indirect) |
| { |
| struct brw_context *brw = brw_context(ctx); |
| GLuint i; |
| bool fail_next = false; |
| |
| if (ctx->NewState) |
| _mesa_update_state(ctx); |
| |
| /* We have to validate the textures *before* checking for fallbacks; |
| * otherwise, the software fallback won't be able to rely on the |
| * texture state, the firstLevel and lastLevel fields won't be |
| * set in the intel texture object (they'll both be 0), and the |
| * software fallback will segfault if it attempts to access any |
| * texture level other than level 0. |
| */ |
| brw_validate_textures(brw); |
| |
| /* Find the highest sampler unit used by each shader program. A bit-count |
| * won't work since ARB programs use the texture unit number as the sampler |
| * index. |
| */ |
| brw->wm.base.sampler_count = |
| util_last_bit(ctx->FragmentProgram._Current->SamplersUsed); |
| brw->gs.base.sampler_count = ctx->GeometryProgram._Current ? |
| util_last_bit(ctx->GeometryProgram._Current->SamplersUsed) : 0; |
| brw->tes.base.sampler_count = ctx->TessEvalProgram._Current ? |
| util_last_bit(ctx->TessEvalProgram._Current->SamplersUsed) : 0; |
| brw->tcs.base.sampler_count = ctx->TessCtrlProgram._Current ? |
| util_last_bit(ctx->TessCtrlProgram._Current->SamplersUsed) : 0; |
| brw->vs.base.sampler_count = |
| util_last_bit(ctx->VertexProgram._Current->SamplersUsed); |
| |
| intel_prepare_render(brw); |
| brw_predraw_set_aux_buffers(brw); |
| |
| /* This workaround has to happen outside of brw_upload_render_state() |
| * because it may flush the batchbuffer for a blit, affecting the state |
| * flags. |
| */ |
| brw_workaround_depthstencil_alignment(brw, 0); |
| |
| /* Bind all inputs, derive varying and size information: |
| */ |
| brw_merge_inputs(brw, arrays); |
| |
| brw->ib.ib = ib; |
| brw->ctx.NewDriverState |= BRW_NEW_INDICES; |
| |
| brw->vb.index_bounds_valid = index_bounds_valid; |
| brw->vb.min_index = min_index; |
| brw->vb.max_index = max_index; |
| brw->ctx.NewDriverState |= BRW_NEW_VERTICES; |
| |
| for (i = 0; i < nr_prims; i++) { |
| int estimated_max_prim_size; |
| const int sampler_state_size = 16; |
| |
| estimated_max_prim_size = 512; /* batchbuffer commands */ |
| estimated_max_prim_size += BRW_MAX_TEX_UNIT * |
| (sampler_state_size + sizeof(struct gen5_sampler_default_color)); |
| estimated_max_prim_size += 1024; /* gen6 VS push constants */ |
| estimated_max_prim_size += 1024; /* gen6 WM push constants */ |
| estimated_max_prim_size += 512; /* misc. pad */ |
| |
| /* Flush the batch if it's approaching full, so that we don't wrap while |
| * we've got validated state that needs to be in the same batch as the |
| * primitives. |
| */ |
| intel_batchbuffer_require_space(brw, estimated_max_prim_size, RENDER_RING); |
| intel_batchbuffer_save_state(brw); |
| |
| if (brw->num_instances != prims[i].num_instances || |
| brw->basevertex != prims[i].basevertex || |
| brw->baseinstance != prims[i].base_instance) { |
| brw->num_instances = prims[i].num_instances; |
| brw->basevertex = prims[i].basevertex; |
| brw->baseinstance = prims[i].base_instance; |
| if (i > 0) { /* For i == 0 we just did this before the loop */ |
| brw->ctx.NewDriverState |= BRW_NEW_VERTICES; |
| brw_merge_inputs(brw, arrays); |
| } |
| } |
| |
| /* Determine if we need to flag BRW_NEW_VERTICES for updating the |
| * gl_BaseVertexARB or gl_BaseInstanceARB values. For indirect draw, we |
| * always flag if the shader uses one of the values. For direct draws, |
| * we only flag if the values change. |
| */ |
| const int new_basevertex = |
| prims[i].indexed ? prims[i].basevertex : prims[i].start; |
| const int new_baseinstance = prims[i].base_instance; |
| const struct brw_vs_prog_data *vs_prog_data = |
| brw_vs_prog_data(brw->vs.base.prog_data); |
| if (i > 0) { |
| const bool uses_draw_parameters = |
| vs_prog_data->uses_basevertex || |
| vs_prog_data->uses_baseinstance; |
| |
| if ((uses_draw_parameters && prims[i].is_indirect) || |
| (vs_prog_data->uses_basevertex && |
| brw->draw.params.gl_basevertex != new_basevertex) || |
| (vs_prog_data->uses_baseinstance && |
| brw->draw.params.gl_baseinstance != new_baseinstance)) |
| brw->ctx.NewDriverState |= BRW_NEW_VERTICES; |
| } |
| |
| brw->draw.params.gl_basevertex = new_basevertex; |
| brw->draw.params.gl_baseinstance = new_baseinstance; |
| drm_intel_bo_unreference(brw->draw.draw_params_bo); |
| |
| if (prims[i].is_indirect) { |
| /* Point draw_params_bo at the indirect buffer. */ |
| brw->draw.draw_params_bo = |
| intel_buffer_object(ctx->DrawIndirectBuffer)->buffer; |
| drm_intel_bo_reference(brw->draw.draw_params_bo); |
| brw->draw.draw_params_offset = |
| prims[i].indirect_offset + (prims[i].indexed ? 12 : 8); |
| } else { |
| /* Set draw_params_bo to NULL so brw_prepare_vertices knows it |
| * has to upload gl_BaseVertex and such if they're needed. |
| */ |
| brw->draw.draw_params_bo = NULL; |
| brw->draw.draw_params_offset = 0; |
| } |
| |
| /* gl_DrawID always needs its own vertex buffer since it's not part of |
| * the indirect parameter buffer. If the program uses gl_DrawID we need |
| * to flag BRW_NEW_VERTICES. For the first iteration, we don't have |
| * valid vs_prog_data, but we always flag BRW_NEW_VERTICES before |
| * the loop. |
| */ |
| brw->draw.gl_drawid = prims[i].draw_id; |
| drm_intel_bo_unreference(brw->draw.draw_id_bo); |
| brw->draw.draw_id_bo = NULL; |
| if (i > 0 && vs_prog_data->uses_drawid) |
| brw->ctx.NewDriverState |= BRW_NEW_VERTICES; |
| |
| if (brw->gen < 6) |
| brw_set_prim(brw, &prims[i]); |
| else |
| gen6_set_prim(brw, &prims[i]); |
| |
| retry: |
| |
| /* Note that before the loop, brw->ctx.NewDriverState was set to != 0, and |
| * that the state updated in the loop outside of this block is that in |
| * *_set_prim or intel_batchbuffer_flush(), which only impacts |
| * brw->ctx.NewDriverState. |
| */ |
| if (brw->ctx.NewDriverState) { |
| brw->no_batch_wrap = true; |
| brw_upload_render_state(brw); |
| } |
| |
| brw_emit_prim(brw, &prims[i], brw->primitive, xfb_obj, stream); |
| |
| brw->no_batch_wrap = false; |
| |
| if (dri_bufmgr_check_aperture_space(&brw->batch.bo, 1)) { |
| if (!fail_next) { |
| intel_batchbuffer_reset_to_saved(brw); |
| intel_batchbuffer_flush(brw); |
| fail_next = true; |
| goto retry; |
| } else { |
| int ret = intel_batchbuffer_flush(brw); |
| WARN_ONCE(ret == -ENOSPC, |
| "i965: Single primitive emit exceeded " |
| "available aperture space\n"); |
| } |
| } |
| |
| /* Now that we know we haven't run out of aperture space, we can safely |
| * reset the dirty bits. |
| */ |
| if (brw->ctx.NewDriverState) |
| brw_render_state_finished(brw); |
| } |
| |
| if (brw->always_flush_batch) |
| intel_batchbuffer_flush(brw); |
| |
| brw_program_cache_check_size(brw); |
| brw_postdraw_set_buffers_need_resolve(brw); |
| |
| return; |
| } |
| |
| void |
| brw_draw_prims(struct gl_context *ctx, |
| const struct _mesa_prim *prims, |
| GLuint nr_prims, |
| const struct _mesa_index_buffer *ib, |
| GLboolean index_bounds_valid, |
| GLuint min_index, |
| GLuint max_index, |
| struct gl_transform_feedback_object *gl_xfb_obj, |
| unsigned stream, |
| struct gl_buffer_object *indirect) |
| { |
| struct brw_context *brw = brw_context(ctx); |
| const struct gl_vertex_array **arrays = ctx->Array._DrawArrays; |
| struct brw_transform_feedback_object *xfb_obj = |
| (struct brw_transform_feedback_object *) gl_xfb_obj; |
| |
| if (!brw_check_conditional_render(brw)) |
| return; |
| |
| /* Handle primitive restart if needed */ |
| if (brw_handle_primitive_restart(ctx, prims, nr_prims, ib, indirect)) { |
| /* The draw was handled, so we can exit now */ |
| return; |
| } |
| |
| /* Do GL_SELECT and GL_FEEDBACK rendering using swrast, even though it |
| * won't support all the extensions we support. |
| */ |
| if (ctx->RenderMode != GL_RENDER) { |
| perf_debug("%s render mode not supported in hardware\n", |
| _mesa_enum_to_string(ctx->RenderMode)); |
| _swsetup_Wakeup(ctx); |
| _tnl_wakeup(ctx); |
| _tnl_draw_prims(ctx, prims, nr_prims, ib, |
| index_bounds_valid, min_index, max_index, NULL, 0, NULL); |
| return; |
| } |
| |
| /* If we're going to have to upload any of the user's vertex arrays, then |
| * get the minimum and maximum of their index buffer so we know what range |
| * to upload. |
| */ |
| if (!index_bounds_valid && !vbo_all_varyings_in_vbos(arrays)) { |
| perf_debug("Scanning index buffer to compute index buffer bounds. " |
| "Use glDrawRangeElements() to avoid this.\n"); |
| vbo_get_minmax_indices(ctx, prims, ib, &min_index, &max_index, nr_prims); |
| index_bounds_valid = true; |
| } |
| |
| /* Try drawing with the hardware, but don't do anything else if we can't |
| * manage it. swrast doesn't support our featureset, so we can't fall back |
| * to it. |
| */ |
| brw_try_draw_prims(ctx, arrays, prims, nr_prims, ib, index_bounds_valid, |
| min_index, max_index, xfb_obj, stream, indirect); |
| } |
| |
| void |
| brw_draw_init(struct brw_context *brw) |
| { |
| struct gl_context *ctx = &brw->ctx; |
| struct vbo_context *vbo = vbo_context(ctx); |
| |
| /* Register our drawing function: |
| */ |
| vbo->draw_prims = brw_draw_prims; |
| |
| for (int i = 0; i < VERT_ATTRIB_MAX; i++) |
| brw->vb.inputs[i].buffer = -1; |
| brw->vb.nr_buffers = 0; |
| brw->vb.nr_enabled = 0; |
| } |
| |
| void |
| brw_draw_destroy(struct brw_context *brw) |
| { |
| unsigned i; |
| |
| for (i = 0; i < brw->vb.nr_buffers; i++) { |
| drm_intel_bo_unreference(brw->vb.buffers[i].bo); |
| brw->vb.buffers[i].bo = NULL; |
| } |
| brw->vb.nr_buffers = 0; |
| |
| for (i = 0; i < brw->vb.nr_enabled; i++) { |
| brw->vb.enabled[i]->buffer = -1; |
| } |
| brw->vb.nr_enabled = 0; |
| |
| drm_intel_bo_unreference(brw->ib.bo); |
| brw->ib.bo = NULL; |
| } |