| /************************************************************************** |
| * |
| * Copyright 2007 VMware, Inc. |
| * All Rights Reserved. |
| * |
| * Permission is hereby granted, free of charge, to any person obtaining a |
| * copy of this software and associated documentation files (the |
| * "Software"), to deal in the Software without restriction, including |
| * without limitation the rights to use, copy, modify, merge, publish, |
| * distribute, sub license, and/or sell copies of the Software, and to |
| * permit persons to whom the Software is furnished to do so, subject to |
| * the following conditions: |
| * |
| * The above copyright notice and this permission notice (including the |
| * next paragraph) shall be included in all copies or substantial portions |
| * of the Software. |
| * |
| * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS |
| * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF |
| * MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT. |
| * IN NO EVENT SHALL VMWARE AND/OR ITS SUPPLIERS BE LIABLE FOR |
| * ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, |
| * TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE |
| * SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. |
| * |
| **************************************************************************/ |
| |
| /* Authors: |
| * Brian Paul |
| */ |
| |
| #include "util/u_memory.h" |
| #include "util/u_inlines.h" |
| #include "util/format/u_format.h" |
| |
| #include "draw/draw_context.h" |
| |
| #include "sp_context.h" |
| #include "sp_state.h" |
| #include "sp_texture.h" |
| #include "sp_tex_sample.h" |
| #include "sp_tex_tile_cache.h" |
| #include "sp_screen.h" |
| #include "frontend/sw_winsys.h" |
| |
| |
| /** |
| * Bind a range [start, start+num-1] of samplers for a shader stage. |
| */ |
| static void |
| softpipe_bind_sampler_states(struct pipe_context *pipe, |
| enum pipe_shader_type shader, |
| unsigned start, |
| unsigned num, |
| void **samplers) |
| { |
| struct softpipe_context *softpipe = softpipe_context(pipe); |
| unsigned i; |
| |
| assert(shader < PIPE_SHADER_TYPES); |
| assert(start + num <= ARRAY_SIZE(softpipe->samplers[shader])); |
| |
| draw_flush(softpipe->draw); |
| |
| /* set the new samplers */ |
| for (i = 0; i < num; i++) { |
| softpipe->samplers[shader][start + i] = samplers[i]; |
| } |
| |
| /* find highest non-null samplers[] entry */ |
| { |
| unsigned j = MAX2(softpipe->num_samplers[shader], start + num); |
| while (j > 0 && softpipe->samplers[shader][j - 1] == NULL) |
| j--; |
| softpipe->num_samplers[shader] = j; |
| } |
| |
| if (shader == PIPE_SHADER_VERTEX || shader == PIPE_SHADER_GEOMETRY) { |
| draw_set_samplers(softpipe->draw, |
| shader, |
| softpipe->samplers[shader], |
| softpipe->num_samplers[shader]); |
| } |
| |
| softpipe->dirty |= SP_NEW_SAMPLER; |
| } |
| |
| |
| static void |
| softpipe_sampler_view_destroy(struct pipe_context *pipe, |
| struct pipe_sampler_view *view) |
| { |
| pipe_resource_reference(&view->texture, NULL); |
| FREE(view); |
| } |
| |
| |
| void |
| softpipe_set_sampler_views(struct pipe_context *pipe, |
| enum pipe_shader_type shader, |
| unsigned start, |
| unsigned num, |
| struct pipe_sampler_view **views) |
| { |
| struct softpipe_context *softpipe = softpipe_context(pipe); |
| uint i; |
| |
| assert(shader < PIPE_SHADER_TYPES); |
| assert(start + num <= ARRAY_SIZE(softpipe->sampler_views[shader])); |
| |
| draw_flush(softpipe->draw); |
| |
| /* set the new sampler views */ |
| for (i = 0; i < num; i++) { |
| struct sp_sampler_view *sp_sviewsrc; |
| struct sp_sampler_view *sp_sviewdst = |
| &softpipe->tgsi.sampler[shader]->sp_sview[start + i]; |
| struct pipe_sampler_view **pview = &softpipe->sampler_views[shader][start + i]; |
| pipe_sampler_view_reference(pview, views[i]); |
| sp_tex_tile_cache_set_sampler_view(softpipe->tex_cache[shader][start + i], |
| views[i]); |
| /* |
| * We don't really have variants, however some bits are different per shader, |
| * so just copy? |
| */ |
| sp_sviewsrc = (struct sp_sampler_view *)*pview; |
| if (sp_sviewsrc) { |
| memcpy(sp_sviewdst, sp_sviewsrc, sizeof(*sp_sviewsrc)); |
| sp_sviewdst->compute_lambda = softpipe_get_lambda_func(&sp_sviewdst->base, shader); |
| sp_sviewdst->compute_lambda_from_grad = softpipe_get_lambda_from_grad_func(&sp_sviewdst->base, shader); |
| sp_sviewdst->cache = softpipe->tex_cache[shader][start + i]; |
| } |
| else { |
| memset(sp_sviewdst, 0, sizeof(*sp_sviewsrc)); |
| } |
| } |
| |
| |
| /* find highest non-null sampler_views[] entry */ |
| { |
| unsigned j = MAX2(softpipe->num_sampler_views[shader], start + num); |
| while (j > 0 && softpipe->sampler_views[shader][j - 1] == NULL) |
| j--; |
| softpipe->num_sampler_views[shader] = j; |
| } |
| |
| if (shader == PIPE_SHADER_VERTEX || shader == PIPE_SHADER_GEOMETRY) { |
| draw_set_sampler_views(softpipe->draw, |
| shader, |
| softpipe->sampler_views[shader], |
| softpipe->num_sampler_views[shader]); |
| } |
| |
| softpipe->dirty |= SP_NEW_TEXTURE; |
| } |
| |
| |
| static void |
| softpipe_delete_sampler_state(struct pipe_context *pipe, |
| void *sampler) |
| { |
| FREE( sampler ); |
| } |
| |
| |
| static void |
| prepare_shader_sampling( |
| struct softpipe_context *sp, |
| unsigned num, |
| struct pipe_sampler_view **views, |
| enum pipe_shader_type shader_type, |
| struct pipe_resource *mapped_tex[PIPE_MAX_SHADER_SAMPLER_VIEWS]) |
| { |
| |
| unsigned i; |
| uint32_t row_stride[PIPE_MAX_TEXTURE_LEVELS]; |
| uint32_t img_stride[PIPE_MAX_TEXTURE_LEVELS]; |
| uint32_t mip_offsets[PIPE_MAX_TEXTURE_LEVELS]; |
| const void *addr; |
| |
| assert(num <= PIPE_MAX_SHADER_SAMPLER_VIEWS); |
| if (!num) |
| return; |
| |
| for (i = 0; i < num; i++) { |
| struct pipe_sampler_view *view = views[i]; |
| |
| if (view) { |
| struct pipe_resource *tex = view->texture; |
| struct softpipe_resource *sp_tex = softpipe_resource(tex); |
| unsigned width0 = tex->width0; |
| unsigned num_layers = tex->depth0; |
| unsigned first_level = 0; |
| unsigned last_level = 0; |
| |
| /* We're referencing the texture's internal data, so save a |
| * reference to it. |
| */ |
| pipe_resource_reference(&mapped_tex[i], tex); |
| |
| if (!sp_tex->dt) { |
| /* regular texture - setup array of mipmap level offsets */ |
| ASSERTED struct pipe_resource *res = view->texture; |
| int j; |
| |
| if (view->target != PIPE_BUFFER) { |
| first_level = view->u.tex.first_level; |
| last_level = view->u.tex.last_level; |
| assert(first_level <= last_level); |
| assert(last_level <= res->last_level); |
| addr = sp_tex->data; |
| |
| for (j = first_level; j <= last_level; j++) { |
| mip_offsets[j] = sp_tex->level_offset[j]; |
| row_stride[j] = sp_tex->stride[j]; |
| img_stride[j] = sp_tex->img_stride[j]; |
| } |
| if (tex->target == PIPE_TEXTURE_1D_ARRAY || |
| tex->target == PIPE_TEXTURE_2D_ARRAY || |
| tex->target == PIPE_TEXTURE_CUBE || |
| tex->target == PIPE_TEXTURE_CUBE_ARRAY) { |
| num_layers = view->u.tex.last_layer - view->u.tex.first_layer + 1; |
| for (j = first_level; j <= last_level; j++) { |
| mip_offsets[j] += view->u.tex.first_layer * |
| sp_tex->img_stride[j]; |
| } |
| if (view->target == PIPE_TEXTURE_CUBE || |
| view->target == PIPE_TEXTURE_CUBE_ARRAY) { |
| assert(num_layers % 6 == 0); |
| } |
| assert(view->u.tex.first_layer <= view->u.tex.last_layer); |
| assert(view->u.tex.last_layer < res->array_size); |
| } |
| } |
| else { |
| unsigned view_blocksize = util_format_get_blocksize(view->format); |
| addr = sp_tex->data; |
| /* probably don't really need to fill that out */ |
| mip_offsets[0] = 0; |
| row_stride[0] = 0; |
| img_stride[0] = 0; |
| |
| /* everything specified in number of elements here. */ |
| width0 = view->u.buf.size / view_blocksize; |
| addr = (uint8_t *)addr + view->u.buf.offset; |
| assert(view->u.buf.offset + view->u.buf.size <= res->width0); |
| } |
| } |
| else { |
| /* display target texture/surface */ |
| /* |
| * XXX: Where should this be unmapped? |
| */ |
| struct softpipe_screen *screen = softpipe_screen(tex->screen); |
| struct sw_winsys *winsys = screen->winsys; |
| addr = winsys->displaytarget_map(winsys, sp_tex->dt, |
| PIPE_MAP_READ); |
| row_stride[0] = sp_tex->stride[0]; |
| img_stride[0] = sp_tex->img_stride[0]; |
| mip_offsets[0] = 0; |
| assert(addr); |
| } |
| draw_set_mapped_texture(sp->draw, |
| shader_type, |
| i, |
| width0, tex->height0, num_layers, |
| first_level, last_level, 0, 0, |
| addr, |
| row_stride, img_stride, mip_offsets); |
| } |
| } |
| } |
| |
| |
| /** |
| * Called during state validation when SP_NEW_TEXTURE is set. |
| */ |
| void |
| softpipe_prepare_vertex_sampling(struct softpipe_context *sp, |
| unsigned num, |
| struct pipe_sampler_view **views) |
| { |
| prepare_shader_sampling(sp, num, views, PIPE_SHADER_VERTEX, |
| sp->mapped_vs_tex); |
| } |
| |
| void |
| softpipe_cleanup_vertex_sampling(struct softpipe_context *ctx) |
| { |
| unsigned i; |
| for (i = 0; i < ARRAY_SIZE(ctx->mapped_vs_tex); i++) { |
| pipe_resource_reference(&ctx->mapped_vs_tex[i], NULL); |
| } |
| } |
| |
| |
| /** |
| * Called during state validation when SP_NEW_TEXTURE is set. |
| */ |
| void |
| softpipe_prepare_geometry_sampling(struct softpipe_context *sp, |
| unsigned num, |
| struct pipe_sampler_view **views) |
| { |
| prepare_shader_sampling(sp, num, views, PIPE_SHADER_GEOMETRY, |
| sp->mapped_gs_tex); |
| } |
| |
| void |
| softpipe_cleanup_geometry_sampling(struct softpipe_context *ctx) |
| { |
| unsigned i; |
| for (i = 0; i < ARRAY_SIZE(ctx->mapped_gs_tex); i++) { |
| pipe_resource_reference(&ctx->mapped_gs_tex[i], NULL); |
| } |
| } |
| |
| |
| void |
| softpipe_init_sampler_funcs(struct pipe_context *pipe) |
| { |
| pipe->create_sampler_state = softpipe_create_sampler_state; |
| pipe->bind_sampler_states = softpipe_bind_sampler_states; |
| pipe->delete_sampler_state = softpipe_delete_sampler_state; |
| |
| pipe->create_sampler_view = softpipe_create_sampler_view; |
| pipe->set_sampler_views = softpipe_set_sampler_views; |
| pipe->sampler_view_destroy = softpipe_sampler_view_destroy; |
| } |
| |