| /* |
| * Copyright © 2017 Intel Corporation |
| * |
| * Permission is hereby granted, free of charge, to any person obtaining a |
| * copy of this software and associated documentation files (the "Software"), |
| * to deal in the Software without restriction, including without limitation |
| * the rights to use, copy, modify, merge, publish, distribute, sublicense, |
| * and/or sell copies of the Software, and to permit persons to whom the |
| * Software is furnished to do so, subject to the following conditions: |
| * |
| * The above copyright notice and this permission notice shall be included |
| * in all copies or substantial portions of the Software. |
| * |
| * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS |
| * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, |
| * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL |
| * THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER |
| * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING |
| * FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER |
| * DEALINGS IN THE SOFTWARE. |
| */ |
| |
| /** |
| * @file iris_resolve.c |
| * |
| * This file handles resolve tracking for main and auxiliary surfaces. |
| * |
| * It also handles our cache tracking. We have sets for the render cache, |
| * depth cache, and so on. If a BO is in a cache's set, then it may have |
| * data in that cache. The helpers take care of emitting flushes for |
| * render-to-texture, format reinterpretation issues, and other situations. |
| */ |
| |
| #include "util/hash_table.h" |
| #include "util/set.h" |
| #include "iris_context.h" |
| #include "compiler/nir/nir.h" |
| |
| /** |
| * Disable auxiliary buffers if a renderbuffer is also bound as a texture |
| * or shader image. This causes a self-dependency, where both rendering |
| * and sampling may concurrently read or write the CCS buffer, causing |
| * incorrect pixels. |
| */ |
| static bool |
| disable_rb_aux_buffer(struct iris_context *ice, |
| bool *draw_aux_buffer_disabled, |
| struct iris_resource *tex_res, |
| unsigned min_level, unsigned num_levels, |
| const char *usage) |
| { |
| struct pipe_framebuffer_state *cso_fb = &ice->state.framebuffer; |
| bool found = false; |
| |
| /* We only need to worry about color compression and fast clears. */ |
| if (tex_res->aux.usage != ISL_AUX_USAGE_CCS_D && |
| tex_res->aux.usage != ISL_AUX_USAGE_CCS_E && |
| tex_res->aux.usage != ISL_AUX_USAGE_GEN12_CCS_E) |
| return false; |
| |
| for (unsigned i = 0; i < cso_fb->nr_cbufs; i++) { |
| struct iris_surface *surf = (void *) cso_fb->cbufs[i]; |
| if (!surf) |
| continue; |
| |
| struct iris_resource *rb_res = (void *) surf->base.texture; |
| |
| if (rb_res->bo == tex_res->bo && |
| surf->base.u.tex.level >= min_level && |
| surf->base.u.tex.level < min_level + num_levels) { |
| found = draw_aux_buffer_disabled[i] = true; |
| } |
| } |
| |
| if (found) { |
| perf_debug(&ice->dbg, |
| "Disabling CCS because a renderbuffer is also bound %s.\n", |
| usage); |
| } |
| |
| return found; |
| } |
| |
| static void |
| resolve_sampler_views(struct iris_context *ice, |
| struct iris_batch *batch, |
| struct iris_shader_state *shs, |
| const struct shader_info *info, |
| bool *draw_aux_buffer_disabled, |
| bool consider_framebuffer) |
| { |
| uint32_t views = info ? (shs->bound_sampler_views & info->textures_used) : 0; |
| |
| while (views) { |
| const int i = u_bit_scan(&views); |
| struct iris_sampler_view *isv = shs->textures[i]; |
| struct iris_resource *res = (void *) isv->base.texture; |
| |
| if (res->base.target != PIPE_BUFFER) { |
| if (consider_framebuffer) { |
| disable_rb_aux_buffer(ice, draw_aux_buffer_disabled, |
| res, isv->view.base_level, isv->view.levels, |
| "for sampling"); |
| } |
| |
| iris_resource_prepare_texture(ice, res, isv->view.format, |
| isv->view.base_level, isv->view.levels, |
| isv->view.base_array_layer, |
| isv->view.array_len); |
| } |
| |
| iris_emit_buffer_barrier_for(batch, res->bo, IRIS_DOMAIN_OTHER_READ); |
| } |
| } |
| |
| static void |
| resolve_image_views(struct iris_context *ice, |
| struct iris_batch *batch, |
| struct iris_shader_state *shs, |
| const struct shader_info *info, |
| bool *draw_aux_buffer_disabled, |
| bool consider_framebuffer) |
| { |
| uint32_t views = info ? (shs->bound_image_views & info->images_used) : 0; |
| |
| while (views) { |
| const int i = u_bit_scan(&views); |
| struct pipe_image_view *pview = &shs->image[i].base; |
| struct iris_resource *res = (void *) pview->resource; |
| |
| if (res->base.target != PIPE_BUFFER) { |
| if (consider_framebuffer) { |
| disable_rb_aux_buffer(ice, draw_aux_buffer_disabled, |
| res, pview->u.tex.level, 1, |
| "as a shader image"); |
| } |
| |
| unsigned num_layers = |
| pview->u.tex.last_layer - pview->u.tex.first_layer + 1; |
| |
| enum isl_aux_usage aux_usage = |
| iris_image_view_aux_usage(ice, pview, info); |
| |
| iris_resource_prepare_access(ice, res, |
| pview->u.tex.level, 1, |
| pview->u.tex.first_layer, num_layers, |
| aux_usage, false); |
| } |
| |
| iris_emit_buffer_barrier_for(batch, res->bo, IRIS_DOMAIN_OTHER_READ); |
| } |
| } |
| |
| |
| /** |
| * \brief Resolve buffers before drawing. |
| * |
| * Resolve the depth buffer's HiZ buffer, resolve the depth buffer of each |
| * enabled depth texture, and flush the render cache for any dirty textures. |
| */ |
| void |
| iris_predraw_resolve_inputs(struct iris_context *ice, |
| struct iris_batch *batch, |
| bool *draw_aux_buffer_disabled, |
| gl_shader_stage stage, |
| bool consider_framebuffer) |
| { |
| struct iris_shader_state *shs = &ice->state.shaders[stage]; |
| const struct shader_info *info = iris_get_shader_info(ice, stage); |
| |
| uint64_t stage_dirty = (IRIS_STAGE_DIRTY_BINDINGS_VS << stage) | |
| (consider_framebuffer ? IRIS_STAGE_DIRTY_BINDINGS_FS : 0); |
| |
| if (ice->state.stage_dirty & stage_dirty) { |
| resolve_sampler_views(ice, batch, shs, info, draw_aux_buffer_disabled, |
| consider_framebuffer); |
| resolve_image_views(ice, batch, shs, info, draw_aux_buffer_disabled, |
| consider_framebuffer); |
| } |
| } |
| |
| void |
| iris_predraw_resolve_framebuffer(struct iris_context *ice, |
| struct iris_batch *batch, |
| bool *draw_aux_buffer_disabled) |
| { |
| struct pipe_framebuffer_state *cso_fb = &ice->state.framebuffer; |
| struct iris_screen *screen = (void *) ice->ctx.screen; |
| struct gen_device_info *devinfo = &screen->devinfo; |
| struct iris_uncompiled_shader *ish = |
| ice->shaders.uncompiled[MESA_SHADER_FRAGMENT]; |
| const nir_shader *nir = ish->nir; |
| |
| if (ice->state.dirty & IRIS_DIRTY_DEPTH_BUFFER) { |
| struct pipe_surface *zs_surf = cso_fb->zsbuf; |
| |
| if (zs_surf) { |
| struct iris_resource *z_res, *s_res; |
| iris_get_depth_stencil_resources(zs_surf->texture, &z_res, &s_res); |
| unsigned num_layers = |
| zs_surf->u.tex.last_layer - zs_surf->u.tex.first_layer + 1; |
| |
| if (z_res) { |
| iris_resource_prepare_depth(ice, batch, z_res, |
| zs_surf->u.tex.level, |
| zs_surf->u.tex.first_layer, |
| num_layers); |
| iris_emit_buffer_barrier_for(batch, z_res->bo, |
| IRIS_DOMAIN_DEPTH_WRITE); |
| } |
| |
| if (s_res) { |
| iris_emit_buffer_barrier_for(batch, s_res->bo, |
| IRIS_DOMAIN_DEPTH_WRITE); |
| } |
| } |
| } |
| |
| if (devinfo->gen == 8 && nir->info.outputs_read != 0) { |
| for (unsigned i = 0; i < cso_fb->nr_cbufs; i++) { |
| if (cso_fb->cbufs[i]) { |
| struct iris_surface *surf = (void *) cso_fb->cbufs[i]; |
| struct iris_resource *res = (void *) cso_fb->cbufs[i]->texture; |
| |
| iris_resource_prepare_texture(ice, res, surf->view.format, |
| surf->view.base_level, 1, |
| surf->view.base_array_layer, |
| surf->view.array_len); |
| } |
| } |
| } |
| |
| if (ice->state.stage_dirty & IRIS_STAGE_DIRTY_BINDINGS_FS) { |
| for (unsigned i = 0; i < cso_fb->nr_cbufs; i++) { |
| struct iris_surface *surf = (void *) cso_fb->cbufs[i]; |
| if (!surf) |
| continue; |
| |
| struct iris_resource *res = (void *) surf->base.texture; |
| |
| enum isl_aux_usage aux_usage = |
| iris_resource_render_aux_usage(ice, res, surf->view.format, |
| draw_aux_buffer_disabled[i]); |
| |
| if (ice->state.draw_aux_usage[i] != aux_usage) { |
| ice->state.draw_aux_usage[i] = aux_usage; |
| /* XXX: Need to track which bindings to make dirty */ |
| ice->state.dirty |= IRIS_DIRTY_RENDER_BUFFER; |
| ice->state.stage_dirty |= IRIS_ALL_STAGE_DIRTY_BINDINGS; |
| } |
| |
| iris_resource_prepare_render(ice, batch, res, surf->view.base_level, |
| surf->view.base_array_layer, |
| surf->view.array_len, |
| aux_usage); |
| |
| iris_cache_flush_for_render(batch, res->bo, surf->view.format, |
| aux_usage); |
| } |
| } |
| } |
| |
| /** |
| * \brief Call this after drawing to mark which buffers need resolving |
| * |
| * If the depth buffer was written to and if it has an accompanying HiZ |
| * buffer, then mark that it needs a depth resolve. |
| * |
| * If the color buffer is a multisample window system buffer, then |
| * mark that it needs a downsample. |
| * |
| * Also mark any render targets which will be textured as needing a render |
| * cache flush. |
| */ |
| void |
| iris_postdraw_update_resolve_tracking(struct iris_context *ice, |
| struct iris_batch *batch) |
| { |
| struct pipe_framebuffer_state *cso_fb = &ice->state.framebuffer; |
| |
| // XXX: front buffer drawing? |
| |
| bool may_have_resolved_depth = |
| ice->state.dirty & (IRIS_DIRTY_DEPTH_BUFFER | |
| IRIS_DIRTY_WM_DEPTH_STENCIL); |
| |
| struct pipe_surface *zs_surf = cso_fb->zsbuf; |
| if (zs_surf) { |
| struct iris_resource *z_res, *s_res; |
| iris_get_depth_stencil_resources(zs_surf->texture, &z_res, &s_res); |
| unsigned num_layers = |
| zs_surf->u.tex.last_layer - zs_surf->u.tex.first_layer + 1; |
| |
| if (z_res) { |
| if (may_have_resolved_depth) { |
| iris_resource_finish_depth(ice, z_res, zs_surf->u.tex.level, |
| zs_surf->u.tex.first_layer, num_layers, |
| ice->state.depth_writes_enabled); |
| } |
| } |
| |
| if (s_res) { |
| if (may_have_resolved_depth && ice->state.stencil_writes_enabled) { |
| iris_resource_finish_write(ice, s_res, zs_surf->u.tex.level, |
| zs_surf->u.tex.first_layer, num_layers, |
| s_res->aux.usage); |
| } |
| } |
| } |
| |
| bool may_have_resolved_color = |
| ice->state.stage_dirty & IRIS_STAGE_DIRTY_BINDINGS_FS; |
| |
| for (unsigned i = 0; i < cso_fb->nr_cbufs; i++) { |
| struct iris_surface *surf = (void *) cso_fb->cbufs[i]; |
| if (!surf) |
| continue; |
| |
| struct iris_resource *res = (void *) surf->base.texture; |
| enum isl_aux_usage aux_usage = ice->state.draw_aux_usage[i]; |
| |
| if (may_have_resolved_color) { |
| union pipe_surface_desc *desc = &surf->base.u; |
| unsigned num_layers = |
| desc->tex.last_layer - desc->tex.first_layer + 1; |
| iris_resource_finish_render(ice, res, desc->tex.level, |
| desc->tex.first_layer, num_layers, |
| aux_usage); |
| } |
| } |
| } |
| |
| static void * |
| format_aux_tuple(enum isl_format format, enum isl_aux_usage aux_usage) |
| { |
| return (void *)(uintptr_t)((uint32_t)format << 8 | aux_usage); |
| } |
| |
| void |
| iris_cache_flush_for_render(struct iris_batch *batch, |
| struct iris_bo *bo, |
| enum isl_format format, |
| enum isl_aux_usage aux_usage) |
| { |
| iris_emit_buffer_barrier_for(batch, bo, IRIS_DOMAIN_RENDER_WRITE); |
| |
| /* Check to see if this bo has been used by a previous rendering operation |
| * but with a different format or aux usage. If it has, flush the render |
| * cache so we ensure that it's only in there with one format or aux usage |
| * at a time. |
| * |
| * Even though it's not obvious, this can easily happen in practice. |
| * Suppose a client is blending on a surface with sRGB encode enabled on |
| * gen9. This implies that you get AUX_USAGE_CCS_D at best. If the client |
| * then disables sRGB decode and continues blending we will flip on |
| * AUX_USAGE_CCS_E without doing any sort of resolve in-between (this is |
| * perfectly valid since CCS_E is a subset of CCS_D). However, this means |
| * that we have fragments in-flight which are rendering with UNORM+CCS_E |
| * and other fragments in-flight with SRGB+CCS_D on the same surface at the |
| * same time and the pixel scoreboard and color blender are trying to sort |
| * it all out. This ends badly (i.e. GPU hangs). |
| * |
| * To date, we have never observed GPU hangs or even corruption to be |
| * associated with switching the format, only the aux usage. However, |
| * there are comments in various docs which indicate that the render cache |
| * isn't 100% resilient to format changes. We may as well be conservative |
| * and flush on format changes too. We can always relax this later if we |
| * find it to be a performance problem. |
| */ |
| struct hash_entry *entry = |
| _mesa_hash_table_search_pre_hashed(batch->cache.render, bo->hash, bo); |
| if (!entry) { |
| _mesa_hash_table_insert_pre_hashed(batch->cache.render, bo->hash, bo, |
| format_aux_tuple(format, aux_usage)); |
| } else if (entry->data != format_aux_tuple(format, aux_usage)) { |
| iris_emit_pipe_control_flush(batch, |
| "cache tracker: render format mismatch", |
| PIPE_CONTROL_RENDER_TARGET_FLUSH | |
| PIPE_CONTROL_CS_STALL); |
| entry->data = format_aux_tuple(format, aux_usage); |
| } |
| } |
| |
| static void |
| iris_resolve_color(struct iris_context *ice, |
| struct iris_batch *batch, |
| struct iris_resource *res, |
| unsigned level, unsigned layer, |
| enum isl_aux_op resolve_op) |
| { |
| //DBG("%s to mt %p level %u layer %u\n", __FUNCTION__, mt, level, layer); |
| |
| struct blorp_surf surf; |
| iris_blorp_surf_for_resource(&batch->screen->isl_dev, &surf, |
| &res->base, res->aux.usage, level, true); |
| |
| iris_batch_maybe_flush(batch, 1500); |
| |
| /* Ivybridge PRM Vol 2, Part 1, "11.7 MCS Buffer for Render Target(s)": |
| * |
| * "Any transition from any value in {Clear, Render, Resolve} to a |
| * different value in {Clear, Render, Resolve} requires end of pipe |
| * synchronization." |
| * |
| * In other words, fast clear ops are not properly synchronized with |
| * other drawing. We need to use a PIPE_CONTROL to ensure that the |
| * contents of the previous draw hit the render target before we resolve |
| * and again afterwards to ensure that the resolve is complete before we |
| * do any more regular drawing. |
| */ |
| iris_emit_end_of_pipe_sync(batch, "color resolve: pre-flush", |
| PIPE_CONTROL_RENDER_TARGET_FLUSH); |
| |
| iris_batch_sync_region_start(batch); |
| struct blorp_batch blorp_batch; |
| blorp_batch_init(&ice->blorp, &blorp_batch, batch, 0); |
| /* On Gen >= 12, Stencil buffer with lossless compression needs to be |
| * resolve with WM_HZ_OP packet. |
| */ |
| if (res->aux.usage == ISL_AUX_USAGE_STC_CCS) { |
| blorp_hiz_stencil_op(&blorp_batch, &surf, level, layer, |
| 1, resolve_op); |
| } else { |
| blorp_ccs_resolve(&blorp_batch, &surf, level, layer, 1, |
| res->surf.format, resolve_op); |
| } |
| blorp_batch_finish(&blorp_batch); |
| |
| /* See comment above */ |
| iris_emit_end_of_pipe_sync(batch, "color resolve: post-flush", |
| PIPE_CONTROL_RENDER_TARGET_FLUSH); |
| iris_batch_sync_region_end(batch); |
| } |
| |
| static void |
| iris_mcs_partial_resolve(struct iris_context *ice, |
| struct iris_batch *batch, |
| struct iris_resource *res, |
| uint32_t start_layer, |
| uint32_t num_layers) |
| { |
| //DBG("%s to mt %p layers %u-%u\n", __FUNCTION__, mt, |
| //start_layer, start_layer + num_layers - 1); |
| |
| assert(isl_aux_usage_has_mcs(res->aux.usage)); |
| |
| struct blorp_surf surf; |
| iris_blorp_surf_for_resource(&batch->screen->isl_dev, &surf, |
| &res->base, res->aux.usage, 0, true); |
| iris_emit_buffer_barrier_for(batch, res->bo, IRIS_DOMAIN_RENDER_WRITE); |
| |
| struct blorp_batch blorp_batch; |
| iris_batch_sync_region_start(batch); |
| blorp_batch_init(&ice->blorp, &blorp_batch, batch, 0); |
| blorp_mcs_partial_resolve(&blorp_batch, &surf, res->surf.format, |
| start_layer, num_layers); |
| blorp_batch_finish(&blorp_batch); |
| iris_batch_sync_region_end(batch); |
| } |
| |
| bool |
| iris_sample_with_depth_aux(const struct gen_device_info *devinfo, |
| const struct iris_resource *res) |
| { |
| switch (res->aux.usage) { |
| case ISL_AUX_USAGE_HIZ: |
| if (devinfo->has_sample_with_hiz) |
| break; |
| return false; |
| case ISL_AUX_USAGE_HIZ_CCS: |
| return false; |
| case ISL_AUX_USAGE_HIZ_CCS_WT: |
| break; |
| default: |
| return false; |
| } |
| |
| /* It seems the hardware won't fallback to the depth buffer if some of the |
| * mipmap levels aren't available in the HiZ buffer. So we need all levels |
| * of the texture to be HiZ enabled. |
| */ |
| for (unsigned level = 0; level < res->surf.levels; ++level) { |
| if (!iris_resource_level_has_hiz(res, level)) |
| return false; |
| } |
| |
| /* If compressed multisampling is enabled, then we use it for the auxiliary |
| * buffer instead. |
| * |
| * From the BDW PRM (Volume 2d: Command Reference: Structures |
| * RENDER_SURFACE_STATE.AuxiliarySurfaceMode): |
| * |
| * "If this field is set to AUX_HIZ, Number of Multisamples must be |
| * MULTISAMPLECOUNT_1, and Surface Type cannot be SURFTYPE_3D. |
| * |
| * There is no such blurb for 1D textures, but there is sufficient evidence |
| * that this is broken on SKL+. |
| */ |
| // XXX: i965 disables this for arrays too, is that reasonable? |
| return res->surf.samples == 1 && res->surf.dim == ISL_SURF_DIM_2D; |
| } |
| |
| /** |
| * Perform a HiZ or depth resolve operation. |
| * |
| * For an overview of HiZ ops, see the following sections of the Sandy Bridge |
| * PRM, Volume 1, Part 2: |
| * - 7.5.3.1 Depth Buffer Clear |
| * - 7.5.3.2 Depth Buffer Resolve |
| * - 7.5.3.3 Hierarchical Depth Buffer Resolve |
| */ |
| void |
| iris_hiz_exec(struct iris_context *ice, |
| struct iris_batch *batch, |
| struct iris_resource *res, |
| unsigned int level, unsigned int start_layer, |
| unsigned int num_layers, enum isl_aux_op op, |
| bool update_clear_depth) |
| { |
| assert(iris_resource_level_has_hiz(res, level)); |
| assert(op != ISL_AUX_OP_NONE); |
| UNUSED const char *name = NULL; |
| |
| switch (op) { |
| case ISL_AUX_OP_FULL_RESOLVE: |
| name = "depth resolve"; |
| break; |
| case ISL_AUX_OP_AMBIGUATE: |
| name = "hiz ambiguate"; |
| break; |
| case ISL_AUX_OP_FAST_CLEAR: |
| name = "depth clear"; |
| break; |
| case ISL_AUX_OP_PARTIAL_RESOLVE: |
| case ISL_AUX_OP_NONE: |
| unreachable("Invalid HiZ op"); |
| } |
| |
| //DBG("%s %s to mt %p level %d layers %d-%d\n", |
| //__func__, name, mt, level, start_layer, start_layer + num_layers - 1); |
| |
| /* The following stalls and flushes are only documented to be required |
| * for HiZ clear operations. However, they also seem to be required for |
| * resolve operations. |
| * |
| * From the Ivybridge PRM, volume 2, "Depth Buffer Clear": |
| * |
| * "If other rendering operations have preceded this clear, a |
| * PIPE_CONTROL with depth cache flush enabled, Depth Stall bit |
| * enabled must be issued before the rectangle primitive used for |
| * the depth buffer clear operation." |
| * |
| * Same applies for Gen8 and Gen9. |
| */ |
| iris_emit_pipe_control_flush(batch, |
| "hiz op: pre-flush", |
| PIPE_CONTROL_DEPTH_CACHE_FLUSH | |
| PIPE_CONTROL_DEPTH_STALL | |
| PIPE_CONTROL_CS_STALL); |
| |
| assert(isl_aux_usage_has_hiz(res->aux.usage) && res->aux.bo); |
| |
| iris_batch_maybe_flush(batch, 1500); |
| |
| iris_batch_sync_region_start(batch); |
| |
| struct blorp_surf surf; |
| iris_blorp_surf_for_resource(&batch->screen->isl_dev, &surf, |
| &res->base, res->aux.usage, level, true); |
| |
| struct blorp_batch blorp_batch; |
| enum blorp_batch_flags flags = 0; |
| flags |= update_clear_depth ? 0 : BLORP_BATCH_NO_UPDATE_CLEAR_COLOR; |
| blorp_batch_init(&ice->blorp, &blorp_batch, batch, flags); |
| blorp_hiz_op(&blorp_batch, &surf, level, start_layer, num_layers, op); |
| blorp_batch_finish(&blorp_batch); |
| |
| /* The following stalls and flushes are only documented to be required |
| * for HiZ clear operations. However, they also seem to be required for |
| * resolve operations. |
| * |
| * From the Broadwell PRM, volume 7, "Depth Buffer Clear": |
| * |
| * "Depth buffer clear pass using any of the methods (WM_STATE, |
| * 3DSTATE_WM or 3DSTATE_WM_HZ_OP) must be followed by a |
| * PIPE_CONTROL command with DEPTH_STALL bit and Depth FLUSH bits |
| * "set" before starting to render. DepthStall and DepthFlush are |
| * not needed between consecutive depth clear passes nor is it |
| * required if the depth clear pass was done with |
| * 'full_surf_clear' bit set in the 3DSTATE_WM_HZ_OP." |
| * |
| * TODO: Such as the spec says, this could be conditional. |
| */ |
| iris_emit_pipe_control_flush(batch, |
| "hiz op: post flush", |
| PIPE_CONTROL_DEPTH_CACHE_FLUSH | |
| PIPE_CONTROL_DEPTH_STALL); |
| |
| iris_batch_sync_region_end(batch); |
| } |
| |
| static bool |
| level_has_aux(const struct iris_resource *res, uint32_t level) |
| { |
| return isl_aux_usage_has_hiz(res->aux.usage) ? |
| iris_resource_level_has_hiz(res, level) : |
| res->aux.usage != ISL_AUX_USAGE_NONE; |
| } |
| |
| /** |
| * Does the resource's slice have hiz enabled? |
| */ |
| bool |
| iris_resource_level_has_hiz(const struct iris_resource *res, uint32_t level) |
| { |
| iris_resource_check_level_layer(res, level, 0); |
| return res->aux.has_hiz & 1 << level; |
| } |
| |
| /** \brief Assert that the level and layer are valid for the resource. */ |
| void |
| iris_resource_check_level_layer(UNUSED const struct iris_resource *res, |
| UNUSED uint32_t level, UNUSED uint32_t layer) |
| { |
| assert(level < res->surf.levels); |
| assert(layer < util_num_layers(&res->base, level)); |
| } |
| |
| static inline uint32_t |
| miptree_level_range_length(const struct iris_resource *res, |
| uint32_t start_level, uint32_t num_levels) |
| { |
| assert(start_level < res->surf.levels); |
| |
| if (num_levels == INTEL_REMAINING_LAYERS) |
| num_levels = res->surf.levels; |
| |
| /* Check for overflow */ |
| assert(start_level + num_levels >= start_level); |
| assert(start_level + num_levels <= res->surf.levels); |
| |
| return num_levels; |
| } |
| |
| static inline uint32_t |
| miptree_layer_range_length(const struct iris_resource *res, uint32_t level, |
| uint32_t start_layer, uint32_t num_layers) |
| { |
| assert(level <= res->base.last_level); |
| |
| const uint32_t total_num_layers = iris_get_num_logical_layers(res, level); |
| assert(start_layer < total_num_layers); |
| if (num_layers == INTEL_REMAINING_LAYERS) |
| num_layers = total_num_layers - start_layer; |
| /* Check for overflow */ |
| assert(start_layer + num_layers >= start_layer); |
| assert(start_layer + num_layers <= total_num_layers); |
| |
| return num_layers; |
| } |
| |
| bool |
| iris_has_invalid_primary(const struct iris_resource *res, |
| unsigned start_level, unsigned num_levels, |
| unsigned start_layer, unsigned num_layers) |
| { |
| if (!res->aux.bo) |
| return false; |
| |
| /* Clamp the level range to fit the resource */ |
| num_levels = miptree_level_range_length(res, start_level, num_levels); |
| |
| for (uint32_t l = 0; l < num_levels; l++) { |
| const uint32_t level = start_level + l; |
| if (!level_has_aux(res, level)) |
| continue; |
| |
| const uint32_t level_layers = |
| miptree_layer_range_length(res, level, start_layer, num_layers); |
| for (unsigned a = 0; a < level_layers; a++) { |
| enum isl_aux_state aux_state = |
| iris_resource_get_aux_state(res, level, start_layer + a); |
| if (!isl_aux_state_has_valid_primary(aux_state)) |
| return true; |
| } |
| } |
| |
| return false; |
| } |
| |
| void |
| iris_resource_prepare_access(struct iris_context *ice, |
| struct iris_resource *res, |
| uint32_t start_level, uint32_t num_levels, |
| uint32_t start_layer, uint32_t num_layers, |
| enum isl_aux_usage aux_usage, |
| bool fast_clear_supported) |
| { |
| /* We can't do resolves on the compute engine, so awkwardly, we have to |
| * do them on the render batch... |
| */ |
| struct iris_batch *batch = &ice->batches[IRIS_BATCH_RENDER]; |
| |
| const uint32_t clamped_levels = |
| miptree_level_range_length(res, start_level, num_levels); |
| for (uint32_t l = 0; l < clamped_levels; l++) { |
| const uint32_t level = start_level + l; |
| if (!level_has_aux(res, level)) |
| continue; |
| |
| const uint32_t level_layers = |
| miptree_layer_range_length(res, level, start_layer, num_layers); |
| for (uint32_t a = 0; a < level_layers; a++) { |
| const uint32_t layer = start_layer + a; |
| const enum isl_aux_state aux_state = |
| iris_resource_get_aux_state(res, level, layer); |
| const enum isl_aux_op aux_op = |
| isl_aux_prepare_access(aux_state, aux_usage, fast_clear_supported); |
| |
| if (aux_op == ISL_AUX_OP_NONE) { |
| /* Nothing to do here. */ |
| } else if (isl_aux_usage_has_mcs(res->aux.usage)) { |
| assert(aux_op == ISL_AUX_OP_PARTIAL_RESOLVE); |
| iris_mcs_partial_resolve(ice, batch, res, layer, 1); |
| } else if (isl_aux_usage_has_hiz(res->aux.usage)) { |
| iris_hiz_exec(ice, batch, res, level, layer, 1, aux_op, false); |
| } else { |
| assert(isl_aux_usage_has_ccs(res->aux.usage)); |
| iris_resolve_color(ice, batch, res, level, layer, aux_op); |
| } |
| |
| const enum isl_aux_state new_state = |
| isl_aux_state_transition_aux_op(aux_state, res->aux.usage, aux_op); |
| iris_resource_set_aux_state(ice, res, level, layer, 1, new_state); |
| } |
| } |
| } |
| |
| void |
| iris_resource_finish_write(struct iris_context *ice, |
| struct iris_resource *res, uint32_t level, |
| uint32_t start_layer, uint32_t num_layers, |
| enum isl_aux_usage aux_usage) |
| { |
| if (!level_has_aux(res, level)) |
| return; |
| |
| const uint32_t level_layers = |
| miptree_layer_range_length(res, level, start_layer, num_layers); |
| |
| for (uint32_t a = 0; a < level_layers; a++) { |
| const uint32_t layer = start_layer + a; |
| const enum isl_aux_state aux_state = |
| iris_resource_get_aux_state(res, level, layer); |
| const enum isl_aux_state new_aux_state = |
| isl_aux_state_transition_write(aux_state, aux_usage, false); |
| iris_resource_set_aux_state(ice, res, level, layer, 1, new_aux_state); |
| } |
| } |
| |
| enum isl_aux_state |
| iris_resource_get_aux_state(const struct iris_resource *res, |
| uint32_t level, uint32_t layer) |
| { |
| iris_resource_check_level_layer(res, level, layer); |
| |
| if (res->surf.usage & ISL_SURF_USAGE_DEPTH_BIT) { |
| assert(iris_resource_level_has_hiz(res, level)); |
| } else { |
| assert(res->surf.samples == 1 || |
| res->surf.msaa_layout == ISL_MSAA_LAYOUT_ARRAY); |
| } |
| |
| return res->aux.state[level][layer]; |
| } |
| |
| void |
| iris_resource_set_aux_state(struct iris_context *ice, |
| struct iris_resource *res, uint32_t level, |
| uint32_t start_layer, uint32_t num_layers, |
| enum isl_aux_state aux_state) |
| { |
| num_layers = miptree_layer_range_length(res, level, start_layer, num_layers); |
| |
| if (res->surf.usage & ISL_SURF_USAGE_DEPTH_BIT) { |
| assert(iris_resource_level_has_hiz(res, level)); |
| } else { |
| assert(res->surf.samples == 1 || |
| res->surf.msaa_layout == ISL_MSAA_LAYOUT_ARRAY); |
| } |
| |
| for (unsigned a = 0; a < num_layers; a++) { |
| if (res->aux.state[level][start_layer + a] != aux_state) { |
| res->aux.state[level][start_layer + a] = aux_state; |
| /* XXX: Need to track which bindings to make dirty */ |
| ice->state.dirty |= IRIS_DIRTY_RENDER_BUFFER; |
| ice->state.stage_dirty |= IRIS_ALL_STAGE_DIRTY_BINDINGS; |
| } |
| } |
| } |
| |
| enum isl_aux_usage |
| iris_resource_texture_aux_usage(struct iris_context *ice, |
| const struct iris_resource *res, |
| enum isl_format view_format) |
| { |
| struct iris_screen *screen = (void *) ice->ctx.screen; |
| struct gen_device_info *devinfo = &screen->devinfo; |
| |
| switch (res->aux.usage) { |
| case ISL_AUX_USAGE_HIZ: |
| if (iris_sample_with_depth_aux(devinfo, res)) |
| return ISL_AUX_USAGE_HIZ; |
| break; |
| |
| case ISL_AUX_USAGE_HIZ_CCS: |
| assert(!iris_sample_with_depth_aux(devinfo, res)); |
| return ISL_AUX_USAGE_NONE; |
| |
| case ISL_AUX_USAGE_HIZ_CCS_WT: |
| if (iris_sample_with_depth_aux(devinfo, res)) |
| return ISL_AUX_USAGE_HIZ_CCS_WT; |
| break; |
| |
| case ISL_AUX_USAGE_MCS: |
| case ISL_AUX_USAGE_MCS_CCS: |
| case ISL_AUX_USAGE_STC_CCS: |
| case ISL_AUX_USAGE_MC: |
| return res->aux.usage; |
| |
| case ISL_AUX_USAGE_CCS_E: |
| case ISL_AUX_USAGE_GEN12_CCS_E: |
| /* If we don't have any unresolved color, report an aux usage of |
| * ISL_AUX_USAGE_NONE. This way, texturing won't even look at the |
| * aux surface and we can save some bandwidth. |
| */ |
| if (!iris_has_invalid_primary(res, 0, INTEL_REMAINING_LEVELS, |
| 0, INTEL_REMAINING_LAYERS)) |
| return ISL_AUX_USAGE_NONE; |
| |
| /* On Gen9 color buffers may be compressed by the hardware (lossless |
| * compression). There are, however, format restrictions and care needs |
| * to be taken that the sampler engine is capable for re-interpreting a |
| * buffer with format different the buffer was originally written with. |
| * |
| * For example, SRGB formats are not compressible and the sampler engine |
| * isn't capable of treating RGBA_UNORM as SRGB_ALPHA. In such a case |
| * the underlying color buffer needs to be resolved so that the sampling |
| * surface can be sampled as non-compressed (i.e., without the auxiliary |
| * MCS buffer being set). |
| */ |
| if (isl_formats_are_ccs_e_compatible(devinfo, res->surf.format, |
| view_format)) |
| return res->aux.usage; |
| break; |
| |
| default: |
| break; |
| } |
| |
| return ISL_AUX_USAGE_NONE; |
| } |
| |
| enum isl_aux_usage |
| iris_image_view_aux_usage(struct iris_context *ice, |
| const struct pipe_image_view *pview, |
| const struct shader_info *info) |
| { |
| if (!info) |
| return ISL_AUX_USAGE_NONE; |
| |
| struct iris_resource *res = (void *) pview->resource; |
| |
| enum isl_format view_format = iris_image_view_get_format(ice, pview); |
| enum isl_aux_usage aux_usage = |
| iris_resource_texture_aux_usage(ice, res, view_format); |
| |
| bool uses_atomic_load_store = |
| ice->shaders.uncompiled[info->stage]->uses_atomic_load_store; |
| |
| if (aux_usage == ISL_AUX_USAGE_GEN12_CCS_E && !uses_atomic_load_store) |
| return ISL_AUX_USAGE_GEN12_CCS_E; |
| |
| return ISL_AUX_USAGE_NONE; |
| } |
| |
| static bool |
| isl_formats_are_fast_clear_compatible(enum isl_format a, enum isl_format b) |
| { |
| /* On gen8 and earlier, the hardware was only capable of handling 0/1 clear |
| * values so sRGB curve application was a no-op for all fast-clearable |
| * formats. |
| * |
| * On gen9+, the hardware supports arbitrary clear values. For sRGB clear |
| * values, the hardware interprets the floats, not as what would be |
| * returned from the sampler (or written by the shader), but as being |
| * between format conversion and sRGB curve application. This means that |
| * we can switch between sRGB and UNORM without having to whack the clear |
| * color. |
| */ |
| return isl_format_srgb_to_linear(a) == isl_format_srgb_to_linear(b); |
| } |
| |
| void |
| iris_resource_prepare_texture(struct iris_context *ice, |
| struct iris_resource *res, |
| enum isl_format view_format, |
| uint32_t start_level, uint32_t num_levels, |
| uint32_t start_layer, uint32_t num_layers) |
| { |
| enum isl_aux_usage aux_usage = |
| iris_resource_texture_aux_usage(ice, res, view_format); |
| |
| bool clear_supported = isl_aux_usage_has_fast_clears(aux_usage); |
| |
| /* Clear color is specified as ints or floats and the conversion is done by |
| * the sampler. If we have a texture view, we would have to perform the |
| * clear color conversion manually. Just disable clear color. |
| */ |
| if (!isl_formats_are_fast_clear_compatible(res->surf.format, view_format)) |
| clear_supported = false; |
| |
| iris_resource_prepare_access(ice, res, start_level, num_levels, |
| start_layer, num_layers, |
| aux_usage, clear_supported); |
| } |
| |
| /* Whether or not rendering a color value with either format results in the |
| * same pixel. This can return false negatives. |
| */ |
| bool |
| iris_render_formats_color_compatible(enum isl_format a, enum isl_format b, |
| union isl_color_value color) |
| { |
| if (a == b) |
| return true; |
| |
| /* A difference in color space doesn't matter for 0/1 values. */ |
| if (isl_format_srgb_to_linear(a) == isl_format_srgb_to_linear(b) && |
| isl_color_value_is_zero_one(color, a)) { |
| return true; |
| } |
| |
| return false; |
| } |
| |
| enum isl_aux_usage |
| iris_resource_render_aux_usage(struct iris_context *ice, |
| struct iris_resource *res, |
| enum isl_format render_format, |
| bool draw_aux_disabled) |
| { |
| struct iris_screen *screen = (void *) ice->ctx.screen; |
| struct gen_device_info *devinfo = &screen->devinfo; |
| |
| if (draw_aux_disabled) |
| return ISL_AUX_USAGE_NONE; |
| |
| switch (res->aux.usage) { |
| case ISL_AUX_USAGE_MCS: |
| case ISL_AUX_USAGE_MCS_CCS: |
| return res->aux.usage; |
| |
| case ISL_AUX_USAGE_CCS_D: |
| case ISL_AUX_USAGE_CCS_E: |
| case ISL_AUX_USAGE_GEN12_CCS_E: |
| /* Disable CCS for some cases of texture-view rendering. On gen12, HW |
| * may convert some subregions of shader output to fast-cleared blocks |
| * if CCS is enabled and the shader output matches the clear color. |
| * Existing fast-cleared blocks are correctly interpreted by the clear |
| * color and the resource format (see can_fast_clear_color). To avoid |
| * gaining new fast-cleared blocks that can't be interpreted by the |
| * resource format (and to avoid misinterpreting existing ones), shut |
| * off CCS when the interpretation of the clear color differs between |
| * the render_format and the resource format. |
| */ |
| if (!iris_render_formats_color_compatible(render_format, |
| res->surf.format, |
| res->aux.clear_color)) { |
| return ISL_AUX_USAGE_NONE; |
| } |
| |
| if (res->aux.usage == ISL_AUX_USAGE_CCS_D) |
| return ISL_AUX_USAGE_CCS_D; |
| |
| if (isl_formats_are_ccs_e_compatible(devinfo, res->surf.format, |
| render_format)) { |
| return res->aux.usage; |
| } |
| /* fallthrough */ |
| |
| default: |
| return ISL_AUX_USAGE_NONE; |
| } |
| } |
| |
| void |
| iris_resource_prepare_render(struct iris_context *ice, |
| struct iris_batch *batch, |
| struct iris_resource *res, uint32_t level, |
| uint32_t start_layer, uint32_t layer_count, |
| enum isl_aux_usage aux_usage) |
| { |
| iris_resource_prepare_access(ice, res, level, 1, start_layer, |
| layer_count, aux_usage, |
| isl_aux_usage_has_fast_clears(aux_usage)); |
| } |
| |
| void |
| iris_resource_finish_render(struct iris_context *ice, |
| struct iris_resource *res, uint32_t level, |
| uint32_t start_layer, uint32_t layer_count, |
| enum isl_aux_usage aux_usage) |
| { |
| iris_resource_finish_write(ice, res, level, start_layer, layer_count, |
| aux_usage); |
| } |
| |
| void |
| iris_resource_prepare_depth(struct iris_context *ice, |
| struct iris_batch *batch, |
| struct iris_resource *res, uint32_t level, |
| uint32_t start_layer, uint32_t layer_count) |
| { |
| iris_resource_prepare_access(ice, res, level, 1, start_layer, |
| layer_count, res->aux.usage, !!res->aux.bo); |
| } |
| |
| void |
| iris_resource_finish_depth(struct iris_context *ice, |
| struct iris_resource *res, uint32_t level, |
| uint32_t start_layer, uint32_t layer_count, |
| bool depth_written) |
| { |
| if (depth_written) { |
| iris_resource_finish_write(ice, res, level, start_layer, layer_count, |
| res->aux.usage); |
| } |
| } |