mesa/get: Convert stencil values to TYPE_UINT.

These are listed as Z+ in the GL spec, and often have values of
0xFFFFFFFF.  For glGetFloat, we should return 4294967295.0 rather than
-1.0.  Similarly, for glGetInteger64v, we should return 0xFFFFFFFF, not
the sign extended 0xFFFFFFFFFFFFFFFF.

Fixes 6 dEQP tests matching the pattern
dEQP-GLES3.functional.state_query.integers.stencil*value*mask*getfloat
when run in a single process (with state reset code happening between
tests, which makes dEQP set the stencil value mask to 0xFFFFFFFF).

Signed-off-by: Kenneth Graunke <kenneth@whitecape.org>
Reviewed-by: Ilia Mirkin <imirkin@alum.mit.edu>
diff --git a/src/mesa/main/get_hash_params.py b/src/mesa/main/get_hash_params.py
index 17970f8..3b67d09 100644
--- a/src/mesa/main/get_hash_params.py
+++ b/src/mesa/main/get_hash_params.py
@@ -37,10 +37,10 @@
   [ "STENCIL_FUNC", "LOC_CUSTOM, TYPE_ENUM, NO_OFFSET, NO_EXTRA" ],
   [ "STENCIL_PASS_DEPTH_FAIL", "LOC_CUSTOM, TYPE_ENUM, NO_OFFSET, NO_EXTRA" ],
   [ "STENCIL_PASS_DEPTH_PASS", "LOC_CUSTOM, TYPE_ENUM, NO_OFFSET, NO_EXTRA" ],
-  [ "STENCIL_REF", "LOC_CUSTOM, TYPE_INT, NO_OFFSET, NO_EXTRA" ],
+  [ "STENCIL_REF", "LOC_CUSTOM, TYPE_UINT, NO_OFFSET, NO_EXTRA" ],
   [ "STENCIL_TEST", "CONTEXT_BOOL(Stencil.Enabled), NO_EXTRA" ],
-  [ "STENCIL_VALUE_MASK", "LOC_CUSTOM, TYPE_INT, NO_OFFSET, NO_EXTRA" ],
-  [ "STENCIL_WRITEMASK", "LOC_CUSTOM, TYPE_INT, NO_OFFSET, NO_EXTRA" ],
+  [ "STENCIL_VALUE_MASK", "LOC_CUSTOM, TYPE_UINT, NO_OFFSET, NO_EXTRA" ],
+  [ "STENCIL_WRITEMASK", "LOC_CUSTOM, TYPE_UINT, NO_OFFSET, NO_EXTRA" ],
   [ "SUBPIXEL_BITS", "CONTEXT_INT(Const.SubPixelBits), NO_EXTRA" ],
   [ "TEXTURE_BINDING_2D", "LOC_CUSTOM, TYPE_INT, TEXTURE_2D_INDEX, NO_EXTRA" ],
   [ "UNPACK_ALIGNMENT", "CONTEXT_INT(Unpack.Alignment), NO_EXTRA" ],
@@ -297,9 +297,9 @@
 
 # OpenGL 2.0
   [ "STENCIL_BACK_FUNC", "CONTEXT_ENUM(Stencil.Function[1]), NO_EXTRA" ],
-  [ "STENCIL_BACK_VALUE_MASK", "CONTEXT_INT(Stencil.ValueMask[1]), NO_EXTRA" ],
-  [ "STENCIL_BACK_WRITEMASK", "CONTEXT_INT(Stencil.WriteMask[1]), NO_EXTRA" ],
-  [ "STENCIL_BACK_REF", "LOC_CUSTOM, TYPE_INT, NO_OFFSET, NO_EXTRA" ],
+  [ "STENCIL_BACK_VALUE_MASK", "CONTEXT_UINT(Stencil.ValueMask[1]), NO_EXTRA" ],
+  [ "STENCIL_BACK_WRITEMASK", "CONTEXT_UINT(Stencil.WriteMask[1]), NO_EXTRA" ],
+  [ "STENCIL_BACK_REF", "LOC_CUSTOM, TYPE_UINT, NO_OFFSET, NO_EXTRA" ],
   [ "STENCIL_BACK_FAIL", "CONTEXT_ENUM(Stencil.FailFunc[1]), NO_EXTRA" ],
   [ "STENCIL_BACK_PASS_DEPTH_FAIL", "CONTEXT_ENUM(Stencil.ZFailFunc[1]), NO_EXTRA" ],
   [ "STENCIL_BACK_PASS_DEPTH_PASS", "CONTEXT_ENUM(Stencil.ZPassFunc[1]), NO_EXTRA" ],