| /* |
| * Copyright © 2019 Intel Corporation |
| * |
| * Permission is hereby granted, free of charge, to any person obtaining a |
| * copy of this software and associated documentation files (the "Software"), |
| * to deal in the Software without restriction, including without limitation |
| * the rights to use, copy, modify, merge, publish, distribute, sublicense, |
| * and/or sell copies of the Software, and to permit persons to whom the |
| * Software is furnished to do so, subject to the following conditions: |
| * |
| * The above copyright notice and this permission notice (including the next |
| * paragraph) shall be included in all copies or substantial portions of the |
| * Software. |
| * |
| * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR |
| * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, |
| * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL |
| * THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER |
| * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING |
| * FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS |
| * IN THE SOFTWARE. |
| */ |
| |
| #include "compiler/nir/nir_builder.h" |
| #include "brw_nir.h" |
| |
| /** |
| * We need to compute alpha to coverage dithering manually in shader |
| * and replace sample mask store with the bitwise-AND of sample mask and |
| * alpha to coverage dithering. |
| * |
| * The following formula is used to compute final sample mask: |
| * m = int(16.0 * clamp(src0_alpha, 0.0, 1.0)) |
| * dither_mask = 0x1111 * ((0xfea80 >> (m & ~3)) & 0xf) | |
| * 0x0808 * (m & 2) | 0x0100 * (m & 1) |
| * sample_mask = sample_mask & dither_mask |
| * |
| * It gives a number of ones proportional to the alpha for 2, 4, 8 or 16 |
| * least significant bits of the result: |
| * 0.0000 0000000000000000 |
| * 0.0625 0000000100000000 |
| * 0.1250 0001000000010000 |
| * 0.1875 0001000100010000 |
| * 0.2500 1000100010001000 |
| * 0.3125 1000100110001000 |
| * 0.3750 1001100010011000 |
| * 0.4375 1001100110011000 |
| * 0.5000 1010101010101010 |
| * 0.5625 1010101110101010 |
| * 0.6250 1011101010111010 |
| * 0.6875 1011101110111010 |
| * 0.7500 1110111011101110 |
| * 0.8125 1110111111101110 |
| * 0.8750 1111111011111110 |
| * 0.9375 1111111111111110 |
| * 1.0000 1111111111111111 |
| */ |
| static nir_ssa_def * |
| build_dither_mask(nir_builder b, nir_intrinsic_instr *store_instr) |
| { |
| nir_ssa_def *alpha = |
| nir_channel(&b, nir_ssa_for_src(&b, store_instr->src[0], 4), 3); |
| |
| nir_ssa_def *m = |
| nir_f2i32(&b, nir_fmul_imm(&b, nir_fsat(&b, alpha), 16.0)); |
| |
| nir_ssa_def *part_a = |
| nir_iand(&b, |
| nir_imm_int(&b, 0xf), |
| nir_ushr(&b, |
| nir_imm_int(&b, 0xfea80), |
| nir_iand(&b, m, nir_imm_int(&b, ~3)))); |
| |
| nir_ssa_def *part_b = nir_iand(&b, m, nir_imm_int(&b, 2)); |
| |
| nir_ssa_def *part_c = nir_iand(&b, m, nir_imm_int(&b, 1)); |
| |
| return nir_ior(&b, |
| nir_imul_imm(&b, part_a, 0x1111), |
| nir_ior(&b, |
| nir_imul_imm(&b, part_b, 0x0808), |
| nir_imul_imm(&b, part_c, 0x0100))); |
| } |
| |
| void |
| brw_nir_lower_alpha_to_coverage(nir_shader *shader) |
| { |
| assert(shader->info.stage == MESA_SHADER_FRAGMENT); |
| |
| /* Bail out early if we don't have gl_SampleMask */ |
| if (!nir_find_variable_with_location(shader, nir_var_shader_out, |
| FRAG_RESULT_SAMPLE_MASK)) |
| return; |
| |
| nir_foreach_function(function, shader) { |
| nir_function_impl *impl = function->impl; |
| nir_builder b; |
| nir_builder_init(&b, impl); |
| |
| nir_foreach_block(block, impl) { |
| nir_intrinsic_instr *sample_mask_instr = NULL; |
| nir_intrinsic_instr *store_instr = NULL; |
| |
| nir_foreach_instr_safe(instr, block) { |
| if (instr->type == nir_instr_type_intrinsic) { |
| nir_intrinsic_instr *intr = nir_instr_as_intrinsic(instr); |
| nir_variable *out = NULL; |
| |
| switch (intr->intrinsic) { |
| case nir_intrinsic_store_output: |
| out = nir_find_variable_with_driver_location(shader, nir_var_shader_out, |
| nir_intrinsic_base(intr)); |
| assert(out->data.mode == nir_var_shader_out); |
| |
| /* save gl_SampleMask instruction pointer */ |
| if (out->data.location == FRAG_RESULT_SAMPLE_MASK) { |
| assert(!sample_mask_instr); |
| sample_mask_instr = intr; |
| } |
| |
| /* save out_color[0] instruction pointer */ |
| if ((out->data.location == FRAG_RESULT_COLOR || |
| out->data.location == FRAG_RESULT_DATA0)) { |
| nir_src *offset_src = nir_get_io_offset_src(intr); |
| if (nir_src_is_const(*offset_src) && nir_src_as_uint(*offset_src) == 0) { |
| assert(!store_instr); |
| store_instr = intr; |
| } |
| } |
| break; |
| default: |
| continue; |
| } |
| } |
| } |
| |
| if (sample_mask_instr && store_instr) { |
| b.cursor = nir_before_instr(&store_instr->instr); |
| nir_ssa_def *dither_mask = build_dither_mask(b, store_instr); |
| |
| /* Combine dither_mask and reorder gl_SampleMask store instruction |
| * after render target 0 store instruction. |
| */ |
| nir_instr_remove(&sample_mask_instr->instr); |
| dither_mask = nir_iand(&b, sample_mask_instr->src[0].ssa, dither_mask); |
| nir_instr_insert_after(&store_instr->instr, &sample_mask_instr->instr); |
| nir_instr_rewrite_src(&sample_mask_instr->instr, |
| &sample_mask_instr->src[0], |
| nir_src_for_ssa(dither_mask)); |
| } |
| } |
| nir_metadata_preserve(impl, nir_metadata_block_index | |
| nir_metadata_dominance); |
| } |
| } |