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/*
* Copyright © 2017 Timothy Arceri
*
* Permission is hereby granted, free of charge, to any person obtaining a
* copy of this software and associated documentation files (the "Software"),
* to deal in the Software without restriction, including without limitation
* the rights to use, copy, modify, merge, publish, distribute, sublicense,
* and/or sell copies of the Software, and to permit persons to whom the
* Software is furnished to do so, subject to the following conditions:
*
* The above copyright notice and this permission notice (including the next
* paragraph) shall be included in all copies or substantial portions of the
* Software.
*
* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
* IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
* FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
* THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
* LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
* FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS
* IN THE SOFTWARE.
*/
#include "nir.h"
#include "nir_builder.h"
#include "nir_deref.h"
/** @file nir_lower_io_arrays_to_elements.c
*
* Split arrays/matrices with direct indexing into individual elements. This
* will allow optimisation passes to better clean up unused elements.
*
*/
static unsigned
get_io_offset(nir_builder *b, nir_deref_instr *deref, nir_variable *var,
unsigned *element_index, unsigned *xfb_offset,
nir_ssa_def **vertex_index)
{
nir_deref_path path;
nir_deref_path_init(&path, deref, NULL);
assert(path.path[0]->deref_type == nir_deref_type_var);
nir_deref_instr **p = &path.path[1];
/* For per-vertex input arrays (i.e. geometry shader inputs), skip the
* outermost array index. Process the rest normally.
*/
if (nir_is_per_vertex_io(var, b->shader->info.stage)) {
*vertex_index = nir_ssa_for_src(b, (*p)->arr.index, 1);
p++;
}
unsigned offset = 0;
*xfb_offset = 0;
for (; *p; p++) {
if ((*p)->deref_type == nir_deref_type_array) {
/* must not be indirect dereference */
unsigned index = nir_src_as_uint((*p)->arr.index);
unsigned size = glsl_count_attribute_slots((*p)->type, false);
offset += size * index;
xfb_offset += index * glsl_get_component_slots((*p)->type) * 4;
unsigned num_elements = glsl_type_is_array((*p)->type) ?
glsl_get_aoa_size((*p)->type) : 1;
num_elements *= glsl_type_is_matrix(glsl_without_array((*p)->type)) ?
glsl_get_matrix_columns(glsl_without_array((*p)->type)) : 1;
*element_index += num_elements * index;
} else if ((*p)->deref_type == nir_deref_type_struct) {
/* TODO: we could also add struct splitting support to this pass */
break;
}
}
nir_deref_path_finish(&path);
return offset;
}
static nir_variable **
get_array_elements(struct hash_table *ht, nir_variable *var,
gl_shader_stage stage)
{
nir_variable **elements;
struct hash_entry *entry = _mesa_hash_table_search(ht, var);
if (!entry) {
const struct glsl_type *type = var->type;
if (nir_is_per_vertex_io(var, stage)) {
assert(glsl_type_is_array(type));
type = glsl_get_array_element(type);
}
unsigned num_elements = glsl_type_is_array(type) ?
glsl_get_aoa_size(type) : 1;
num_elements *= glsl_type_is_matrix(glsl_without_array(type)) ?
glsl_get_matrix_columns(glsl_without_array(type)) : 1;
elements = (nir_variable **) calloc(num_elements, sizeof(nir_variable *));
_mesa_hash_table_insert(ht, var, elements);
} else {
elements = (nir_variable **) entry->data;
}
return elements;
}
static void
lower_array(nir_builder *b, nir_intrinsic_instr *intr, nir_variable *var,
struct hash_table *varyings)
{
b->cursor = nir_before_instr(&intr->instr);
nir_variable **elements =
get_array_elements(varyings, var, b->shader->info.stage);
nir_ssa_def *vertex_index = NULL;
unsigned elements_index = 0;
unsigned xfb_offset = 0;
unsigned io_offset = get_io_offset(b, nir_src_as_deref(intr->src[0]),
var, &elements_index, &xfb_offset,
&vertex_index);
nir_variable *element = elements[elements_index];
if (!element) {
element = nir_variable_clone(var, b->shader);
element->data.location = var->data.location + io_offset;
if (var->data.explicit_offset)
element->data.offset = var->data.offset + xfb_offset;
const struct glsl_type *type = glsl_without_array(element->type);
/* This pass also splits matrices so we need give them a new type. */
if (glsl_type_is_matrix(type))
type = glsl_get_column_type(type);
if (nir_is_per_vertex_io(var, b->shader->info.stage)) {
type = glsl_array_type(type, glsl_get_length(element->type),
glsl_get_explicit_stride(element->type));
}
element->type = type;
elements[elements_index] = element;
nir_shader_add_variable(b->shader, element);
}
nir_deref_instr *element_deref = nir_build_deref_var(b, element);
if (nir_is_per_vertex_io(var, b->shader->info.stage)) {
assert(vertex_index);
element_deref = nir_build_deref_array(b, element_deref, vertex_index);
}
nir_intrinsic_instr *element_intr =
nir_intrinsic_instr_create(b->shader, intr->intrinsic);
element_intr->num_components = intr->num_components;
element_intr->src[0] = nir_src_for_ssa(&element_deref->dest.ssa);
if (intr->intrinsic != nir_intrinsic_store_deref) {
nir_ssa_dest_init(&element_intr->instr, &element_intr->dest,
intr->num_components, intr->dest.ssa.bit_size, NULL);
if (intr->intrinsic == nir_intrinsic_interp_deref_at_offset ||
intr->intrinsic == nir_intrinsic_interp_deref_at_sample ||
intr->intrinsic == nir_intrinsic_interp_deref_at_vertex) {
nir_src_copy(&element_intr->src[1], &intr->src[1],
&element_intr->instr);
}
nir_ssa_def_rewrite_uses(&intr->dest.ssa,
nir_src_for_ssa(&element_intr->dest.ssa));
} else {
nir_intrinsic_set_write_mask(element_intr,
nir_intrinsic_write_mask(intr));
nir_src_copy(&element_intr->src[1], &intr->src[1],
&element_intr->instr);
}
nir_builder_instr_insert(b, &element_intr->instr);
/* Remove the old load intrinsic */
nir_instr_remove(&intr->instr);
}
static bool
deref_has_indirect(nir_builder *b, nir_variable *var, nir_deref_path *path)
{
assert(path->path[0]->deref_type == nir_deref_type_var);
nir_deref_instr **p = &path->path[1];
if (nir_is_per_vertex_io(var, b->shader->info.stage)) {
p++;
}
for (; *p; p++) {
if ((*p)->deref_type != nir_deref_type_array)
continue;
if (!nir_src_is_const((*p)->arr.index))
return true;
}
return false;
}
/* Creates a mask of locations that contains arrays that are indexed via
* indirect indexing.
*/
static void
create_indirects_mask(nir_shader *shader,
BITSET_WORD *indirects, nir_variable_mode mode)
{
nir_foreach_function(function, shader) {
if (function->impl) {
nir_builder b;
nir_builder_init(&b, function->impl);
nir_foreach_block(block, function->impl) {
nir_foreach_instr_safe(instr, block) {
if (instr->type != nir_instr_type_intrinsic)
continue;
nir_intrinsic_instr *intr = nir_instr_as_intrinsic(instr);
if (intr->intrinsic != nir_intrinsic_load_deref &&
intr->intrinsic != nir_intrinsic_store_deref &&
intr->intrinsic != nir_intrinsic_interp_deref_at_centroid &&
intr->intrinsic != nir_intrinsic_interp_deref_at_sample &&
intr->intrinsic != nir_intrinsic_interp_deref_at_offset &&
intr->intrinsic != nir_intrinsic_interp_deref_at_vertex)
continue;
nir_deref_instr *deref = nir_src_as_deref(intr->src[0]);
if (deref->mode != mode)
continue;
nir_variable *var = nir_deref_instr_get_variable(deref);
nir_deref_path path;
nir_deref_path_init(&path, deref, NULL);
int loc = var->data.location * 4 + var->data.location_frac;
if (deref_has_indirect(&b, var, &path))
BITSET_SET(indirects, loc);
nir_deref_path_finish(&path);
}
}
}
}
}
static void
lower_io_arrays_to_elements(nir_shader *shader, nir_variable_mode mask,
BITSET_WORD *indirects,
struct hash_table *varyings,
bool after_cross_stage_opts)
{
nir_foreach_function(function, shader) {
if (function->impl) {
nir_builder b;
nir_builder_init(&b, function->impl);
nir_foreach_block(block, function->impl) {
nir_foreach_instr_safe(instr, block) {
if (instr->type != nir_instr_type_intrinsic)
continue;
nir_intrinsic_instr *intr = nir_instr_as_intrinsic(instr);
if (intr->intrinsic != nir_intrinsic_load_deref &&
intr->intrinsic != nir_intrinsic_store_deref &&
intr->intrinsic != nir_intrinsic_interp_deref_at_centroid &&
intr->intrinsic != nir_intrinsic_interp_deref_at_sample &&
intr->intrinsic != nir_intrinsic_interp_deref_at_offset &&
intr->intrinsic != nir_intrinsic_interp_deref_at_vertex)
continue;
nir_deref_instr *deref = nir_src_as_deref(intr->src[0]);
if (!(deref->mode & mask))
continue;
nir_variable *var = nir_deref_instr_get_variable(deref);
/* Drivers assume compact arrays are, in fact, arrays. */
if (var->data.compact)
continue;
/* Per-view variables are expected to remain arrays. */
if (var->data.per_view)
continue;
/* Skip indirects */
int loc = var->data.location * 4 + var->data.location_frac;
if (BITSET_TEST(indirects, loc))
continue;
nir_variable_mode mode = var->data.mode;
const struct glsl_type *type = var->type;
if (nir_is_per_vertex_io(var, b.shader->info.stage)) {
assert(glsl_type_is_array(type));
type = glsl_get_array_element(type);
}
/* Skip types we cannot split.
*
* TODO: Add support for struct splitting.
*/
if ((!glsl_type_is_array(type) && !glsl_type_is_matrix(type))||
glsl_type_is_struct_or_ifc(glsl_without_array(type)))
continue;
/* Skip builtins */
if (!after_cross_stage_opts &&
var->data.location < VARYING_SLOT_VAR0 &&
var->data.location >= 0)
continue;
/* Don't bother splitting if we can't opt away any unused
* elements.
*/
if (!after_cross_stage_opts && var->data.always_active_io)
continue;
switch (intr->intrinsic) {
case nir_intrinsic_interp_deref_at_centroid:
case nir_intrinsic_interp_deref_at_sample:
case nir_intrinsic_interp_deref_at_offset:
case nir_intrinsic_interp_deref_at_vertex:
case nir_intrinsic_load_deref:
case nir_intrinsic_store_deref:
if ((mask & nir_var_shader_in && mode == nir_var_shader_in) ||
(mask & nir_var_shader_out && mode == nir_var_shader_out))
lower_array(&b, intr, var, varyings);
break;
default:
break;
}
}
}
}
}
}
void
nir_lower_io_arrays_to_elements_no_indirects(nir_shader *shader,
bool outputs_only)
{
struct hash_table *split_inputs = _mesa_pointer_hash_table_create(NULL);
struct hash_table *split_outputs = _mesa_pointer_hash_table_create(NULL);
BITSET_DECLARE(indirects, 4 * VARYING_SLOT_TESS_MAX) = {0};
lower_io_arrays_to_elements(shader, nir_var_shader_out,
indirects, split_outputs, true);
if (!outputs_only) {
lower_io_arrays_to_elements(shader, nir_var_shader_in,
indirects, split_inputs, true);
/* Remove old input from the shaders inputs list */
hash_table_foreach(split_inputs, entry) {
nir_variable *var = (nir_variable *) entry->key;
exec_node_remove(&var->node);
free(entry->data);
}
}
/* Remove old output from the shaders outputs list */
hash_table_foreach(split_outputs, entry) {
nir_variable *var = (nir_variable *) entry->key;
exec_node_remove(&var->node);
free(entry->data);
}
_mesa_hash_table_destroy(split_inputs, NULL);
_mesa_hash_table_destroy(split_outputs, NULL);
nir_remove_dead_derefs(shader);
}
void
nir_lower_io_arrays_to_elements(nir_shader *producer, nir_shader *consumer)
{
struct hash_table *split_inputs = _mesa_pointer_hash_table_create(NULL);
struct hash_table *split_outputs = _mesa_pointer_hash_table_create(NULL);
BITSET_DECLARE(indirects, 4 * VARYING_SLOT_TESS_MAX) = {0};
create_indirects_mask(producer, indirects, nir_var_shader_out);
create_indirects_mask(consumer, indirects, nir_var_shader_in);
lower_io_arrays_to_elements(producer, nir_var_shader_out,
indirects, split_outputs, false);
lower_io_arrays_to_elements(consumer, nir_var_shader_in,
indirects, split_inputs, false);
/* Remove old input from the shaders inputs list */
hash_table_foreach(split_inputs, entry) {
nir_variable *var = (nir_variable *) entry->key;
exec_node_remove(&var->node);
free(entry->data);
}
/* Remove old output from the shaders outputs list */
hash_table_foreach(split_outputs, entry) {
nir_variable *var = (nir_variable *) entry->key;
exec_node_remove(&var->node);
free(entry->data);
}
_mesa_hash_table_destroy(split_inputs, NULL);
_mesa_hash_table_destroy(split_outputs, NULL);
nir_remove_dead_derefs(producer);
nir_remove_dead_derefs(consumer);
}