gallium/util: use uint sampler for stencil-reads
Some drivers can't use float-samplers to read integer textures, so let's
make sure the stenicil-sampler has the right type.
Reviewed-by: Marek Olšák <marek.olsak@amd.com>
Reviewed-by: Eric Anholt <eric@anholt.net>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/6512>
diff --git a/src/gallium/auxiliary/util/u_simple_shaders.c b/src/gallium/auxiliary/util/u_simple_shaders.c
index 1908f61..e0e093a 100644
--- a/src/gallium/auxiliary/util/u_simple_shaders.c
+++ b/src/gallium/auxiliary/util/u_simple_shaders.c
@@ -656,7 +656,8 @@
"FRAG\n"
"DCL IN[0], GENERIC[0], LINEAR\n"
"DCL SAMP[0..1]\n"
- "DCL SVIEW[0..1], %s, FLOAT\n"
+ "DCL SVIEW[0], %s, FLOAT\n"
+ "DCL SVIEW[1], %s, UINT\n"
"DCL OUT[0], POSITION\n"
"DCL OUT[1], STENCIL\n"
"DCL TEMP[0]\n"
@@ -674,7 +675,7 @@
assert(tgsi_tex == TGSI_TEXTURE_2D_MSAA ||
tgsi_tex == TGSI_TEXTURE_2D_ARRAY_MSAA);
- sprintf(text, shader_templ, type, type, type);
+ sprintf(text, shader_templ, type, type, type, type);
if (!tgsi_text_translate(text, tokens, ARRAY_SIZE(tokens))) {
assert(0);