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/*
* Copyright © 2016 Red Hat.
* Copyright © 2016 Bas Nieuwenhuizen
*
* based in part on anv driver which is:
* Copyright © 2015 Intel Corporation
*
* Permission is hereby granted, free of charge, to any person obtaining a
* copy of this software and associated documentation files (the "Software"),
* to deal in the Software without restriction, including without limitation
* the rights to use, copy, modify, merge, publish, distribute, sublicense,
* and/or sell copies of the Software, and to permit persons to whom the
* Software is furnished to do so, subject to the following conditions:
*
* The above copyright notice and this permission notice (including the next
* paragraph) shall be included in all copies or substantial portions of the
* Software.
*
* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
* IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
* FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
* THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
* LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
* FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS
* IN THE SOFTWARE.
*/
#ifndef RADV_SHADER_H
#define RADV_SHADER_H
#include "radv_debug.h"
#include "radv_private.h"
#include "nir/nir.h"
/* descriptor index into scratch ring offsets */
#define RING_SCRATCH 0
#define RING_ESGS_VS 1
#define RING_ESGS_GS 2
#define RING_GSVS_VS 3
#define RING_GSVS_GS 4
#define RING_HS_TESS_FACTOR 5
#define RING_HS_TESS_OFFCHIP 6
#define RING_PS_SAMPLE_POSITIONS 7
// Match MAX_SETS from radv_descriptor_set.h
#define RADV_UD_MAX_SETS MAX_SETS
#define RADV_NUM_PHYSICAL_VGPRS 256
struct radv_shader_module {
struct nir_shader *nir;
unsigned char sha1[20];
uint32_t size;
char data[0];
};
enum {
RADV_ALPHA_ADJUST_NONE = 0,
RADV_ALPHA_ADJUST_SNORM = 1,
RADV_ALPHA_ADJUST_SINT = 2,
RADV_ALPHA_ADJUST_SSCALED = 3,
};
struct radv_vs_out_key {
uint32_t as_es:1;
uint32_t as_ls:1;
uint32_t as_ngg:1;
uint32_t export_prim_id:1;
uint32_t export_layer_id:1;
uint32_t export_clip_dists:1;
};
struct radv_vs_variant_key {
struct radv_vs_out_key out;
uint32_t instance_rate_inputs;
uint32_t instance_rate_divisors[MAX_VERTEX_ATTRIBS];
uint8_t vertex_attribute_formats[MAX_VERTEX_ATTRIBS];
uint32_t vertex_attribute_bindings[MAX_VERTEX_ATTRIBS];
uint32_t vertex_attribute_offsets[MAX_VERTEX_ATTRIBS];
uint32_t vertex_attribute_strides[MAX_VERTEX_ATTRIBS];
/* For 2_10_10_10 formats the alpha is handled as unsigned by pre-vega HW.
* so we may need to fix it up. */
uint64_t alpha_adjust;
/* For some formats the channels have to be shuffled. */
uint32_t post_shuffle;
};
struct radv_tes_variant_key {
struct radv_vs_out_key out;
uint8_t num_patches;
uint8_t tcs_num_outputs;
};
struct radv_tcs_variant_key {
struct radv_vs_variant_key vs_key;
unsigned primitive_mode;
unsigned input_vertices;
unsigned num_inputs;
uint32_t tes_reads_tess_factors:1;
};
struct radv_fs_variant_key {
uint32_t col_format;
uint8_t log2_ps_iter_samples;
uint8_t num_samples;
uint32_t is_int8;
uint32_t is_int10;
};
struct radv_shader_variant_key {
union {
struct radv_vs_variant_key vs;
struct radv_fs_variant_key fs;
struct radv_tes_variant_key tes;
struct radv_tcs_variant_key tcs;
/* A common prefix of the vs and tes keys. */
struct radv_vs_out_key vs_common_out;
};
bool has_multiview_view_index;
};
struct radv_nir_compiler_options {
struct radv_pipeline_layout *layout;
struct radv_shader_variant_key key;
bool unsafe_math;
bool supports_spill;
bool clamp_shadow_reference;
bool dump_shader;
bool dump_preoptir;
bool record_llvm_ir;
bool check_ir;
enum radeon_family family;
enum chip_class chip_class;
uint32_t tess_offchip_block_dw_size;
uint32_t address32_hi;
};
enum radv_ud_index {
AC_UD_SCRATCH_RING_OFFSETS = 0,
AC_UD_PUSH_CONSTANTS = 1,
AC_UD_INLINE_PUSH_CONSTANTS = 2,
AC_UD_INDIRECT_DESCRIPTOR_SETS = 3,
AC_UD_VIEW_INDEX = 4,
AC_UD_STREAMOUT_BUFFERS = 5,
AC_UD_SHADER_START = 6,
AC_UD_VS_VERTEX_BUFFERS = AC_UD_SHADER_START,
AC_UD_VS_BASE_VERTEX_START_INSTANCE,
AC_UD_VS_MAX_UD,
AC_UD_PS_MAX_UD,
AC_UD_CS_GRID_SIZE = AC_UD_SHADER_START,
AC_UD_CS_MAX_UD,
AC_UD_GS_MAX_UD,
AC_UD_TCS_MAX_UD,
AC_UD_TES_MAX_UD,
AC_UD_MAX_UD = AC_UD_TCS_MAX_UD,
};
struct radv_stream_output {
uint8_t location;
uint8_t buffer;
uint16_t offset;
uint8_t component_mask;
uint8_t stream;
};
struct radv_streamout_info {
uint16_t num_outputs;
struct radv_stream_output outputs[MAX_SO_OUTPUTS];
uint16_t strides[MAX_SO_BUFFERS];
uint32_t enabled_stream_buffers_mask;
};
struct radv_shader_info {
bool loads_push_constants;
bool loads_dynamic_offsets;
uint8_t min_push_constant_used;
uint8_t max_push_constant_used;
bool has_only_32bit_push_constants;
bool has_indirect_push_constants;
uint8_t num_inline_push_consts;
uint8_t base_inline_push_consts;
uint32_t desc_set_used_mask;
bool needs_multiview_view_index;
bool uses_invocation_id;
bool uses_prim_id;
struct {
uint64_t ls_outputs_written;
uint8_t input_usage_mask[VERT_ATTRIB_MAX];
uint8_t output_usage_mask[VARYING_SLOT_VAR31 + 1];
bool has_vertex_buffers; /* needs vertex buffers and base/start */
bool needs_draw_id;
bool needs_instance_id;
} vs;
struct {
uint8_t output_usage_mask[VARYING_SLOT_VAR31 + 1];
uint8_t num_stream_output_components[4];
uint8_t output_streams[VARYING_SLOT_VAR31 + 1];
uint8_t max_stream;
} gs;
struct {
uint8_t output_usage_mask[VARYING_SLOT_VAR31 + 1];
} tes;
struct {
bool force_persample;
bool needs_sample_positions;
bool writes_memory;
bool writes_z;
bool writes_stencil;
bool writes_sample_mask;
bool has_pcoord;
bool prim_id_input;
bool layer_input;
uint8_t num_input_clips_culls;
} ps;
struct {
bool uses_grid_size;
bool uses_block_id[3];
bool uses_thread_id[3];
bool uses_local_invocation_idx;
} cs;
struct {
uint64_t outputs_written;
uint64_t patch_outputs_written;
} tcs;
struct radv_streamout_info so;
};
struct radv_userdata_info {
int8_t sgpr_idx;
uint8_t num_sgprs;
};
struct radv_userdata_locations {
struct radv_userdata_info descriptor_sets[RADV_UD_MAX_SETS];
struct radv_userdata_info shader_data[AC_UD_MAX_UD];
uint32_t descriptor_sets_enabled;
};
struct radv_vs_output_info {
uint8_t vs_output_param_offset[VARYING_SLOT_MAX];
uint8_t clip_dist_mask;
uint8_t cull_dist_mask;
uint8_t param_exports;
bool writes_pointsize;
bool writes_layer;
bool writes_viewport_index;
bool export_prim_id;
unsigned pos_exports;
};
struct radv_es_output_info {
uint32_t esgs_itemsize;
};
struct radv_shader_variant_info {
struct radv_userdata_locations user_sgprs_locs;
struct radv_shader_info info;
unsigned num_user_sgprs;
unsigned num_input_sgprs;
unsigned num_input_vgprs;
unsigned private_mem_vgprs;
bool need_indirect_descriptor_sets;
bool is_ngg;
struct {
struct {
struct radv_vs_output_info outinfo;
struct radv_es_output_info es_info;
bool as_es;
bool as_ls;
bool export_prim_id;
} vs;
struct {
unsigned num_interp;
uint32_t input_mask;
uint32_t flat_shaded_mask;
uint32_t float16_shaded_mask;
bool can_discard;
bool early_fragment_test;
} fs;
struct {
unsigned block_size[3];
} cs;
struct {
unsigned vertices_in;
unsigned vertices_out;
unsigned output_prim;
unsigned invocations;
unsigned gsvs_vertex_size;
unsigned max_gsvs_emit_size;
unsigned es_type; /* GFX9: VS or TES */
} gs;
struct {
unsigned tcs_vertices_out;
uint32_t num_patches;
uint32_t lds_size;
} tcs;
struct {
struct radv_vs_output_info outinfo;
struct radv_es_output_info es_info;
bool as_es;
unsigned primitive_mode;
enum gl_tess_spacing spacing;
bool ccw;
bool point_mode;
bool export_prim_id;
} tes;
};
};
enum radv_shader_binary_type {
RADV_BINARY_TYPE_LEGACY,
RADV_BINARY_TYPE_RTLD
};
struct radv_shader_binary {
enum radv_shader_binary_type type;
gl_shader_stage stage;
bool is_gs_copy_shader;
struct radv_shader_variant_info variant_info;
/* Self-referential size so we avoid consistency issues. */
uint32_t total_size;
};
struct radv_shader_binary_legacy {
struct radv_shader_binary base;
struct ac_shader_config config;
unsigned code_size;
unsigned llvm_ir_size;
unsigned disasm_size;
/* data has size of code_size + llvm_ir_size + disasm_size + 2, where
* the +2 is for 0 of the ir strings. */
uint8_t data[0];
};
struct radv_shader_binary_rtld {
struct radv_shader_binary base;
unsigned elf_size;
unsigned llvm_ir_size;
uint8_t data[0];
};
struct radv_shader_variant {
uint32_t ref_count;
struct radeon_winsys_bo *bo;
uint64_t bo_offset;
struct ac_shader_config config;
uint32_t code_size;
struct radv_shader_variant_info info;
/* debug only */
uint32_t *spirv;
uint32_t spirv_size;
struct nir_shader *nir;
char *disasm_string;
char *llvm_ir_string;
struct list_head slab_list;
};
struct radv_shader_slab {
struct list_head slabs;
struct list_head shaders;
struct radeon_winsys_bo *bo;
uint64_t size;
char *ptr;
};
void
radv_optimize_nir(struct nir_shader *shader, bool optimize_conservatively,
bool allow_copies);
bool
radv_nir_lower_ycbcr_textures(nir_shader *shader,
const struct radv_pipeline_layout *layout);
nir_shader *
radv_shader_compile_to_nir(struct radv_device *device,
struct radv_shader_module *module,
const char *entrypoint_name,
gl_shader_stage stage,
const VkSpecializationInfo *spec_info,
const VkPipelineCreateFlags flags,
const struct radv_pipeline_layout *layout);
void *
radv_alloc_shader_memory(struct radv_device *device,
struct radv_shader_variant *shader);
void
radv_destroy_shader_slabs(struct radv_device *device);
struct radv_shader_variant *
radv_shader_variant_create(struct radv_device *device,
const struct radv_shader_binary *binary);
struct radv_shader_variant *
radv_shader_variant_compile(struct radv_device *device,
struct radv_shader_module *module,
struct nir_shader *const *shaders,
int shader_count,
struct radv_pipeline_layout *layout,
const struct radv_shader_variant_key *key,
struct radv_shader_binary **binary_out);
struct radv_shader_variant *
radv_create_gs_copy_shader(struct radv_device *device, struct nir_shader *nir,
struct radv_shader_binary **binary_out,
bool multiview);
void
radv_shader_variant_destroy(struct radv_device *device,
struct radv_shader_variant *variant);
const char *
radv_get_shader_name(struct radv_shader_variant_info *info,
gl_shader_stage stage);
void
radv_shader_dump_stats(struct radv_device *device,
struct radv_shader_variant *variant,
gl_shader_stage stage,
FILE *file);
static inline bool
radv_can_dump_shader(struct radv_device *device,
struct radv_shader_module *module,
bool is_gs_copy_shader)
{
if (!(device->instance->debug_flags & RADV_DEBUG_DUMP_SHADERS))
return false;
/* Only dump non-meta shaders, useful for debugging purposes. */
return (module && !module->nir) || is_gs_copy_shader;
}
static inline bool
radv_can_dump_shader_stats(struct radv_device *device,
struct radv_shader_module *module)
{
/* Only dump non-meta shader stats. */
return device->instance->debug_flags & RADV_DEBUG_DUMP_SHADER_STATS &&
module && !module->nir;
}
static inline unsigned shader_io_get_unique_index(gl_varying_slot slot)
{
/* handle patch indices separate */
if (slot == VARYING_SLOT_TESS_LEVEL_OUTER)
return 0;
if (slot == VARYING_SLOT_TESS_LEVEL_INNER)
return 1;
if (slot >= VARYING_SLOT_PATCH0 && slot <= VARYING_SLOT_TESS_MAX)
return 2 + (slot - VARYING_SLOT_PATCH0);
if (slot == VARYING_SLOT_POS)
return 0;
if (slot == VARYING_SLOT_PSIZ)
return 1;
if (slot == VARYING_SLOT_CLIP_DIST0)
return 2;
if (slot == VARYING_SLOT_CLIP_DIST1)
return 3;
/* 3 is reserved for clip dist as well */
if (slot >= VARYING_SLOT_VAR0 && slot <= VARYING_SLOT_VAR31)
return 4 + (slot - VARYING_SLOT_VAR0);
unreachable("illegal slot in get unique index\n");
}
#endif