radv: tidy up radv_get_shader_name() and add NGG stages
Signed-off-by: Samuel Pitoiset <samuel.pitoiset@gmail.com>
Reviewed-by: Bas Nieuwenhuizen <bas@basnieuwenhuizen.nl>
diff --git a/src/amd/vulkan/radv_debug.c b/src/amd/vulkan/radv_debug.c
index 4229674..49b7417 100644
--- a/src/amd/vulkan/radv_debug.c
+++ b/src/amd/vulkan/radv_debug.c
@@ -406,7 +406,7 @@
start_addr, &num_inst, instructions);
fprintf(f, COLOR_YELLOW "%s - annotated disassembly:" COLOR_RESET "\n",
- radv_get_shader_name(shader, stage));
+ radv_get_shader_name(&shader->info, stage));
/* Print instructions with annotations. */
for (i = 0; i < num_inst; i++) {
@@ -490,7 +490,7 @@
if (!shader)
return;
- fprintf(f, "%s:\n\n", radv_get_shader_name(shader, stage));
+ fprintf(f, "%s:\n\n", radv_get_shader_name(&shader->info, stage));
if (shader->spirv) {
unsigned char sha1[21];
diff --git a/src/amd/vulkan/radv_shader.c b/src/amd/vulkan/radv_shader.c
index 4ec4e88..8f37c2b 100644
--- a/src/amd/vulkan/radv_shader.c
+++ b/src/amd/vulkan/radv_shader.c
@@ -1152,15 +1152,34 @@
}
const char *
-radv_get_shader_name(struct radv_shader_variant *var, gl_shader_stage stage)
+radv_get_shader_name(struct radv_shader_variant_info *info,
+ gl_shader_stage stage)
{
switch (stage) {
- case MESA_SHADER_VERTEX: return var->info.vs.as_ls ? "Vertex Shader as LS" : var->info.vs.as_es ? "Vertex Shader as ES" : "Vertex Shader as VS";
- case MESA_SHADER_GEOMETRY: return "Geometry Shader";
- case MESA_SHADER_FRAGMENT: return "Pixel Shader";
- case MESA_SHADER_COMPUTE: return "Compute Shader";
- case MESA_SHADER_TESS_CTRL: return "Tessellation Control Shader";
- case MESA_SHADER_TESS_EVAL: return var->info.tes.as_es ? "Tessellation Evaluation Shader as ES" : "Tessellation Evaluation Shader as VS";
+ case MESA_SHADER_VERTEX:
+ if (info->vs.as_ls)
+ return "Vertex Shader as LS";
+ else if (info->vs.as_es)
+ return "Vertex Shader as ES";
+ else if (info->is_ngg)
+ return "Vertex Shader as ESGS";
+ else
+ return "Vertex Shader as VS";
+ case MESA_SHADER_TESS_CTRL:
+ return "Tessellation Control Shader";
+ case MESA_SHADER_TESS_EVAL:
+ if (info->tes.as_es)
+ return "Tessellation Evaluation Shader as ES";
+ else if (info->is_ngg)
+ return "Tessellation Evaluation Shader as ESGS";
+ else
+ return "Tessellation Evaluation Shader as VS";
+ case MESA_SHADER_GEOMETRY:
+ return "Geometry Shader";
+ case MESA_SHADER_FRAGMENT:
+ return "Pixel Shader";
+ case MESA_SHADER_COMPUTE:
+ return "Compute Shader";
default:
return "Unknown shader";
};
@@ -1244,7 +1263,7 @@
generate_shader_stats(device, variant, stage, buf);
- fprintf(file, "\n%s:\n", radv_get_shader_name(variant, stage));
+ fprintf(file, "\n%s:\n", radv_get_shader_name(&variant->info, stage));
fprintf(file, "%s", buf->buf);
_mesa_string_buffer_destroy(buf);
@@ -1317,7 +1336,7 @@
case VK_SHADER_INFO_TYPE_DISASSEMBLY_AMD:
buf = _mesa_string_buffer_create(NULL, 1024);
- _mesa_string_buffer_printf(buf, "%s:\n", radv_get_shader_name(variant, stage));
+ _mesa_string_buffer_printf(buf, "%s:\n", radv_get_shader_name(&variant->info, stage));
_mesa_string_buffer_printf(buf, "%s\n\n", variant->llvm_ir_string);
_mesa_string_buffer_printf(buf, "%s\n\n", variant->disasm_string);
generate_shader_stats(device, variant, stage, buf);
diff --git a/src/amd/vulkan/radv_shader.h b/src/amd/vulkan/radv_shader.h
index 8506aa1..3605913 100644
--- a/src/amd/vulkan/radv_shader.h
+++ b/src/amd/vulkan/radv_shader.h
@@ -421,7 +421,8 @@
struct radv_shader_variant *variant);
const char *
-radv_get_shader_name(struct radv_shader_variant *var, gl_shader_stage stage);
+radv_get_shader_name(struct radv_shader_variant_info *info,
+ gl_shader_stage stage);
void
radv_shader_dump_stats(struct radv_device *device,