blob: 20a7ae37e5a36e74487bba4a0a8ebf4b7c8e27a2 [file] [log] [blame]
/*
* Copyright © 2016 Intel Corporation
*
* Permission is hereby granted, free of charge, to any person obtaining a
* copy of this software and associated documentation files (the "Software"),
* to deal in the Software without restriction, including without limitation
* the rights to use, copy, modify, merge, publish, distribute, sublicense,
* and/or sell copies of the Software, and to permit persons to whom the
* Software is furnished to do so, subject to the following conditions:
*
* The above copyright notice and this permission notice (including the next
* paragraph) shall be included in all copies or substantial portions of the
* Software.
*
* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
* IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
* FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
* THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
* LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
* FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS
* IN THE SOFTWARE.
*/
#include "nir.h"
#include "nir_builder.h"
static void
build_constant_load(nir_builder *b, nir_deref_instr *deref, nir_constant *c)
{
if (glsl_type_is_vector_or_scalar(deref->type)) {
nir_load_const_instr *load =
nir_load_const_instr_create(b->shader,
glsl_get_vector_elements(deref->type),
glsl_get_bit_size(deref->type));
memcpy(load->value, c->values, sizeof(*load->value) * load->def.num_components);
nir_builder_instr_insert(b, &load->instr);
nir_store_deref(b, deref, &load->def, ~0);
} else if (glsl_type_is_struct_or_ifc(deref->type)) {
unsigned len = glsl_get_length(deref->type);
for (unsigned i = 0; i < len; i++) {
build_constant_load(b, nir_build_deref_struct(b, deref, i),
c->elements[i]);
}
} else {
assert(glsl_type_is_array(deref->type) ||
glsl_type_is_matrix(deref->type));
unsigned len = glsl_get_length(deref->type);
for (unsigned i = 0; i < len; i++) {
build_constant_load(b,
nir_build_deref_array_imm(b, deref, i),
c->elements[i]);
}
}
}
static bool
lower_const_initializer(struct nir_builder *b, struct exec_list *var_list,
nir_variable_mode modes)
{
bool progress = false;
b->cursor = nir_before_impl(b->impl);
nir_foreach_variable_in_list(var, var_list) {
if (!(var->data.mode & modes))
continue;
if (var->constant_initializer) {
build_constant_load(b, nir_build_deref_var(b, var),
var->constant_initializer);
progress = true;
var->constant_initializer = NULL;
} else if (var->pointer_initializer) {
nir_deref_instr *src_deref = nir_build_deref_var(b, var->pointer_initializer);
nir_deref_instr *dst_deref = nir_build_deref_var(b, var);
/* Note that this stores a pointer to src into dst */
nir_store_deref(b, dst_deref, &src_deref->def, ~0);
progress = true;
var->pointer_initializer = NULL;
}
}
return progress;
}
bool
nir_lower_variable_initializers(nir_shader *shader, nir_variable_mode modes)
{
bool progress = false;
/* Only some variables have initializers that we want to lower. Others
* such as uniforms have initializers which are useful later during linking
* so we want to skip over those. Restrict to only variable types where
* initializers make sense so that callers can use nir_var_all.
*/
modes &= nir_var_shader_out |
nir_var_shader_temp |
nir_var_function_temp |
nir_var_system_value;
nir_foreach_function_with_impl(func, impl, shader) {
bool impl_progress = false;
nir_builder builder = nir_builder_create(impl);
if ((modes & ~nir_var_function_temp) && func->is_entrypoint) {
impl_progress |= lower_const_initializer(&builder,
&shader->variables,
modes);
}
if (modes & nir_var_function_temp) {
impl_progress |= lower_const_initializer(&builder,
&impl->locals,
nir_var_function_temp);
}
if (impl_progress) {
progress = true;
nir_metadata_preserve(impl, nir_metadata_block_index |
nir_metadata_dominance |
nir_metadata_live_defs);
} else {
nir_metadata_preserve(impl, nir_metadata_all);
}
}
return progress;
}
/* Zero initialize shared_size bytes of shared memory by splitting work writes
* of chunk_size bytes among the invocations.
*
* Used for implementing VK_KHR_zero_initialize_workgroup_memory.
*/
bool
nir_zero_initialize_shared_memory(nir_shader *shader,
const unsigned shared_size,
const unsigned chunk_size)
{
assert(shared_size > 0);
assert(chunk_size > 0);
assert(chunk_size % 4 == 0);
nir_function_impl *impl = nir_shader_get_entrypoint(shader);
nir_builder b = nir_builder_at(nir_before_impl(impl));
assert(!shader->info.workgroup_size_variable);
const unsigned local_count = shader->info.workgroup_size[0] *
shader->info.workgroup_size[1] *
shader->info.workgroup_size[2];
/* The initialization logic is simplified if we can always split the memory
* in full chunk_size units.
*/
assert(shared_size % chunk_size == 0);
const unsigned chunk_comps = chunk_size / 4;
nir_variable *it = nir_local_variable_create(b.impl, glsl_uint_type(),
"zero_init_iterator");
nir_def *local_index = nir_load_local_invocation_index(&b);
nir_def *first_offset = nir_imul_imm(&b, local_index, chunk_size);
nir_store_var(&b, it, first_offset, 0x1);
nir_loop *loop = nir_push_loop(&b);
{
nir_def *offset = nir_load_var(&b, it);
nir_push_if(&b, nir_uge_imm(&b, offset, shared_size));
{
nir_jump(&b, nir_jump_break);
}
nir_pop_if(&b, NULL);
nir_store_shared(&b, nir_imm_zero(&b, chunk_comps, 32), offset,
.align_mul = chunk_size,
.write_mask = ((1 << chunk_comps) - 1));
nir_def *new_offset = nir_iadd_imm(&b, offset, chunk_size * local_count);
nir_store_var(&b, it, new_offset, 0x1);
}
nir_pop_loop(&b, loop);
nir_barrier(&b, SCOPE_WORKGROUP, SCOPE_WORKGROUP, NIR_MEMORY_ACQ_REL,
nir_var_mem_shared);
nir_metadata_preserve(nir_shader_get_entrypoint(shader), nir_metadata_none);
return true;
}
/** Clears all shared memory to zero at the end of the shader
*
* To easily get to the end of the shader it relies on all exits
* being lowered. Designed to be called late in the lowering process,
* e.g. doesn't need to lower vars to ssa.
*/
bool
nir_clear_shared_memory(nir_shader *shader,
const unsigned shared_size,
const unsigned chunk_size)
{
assert(chunk_size > 0);
assert(chunk_size % 4 == 0);
if (shared_size == 0)
return false;
nir_function_impl *impl = nir_shader_get_entrypoint(shader);
nir_builder b = nir_builder_at(nir_after_impl(impl));
/* The initialization logic is simplified if we can always split the memory
* in full chunk_size units.
*/
assert(shared_size % chunk_size == 0);
const unsigned chunk_comps = chunk_size / 4;
nir_barrier(&b, SCOPE_WORKGROUP, SCOPE_WORKGROUP, NIR_MEMORY_ACQ_REL,
nir_var_mem_shared);
nir_def *local_index = nir_load_local_invocation_index(&b);
nir_def *first_offset = nir_imul_imm(&b, local_index, chunk_size);
unsigned iterations = UINT_MAX;
unsigned size_per_iteration = 0;
if (!shader->info.workgroup_size_variable) {
size_per_iteration = nir_static_workgroup_size(shader) * chunk_size;
iterations = DIV_ROUND_UP(shared_size, size_per_iteration);
}
if (iterations <= shader->options->max_unroll_iterations) {
/* Doing a manual inline here because (a) we may not optimize after and
* (b) the loop unroll pass doesn't deal well with the potential partial
* last iteration.*/
for (unsigned i = 0; i < iterations; ++i) {
const unsigned base = size_per_iteration * i;
bool use_check = i >= shared_size / size_per_iteration;
if (use_check)
nir_push_if(&b, nir_ult_imm(&b, first_offset, shared_size - base));
nir_store_shared(&b, nir_imm_zero(&b, chunk_comps, 32),
nir_iadd_imm(&b, first_offset, base),
.align_mul = chunk_size,
.write_mask = ((1 << chunk_comps) - 1));
if (use_check)
nir_pop_if(&b, NULL);
}
} else {
nir_phi_instr *offset_phi = nir_phi_instr_create(shader);
nir_def_init(&offset_phi->instr, &offset_phi->def, 1, 32);
nir_phi_instr_add_src(offset_phi, nir_cursor_current_block(b.cursor), first_offset);
nir_def *size_per_iteration_def = shader->info.workgroup_size_variable ?
nir_imul_imm(&b, nir_load_workgroup_size(&b), chunk_size) :
nir_imm_int(&b, size_per_iteration);
nir_def *value = nir_imm_zero(&b, chunk_comps, 32);
nir_loop *loop = nir_push_loop(&b);
nir_block *loop_block = nir_cursor_current_block(b.cursor);
{
nir_def *offset = &offset_phi->def;
nir_push_if(&b, nir_uge_imm(&b, offset, shared_size));
{
nir_jump(&b, nir_jump_break);
}
nir_pop_if(&b, NULL);
nir_store_shared(&b, value, offset,
.align_mul = chunk_size,
.write_mask = ((1 << chunk_comps) - 1));
nir_def *new_offset = nir_iadd(&b, offset, size_per_iteration_def);
nir_phi_instr_add_src(offset_phi, nir_cursor_current_block(b.cursor), new_offset);
}
nir_pop_loop(&b, loop);
b.cursor = nir_before_block(loop_block);
nir_builder_instr_insert(&b, &offset_phi->instr);
}
nir_metadata_preserve(nir_shader_get_entrypoint(shader), nir_metadata_none);
return true;
}