| /************************************************************************** |
| * |
| * Copyright 2019 Red Hat. |
| * All Rights Reserved. |
| * |
| * Permission is hereby granted, free of charge, to any person obtaining a |
| * copy of this software and associated documentation files (the "Software"), |
| * to deal in the Software without restriction, including without limitation |
| * the rights to use, copy, modify, merge, publish, distribute, sublicense, |
| * and/or sell copies of the Software, and to permit persons to whom the |
| * Software is furnished to do so, subject to the following conditions: |
| * |
| * The above copyright notice and this permission notice shall be included |
| * in all copies or substantial portions of the Software. |
| * |
| * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS |
| * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, |
| * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL |
| * THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER |
| * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, |
| * OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE |
| * SOFTWARE. |
| * |
| **************************************************************************/ |
| |
| /* |
| * NIR lowering passes to handle the draw stages for |
| * - pstipple |
| * - aaline |
| * - aapoint. |
| * |
| * These are all ported from the equivalent TGSI transforms. |
| */ |
| |
| #include "nir.h" |
| #include "tgsi/tgsi_from_mesa.h" |
| #include "nir_builder.h" |
| |
| #include "nir_draw_helpers.h" |
| |
| typedef struct { |
| nir_builder b; |
| nir_shader *shader; |
| bool fs_pos_is_sysval; |
| nir_variable *stip_tex; |
| nir_ssa_def *fragcoord; |
| } lower_pstipple; |
| |
| static nir_ssa_def * |
| load_frag_coord(nir_builder *b) |
| { |
| nir_foreach_shader_in_variable(var, b->shader) { |
| if (var->data.location == VARYING_SLOT_POS) |
| return nir_load_var(b, var); |
| } |
| |
| nir_variable *pos = nir_variable_create(b->shader, nir_var_shader_in, |
| glsl_vec4_type(), NULL); |
| pos->data.location = VARYING_SLOT_POS; |
| pos->data.interpolation = INTERP_MODE_NOPERSPECTIVE; |
| pos->data.driver_location = b->shader->num_inputs++; |
| return nir_load_var(b, pos); |
| } |
| |
| static void |
| nir_lower_pstipple_block(nir_block *block, |
| lower_pstipple *state) |
| { |
| nir_builder *b = &state->b; |
| nir_ssa_def *texcoord; |
| |
| b->cursor = nir_before_block(block); |
| |
| nir_ssa_def *div32 = nir_imm_vec2(b, 1.0/32.0, 1.0/32.0); |
| |
| nir_ssa_def *frag_coord = state->fs_pos_is_sysval ? nir_load_frag_coord(b) : load_frag_coord(b); |
| |
| texcoord = nir_fmul(b, frag_coord, div32); |
| |
| nir_tex_instr *tex = nir_tex_instr_create(b->shader, 1); |
| tex->op = nir_texop_tex; |
| tex->sampler_dim = GLSL_SAMPLER_DIM_2D; |
| tex->coord_components = 2; |
| tex->dest_type = nir_type_float; |
| tex->texture_index = state->stip_tex->data.binding; |
| tex->sampler_index = state->stip_tex->data.binding; |
| tex->src[0].src_type = nir_tex_src_coord; |
| tex->src[0].src = nir_src_for_ssa(texcoord); |
| nir_ssa_dest_init(&tex->instr, &tex->dest, 4, 32, NULL); |
| |
| nir_builder_instr_insert(b, &tex->instr); |
| |
| nir_ssa_def *condition = nir_f2b32(b, nir_channel(b, &tex->dest.ssa, 3)); |
| nir_intrinsic_instr *discard = nir_intrinsic_instr_create(b->shader, nir_intrinsic_discard_if); |
| discard->src[0] = nir_src_for_ssa(condition); |
| nir_builder_instr_insert(b, &discard->instr); |
| b->shader->info.fs.uses_discard = true; |
| } |
| |
| static void |
| nir_lower_pstipple_impl(nir_function_impl *impl, |
| lower_pstipple *state) |
| { |
| nir_builder *b = &state->b; |
| |
| nir_builder_init(b, impl); |
| |
| nir_block *start = nir_start_block(impl); |
| nir_lower_pstipple_block(start, state); |
| } |
| |
| void |
| nir_lower_pstipple_fs(struct nir_shader *shader, |
| unsigned *samplerUnitOut, |
| unsigned fixedUnit, |
| bool fs_pos_is_sysval) |
| { |
| lower_pstipple state = { |
| .shader = shader, |
| .fs_pos_is_sysval = fs_pos_is_sysval, |
| }; |
| if (shader->info.stage != MESA_SHADER_FRAGMENT) |
| return; |
| |
| int binding = 0; |
| nir_foreach_variable(var, &shader->uniforms) { |
| if (glsl_type_is_sampler(var->type)) { |
| if (var->data.binding >= binding) |
| binding = var->data.binding + 1; |
| } |
| } |
| const struct glsl_type *sampler2D = |
| glsl_sampler_type(GLSL_SAMPLER_DIM_2D, false, false, GLSL_TYPE_FLOAT); |
| |
| nir_variable *tex_var = nir_variable_create(shader, nir_var_uniform, sampler2D, "stipple_tex"); |
| tex_var->data.binding = binding; |
| tex_var->data.explicit_binding = true; |
| tex_var->data.how_declared = nir_var_hidden; |
| |
| shader->info.textures_used |= (1 << binding); |
| state.stip_tex = tex_var; |
| |
| nir_foreach_function(function, shader) { |
| if (function->impl) { |
| nir_lower_pstipple_impl(function->impl, &state); |
| } |
| } |
| *samplerUnitOut = binding; |
| } |
| |
| typedef struct { |
| nir_builder b; |
| nir_shader *shader; |
| nir_variable *line_width_input; |
| } lower_aaline; |
| |
| static void |
| nir_lower_aaline_block(nir_block *block, |
| lower_aaline *state) |
| { |
| nir_builder *b = &state->b; |
| nir_foreach_instr(instr, block) { |
| if (instr->type != nir_instr_type_intrinsic) |
| continue; |
| |
| nir_intrinsic_instr *intrin = nir_instr_as_intrinsic(instr); |
| if (intrin->intrinsic != nir_intrinsic_store_deref) |
| continue; |
| |
| nir_variable *var = nir_intrinsic_get_var(intrin, 0); |
| if (var->data.mode != nir_var_shader_out) |
| continue; |
| if (var->data.location != FRAG_RESULT_COLOR) |
| continue; |
| |
| nir_ssa_def *out_input = intrin->src[1].ssa; |
| b->cursor = nir_before_instr(instr); |
| nir_ssa_def *lw = nir_load_var(b, state->line_width_input); |
| nir_ssa_def *tmp = nir_fsat(b, nir_fadd(b, nir_channel(b, lw, 1), |
| nir_fneg(b, nir_fabs(b, nir_channel(b, lw, 0))))); |
| nir_ssa_def *tmp1 = nir_fsat(b, nir_fadd(b, nir_channel(b, lw, 3), |
| nir_fneg(b, nir_fabs(b, nir_channel(b, lw, 2))))); |
| |
| tmp = nir_fmul(b, tmp, tmp1); |
| tmp = nir_fmul(b, nir_channel(b, out_input, 3), tmp); |
| |
| nir_ssa_def *out = nir_vec4(b, nir_channel(b, out_input, 0), |
| nir_channel(b, out_input, 1), |
| nir_channel(b, out_input, 2), |
| tmp); |
| nir_instr_rewrite_src(instr, &intrin->src[1], nir_src_for_ssa(out)); |
| } |
| |
| } |
| |
| static void |
| nir_lower_aaline_impl(nir_function_impl *impl, |
| lower_aaline *state) |
| { |
| nir_builder *b = &state->b; |
| |
| nir_builder_init(b, impl); |
| |
| nir_foreach_block(block, impl) { |
| nir_lower_aaline_block(block, state); |
| } |
| } |
| |
| void |
| nir_lower_aaline_fs(struct nir_shader *shader, int *varying) |
| { |
| lower_aaline state = { |
| .shader = shader, |
| }; |
| if (shader->info.stage != MESA_SHADER_FRAGMENT) |
| return; |
| |
| int highest_location = -1, highest_drv_location = -1; |
| nir_foreach_shader_in_variable(var, shader) { |
| if ((int)var->data.location > highest_location) |
| highest_location = var->data.location; |
| if ((int)var->data.driver_location > highest_drv_location) |
| highest_drv_location = var->data.driver_location; |
| } |
| |
| nir_variable *line_width = nir_variable_create(shader, nir_var_shader_in, |
| glsl_vec4_type(), "aaline"); |
| if (highest_location == -1 || highest_location < VARYING_SLOT_VAR0) { |
| line_width->data.location = VARYING_SLOT_VAR0; |
| line_width->data.driver_location = highest_drv_location + 1; |
| } else { |
| line_width->data.location = highest_location + 1; |
| line_width->data.driver_location = highest_drv_location + 1; |
| } |
| shader->num_inputs++; |
| *varying = tgsi_get_generic_gl_varying_index(line_width->data.location, true); |
| state.line_width_input = line_width; |
| |
| nir_foreach_function(function, shader) { |
| if (function->impl) { |
| nir_lower_aaline_impl(function->impl, &state); |
| } |
| } |
| } |
| |
| typedef struct { |
| nir_builder b; |
| nir_shader *shader; |
| nir_variable *input; |
| } lower_aapoint; |
| |
| static void |
| nir_lower_aapoint_block(nir_block *block, |
| lower_aapoint *state, nir_ssa_def *sel) |
| { |
| nir_builder *b = &state->b; |
| nir_foreach_instr(instr, block) { |
| if (instr->type != nir_instr_type_intrinsic) |
| continue; |
| |
| nir_intrinsic_instr *intrin = nir_instr_as_intrinsic(instr); |
| if (intrin->intrinsic != nir_intrinsic_store_deref) |
| continue; |
| |
| nir_variable *var = nir_intrinsic_get_var(intrin, 0); |
| if (var->data.mode != nir_var_shader_out) |
| continue; |
| if (var->data.location != FRAG_RESULT_COLOR) |
| continue; |
| |
| nir_ssa_def *out_input = intrin->src[1].ssa; |
| b->cursor = nir_before_instr(instr); |
| |
| nir_ssa_def *tmp = nir_fmul(b, nir_channel(b, out_input, 3), sel); |
| nir_ssa_def *out = nir_vec4(b, nir_channel(b, out_input, 0), |
| nir_channel(b, out_input, 1), |
| nir_channel(b, out_input, 2), |
| tmp); |
| nir_instr_rewrite_src(instr, &intrin->src[1], nir_src_for_ssa(out)); |
| } |
| |
| } |
| |
| static void |
| nir_lower_aapoint_impl(nir_function_impl *impl, |
| lower_aapoint *state) |
| { |
| nir_builder *b = &state->b; |
| |
| nir_builder_init(b, impl); |
| |
| nir_block *block = nir_start_block(impl); |
| b->cursor = nir_before_block(block); |
| |
| nir_ssa_def *aainput = nir_load_var(b, state->input); |
| |
| nir_ssa_def *dist = nir_fadd(b, nir_fmul(b, nir_channel(b, aainput, 0), nir_channel(b, aainput, 0)), |
| nir_fmul(b, nir_channel(b, aainput, 1), nir_channel(b, aainput, 1))); |
| |
| nir_ssa_def *k = nir_channel(b, aainput, 2); |
| nir_ssa_def *chan_val_one = nir_channel(b, aainput, 3); |
| nir_ssa_def *comp = nir_flt32(b, chan_val_one, dist); |
| |
| nir_intrinsic_instr *discard = nir_intrinsic_instr_create(b->shader, nir_intrinsic_discard_if); |
| discard->src[0] = nir_src_for_ssa(comp); |
| nir_builder_instr_insert(b, &discard->instr); |
| b->shader->info.fs.uses_discard = true; |
| |
| /* compute coverage factor = (1-d)/(1-k) */ |
| /* 1 - k */ |
| nir_ssa_def *tmp = nir_fadd(b, chan_val_one, nir_fneg(b, k)); |
| /* 1.0 / (1 - k) */ |
| tmp = nir_frcp(b, tmp); |
| |
| /* 1 - d */ |
| nir_ssa_def *tmp2 = nir_fadd(b, chan_val_one, nir_fneg(b, dist)); |
| |
| /* (1 - d) / (1 - k) */ |
| nir_ssa_def *coverage = nir_fmul(b, tmp, tmp2); |
| |
| /* if (k >= distance) |
| * sel = coverage; |
| * else |
| * sel = 1.0; |
| */ |
| nir_ssa_def *sel = nir_b32csel(b, nir_fge32(b, k, dist), coverage, chan_val_one); |
| |
| nir_foreach_block(block, impl) { |
| nir_lower_aapoint_block(block, state, sel); |
| } |
| } |
| |
| void |
| nir_lower_aapoint_fs(struct nir_shader *shader, int *varying) |
| { |
| lower_aapoint state = { |
| .shader = shader, |
| }; |
| if (shader->info.stage != MESA_SHADER_FRAGMENT) |
| return; |
| |
| int highest_location = -1, highest_drv_location = -1; |
| nir_foreach_shader_in_variable(var, shader) { |
| if ((int)var->data.location > highest_location) |
| highest_location = var->data.location; |
| if ((int)var->data.driver_location > highest_drv_location) |
| highest_drv_location = var->data.driver_location; |
| } |
| |
| nir_variable *aapoint_input = nir_variable_create(shader, nir_var_shader_in, |
| glsl_vec4_type(), "aapoint"); |
| if (highest_location == -1 || highest_location < VARYING_SLOT_VAR0) { |
| aapoint_input->data.location = VARYING_SLOT_VAR0; |
| } else { |
| aapoint_input->data.location = highest_location + 1; |
| } |
| aapoint_input->data.driver_location = highest_drv_location + 1; |
| |
| shader->num_inputs++; |
| *varying = tgsi_get_generic_gl_varying_index(aapoint_input->data.location, true); |
| state.input = aapoint_input; |
| |
| nir_foreach_function(function, shader) { |
| if (function->impl) { |
| nir_lower_aapoint_impl(function->impl, &state); |
| } |
| } |
| } |