blob: 40b8ecc4d260717bc7f5bd39c566e170da6e0373 [file] [log] [blame]
/**************************************************************************
*
* Copyright 2016 Ilia Mirkin
* All Rights Reserved.
*
* Permission is hereby granted, free of charge, to any person obtaining a
* copy of this software and associated documentation files (the
* "Software"), to deal in the Software without restriction, including
* without limitation the rights to use, copy, modify, merge, publish,
* distribute, sub license, and/or sell copies of the Software, and to
* permit persons to whom the Software is furnished to do so, subject to
* the following conditions:
*
* The above copyright notice and this permission notice (including the
* next paragraph) shall be included in all copies or substantial portions
* of the Software.
*
* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
* OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT.
* IN NO EVENT SHALL VMWARE AND/OR ITS SUPPLIERS BE LIABLE FOR
* ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT,
* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE
* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
*
**************************************************************************/
#include "main/macros.h"
#include "main/mtypes.h"
#include "pipe/p_state.h"
#include "st_scissor.h"
void
st_window_rectangles_to_blit(const struct gl_context *ctx,
struct pipe_blit_info *blit)
{
unsigned i;
blit->num_window_rectangles = ctx->Scissor.NumWindowRects;
blit->window_rectangle_include =
ctx->Scissor.WindowRectMode == GL_INCLUSIVE_EXT;
for (i = 0; i < blit->num_window_rectangles; i++) {
const struct gl_scissor_rect *src_rect = &ctx->Scissor.WindowRects[i];
struct pipe_scissor_state *dst_rect = &blit->window_rectangles[i];
dst_rect->minx = MAX2(src_rect->X, 0);
dst_rect->miny = MAX2(src_rect->Y, 0);
dst_rect->maxx = MAX2(src_rect->X + src_rect->Width, 0);
dst_rect->maxy = MAX2(src_rect->Y + src_rect->Height, 0);
}
}