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/*
* Copyright (C) 2005-2007 Brian Paul All Rights Reserved.
* Copyright (C) 2008 VMware, Inc. All Rights Reserved.
* Copyright © 2010 Intel Corporation
* Copyright © 2011 Bryan Cain
*
* Permission is hereby granted, free of charge, to any person obtaining a
* copy of this software and associated documentation files (the "Software"),
* to deal in the Software without restriction, including without limitation
* the rights to use, copy, modify, merge, publish, distribute, sublicense,
* and/or sell copies of the Software, and to permit persons to whom the
* Software is furnished to do so, subject to the following conditions:
*
* The above copyright notice and this permission notice (including the next
* paragraph) shall be included in all copies or substantial portions of the
* Software.
*
* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
* IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
* FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
* THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
* LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
* FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER
* DEALINGS IN THE SOFTWARE.
*/
#include "st_glsl_types.h"
/**
* Returns type size in units of vec4 slots.
*/
int
st_glsl_attrib_type_size(const struct glsl_type *type, bool is_vs_input)
{
unsigned int i;
int size;
switch (type->base_type) {
case GLSL_TYPE_UINT:
case GLSL_TYPE_INT:
case GLSL_TYPE_FLOAT:
case GLSL_TYPE_BOOL:
if (type->is_matrix()) {
return type->matrix_columns;
} else {
/* Regardless of size of vector, it gets a vec4. This is bad
* packing for things like floats, but otherwise arrays become a
* mess. Hopefully a later pass over the code can pack scalars
* down if appropriate.
*/
return 1;
}
break;
case GLSL_TYPE_DOUBLE:
if (type->is_matrix()) {
if (type->vector_elements <= 2 || is_vs_input)
return type->matrix_columns;
else
return type->matrix_columns * 2;
} else {
/* For doubles if we have a double or dvec2 they fit in one
* vec4, else they need 2 vec4s.
*/
if (type->vector_elements <= 2 || is_vs_input)
return 1;
else
return 2;
}
break;
case GLSL_TYPE_ARRAY:
assert(type->length > 0);
return st_glsl_attrib_type_size(type->fields.array, is_vs_input) * type->length;
case GLSL_TYPE_STRUCT:
size = 0;
for (i = 0; i < type->length; i++) {
size += st_glsl_attrib_type_size(type->fields.structure[i].type, is_vs_input);
}
return size;
case GLSL_TYPE_SAMPLER:
case GLSL_TYPE_IMAGE:
case GLSL_TYPE_SUBROUTINE:
/* Samplers take up one slot in UNIFORMS[], but they're baked in
* at link time.
*/
return 1;
case GLSL_TYPE_ATOMIC_UINT:
case GLSL_TYPE_INTERFACE:
case GLSL_TYPE_VOID:
case GLSL_TYPE_ERROR:
case GLSL_TYPE_FUNCTION:
assert(!"Invalid type in type_size");
break;
}
return 0;
}
int
st_glsl_type_size(const struct glsl_type *type)
{
return st_glsl_attrib_type_size(type, false);
}