| /* |
| * Mesa 3-D graphics library |
| * |
| * Copyright (C) 1999-2007 Brian Paul All Rights Reserved. |
| * |
| * Permission is hereby granted, free of charge, to any person obtaining a |
| * copy of this software and associated documentation files (the "Software"), |
| * to deal in the Software without restriction, including without limitation |
| * the rights to use, copy, modify, merge, publish, distribute, sublicense, |
| * and/or sell copies of the Software, and to permit persons to whom the |
| * Software is furnished to do so, subject to the following conditions: |
| * |
| * The above copyright notice and this permission notice shall be included |
| * in all copies or substantial portions of the Software. |
| * |
| * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS |
| * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, |
| * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL |
| * THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR |
| * OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, |
| * ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR |
| * OTHER DEALINGS IN THE SOFTWARE. |
| */ |
| |
| |
| /* |
| * Off-Screen Mesa rendering / Rendering into client memory space |
| * |
| * Note on thread safety: this driver is thread safe. All |
| * functions are reentrant. The notion of current context is |
| * managed by the core _mesa_make_current() and _mesa_get_current_context() |
| * functions. Those functions are thread-safe. |
| */ |
| |
| |
| #include <stdio.h> |
| #include "main/glheader.h" |
| #include "GL/osmesa.h" |
| #include "main/api_exec.h" |
| #include "main/context.h" |
| #include "main/extensions.h" |
| #include "main/formats.h" |
| #include "main/framebuffer.h" |
| #include "main/imports.h" |
| #include "main/macros.h" |
| #include "main/mipmap.h" |
| #include "main/mtypes.h" |
| #include "main/renderbuffer.h" |
| #include "main/version.h" |
| #include "main/vtxfmt.h" |
| #include "swrast/swrast.h" |
| #include "swrast_setup/swrast_setup.h" |
| #include "swrast/s_context.h" |
| #include "swrast/s_lines.h" |
| #include "swrast/s_renderbuffer.h" |
| #include "swrast/s_triangle.h" |
| #include "tnl/tnl.h" |
| #include "tnl/t_context.h" |
| #include "tnl/t_pipeline.h" |
| #include "drivers/common/driverfuncs.h" |
| #include "drivers/common/meta.h" |
| #include "vbo/vbo.h" |
| |
| |
| #define OSMESA_RENDERBUFFER_CLASS 0x053 |
| |
| |
| /** |
| * OSMesa rendering context, derived from core Mesa struct gl_context. |
| */ |
| struct osmesa_context |
| { |
| struct gl_context mesa; /*< Base class - this must be first */ |
| struct gl_config *gl_visual; /*< Describes the buffers */ |
| struct swrast_renderbuffer *srb; /*< The user's colorbuffer */ |
| struct gl_framebuffer *gl_buffer; /*< The framebuffer, containing user's rb */ |
| GLenum format; /*< User-specified context format */ |
| GLint userRowLength; /*< user-specified number of pixels per row */ |
| GLint rInd, gInd, bInd, aInd;/*< index offsets for RGBA formats */ |
| GLvoid *rowaddr[SWRAST_MAX_HEIGHT]; /*< address of first pixel in each image row */ |
| GLboolean yup; /*< TRUE -> Y increases upward */ |
| /*< FALSE -> Y increases downward */ |
| GLenum DataType; |
| }; |
| |
| |
| static inline OSMesaContext |
| OSMESA_CONTEXT(struct gl_context *ctx) |
| { |
| /* Just cast, since we're using structure containment */ |
| return (OSMesaContext) ctx; |
| } |
| |
| |
| /**********************************************************************/ |
| /*** Private Device Driver Functions ***/ |
| /**********************************************************************/ |
| |
| |
| static const GLubyte * |
| get_string( struct gl_context *ctx, GLenum name ) |
| { |
| (void) ctx; |
| switch (name) { |
| case GL_RENDERER: |
| #if CHAN_BITS == 32 |
| return (const GLubyte *) "Mesa OffScreen32"; |
| #elif CHAN_BITS == 16 |
| return (const GLubyte *) "Mesa OffScreen16"; |
| #else |
| return (const GLubyte *) "Mesa OffScreen"; |
| #endif |
| default: |
| return NULL; |
| } |
| } |
| |
| |
| static void |
| osmesa_update_state( struct gl_context *ctx, GLuint new_state ) |
| { |
| /* easy - just propogate */ |
| _swrast_InvalidateState( ctx, new_state ); |
| _swsetup_InvalidateState( ctx, new_state ); |
| _tnl_InvalidateState( ctx, new_state ); |
| _vbo_InvalidateState( ctx, new_state ); |
| } |
| |
| |
| |
| /** |
| * Macros for optimized line/triangle rendering. |
| * Only for 8-bit channel, RGBA, BGRA, ARGB formats. |
| */ |
| |
| #define PACK_RGBA(DST, R, G, B, A) \ |
| do { \ |
| (DST)[osmesa->rInd] = R; \ |
| (DST)[osmesa->gInd] = G; \ |
| (DST)[osmesa->bInd] = B; \ |
| (DST)[osmesa->aInd] = A; \ |
| } while (0) |
| |
| #define PIXELADDR4(X,Y) ((GLchan *) osmesa->rowaddr[Y] + 4 * (X)) |
| |
| |
| /** |
| * Draw a flat-shaded, RGB line into an osmesa buffer. |
| */ |
| #define NAME flat_rgba_line |
| #define CLIP_HACK 1 |
| #define SETUP_CODE \ |
| const OSMesaContext osmesa = OSMESA_CONTEXT(ctx); \ |
| const GLchan *color = vert1->color; |
| |
| #define PLOT(X, Y) \ |
| do { \ |
| GLchan *p = PIXELADDR4(X, Y); \ |
| PACK_RGBA(p, color[0], color[1], color[2], color[3]); \ |
| } while (0) |
| |
| #include "swrast/s_linetemp.h" |
| |
| |
| |
| /** |
| * Draw a flat-shaded, Z-less, RGB line into an osmesa buffer. |
| */ |
| #define NAME flat_rgba_z_line |
| #define CLIP_HACK 1 |
| #define INTERP_Z 1 |
| #define DEPTH_TYPE DEFAULT_SOFTWARE_DEPTH_TYPE |
| #define SETUP_CODE \ |
| const OSMesaContext osmesa = OSMESA_CONTEXT(ctx); \ |
| const GLchan *color = vert1->color; |
| |
| #define PLOT(X, Y) \ |
| do { \ |
| if (Z < *zPtr) { \ |
| GLchan *p = PIXELADDR4(X, Y); \ |
| PACK_RGBA(p, color[RCOMP], color[GCOMP], \ |
| color[BCOMP], color[ACOMP]); \ |
| *zPtr = Z; \ |
| } \ |
| } while (0) |
| |
| #include "swrast/s_linetemp.h" |
| |
| |
| |
| /** |
| * Analyze context state to see if we can provide a fast line drawing |
| * function. Otherwise, return NULL. |
| */ |
| static swrast_line_func |
| osmesa_choose_line_function( struct gl_context *ctx ) |
| { |
| const OSMesaContext osmesa = OSMESA_CONTEXT(ctx); |
| const SWcontext *swrast = SWRAST_CONTEXT(ctx); |
| |
| if (ctx->DrawBuffer && |
| ctx->DrawBuffer->Visual.redBits == 32) { |
| /* the special-case line functions in this file don't work |
| * for float color channels. |
| */ |
| return NULL; |
| } |
| |
| if (ctx->RenderMode != GL_RENDER || |
| ctx->Line.SmoothFlag || |
| ctx->Texture._MaxEnabledTexImageUnit == -1 || |
| ctx->Light.ShadeModel != GL_FLAT || |
| ctx->Line.Width != 1.0F || |
| ctx->Line.StippleFlag || |
| ctx->Line.SmoothFlag) { |
| return NULL; |
| } |
| |
| if (osmesa->format != OSMESA_RGBA && |
| osmesa->format != OSMESA_BGRA && |
| osmesa->format != OSMESA_ARGB) { |
| return NULL; |
| } |
| |
| if (swrast->_RasterMask == DEPTH_BIT |
| && ctx->Depth.Func == GL_LESS |
| && ctx->Depth.Mask == GL_TRUE |
| && ctx->Visual.depthBits == DEFAULT_SOFTWARE_DEPTH_BITS) { |
| return flat_rgba_z_line; |
| } |
| |
| if (swrast->_RasterMask == 0) { |
| return flat_rgba_line; |
| } |
| |
| return (swrast_line_func) NULL; |
| } |
| |
| |
| /**********************************************************************/ |
| /***** Optimized triangle rendering *****/ |
| /**********************************************************************/ |
| |
| |
| /* |
| * Smooth-shaded, z-less triangle, RGBA color. |
| */ |
| #define NAME smooth_rgba_z_triangle |
| #define INTERP_Z 1 |
| #define DEPTH_TYPE DEFAULT_SOFTWARE_DEPTH_TYPE |
| #define INTERP_RGB 1 |
| #define INTERP_ALPHA 1 |
| #define SETUP_CODE \ |
| const OSMesaContext osmesa = OSMESA_CONTEXT(ctx); |
| #define RENDER_SPAN( span ) { \ |
| GLuint i; \ |
| GLchan *img = PIXELADDR4(span.x, span.y); \ |
| for (i = 0; i < span.end; i++, img += 4) { \ |
| const GLuint z = FixedToDepth(span.z); \ |
| if (z < zRow[i]) { \ |
| PACK_RGBA(img, FixedToChan(span.red), \ |
| FixedToChan(span.green), FixedToChan(span.blue), \ |
| FixedToChan(span.alpha)); \ |
| zRow[i] = z; \ |
| } \ |
| span.red += span.redStep; \ |
| span.green += span.greenStep; \ |
| span.blue += span.blueStep; \ |
| span.alpha += span.alphaStep; \ |
| span.z += span.zStep; \ |
| } \ |
| } |
| #include "swrast/s_tritemp.h" |
| |
| |
| |
| /* |
| * Flat-shaded, z-less triangle, RGBA color. |
| */ |
| #define NAME flat_rgba_z_triangle |
| #define INTERP_Z 1 |
| #define DEPTH_TYPE DEFAULT_SOFTWARE_DEPTH_TYPE |
| #define SETUP_CODE \ |
| const OSMesaContext osmesa = OSMESA_CONTEXT(ctx); \ |
| GLuint pixel; \ |
| PACK_RGBA((GLchan *) &pixel, v2->color[0], v2->color[1], \ |
| v2->color[2], v2->color[3]); |
| |
| #define RENDER_SPAN( span ) { \ |
| GLuint i; \ |
| GLuint *img = (GLuint *) PIXELADDR4(span.x, span.y); \ |
| for (i = 0; i < span.end; i++) { \ |
| const GLuint z = FixedToDepth(span.z); \ |
| if (z < zRow[i]) { \ |
| img[i] = pixel; \ |
| zRow[i] = z; \ |
| } \ |
| span.z += span.zStep; \ |
| } \ |
| } |
| |
| #include "swrast/s_tritemp.h" |
| |
| |
| |
| /** |
| * Return pointer to an optimized triangle function if possible. |
| */ |
| static swrast_tri_func |
| osmesa_choose_triangle_function( struct gl_context *ctx ) |
| { |
| const OSMesaContext osmesa = OSMESA_CONTEXT(ctx); |
| const SWcontext *swrast = SWRAST_CONTEXT(ctx); |
| |
| if (ctx->DrawBuffer && |
| ctx->DrawBuffer->Visual.redBits == 32) { |
| /* the special-case triangle functions in this file don't work |
| * for float color channels. |
| */ |
| return NULL; |
| } |
| |
| if (ctx->RenderMode != GL_RENDER || |
| ctx->Polygon.SmoothFlag || |
| ctx->Polygon.StippleFlag || |
| ctx->Texture._MaxEnabledTexImageUnit != -1) { |
| return NULL; |
| } |
| |
| if (osmesa->format != OSMESA_RGBA && |
| osmesa->format != OSMESA_BGRA && |
| osmesa->format != OSMESA_ARGB) { |
| return NULL; |
| } |
| |
| if (ctx->Polygon.CullFlag && |
| ctx->Polygon.CullFaceMode == GL_FRONT_AND_BACK) { |
| return NULL; |
| } |
| |
| if (swrast->_RasterMask == DEPTH_BIT && |
| ctx->Depth.Func == GL_LESS && |
| ctx->Depth.Mask == GL_TRUE && |
| ctx->Visual.depthBits == DEFAULT_SOFTWARE_DEPTH_BITS) { |
| if (ctx->Light.ShadeModel == GL_SMOOTH) { |
| return smooth_rgba_z_triangle; |
| } |
| else { |
| return flat_rgba_z_triangle; |
| } |
| } |
| |
| return NULL; |
| } |
| |
| |
| |
| /* Override for the swrast triangle-selection function. Try to use one |
| * of our internal triangle functions, otherwise fall back to the |
| * standard swrast functions. |
| */ |
| static void |
| osmesa_choose_triangle( struct gl_context *ctx ) |
| { |
| SWcontext *swrast = SWRAST_CONTEXT(ctx); |
| |
| swrast->Triangle = osmesa_choose_triangle_function( ctx ); |
| if (!swrast->Triangle) |
| _swrast_choose_triangle( ctx ); |
| } |
| |
| static void |
| osmesa_choose_line( struct gl_context *ctx ) |
| { |
| SWcontext *swrast = SWRAST_CONTEXT(ctx); |
| |
| swrast->Line = osmesa_choose_line_function( ctx ); |
| if (!swrast->Line) |
| _swrast_choose_line( ctx ); |
| } |
| |
| |
| |
| /** |
| * Recompute the values of the context's rowaddr array. |
| */ |
| static void |
| compute_row_addresses( OSMesaContext osmesa ) |
| { |
| GLint bytesPerRow, i; |
| GLubyte *origin = (GLubyte *) osmesa->srb->Buffer; |
| GLint rowlength; /* in pixels */ |
| GLint height = osmesa->srb->Base.Height; |
| |
| if (osmesa->userRowLength) |
| rowlength = osmesa->userRowLength; |
| else |
| rowlength = osmesa->srb->Base.Width; |
| |
| bytesPerRow = rowlength * _mesa_get_format_bytes(osmesa->srb->Base.Format); |
| |
| if (osmesa->yup) { |
| /* Y=0 is bottom line of window */ |
| for (i = 0; i < height; i++) { |
| osmesa->rowaddr[i] = (GLvoid *) ((GLubyte *) origin + i * bytesPerRow); |
| } |
| } |
| else { |
| /* Y=0 is top line of window */ |
| for (i = 0; i < height; i++) { |
| GLint j = height - i - 1; |
| osmesa->rowaddr[i] = (GLvoid *) ((GLubyte *) origin + j * bytesPerRow); |
| } |
| } |
| } |
| |
| |
| |
| /** |
| * Don't use _mesa_delete_renderbuffer since we can't free rb->Buffer. |
| */ |
| static void |
| osmesa_delete_renderbuffer(struct gl_context *ctx, struct gl_renderbuffer *rb) |
| { |
| _mesa_delete_renderbuffer(ctx, rb); |
| } |
| |
| |
| /** |
| * Allocate renderbuffer storage. We don't actually allocate any storage |
| * since we're using a user-provided buffer. |
| * Just set up all the gl_renderbuffer methods. |
| */ |
| static GLboolean |
| osmesa_renderbuffer_storage(struct gl_context *ctx, struct gl_renderbuffer *rb, |
| GLenum internalFormat, GLuint width, GLuint height) |
| { |
| const OSMesaContext osmesa = OSMESA_CONTEXT(ctx); |
| |
| /* Note: we can ignoring internalFormat for "window-system" renderbuffers */ |
| (void) internalFormat; |
| |
| /* Given the user-provided format and type, figure out which MESA_FORMAT_x |
| * to use. |
| * XXX There aren't Mesa formats for all the possible combinations here! |
| * XXX Specifically, there's only RGBA-order 16-bit/channel and float |
| * XXX formats. |
| * XXX The 8-bit/channel formats should all be OK. |
| */ |
| if (osmesa->format == OSMESA_RGBA) { |
| if (osmesa->DataType == GL_UNSIGNED_BYTE) { |
| if (_mesa_little_endian()) |
| rb->Format = MESA_FORMAT_R8G8B8A8_UNORM; |
| else |
| rb->Format = MESA_FORMAT_A8B8G8R8_UNORM; |
| } |
| else if (osmesa->DataType == GL_UNSIGNED_SHORT) { |
| rb->Format = MESA_FORMAT_RGBA_UNORM16; |
| } |
| else { |
| rb->Format = MESA_FORMAT_RGBA_FLOAT32; |
| } |
| } |
| else if (osmesa->format == OSMESA_BGRA) { |
| if (osmesa->DataType == GL_UNSIGNED_BYTE) { |
| if (_mesa_little_endian()) |
| rb->Format = MESA_FORMAT_B8G8R8A8_UNORM; |
| else |
| rb->Format = MESA_FORMAT_A8R8G8B8_UNORM; |
| } |
| else if (osmesa->DataType == GL_UNSIGNED_SHORT) { |
| _mesa_warning(ctx, "Unsupported OSMesa format BGRA/GLushort"); |
| rb->Format = MESA_FORMAT_RGBA_UNORM16; /* not exactly right */ |
| } |
| else { |
| _mesa_warning(ctx, "Unsupported OSMesa format BGRA/GLfloat"); |
| rb->Format = MESA_FORMAT_RGBA_FLOAT32; /* not exactly right */ |
| } |
| } |
| else if (osmesa->format == OSMESA_ARGB) { |
| if (osmesa->DataType == GL_UNSIGNED_BYTE) { |
| if (_mesa_little_endian()) |
| rb->Format = MESA_FORMAT_A8R8G8B8_UNORM; |
| else |
| rb->Format = MESA_FORMAT_B8G8R8A8_UNORM; |
| } |
| else if (osmesa->DataType == GL_UNSIGNED_SHORT) { |
| _mesa_warning(ctx, "Unsupported OSMesa format ARGB/GLushort"); |
| rb->Format = MESA_FORMAT_RGBA_UNORM16; /* not exactly right */ |
| } |
| else { |
| _mesa_warning(ctx, "Unsupported OSMesa format ARGB/GLfloat"); |
| rb->Format = MESA_FORMAT_RGBA_FLOAT32; /* not exactly right */ |
| } |
| } |
| else if (osmesa->format == OSMESA_RGB) { |
| if (osmesa->DataType == GL_UNSIGNED_BYTE) { |
| rb->Format = MESA_FORMAT_BGR_UNORM8; |
| } |
| else if (osmesa->DataType == GL_UNSIGNED_SHORT) { |
| _mesa_warning(ctx, "Unsupported OSMesa format RGB/GLushort"); |
| rb->Format = MESA_FORMAT_RGBA_UNORM16; /* not exactly right */ |
| } |
| else { |
| _mesa_warning(ctx, "Unsupported OSMesa format RGB/GLfloat"); |
| rb->Format = MESA_FORMAT_RGBA_FLOAT32; /* not exactly right */ |
| } |
| } |
| else if (osmesa->format == OSMESA_BGR) { |
| if (osmesa->DataType == GL_UNSIGNED_BYTE) { |
| rb->Format = MESA_FORMAT_RGB_UNORM8; |
| } |
| else if (osmesa->DataType == GL_UNSIGNED_SHORT) { |
| _mesa_warning(ctx, "Unsupported OSMesa format BGR/GLushort"); |
| rb->Format = MESA_FORMAT_RGBA_UNORM16; /* not exactly right */ |
| } |
| else { |
| _mesa_warning(ctx, "Unsupported OSMesa format BGR/GLfloat"); |
| rb->Format = MESA_FORMAT_RGBA_FLOAT32; /* not exactly right */ |
| } |
| } |
| else if (osmesa->format == OSMESA_RGB_565) { |
| assert(osmesa->DataType == GL_UNSIGNED_BYTE); |
| rb->Format = MESA_FORMAT_B5G6R5_UNORM; |
| } |
| else { |
| _mesa_problem(ctx, "bad pixel format in osmesa renderbuffer_storage"); |
| } |
| |
| rb->Width = width; |
| rb->Height = height; |
| |
| compute_row_addresses( osmesa ); |
| |
| return GL_TRUE; |
| } |
| |
| |
| /** |
| * Allocate a new renderbuffer to describe the user-provided color buffer. |
| */ |
| static struct swrast_renderbuffer * |
| new_osmesa_renderbuffer(struct gl_context *ctx, GLenum format, GLenum type) |
| { |
| const GLuint name = 0; |
| struct swrast_renderbuffer *srb = CALLOC_STRUCT(swrast_renderbuffer); |
| |
| if (srb) { |
| _mesa_init_renderbuffer(&srb->Base, name); |
| |
| srb->Base.ClassID = OSMESA_RENDERBUFFER_CLASS; |
| srb->Base.RefCount = 1; |
| srb->Base.Delete = osmesa_delete_renderbuffer; |
| srb->Base.AllocStorage = osmesa_renderbuffer_storage; |
| |
| srb->Base.InternalFormat = GL_RGBA; |
| srb->Base._BaseFormat = GL_RGBA; |
| |
| return srb; |
| } |
| return NULL; |
| } |
| |
| |
| |
| static void |
| osmesa_MapRenderbuffer(struct gl_context *ctx, |
| struct gl_renderbuffer *rb, |
| GLuint x, GLuint y, GLuint w, GLuint h, |
| GLbitfield mode, |
| GLubyte **mapOut, GLint *rowStrideOut) |
| { |
| const OSMesaContext osmesa = OSMESA_CONTEXT(ctx); |
| |
| if (rb->ClassID == OSMESA_RENDERBUFFER_CLASS) { |
| /* this is an OSMesa renderbuffer which wraps user memory */ |
| struct swrast_renderbuffer *srb = swrast_renderbuffer(rb); |
| const GLuint bpp = _mesa_get_format_bytes(rb->Format); |
| GLint rowStride; /* in bytes */ |
| |
| if (osmesa->userRowLength) |
| rowStride = osmesa->userRowLength * bpp; |
| else |
| rowStride = rb->Width * bpp; |
| |
| if (!osmesa->yup) { |
| /* Y=0 is top line of window */ |
| y = rb->Height - y - 1; |
| *rowStrideOut = -rowStride; |
| } |
| else { |
| *rowStrideOut = rowStride; |
| } |
| |
| *mapOut = (GLubyte *) srb->Buffer + y * rowStride + x * bpp; |
| } |
| else { |
| _swrast_map_soft_renderbuffer(ctx, rb, x, y, w, h, mode, |
| mapOut, rowStrideOut); |
| } |
| } |
| |
| |
| static void |
| osmesa_UnmapRenderbuffer(struct gl_context *ctx, struct gl_renderbuffer *rb) |
| { |
| if (rb->ClassID == OSMESA_RENDERBUFFER_CLASS) { |
| /* no-op */ |
| } |
| else { |
| _swrast_unmap_soft_renderbuffer(ctx, rb); |
| } |
| } |
| |
| |
| /**********************************************************************/ |
| /***** Public Functions *****/ |
| /**********************************************************************/ |
| |
| |
| /** |
| * Create an Off-Screen Mesa rendering context. The only attribute needed is |
| * an RGBA vs Color-Index mode flag. |
| * |
| * Input: format - Must be GL_RGBA |
| * sharelist - specifies another OSMesaContext with which to share |
| * display lists. NULL indicates no sharing. |
| * Return: an OSMesaContext or 0 if error |
| */ |
| GLAPI OSMesaContext GLAPIENTRY |
| OSMesaCreateContext( GLenum format, OSMesaContext sharelist ) |
| { |
| return OSMesaCreateContextExt(format, DEFAULT_SOFTWARE_DEPTH_BITS, |
| 8, 0, sharelist); |
| } |
| |
| |
| |
| /** |
| * New in Mesa 3.5 |
| * |
| * Create context and specify size of ancillary buffers. |
| */ |
| GLAPI OSMesaContext GLAPIENTRY |
| OSMesaCreateContextExt( GLenum format, GLint depthBits, GLint stencilBits, |
| GLint accumBits, OSMesaContext sharelist ) |
| { |
| int attribs[100], n = 0; |
| |
| attribs[n++] = OSMESA_FORMAT; |
| attribs[n++] = format; |
| attribs[n++] = OSMESA_DEPTH_BITS; |
| attribs[n++] = depthBits; |
| attribs[n++] = OSMESA_STENCIL_BITS; |
| attribs[n++] = stencilBits; |
| attribs[n++] = OSMESA_ACCUM_BITS; |
| attribs[n++] = accumBits; |
| attribs[n++] = 0; |
| |
| return OSMesaCreateContextAttribs(attribs, sharelist); |
| } |
| |
| |
| /** |
| * New in Mesa 11.2 |
| * |
| * Create context with attribute list. |
| */ |
| GLAPI OSMesaContext GLAPIENTRY |
| OSMesaCreateContextAttribs(const int *attribList, OSMesaContext sharelist) |
| { |
| OSMesaContext osmesa; |
| struct dd_function_table functions; |
| GLint rind, gind, bind, aind; |
| GLint redBits = 0, greenBits = 0, blueBits = 0, alphaBits =0; |
| GLenum format = OSMESA_RGBA; |
| GLint depthBits = 0, stencilBits = 0, accumBits = 0; |
| int profile = OSMESA_COMPAT_PROFILE, version_major = 1, version_minor = 0; |
| gl_api api_profile = API_OPENGL_COMPAT; |
| int i; |
| |
| for (i = 0; attribList[i]; i += 2) { |
| switch (attribList[i]) { |
| case OSMESA_FORMAT: |
| format = attribList[i+1]; |
| switch (format) { |
| case OSMESA_COLOR_INDEX: |
| case OSMESA_RGBA: |
| case OSMESA_BGRA: |
| case OSMESA_ARGB: |
| case OSMESA_RGB: |
| case OSMESA_BGR: |
| case OSMESA_RGB_565: |
| /* legal */ |
| break; |
| default: |
| return NULL; |
| } |
| break; |
| case OSMESA_DEPTH_BITS: |
| depthBits = attribList[i+1]; |
| if (depthBits < 0) |
| return NULL; |
| break; |
| case OSMESA_STENCIL_BITS: |
| stencilBits = attribList[i+1]; |
| if (stencilBits < 0) |
| return NULL; |
| break; |
| case OSMESA_ACCUM_BITS: |
| accumBits = attribList[i+1]; |
| if (accumBits < 0) |
| return NULL; |
| break; |
| case OSMESA_PROFILE: |
| profile = attribList[i+1]; |
| if (profile == OSMESA_COMPAT_PROFILE) |
| api_profile = API_OPENGL_COMPAT; |
| else if (profile == OSMESA_CORE_PROFILE) |
| api_profile = API_OPENGL_CORE; |
| else |
| return NULL; |
| break; |
| case OSMESA_CONTEXT_MAJOR_VERSION: |
| version_major = attribList[i+1]; |
| if (version_major < 1) |
| return NULL; |
| break; |
| case OSMESA_CONTEXT_MINOR_VERSION: |
| version_minor = attribList[i+1]; |
| if (version_minor < 0) |
| return NULL; |
| break; |
| case 0: |
| /* end of list */ |
| break; |
| default: |
| fprintf(stderr, "Bad attribute in OSMesaCreateContextAttribs()\n"); |
| return NULL; |
| } |
| } |
| |
| rind = gind = bind = aind = 0; |
| if (format==OSMESA_RGBA) { |
| redBits = CHAN_BITS; |
| greenBits = CHAN_BITS; |
| blueBits = CHAN_BITS; |
| alphaBits = CHAN_BITS; |
| rind = 0; |
| gind = 1; |
| bind = 2; |
| aind = 3; |
| } |
| else if (format==OSMESA_BGRA) { |
| redBits = CHAN_BITS; |
| greenBits = CHAN_BITS; |
| blueBits = CHAN_BITS; |
| alphaBits = CHAN_BITS; |
| bind = 0; |
| gind = 1; |
| rind = 2; |
| aind = 3; |
| } |
| else if (format==OSMESA_ARGB) { |
| redBits = CHAN_BITS; |
| greenBits = CHAN_BITS; |
| blueBits = CHAN_BITS; |
| alphaBits = CHAN_BITS; |
| aind = 0; |
| rind = 1; |
| gind = 2; |
| bind = 3; |
| } |
| else if (format==OSMESA_RGB) { |
| redBits = CHAN_BITS; |
| greenBits = CHAN_BITS; |
| blueBits = CHAN_BITS; |
| alphaBits = 0; |
| rind = 0; |
| gind = 1; |
| bind = 2; |
| } |
| else if (format==OSMESA_BGR) { |
| redBits = CHAN_BITS; |
| greenBits = CHAN_BITS; |
| blueBits = CHAN_BITS; |
| alphaBits = 0; |
| rind = 2; |
| gind = 1; |
| bind = 0; |
| } |
| #if CHAN_TYPE == GL_UNSIGNED_BYTE |
| else if (format==OSMESA_RGB_565) { |
| redBits = 5; |
| greenBits = 6; |
| blueBits = 5; |
| alphaBits = 0; |
| rind = 0; /* not used */ |
| gind = 0; |
| bind = 0; |
| } |
| #endif |
| else { |
| return NULL; |
| } |
| |
| osmesa = (OSMesaContext) CALLOC_STRUCT(osmesa_context); |
| if (osmesa) { |
| osmesa->gl_visual = _mesa_create_visual( GL_FALSE, /* double buffer */ |
| GL_FALSE, /* stereo */ |
| redBits, |
| greenBits, |
| blueBits, |
| alphaBits, |
| depthBits, |
| stencilBits, |
| accumBits, |
| accumBits, |
| accumBits, |
| alphaBits ? accumBits : 0, |
| 1 /* num samples */ |
| ); |
| if (!osmesa->gl_visual) { |
| free(osmesa); |
| return NULL; |
| } |
| |
| /* Initialize device driver function table */ |
| _mesa_init_driver_functions(&functions); |
| /* override with our functions */ |
| functions.GetString = get_string; |
| functions.UpdateState = osmesa_update_state; |
| |
| if (!_mesa_initialize_context(&osmesa->mesa, |
| api_profile, |
| osmesa->gl_visual, |
| sharelist ? &sharelist->mesa |
| : (struct gl_context *) NULL, |
| &functions)) { |
| _mesa_destroy_visual( osmesa->gl_visual ); |
| free(osmesa); |
| return NULL; |
| } |
| |
| _mesa_enable_sw_extensions(&(osmesa->mesa)); |
| |
| osmesa->gl_buffer = _mesa_create_framebuffer(osmesa->gl_visual); |
| if (!osmesa->gl_buffer) { |
| _mesa_destroy_visual( osmesa->gl_visual ); |
| _mesa_free_context_data( &osmesa->mesa ); |
| free(osmesa); |
| return NULL; |
| } |
| |
| /* Create depth/stencil/accum buffers. We'll create the color |
| * buffer later in OSMesaMakeCurrent(). |
| */ |
| _swrast_add_soft_renderbuffers(osmesa->gl_buffer, |
| GL_FALSE, /* color */ |
| osmesa->gl_visual->haveDepthBuffer, |
| osmesa->gl_visual->haveStencilBuffer, |
| osmesa->gl_visual->haveAccumBuffer, |
| GL_FALSE, /* alpha */ |
| GL_FALSE /* aux */ ); |
| |
| osmesa->format = format; |
| osmesa->userRowLength = 0; |
| osmesa->yup = GL_TRUE; |
| osmesa->rInd = rind; |
| osmesa->gInd = gind; |
| osmesa->bInd = bind; |
| osmesa->aInd = aind; |
| |
| _mesa_meta_init(&osmesa->mesa); |
| |
| /* Initialize the software rasterizer and helper modules. */ |
| { |
| struct gl_context *ctx = &osmesa->mesa; |
| SWcontext *swrast; |
| TNLcontext *tnl; |
| |
| if (!_swrast_CreateContext( ctx ) || |
| !_vbo_CreateContext( ctx ) || |
| !_tnl_CreateContext( ctx ) || |
| !_swsetup_CreateContext( ctx )) { |
| _mesa_destroy_visual(osmesa->gl_visual); |
| _mesa_free_context_data(ctx); |
| free(osmesa); |
| return NULL; |
| } |
| |
| _swsetup_Wakeup( ctx ); |
| |
| /* use default TCL pipeline */ |
| tnl = TNL_CONTEXT(ctx); |
| tnl->Driver.RunPipeline = _tnl_run_pipeline; |
| |
| ctx->Driver.MapRenderbuffer = osmesa_MapRenderbuffer; |
| ctx->Driver.UnmapRenderbuffer = osmesa_UnmapRenderbuffer; |
| |
| ctx->Driver.GenerateMipmap = _mesa_generate_mipmap; |
| |
| /* Extend the software rasterizer with our optimized line and triangle |
| * drawing functions. |
| */ |
| swrast = SWRAST_CONTEXT( ctx ); |
| swrast->choose_line = osmesa_choose_line; |
| swrast->choose_triangle = osmesa_choose_triangle; |
| |
| _mesa_compute_version(ctx); |
| |
| if (ctx->Version < version_major * 10 + version_minor) { |
| _mesa_destroy_visual(osmesa->gl_visual); |
| _mesa_free_context_data(ctx); |
| free(osmesa); |
| return NULL; |
| } |
| |
| /* Exec table initialization requires the version to be computed */ |
| _mesa_initialize_dispatch_tables(ctx); |
| _mesa_initialize_vbo_vtxfmt(ctx); |
| } |
| } |
| return osmesa; |
| } |
| |
| |
| /** |
| * Destroy an Off-Screen Mesa rendering context. |
| * |
| * \param osmesa the context to destroy |
| */ |
| GLAPI void GLAPIENTRY |
| OSMesaDestroyContext( OSMesaContext osmesa ) |
| { |
| if (osmesa) { |
| if (osmesa->srb) |
| _mesa_reference_renderbuffer((struct gl_renderbuffer **) &osmesa->srb, NULL); |
| |
| _mesa_meta_free( &osmesa->mesa ); |
| |
| _swsetup_DestroyContext( &osmesa->mesa ); |
| _tnl_DestroyContext( &osmesa->mesa ); |
| _vbo_DestroyContext( &osmesa->mesa ); |
| _swrast_DestroyContext( &osmesa->mesa ); |
| |
| _mesa_destroy_visual( osmesa->gl_visual ); |
| _mesa_reference_framebuffer( &osmesa->gl_buffer, NULL ); |
| |
| _mesa_free_context_data( &osmesa->mesa ); |
| free( osmesa ); |
| } |
| } |
| |
| |
| /** |
| * Bind an OSMesaContext to an image buffer. The image buffer is just a |
| * block of memory which the client provides. Its size must be at least |
| * as large as width*height*sizeof(type). Its address should be a multiple |
| * of 4 if using RGBA mode. |
| * |
| * Image data is stored in the order of glDrawPixels: row-major order |
| * with the lower-left image pixel stored in the first array position |
| * (ie. bottom-to-top). |
| * |
| * If the context's viewport hasn't been initialized yet, it will now be |
| * initialized to (0,0,width,height). |
| * |
| * If both the context and the buffer are null, the current context will be |
| * unbound. |
| * |
| * Input: osmesa - the rendering context |
| * buffer - the image buffer memory |
| * type - data type for pixel components |
| * Normally, only GL_UNSIGNED_BYTE and GL_UNSIGNED_SHORT_5_6_5 |
| * are supported. But if Mesa's been compiled with CHAN_BITS==16 |
| * then type may be GL_UNSIGNED_SHORT or GL_UNSIGNED_BYTE. And if |
| * Mesa's been build with CHAN_BITS==32 then type may be GL_FLOAT, |
| * GL_UNSIGNED_SHORT or GL_UNSIGNED_BYTE. |
| * width, height - size of image buffer in pixels, at least 1 |
| * Return: GL_TRUE if success, GL_FALSE if error because of invalid osmesa, |
| * invalid buffer address, invalid type, width<1, height<1, |
| * width>internal limit or height>internal limit. |
| */ |
| GLAPI GLboolean GLAPIENTRY |
| OSMesaMakeCurrent( OSMesaContext osmesa, void *buffer, GLenum type, |
| GLsizei width, GLsizei height ) |
| { |
| if (!osmesa && !buffer) { |
| return _mesa_make_current(NULL, NULL, NULL); |
| } |
| |
| if (!osmesa || !buffer || |
| width < 1 || height < 1 || |
| width > SWRAST_MAX_WIDTH || height > SWRAST_MAX_HEIGHT) { |
| return GL_FALSE; |
| } |
| |
| if (osmesa->format == OSMESA_RGB_565 && type != GL_UNSIGNED_SHORT_5_6_5) { |
| return GL_FALSE; |
| } |
| |
| #if 0 |
| if (!(type == GL_UNSIGNED_BYTE || |
| (type == GL_UNSIGNED_SHORT && CHAN_BITS >= 16) || |
| (type == GL_FLOAT && CHAN_BITS == 32))) { |
| /* i.e. is sizeof(type) * 8 > CHAN_BITS? */ |
| return GL_FALSE; |
| } |
| #endif |
| |
| osmesa_update_state( &osmesa->mesa, 0 ); |
| |
| /* Call this periodically to detect when the user has begun using |
| * GL rendering from multiple threads. |
| */ |
| _glapi_check_multithread(); |
| |
| |
| /* Create a front/left color buffer which wraps the user-provided buffer. |
| * There is no back color buffer. |
| * If the user tries to use a 8, 16 or 32-bit/channel buffer that |
| * doesn't match what Mesa was compiled for (CHAN_BITS) the |
| * _mesa_add_renderbuffer() function will create a "wrapper" renderbuffer |
| * that converts rendering from CHAN_BITS to the user-requested channel |
| * size. |
| */ |
| if (!osmesa->srb) { |
| osmesa->srb = new_osmesa_renderbuffer(&osmesa->mesa, osmesa->format, type); |
| _mesa_remove_renderbuffer(osmesa->gl_buffer, BUFFER_FRONT_LEFT); |
| _mesa_add_renderbuffer(osmesa->gl_buffer, BUFFER_FRONT_LEFT, |
| &osmesa->srb->Base); |
| assert(osmesa->srb->Base.RefCount == 2); |
| } |
| |
| osmesa->DataType = type; |
| |
| /* Set renderbuffer fields. Set width/height = 0 to force |
| * osmesa_renderbuffer_storage() being called by _mesa_resize_framebuffer() |
| */ |
| osmesa->srb->Buffer = buffer; |
| osmesa->srb->Base.Width = osmesa->srb->Base.Height = 0; |
| |
| /* Set the framebuffer's size. This causes the |
| * osmesa_renderbuffer_storage() function to get called. |
| */ |
| _mesa_resize_framebuffer(&osmesa->mesa, osmesa->gl_buffer, width, height); |
| |
| _mesa_make_current( &osmesa->mesa, osmesa->gl_buffer, osmesa->gl_buffer ); |
| |
| /* Remove renderbuffer attachment, then re-add. This installs the |
| * renderbuffer adaptor/wrapper if needed (for bpp conversion). |
| */ |
| _mesa_remove_renderbuffer(osmesa->gl_buffer, BUFFER_FRONT_LEFT); |
| _mesa_add_renderbuffer(osmesa->gl_buffer, BUFFER_FRONT_LEFT, |
| &osmesa->srb->Base); |
| |
| |
| /* this updates the visual's red/green/blue/alphaBits fields */ |
| _mesa_update_framebuffer_visual(&osmesa->mesa, osmesa->gl_buffer); |
| |
| /* update the framebuffer size */ |
| _mesa_resize_framebuffer(&osmesa->mesa, osmesa->gl_buffer, width, height); |
| |
| return GL_TRUE; |
| } |
| |
| |
| |
| GLAPI OSMesaContext GLAPIENTRY |
| OSMesaGetCurrentContext( void ) |
| { |
| struct gl_context *ctx = _mesa_get_current_context(); |
| if (ctx) |
| return (OSMesaContext) ctx; |
| else |
| return NULL; |
| } |
| |
| |
| |
| GLAPI void GLAPIENTRY |
| OSMesaPixelStore( GLint pname, GLint value ) |
| { |
| OSMesaContext osmesa = OSMesaGetCurrentContext(); |
| |
| switch (pname) { |
| case OSMESA_ROW_LENGTH: |
| if (value<0) { |
| _mesa_error( &osmesa->mesa, GL_INVALID_VALUE, |
| "OSMesaPixelStore(value)" ); |
| return; |
| } |
| osmesa->userRowLength = value; |
| break; |
| case OSMESA_Y_UP: |
| osmesa->yup = value ? GL_TRUE : GL_FALSE; |
| break; |
| default: |
| _mesa_error( &osmesa->mesa, GL_INVALID_ENUM, "OSMesaPixelStore(pname)" ); |
| return; |
| } |
| |
| compute_row_addresses( osmesa ); |
| } |
| |
| |
| GLAPI void GLAPIENTRY |
| OSMesaGetIntegerv( GLint pname, GLint *value ) |
| { |
| OSMesaContext osmesa = OSMesaGetCurrentContext(); |
| |
| switch (pname) { |
| case OSMESA_WIDTH: |
| if (osmesa->gl_buffer) |
| *value = osmesa->gl_buffer->Width; |
| else |
| *value = 0; |
| return; |
| case OSMESA_HEIGHT: |
| if (osmesa->gl_buffer) |
| *value = osmesa->gl_buffer->Height; |
| else |
| *value = 0; |
| return; |
| case OSMESA_FORMAT: |
| *value = osmesa->format; |
| return; |
| case OSMESA_TYPE: |
| /* current color buffer's data type */ |
| *value = osmesa->DataType; |
| return; |
| case OSMESA_ROW_LENGTH: |
| *value = osmesa->userRowLength; |
| return; |
| case OSMESA_Y_UP: |
| *value = osmesa->yup; |
| return; |
| case OSMESA_MAX_WIDTH: |
| *value = SWRAST_MAX_WIDTH; |
| return; |
| case OSMESA_MAX_HEIGHT: |
| *value = SWRAST_MAX_HEIGHT; |
| return; |
| default: |
| _mesa_error(&osmesa->mesa, GL_INVALID_ENUM, "OSMesaGetIntergerv(pname)"); |
| return; |
| } |
| } |
| |
| |
| /** |
| * Return the depth buffer associated with an OSMesa context. |
| * Input: c - the OSMesa context |
| * Output: width, height - size of buffer in pixels |
| * bytesPerValue - bytes per depth value (2 or 4) |
| * buffer - pointer to depth buffer values |
| * Return: GL_TRUE or GL_FALSE to indicate success or failure. |
| */ |
| GLAPI GLboolean GLAPIENTRY |
| OSMesaGetDepthBuffer( OSMesaContext c, GLint *width, GLint *height, |
| GLint *bytesPerValue, void **buffer ) |
| { |
| struct swrast_renderbuffer *srb = NULL; |
| |
| if (c->gl_buffer) |
| srb = swrast_renderbuffer(c->gl_buffer-> |
| Attachment[BUFFER_DEPTH].Renderbuffer); |
| |
| if (!srb || !srb->Buffer) { |
| *width = 0; |
| *height = 0; |
| *bytesPerValue = 0; |
| *buffer = 0; |
| return GL_FALSE; |
| } |
| else { |
| *width = srb->Base.Width; |
| *height = srb->Base.Height; |
| if (c->gl_visual->depthBits <= 16) |
| *bytesPerValue = sizeof(GLushort); |
| else |
| *bytesPerValue = sizeof(GLuint); |
| *buffer = (void *) srb->Buffer; |
| return GL_TRUE; |
| } |
| } |
| |
| |
| /** |
| * Return the color buffer associated with an OSMesa context. |
| * Input: c - the OSMesa context |
| * Output: width, height - size of buffer in pixels |
| * format - the pixel format (OSMESA_FORMAT) |
| * buffer - pointer to color buffer values |
| * Return: GL_TRUE or GL_FALSE to indicate success or failure. |
| */ |
| GLAPI GLboolean GLAPIENTRY |
| OSMesaGetColorBuffer( OSMesaContext osmesa, GLint *width, |
| GLint *height, GLint *format, void **buffer ) |
| { |
| if (osmesa->srb && osmesa->srb->Buffer) { |
| *width = osmesa->srb->Base.Width; |
| *height = osmesa->srb->Base.Height; |
| *format = osmesa->format; |
| *buffer = (void *) osmesa->srb->Buffer; |
| return GL_TRUE; |
| } |
| else { |
| *width = 0; |
| *height = 0; |
| *format = 0; |
| *buffer = 0; |
| return GL_FALSE; |
| } |
| } |
| |
| |
| struct name_function |
| { |
| const char *Name; |
| OSMESAproc Function; |
| }; |
| |
| static struct name_function functions[] = { |
| { "OSMesaCreateContext", (OSMESAproc) OSMesaCreateContext }, |
| { "OSMesaCreateContextExt", (OSMESAproc) OSMesaCreateContextExt }, |
| { "OSMesaCreateContextAttribs", (OSMESAproc) OSMesaCreateContextAttribs }, |
| { "OSMesaDestroyContext", (OSMESAproc) OSMesaDestroyContext }, |
| { "OSMesaMakeCurrent", (OSMESAproc) OSMesaMakeCurrent }, |
| { "OSMesaGetCurrentContext", (OSMESAproc) OSMesaGetCurrentContext }, |
| { "OSMesaPixelStore", (OSMESAproc) OSMesaPixelStore }, |
| { "OSMesaGetIntegerv", (OSMESAproc) OSMesaGetIntegerv }, |
| { "OSMesaGetDepthBuffer", (OSMESAproc) OSMesaGetDepthBuffer }, |
| { "OSMesaGetColorBuffer", (OSMESAproc) OSMesaGetColorBuffer }, |
| { "OSMesaGetProcAddress", (OSMESAproc) OSMesaGetProcAddress }, |
| { "OSMesaColorClamp", (OSMESAproc) OSMesaColorClamp }, |
| { "OSMesaPostprocess", (OSMESAproc) OSMesaPostprocess }, |
| { NULL, NULL } |
| }; |
| |
| |
| GLAPI OSMESAproc GLAPIENTRY |
| OSMesaGetProcAddress( const char *funcName ) |
| { |
| int i; |
| for (i = 0; functions[i].Name; i++) { |
| if (strcmp(functions[i].Name, funcName) == 0) |
| return functions[i].Function; |
| } |
| return _glapi_get_proc_address(funcName); |
| } |
| |
| |
| GLAPI void GLAPIENTRY |
| OSMesaColorClamp(GLboolean enable) |
| { |
| OSMesaContext osmesa = OSMesaGetCurrentContext(); |
| |
| if (enable == GL_TRUE) { |
| osmesa->mesa.Color.ClampFragmentColor = GL_TRUE; |
| } |
| else { |
| osmesa->mesa.Color.ClampFragmentColor = GL_FIXED_ONLY_ARB; |
| } |
| } |
| |
| |
| GLAPI void GLAPIENTRY |
| OSMesaPostprocess(OSMesaContext osmesa, const char *filter, |
| unsigned enable_value) |
| { |
| fprintf(stderr, |
| "OSMesaPostProcess() is only available with gallium drivers\n"); |
| } |
| |
| |
| |
| /** |
| * When GLX_INDIRECT_RENDERING is defined, some symbols are missing in |
| * libglapi.a. We need to define them here. |
| */ |
| #ifdef GLX_INDIRECT_RENDERING |
| |
| #define GL_GLEXT_PROTOTYPES |
| #include "GL/gl.h" |
| #include "glapi/glapi.h" |
| #include "glapi/glapitable.h" |
| |
| #if defined(USE_MGL_NAMESPACE) |
| #define NAME(func) mgl##func |
| #else |
| #define NAME(func) gl##func |
| #endif |
| |
| #define DISPATCH(FUNC, ARGS, MESSAGE) \ |
| GET_DISPATCH()->FUNC ARGS |
| |
| #define RETURN_DISPATCH(FUNC, ARGS, MESSAGE) \ |
| return GET_DISPATCH()->FUNC ARGS |
| |
| /* skip normal ones */ |
| #define _GLAPI_SKIP_NORMAL_ENTRY_POINTS |
| #include "glapi/glapitemp.h" |
| |
| #endif /* GLX_INDIRECT_RENDERING */ |