| /* |
| * Copyright © 2020 Valve Corporation |
| * |
| * Permission is hereby granted, free of charge, to any person obtaining a |
| * copy of this software and associated documentation files (the "Software"), |
| * to deal in the Software without restriction, including without limitation |
| * the rights to use, copy, modify, merge, publish, distribute, sublicense, |
| * and/or sell copies of the Software, and to permit persons to whom the |
| * Software is furnished to do so, subject to the following conditions: |
| * |
| * The above copyright notice and this permission notice (including the next |
| * paragraph) shall be included in all copies or substantial portions of the |
| * Software. |
| * |
| * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR |
| * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, |
| * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL |
| * THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER |
| * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING |
| * FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS |
| * IN THE SOFTWARE. |
| * |
| */ |
| |
| #include "nir.h" |
| |
| /** |
| * This pass is intended as workaround for game bugs to force correct |
| * derivatives after kill. This lowering is not valid in the general case |
| * as it might change the result of subgroup operations and loop behavior. |
| * |
| * discard() will be lowered as demote() and gl_HelperInvocation |
| * will be lowered as helperInvocationEXT(). |
| */ |
| bool |
| nir_lower_discard_to_demote(nir_shader *shader) |
| { |
| if (shader->info.stage != MESA_SHADER_FRAGMENT) |
| return false; |
| |
| bool progress = false; |
| |
| nir_foreach_function(function, shader) { |
| nir_foreach_block(block, function->impl) { |
| nir_foreach_instr(instr, block) { |
| if (instr->type != nir_instr_type_intrinsic) |
| continue; |
| |
| nir_intrinsic_instr *intrin = nir_instr_as_intrinsic(instr); |
| switch (intrin->intrinsic) { |
| case nir_intrinsic_discard: |
| intrin->intrinsic = nir_intrinsic_demote; |
| shader->info.fs.uses_demote = true; |
| break; |
| case nir_intrinsic_discard_if: |
| intrin->intrinsic = nir_intrinsic_demote_if; |
| shader->info.fs.uses_demote = true; |
| break; |
| case nir_intrinsic_load_helper_invocation: |
| intrin->intrinsic = nir_intrinsic_is_helper_invocation; |
| break; |
| default: |
| continue; |
| } |
| progress = true; |
| } |
| } |
| } |
| |
| return progress; |
| } |