v3dv: add a helper to get the Z/S buffer from an aspect mask
We will be using this when we need to implement other clearing commands.
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/6766>
diff --git a/src/broadcom/vulkan/v3dv_cmd_buffer.c b/src/broadcom/vulkan/v3dv_cmd_buffer.c
index efccbef..f480f68 100644
--- a/src/broadcom/vulkan/v3dv_cmd_buffer.c
+++ b/src/broadcom/vulkan/v3dv_cmd_buffer.c
@@ -741,23 +741,6 @@
*rt_clamp = V3D_RENDER_TARGET_CLAMP_NONE;
}
-static uint32_t
-zs_buffer_from_aspect_bits(VkImageAspectFlags aspects)
-{
- const VkImageAspectFlags zs_aspects =
- VK_IMAGE_ASPECT_DEPTH_BIT | VK_IMAGE_ASPECT_STENCIL_BIT;
- const VkImageAspectFlags filtered_aspects = aspects & zs_aspects;
-
- if (filtered_aspects == zs_aspects)
- return ZSTENCIL;
- else if (filtered_aspects == VK_IMAGE_ASPECT_DEPTH_BIT)
- return Z;
- else if (filtered_aspects == VK_IMAGE_ASPECT_STENCIL_BIT)
- return STENCIL;
- else
- return NONE;
-}
-
static void
cmd_buffer_render_pass_emit_load(struct v3dv_cmd_buffer *cmd_buffer,
struct v3dv_cl *cl,
@@ -849,7 +832,8 @@
if (needs_load) {
struct v3dv_image_view *iview =
framebuffer->attachments[ds_attachment_idx];
- const uint32_t zs_buffer = zs_buffer_from_aspect_bits(iview->aspects);
+ const uint32_t zs_buffer =
+ v3dv_zs_buffer_from_aspect_bits(iview->aspects);
cmd_buffer_render_pass_emit_load(cmd_buffer, cl,
iview, layer, zs_buffer);
}
@@ -978,7 +962,8 @@
if (needs_ds_store) {
struct v3dv_image_view *iview =
state->framebuffer->attachments[ds_attachment_idx];
- const uint32_t zs_buffer = zs_buffer_from_aspect_bits(iview->aspects);
+ const uint32_t zs_buffer =
+ v3dv_zs_buffer_from_aspect_bits(iview->aspects);
cmd_buffer_render_pass_emit_store(cmd_buffer, cl,
ds_attachment_idx, layer,
zs_buffer, needs_ds_clear);
diff --git a/src/broadcom/vulkan/v3dv_private.h b/src/broadcom/vulkan/v3dv_private.h
index fc7fb85..c3c4ae9 100644
--- a/src/broadcom/vulkan/v3dv_private.h
+++ b/src/broadcom/vulkan/v3dv_private.h
@@ -830,6 +830,23 @@
uint8_t stencil_cfg[2][cl_packet_length(STENCIL_CFG)];
};
+static inline uint32_t
+v3dv_zs_buffer_from_aspect_bits(VkImageAspectFlags aspects)
+{
+ const VkImageAspectFlags zs_aspects =
+ VK_IMAGE_ASPECT_DEPTH_BIT | VK_IMAGE_ASPECT_STENCIL_BIT;
+ const VkImageAspectFlags filtered_aspects = aspects & zs_aspects;
+
+ if (filtered_aspects == zs_aspects)
+ return ZSTENCIL;
+ else if (filtered_aspects == VK_IMAGE_ASPECT_DEPTH_BIT)
+ return Z;
+ else if (filtered_aspects == VK_IMAGE_ASPECT_STENCIL_BIT)
+ return STENCIL;
+ else
+ return NONE;
+}
+
uint32_t v3dv_physical_device_api_version(struct v3dv_physical_device *dev);
int v3dv_get_instance_entrypoint_index(const char *name);