anv: Enable tessellation shaders.
Signed-off-by: Kenneth Graunke <kenneth@whitecape.org>
Reviewed-by: Jason Ekstrand <jason@jlekstrand.net>
diff --git a/src/intel/vulkan/anv_device.c b/src/intel/vulkan/anv_device.c
index bd33f10..f58d1ac 100644
--- a/src/intel/vulkan/anv_device.c
+++ b/src/intel/vulkan/anv_device.c
@@ -445,7 +445,7 @@
.imageCubeArray = true,
.independentBlend = true,
.geometryShader = true,
- .tessellationShader = false,
+ .tessellationShader = true,
.sampleRateShading = true,
.dualSrcBlend = true,
.logicOp = true,
diff --git a/src/intel/vulkan/anv_pipeline.c b/src/intel/vulkan/anv_pipeline.c
index fdec3ce..6c939b0 100644
--- a/src/intel/vulkan/anv_pipeline.c
+++ b/src/intel/vulkan/anv_pipeline.c
@@ -126,6 +126,7 @@
const struct nir_spirv_supported_extensions supported_ext = {
.float64 = device->instance->physicalDevice.info.gen >= 8,
+ .tessellation = true,
};
nir_function *entry_point =