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/**************************************************************************
*
* Copyright 2007 VMware, Inc.
* All Rights Reserved.
*
* Permission is hereby granted, free of charge, to any person obtaining a
* copy of this software and associated documentation files (the
* "Software"), to deal in the Software without restriction, including
* without limitation the rights to use, copy, modify, merge, publish,
* distribute, sub license, and/or sell copies of the Software, and to
* permit persons to whom the Software is furnished to do so, subject to
* the following conditions:
*
* The above copyright notice and this permission notice (including the
* next paragraph) shall be included in all copies or substantial portions
* of the Software.
*
* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
* OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT.
* IN NO EVENT SHALL VMWARE AND/OR ITS SUPPLIERS BE LIABLE FOR
* ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT,
* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE
* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
*
**************************************************************************/
/**
* @file
*
* Screen, Adapter or GPU
*
* These are driver functions/facilities that are context independent.
*/
#ifndef P_SCREEN_H
#define P_SCREEN_H
#include "pipe/p_compiler.h"
#include "pipe/p_format.h"
#include "pipe/p_defines.h"
#include "pipe/p_video_enums.h"
#ifdef __cplusplus
extern "C" {
#endif
/** Opaque types */
struct winsys_handle;
struct pipe_fence_handle;
struct pipe_resource;
struct pipe_surface;
struct pipe_transfer;
struct pipe_box;
struct pipe_memory_info;
struct disk_cache;
struct driOptionCache;
struct u_transfer_helper;
/**
* Gallium screen/adapter context. Basically everything
* hardware-specific that doesn't actually require a rendering
* context.
*/
struct pipe_screen {
/**
* For drivers using u_transfer_helper:
*/
struct u_transfer_helper *transfer_helper;
void (*destroy)( struct pipe_screen * );
const char *(*get_name)( struct pipe_screen * );
const char *(*get_vendor)( struct pipe_screen * );
/**
* Returns the device vendor.
*
* The returned value should return the actual device vendor/manufacturer,
* rather than a potentially generic driver string.
*/
const char *(*get_device_vendor)( struct pipe_screen * );
/**
* Query an integer-valued capability/parameter/limit
* \param param one of PIPE_CAP_x
*/
int (*get_param)( struct pipe_screen *, enum pipe_cap param );
/**
* Query a float-valued capability/parameter/limit
* \param param one of PIPE_CAP_x
*/
float (*get_paramf)( struct pipe_screen *, enum pipe_capf param );
/**
* Query a per-shader-stage integer-valued capability/parameter/limit
* \param param one of PIPE_CAP_x
*/
int (*get_shader_param)( struct pipe_screen *, enum pipe_shader_type shader,
enum pipe_shader_cap param );
/**
* Query an integer-valued capability/parameter/limit for a codec/profile
* \param param one of PIPE_VIDEO_CAP_x
*/
int (*get_video_param)( struct pipe_screen *,
enum pipe_video_profile profile,
enum pipe_video_entrypoint entrypoint,
enum pipe_video_cap param );
/**
* Query a compute-specific capability/parameter/limit.
* \param ir_type shader IR type for which the param applies, or don't care
* if the param is not shader related
* \param param one of PIPE_COMPUTE_CAP_x
* \param ret pointer to a preallocated buffer that will be
* initialized to the parameter value, or NULL.
* \return size in bytes of the parameter value that would be
* returned.
*/
int (*get_compute_param)(struct pipe_screen *,
enum pipe_shader_ir ir_type,
enum pipe_compute_cap param,
void *ret);
/**
* Get the sample pixel grid's size. This function requires
* PIPE_CAP_PROGRAMMABLE_SAMPLE_LOCATIONS to be callable.
*
* \param sample_count - total number of samples
* \param out_width - the width of the pixel grid
* \param out_height - the height of the pixel grid
*/
void (*get_sample_pixel_grid)(struct pipe_screen *, unsigned sample_count,
unsigned *out_width, unsigned *out_height);
/**
* Query a timestamp in nanoseconds. The returned value should match
* PIPE_QUERY_TIMESTAMP. This function returns immediately and doesn't
* wait for rendering to complete (which cannot be achieved with queries).
*/
uint64_t (*get_timestamp)(struct pipe_screen *);
/**
* Create a context.
*
* \param screen pipe screen
* \param priv a pointer to set in pipe_context::priv
* \param flags a mask of PIPE_CONTEXT_* flags
*/
struct pipe_context * (*context_create)(struct pipe_screen *screen,
void *priv, unsigned flags);
/**
* Check if the given pipe_format is supported as a texture or
* drawing surface.
* \param bindings bitmask of PIPE_BIND_*
*/
bool (*is_format_supported)( struct pipe_screen *,
enum pipe_format format,
enum pipe_texture_target target,
unsigned sample_count,
unsigned storage_sample_count,
unsigned bindings );
/**
* Check if the given pipe_format is supported as output for this codec/profile.
* \param profile profile to check, may also be PIPE_VIDEO_PROFILE_UNKNOWN
*/
bool (*is_video_format_supported)( struct pipe_screen *,
enum pipe_format format,
enum pipe_video_profile profile,
enum pipe_video_entrypoint entrypoint );
/**
* Check if we can actually create the given resource (test the dimension,
* overall size, etc). Used to implement proxy textures.
* \return TRUE if size is OK, FALSE if too large.
*/
bool (*can_create_resource)(struct pipe_screen *screen,
const struct pipe_resource *templat);
/**
* Create a new texture object, using the given template info.
*/
struct pipe_resource * (*resource_create)(struct pipe_screen *,
const struct pipe_resource *templat);
struct pipe_resource * (*resource_create_front)(struct pipe_screen *,
const struct pipe_resource *templat,
const void *map_front_private);
/**
* Create a texture from a winsys_handle. The handle is often created in
* another process by first creating a pipe texture and then calling
* resource_get_handle.
*
* NOTE: in the case of WINSYS_HANDLE_TYPE_FD handles, the caller
* retains ownership of the FD. (This is consistent with
* EGL_EXT_image_dma_buf_import)
*
* \param usage A combination of PIPE_HANDLE_USAGE_* flags.
*/
struct pipe_resource * (*resource_from_handle)(struct pipe_screen *,
const struct pipe_resource *templat,
struct winsys_handle *handle,
unsigned usage);
/**
* Create a resource from user memory. This maps the user memory into
* the device address space.
*/
struct pipe_resource * (*resource_from_user_memory)(struct pipe_screen *,
const struct pipe_resource *t,
void *user_memory);
/**
* Unlike pipe_resource::bind, which describes what gallium frontends want,
* resources can have much greater capabilities in practice, often implied
* by the tiling layout or memory placement. This function allows querying
* whether a capability is supported beyond what was requested by state
* trackers. It's also useful for querying capabilities of imported
* resources where the capabilities are unknown at first.
*
* Only these flags are allowed:
* - PIPE_BIND_SCANOUT
* - PIPE_BIND_CURSOR
* - PIPE_BIND_LINEAR
*/
bool (*check_resource_capability)(struct pipe_screen *screen,
struct pipe_resource *resource,
unsigned bind);
/**
* Get a winsys_handle from a texture. Some platforms/winsys requires
* that the texture is created with a special usage flag like
* DISPLAYTARGET or PRIMARY.
*
* The context parameter can optionally be used to flush the resource and
* the context to make sure the resource is coherent with whatever user
* will use it. Some drivers may also use the context to convert
* the resource into a format compatible for sharing. The use case is
* OpenGL-OpenCL interop. The context parameter is allowed to be NULL.
*
* NOTE: in the case of WINSYS_HANDLE_TYPE_FD handles, the caller
* takes ownership of the FD. (This is consistent with
* EGL_MESA_image_dma_buf_export)
*
* \param usage A combination of PIPE_HANDLE_USAGE_* flags.
*/
bool (*resource_get_handle)(struct pipe_screen *,
struct pipe_context *context,
struct pipe_resource *tex,
struct winsys_handle *handle,
unsigned usage);
/**
* Get info for the given pipe resource without the need to get a
* winsys_handle.
*
* The context parameter can optionally be used to flush the resource and
* the context to make sure the resource is coherent with whatever user
* will use it. Some drivers may also use the context to convert
* the resource into a format compatible for sharing. The context parameter
* is allowed to be NULL.
*/
bool (*resource_get_param)(struct pipe_screen *screen,
struct pipe_context *context,
struct pipe_resource *resource,
unsigned plane,
unsigned layer,
enum pipe_resource_param param,
unsigned handle_usage,
uint64_t *value);
/**
* Get stride and offset for the given pipe resource without the need to get
* a winsys_handle.
*/
void (*resource_get_info)(struct pipe_screen *screen,
struct pipe_resource *resource,
unsigned *stride,
unsigned *offset);
/**
* Mark the resource as changed so derived internal resources will be
* recreated on next use.
*
* This is necessary when reimporting external images that can't be directly
* used as texture sampler source, to avoid sampling from old copies.
*/
void (*resource_changed)(struct pipe_screen *, struct pipe_resource *pt);
void (*resource_destroy)(struct pipe_screen *,
struct pipe_resource *pt);
/**
* Do any special operations to ensure frontbuffer contents are
* displayed, eg copy fake frontbuffer.
* \param winsys_drawable_handle an opaque handle that the calling context
* gets out-of-band
* \param subbox an optional sub region to flush
*/
void (*flush_frontbuffer)( struct pipe_screen *screen,
struct pipe_resource *resource,
unsigned level, unsigned layer,
void *winsys_drawable_handle,
struct pipe_box *subbox );
/** Set ptr = fence, with reference counting */
void (*fence_reference)( struct pipe_screen *screen,
struct pipe_fence_handle **ptr,
struct pipe_fence_handle *fence );
/**
* Wait for the fence to finish.
*
* If the fence was created with PIPE_FLUSH_DEFERRED, and the context is
* still unflushed, and the ctx parameter of fence_finish is equal to
* the context where the fence was created, fence_finish will flush
* the context prior to waiting for the fence.
*
* In all other cases, the ctx parameter has no effect.
*
* \param timeout in nanoseconds (may be PIPE_TIMEOUT_INFINITE).
*/
bool (*fence_finish)(struct pipe_screen *screen,
struct pipe_context *ctx,
struct pipe_fence_handle *fence,
uint64_t timeout);
/**
* For fences created with PIPE_FLUSH_FENCE_FD (exported fd) or
* by create_fence_fd() (imported fd), return the native fence fd
* associated with the fence. This may return -1 for fences
* created with PIPE_FLUSH_DEFERRED if the fence command has not
* been flushed yet.
*/
int (*fence_get_fd)(struct pipe_screen *screen,
struct pipe_fence_handle *fence);
/**
* Returns a driver-specific query.
*
* If \p info is NULL, the number of available queries is returned.
* Otherwise, the driver query at the specified \p index is returned
* in \p info. The function returns non-zero on success.
*/
int (*get_driver_query_info)(struct pipe_screen *screen,
unsigned index,
struct pipe_driver_query_info *info);
/**
* Returns a driver-specific query group.
*
* If \p info is NULL, the number of available groups is returned.
* Otherwise, the driver query group at the specified \p index is returned
* in \p info. The function returns non-zero on success.
*/
int (*get_driver_query_group_info)(struct pipe_screen *screen,
unsigned index,
struct pipe_driver_query_group_info *info);
/**
* Query information about memory usage.
*/
void (*query_memory_info)(struct pipe_screen *screen,
struct pipe_memory_info *info);
/**
* Get IR specific compiler options struct. For PIPE_SHADER_IR_NIR this
* returns a 'struct nir_shader_compiler_options'. Drivers reporting
* NIR as the preferred IR must implement this.
*/
const void *(*get_compiler_options)(struct pipe_screen *screen,
enum pipe_shader_ir ir,
enum pipe_shader_type shader);
/**
* Returns a pointer to a driver-specific on-disk shader cache. If the
* driver failed to create the cache or does not support an on-disk shader
* cache NULL is returned. The callback itself may also be NULL if the
* driver doesn't support an on-disk shader cache.
*/
struct disk_cache *(*get_disk_shader_cache)(struct pipe_screen *screen);
/**
* Create a new texture object from the given template info, taking
* format modifiers into account. \p modifiers specifies a list of format
* modifier tokens, as defined in drm_fourcc.h. The driver then picks the
* best modifier among these and creates the resource. \p count must
* contain the size of \p modifiers array.
*
* Returns NULL if an entry in \p modifiers is unsupported by the driver,
* or if only DRM_FORMAT_MOD_INVALID is provided.
*/
struct pipe_resource * (*resource_create_with_modifiers)(
struct pipe_screen *,
const struct pipe_resource *templat,
const uint64_t *modifiers, int count);
/**
* Get supported modifiers for a format.
* If \p max is 0, the total number of supported modifiers for the supplied
* format is returned in \p count, with no modification to \p modifiers.
* Otherwise, \p modifiers is filled with upto \p max supported modifier
* codes, and \p count with the number of modifiers copied.
* The \p external_only array is used to return whether the format and
* modifier combination can only be used with an external texture target.
*/
void (*query_dmabuf_modifiers)(struct pipe_screen *screen,
enum pipe_format format, int max,
uint64_t *modifiers,
unsigned int *external_only, int *count);
/**
* Create a memory object from a winsys handle
*
* The underlying memory is most often allocated in by a foregin API.
* Then the underlying memory object is then exported through interfaces
* compatible with EXT_external_resources.
*
* Note: For WINSYS_HANDLE_TYPE_FD handles, the caller retains ownership
* of the fd.
*
* \param handle A handle representing the memory object to import
*/
struct pipe_memory_object *(*memobj_create_from_handle)(struct pipe_screen *screen,
struct winsys_handle *handle,
bool dedicated);
/**
* Destroy a memory object
*
* \param memobj The memory object to destroy
*/
void (*memobj_destroy)(struct pipe_screen *screen,
struct pipe_memory_object *memobj);
/**
* Create a texture from a memory object
*
* \param t texture template
* \param memobj The memory object used to back the texture
*/
struct pipe_resource * (*resource_from_memobj)(struct pipe_screen *screen,
const struct pipe_resource *t,
struct pipe_memory_object *memobj,
uint64_t offset);
/**
* Fill @uuid with a unique driver identifier
*
* \param uuid pointer to a memory region of PIPE_UUID_SIZE bytes
*/
void (*get_driver_uuid)(struct pipe_screen *screen, char *uuid);
/**
* Fill @uuid with a unique device identifier
*
* \param uuid pointer to a memory region of PIPE_UUID_SIZE bytes
*/
void (*get_device_uuid)(struct pipe_screen *screen, char *uuid);
/**
* Set the maximum number of parallel shader compiler threads.
*/
void (*set_max_shader_compiler_threads)(struct pipe_screen *screen,
unsigned max_threads);
/**
* Return whether parallel shader compilation has finished.
*/
bool (*is_parallel_shader_compilation_finished)(struct pipe_screen *screen,
void *shader,
unsigned shader_type);
/**
* Set the damage region (called when KHR_partial_update() is invoked).
* This function is passed an array of rectangles encoding the damage area.
* rects are using the bottom-left origin convention.
* nrects = 0 means 'reset the damage region'. What 'reset' implies is HW
* specific. For tile-based renderers, the damage extent is typically set
* to cover the whole resource with no damage rect (or a 0-size damage
* rect). This way, the existing resource content is reloaded into the
* local tile buffer for every tile thus making partial tile update
* possible. For HW operating in immediate mode, this reset operation is
* likely to be a NOOP.
*/
void (*set_damage_region)(struct pipe_screen *screen,
struct pipe_resource *resource,
unsigned int nrects,
const struct pipe_box *rects);
/**
* Run driver-specific NIR lowering and optimization passes.
*
* gallium frontends should call this before passing shaders to drivers,
* and ideally also before shader caching.
*
* \param optimize Whether the input shader hasn't been optimized and
* should be.
*/
void (*finalize_nir)(struct pipe_screen *screen, void *nir, bool optimize);
};
/**
* Global configuration options for screen creation.
*/
struct pipe_screen_config {
const struct driOptionCache *options;
};
#ifdef __cplusplus
}
#endif
#endif /* P_SCREEN_H */