nir: skip bcsel with non-trivial swizzle in opt_simplify_bcsel_of_phi()
Fixes validation error in a Dota 2 shader.
Signed-off-by: Rhys Perry <pendingchaos02@gmail.com>
Reviewed-by: Jason Ekstrand <jason@jlekstrand.net>
Fixes: b031c643491 ("nir: Convert a bcsel with only phi node sources to a phi node")
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/7426>
diff --git a/src/compiler/nir/nir_opt_if.c b/src/compiler/nir/nir_opt_if.c
index 4283d44..31195b1 100644
--- a/src/compiler/nir/nir_opt_if.c
+++ b/src/compiler/nir/nir_opt_if.c
@@ -635,14 +635,13 @@
bool match = true;
for (unsigned i = 0; i < 3; i++) {
- /* FINISHME: The abs and negate cases could be handled by adding
- * move instructions at the bottom of the continue block and more
- * phi nodes in the header_block.
+ /* FINISHME: The abs, negate and swizzled cases could be handled by
+ * adding move instructions at the bottom of the continue block and
+ * more phi nodes in the header_block.
*/
- if (!bcsel->src[i].src.is_ssa ||
+ if (!nir_alu_src_is_trivial_ssa(bcsel, i) ||
bcsel->src[i].src.ssa->parent_instr->type != nir_instr_type_phi ||
- bcsel->src[i].src.ssa->parent_instr->block != header_block ||
- bcsel->src[i].negate || bcsel->src[i].abs) {
+ bcsel->src[i].src.ssa->parent_instr->block != header_block) {
match = false;
break;
}