| /* |
| * Copyright © 2020 Google, Inc. |
| * |
| * Permission is hereby granted, free of charge, to any person obtaining a |
| * copy of this software and associated documentation files (the "Software"), |
| * to deal in the Software without restriction, including without limitation |
| * the rights to use, copy, modify, merge, publish, distribute, sublicense, |
| * and/or sell copies of the Software, and to permit persons to whom the |
| * Software is furnished to do so, subject to the following conditions: |
| * |
| * The above copyright notice and this permission notice (including the next |
| * paragraph) shall be included in all copies or substantial portions of the |
| * Software. |
| * |
| * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR |
| * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, |
| * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL |
| * THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER |
| * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, |
| * OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE |
| * SOFTWARE. |
| */ |
| |
| #include <err.h> |
| |
| #include "ir3_assembler.h" |
| #include "ir3_shader.h" |
| #include "ir3_parser.h" |
| |
| /** |
| * A helper to go from ir3 assembly to assembled shader. The shader has a |
| * single variant. |
| */ |
| struct ir3_shader * |
| ir3_parse_asm(struct ir3_compiler *c, struct ir3_kernel_info *info, FILE *in) |
| { |
| struct ir3_shader *shader = rzalloc_size(NULL, sizeof(*shader)); |
| shader->compiler = c; |
| shader->type = MESA_SHADER_COMPUTE; |
| mtx_init(&shader->variants_lock, mtx_plain); |
| |
| struct ir3_shader_variant *v = rzalloc_size(shader, sizeof(*v)); |
| v->type = MESA_SHADER_COMPUTE; |
| v->shader = shader; |
| v->const_state = rzalloc_size(v, sizeof(*v->const_state)); |
| |
| shader->variants = v; |
| shader->variant_count = 1; |
| |
| info->numwg = INVALID_REG; |
| |
| v->ir = ir3_parse(v, info, in); |
| if (!v->ir) |
| errx(-1, "parse failed"); |
| |
| ir3_debug_print(v->ir, "AFTER PARSING"); |
| |
| v->bin = ir3_shader_assemble(v); |
| if (!v->bin) |
| errx(-1, "assembler failed"); |
| |
| return shader; |
| } |