| /************************************************************************** |
| * |
| * Copyright 2007 VMware, Inc. |
| * All Rights Reserved. |
| * |
| * Permission is hereby granted, free of charge, to any person obtaining a |
| * copy of this software and associated documentation files (the |
| * "Software"), to deal in the Software without restriction, including |
| * without limitation the rights to use, copy, modify, merge, publish, |
| * distribute, sub license, and/or sell copies of the Software, and to |
| * permit persons to whom the Software is furnished to do so, subject to |
| * the following conditions: |
| * |
| * The above copyright notice and this permission notice (including the |
| * next paragraph) shall be included in all copies or substantial portions |
| * of the Software. |
| * |
| * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS |
| * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF |
| * MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT. |
| * IN NO EVENT SHALL VMWARE AND/OR ITS SUPPLIERS BE LIABLE FOR |
| * ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, |
| * TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE |
| * SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. |
| * |
| **************************************************************************/ |
| |
| /** |
| * Tiling engine. |
| * |
| * Builds per-tile display lists and executes them on calls to |
| * lp_setup_flush(). |
| */ |
| |
| #include <limits.h> |
| |
| #include "pipe/p_defines.h" |
| #include "util/u_framebuffer.h" |
| #include "util/u_inlines.h" |
| #include "util/u_memory.h" |
| #include "util/u_pack_color.h" |
| #include "util/u_viewport.h" |
| #include "draw/draw_pipe.h" |
| #include "util/os_time.h" |
| #include "lp_context.h" |
| #include "lp_memory.h" |
| #include "lp_scene.h" |
| #include "lp_texture.h" |
| #include "lp_debug.h" |
| #include "lp_fence.h" |
| #include "lp_query.h" |
| #include "lp_rast.h" |
| #include "lp_setup_context.h" |
| #include "lp_screen.h" |
| #include "lp_state.h" |
| #include "state_tracker/sw_winsys.h" |
| |
| #include "draw/draw_context.h" |
| #include "draw/draw_vbuf.h" |
| |
| |
| static boolean set_scene_state( struct lp_setup_context *, enum setup_state, |
| const char *reason); |
| static boolean try_update_scene_state( struct lp_setup_context *setup ); |
| |
| |
| static void |
| lp_setup_get_empty_scene(struct lp_setup_context *setup) |
| { |
| assert(setup->scene == NULL); |
| |
| setup->scene_idx++; |
| setup->scene_idx %= ARRAY_SIZE(setup->scenes); |
| |
| setup->scene = setup->scenes[setup->scene_idx]; |
| |
| if (setup->scene->fence) { |
| if (LP_DEBUG & DEBUG_SETUP) |
| debug_printf("%s: wait for scene %d\n", |
| __FUNCTION__, setup->scene->fence->id); |
| |
| lp_fence_wait(setup->scene->fence); |
| } |
| |
| lp_scene_begin_binning(setup->scene, &setup->fb); |
| |
| } |
| |
| |
| static void |
| first_triangle( struct lp_setup_context *setup, |
| const float (*v0)[4], |
| const float (*v1)[4], |
| const float (*v2)[4]) |
| { |
| assert(setup->state == SETUP_ACTIVE); |
| lp_setup_choose_triangle( setup ); |
| setup->triangle( setup, v0, v1, v2 ); |
| } |
| |
| static void |
| first_line( struct lp_setup_context *setup, |
| const float (*v0)[4], |
| const float (*v1)[4]) |
| { |
| assert(setup->state == SETUP_ACTIVE); |
| lp_setup_choose_line( setup ); |
| setup->line( setup, v0, v1 ); |
| } |
| |
| static void |
| first_point( struct lp_setup_context *setup, |
| const float (*v0)[4]) |
| { |
| assert(setup->state == SETUP_ACTIVE); |
| lp_setup_choose_point( setup ); |
| setup->point( setup, v0 ); |
| } |
| |
| void lp_setup_reset( struct lp_setup_context *setup ) |
| { |
| unsigned i; |
| |
| LP_DBG(DEBUG_SETUP, "%s\n", __FUNCTION__); |
| |
| /* Reset derived state */ |
| for (i = 0; i < ARRAY_SIZE(setup->constants); ++i) { |
| setup->constants[i].stored_size = 0; |
| setup->constants[i].stored_data = NULL; |
| } |
| setup->fs.stored = NULL; |
| setup->dirty = ~0; |
| |
| /* no current bin */ |
| setup->scene = NULL; |
| |
| /* Reset some state: |
| */ |
| memset(&setup->clear, 0, sizeof setup->clear); |
| |
| /* Have an explicit "start-binning" call and get rid of this |
| * pointer twiddling? |
| */ |
| setup->line = first_line; |
| setup->point = first_point; |
| setup->triangle = first_triangle; |
| } |
| |
| |
| /** Rasterize all scene's bins */ |
| static void |
| lp_setup_rasterize_scene( struct lp_setup_context *setup ) |
| { |
| struct lp_scene *scene = setup->scene; |
| struct llvmpipe_screen *screen = llvmpipe_screen(scene->pipe->screen); |
| |
| scene->num_active_queries = setup->active_binned_queries; |
| memcpy(scene->active_queries, setup->active_queries, |
| scene->num_active_queries * sizeof(scene->active_queries[0])); |
| |
| lp_scene_end_binning(scene); |
| |
| lp_fence_reference(&setup->last_fence, scene->fence); |
| |
| if (setup->last_fence) |
| setup->last_fence->issued = TRUE; |
| |
| mtx_lock(&screen->rast_mutex); |
| |
| /* FIXME: We enqueue the scene then wait on the rasterizer to finish. |
| * This means we never actually run any vertex stuff in parallel to |
| * rasterization (not in the same context at least) which is what the |
| * multiple scenes per setup is about - when we get a new empty scene |
| * any old one is already empty again because we waited here for |
| * raster tasks to be finished. Ideally, we shouldn't need to wait here |
| * and rely on fences elsewhere when waiting is necessary. |
| * Certainly, lp_scene_end_rasterization() would need to be deferred too |
| * and there's probably other bits why this doesn't actually work. |
| */ |
| lp_rast_queue_scene(screen->rast, scene); |
| lp_rast_finish(screen->rast); |
| mtx_unlock(&screen->rast_mutex); |
| |
| lp_scene_end_rasterization(setup->scene); |
| lp_setup_reset( setup ); |
| |
| LP_DBG(DEBUG_SETUP, "%s done \n", __FUNCTION__); |
| } |
| |
| |
| |
| static boolean |
| begin_binning( struct lp_setup_context *setup ) |
| { |
| struct lp_scene *scene = setup->scene; |
| boolean need_zsload = FALSE; |
| boolean ok; |
| |
| assert(scene); |
| assert(scene->fence == NULL); |
| |
| /* Always create a fence: |
| */ |
| scene->fence = lp_fence_create(MAX2(1, setup->num_threads)); |
| if (!scene->fence) |
| return FALSE; |
| |
| ok = try_update_scene_state(setup); |
| if (!ok) |
| return FALSE; |
| |
| if (setup->fb.zsbuf && |
| ((setup->clear.flags & PIPE_CLEAR_DEPTHSTENCIL) != PIPE_CLEAR_DEPTHSTENCIL) && |
| util_format_is_depth_and_stencil(setup->fb.zsbuf->format)) |
| need_zsload = TRUE; |
| |
| LP_DBG(DEBUG_SETUP, "%s color clear bufs: %x depth: %s\n", __FUNCTION__, |
| setup->clear.flags >> 2, |
| need_zsload ? "clear": "load"); |
| |
| if (setup->clear.flags & PIPE_CLEAR_COLOR) { |
| unsigned cbuf; |
| for (cbuf = 0; cbuf < setup->fb.nr_cbufs; cbuf++) { |
| assert(PIPE_CLEAR_COLOR0 == 1 << 2); |
| if (setup->clear.flags & (1 << (2 + cbuf))) { |
| union lp_rast_cmd_arg clearrb_arg; |
| struct lp_rast_clear_rb *cc_scene = |
| (struct lp_rast_clear_rb *) |
| lp_scene_alloc(scene, sizeof(struct lp_rast_clear_rb)); |
| |
| if (!cc_scene) { |
| return FALSE; |
| } |
| |
| cc_scene->cbuf = cbuf; |
| cc_scene->color_val = setup->clear.color_val[cbuf]; |
| clearrb_arg.clear_rb = cc_scene; |
| |
| if (!lp_scene_bin_everywhere(scene, |
| LP_RAST_OP_CLEAR_COLOR, |
| clearrb_arg)) |
| return FALSE; |
| } |
| } |
| } |
| |
| if (setup->fb.zsbuf) { |
| if (setup->clear.flags & PIPE_CLEAR_DEPTHSTENCIL) { |
| ok = lp_scene_bin_everywhere( scene, |
| LP_RAST_OP_CLEAR_ZSTENCIL, |
| lp_rast_arg_clearzs( |
| setup->clear.zsvalue, |
| setup->clear.zsmask)); |
| if (!ok) |
| return FALSE; |
| } |
| } |
| |
| setup->clear.flags = 0; |
| setup->clear.zsmask = 0; |
| setup->clear.zsvalue = 0; |
| |
| scene->had_queries = !!setup->active_binned_queries; |
| |
| LP_DBG(DEBUG_SETUP, "%s done\n", __FUNCTION__); |
| return TRUE; |
| } |
| |
| |
| /* This basically bins and then flushes any outstanding full-screen |
| * clears. |
| * |
| * TODO: fast path for fullscreen clears and no triangles. |
| */ |
| static boolean |
| execute_clears( struct lp_setup_context *setup ) |
| { |
| LP_DBG(DEBUG_SETUP, "%s\n", __FUNCTION__); |
| |
| return begin_binning( setup ); |
| } |
| |
| const char *states[] = { |
| "FLUSHED", |
| "CLEARED", |
| "ACTIVE " |
| }; |
| |
| |
| static boolean |
| set_scene_state( struct lp_setup_context *setup, |
| enum setup_state new_state, |
| const char *reason) |
| { |
| unsigned old_state = setup->state; |
| |
| if (old_state == new_state) |
| return TRUE; |
| |
| if (LP_DEBUG & DEBUG_SCENE) { |
| debug_printf("%s old %s new %s%s%s\n", |
| __FUNCTION__, |
| states[old_state], |
| states[new_state], |
| (new_state == SETUP_FLUSHED) ? ": " : "", |
| (new_state == SETUP_FLUSHED) ? reason : ""); |
| |
| if (new_state == SETUP_FLUSHED && setup->scene) |
| lp_debug_draw_bins_by_cmd_length(setup->scene); |
| } |
| |
| /* wait for a free/empty scene |
| */ |
| if (old_state == SETUP_FLUSHED) |
| lp_setup_get_empty_scene(setup); |
| |
| switch (new_state) { |
| case SETUP_CLEARED: |
| break; |
| |
| case SETUP_ACTIVE: |
| if (!begin_binning( setup )) |
| goto fail; |
| break; |
| |
| case SETUP_FLUSHED: |
| if (old_state == SETUP_CLEARED) |
| if (!execute_clears( setup )) |
| goto fail; |
| |
| lp_setup_rasterize_scene( setup ); |
| assert(setup->scene == NULL); |
| break; |
| |
| default: |
| assert(0 && "invalid setup state mode"); |
| goto fail; |
| } |
| |
| setup->state = new_state; |
| return TRUE; |
| |
| fail: |
| if (setup->scene) { |
| lp_scene_end_rasterization(setup->scene); |
| setup->scene = NULL; |
| } |
| |
| setup->state = SETUP_FLUSHED; |
| lp_setup_reset( setup ); |
| return FALSE; |
| } |
| |
| |
| void |
| lp_setup_flush( struct lp_setup_context *setup, |
| struct pipe_fence_handle **fence, |
| const char *reason) |
| { |
| set_scene_state( setup, SETUP_FLUSHED, reason ); |
| |
| if (fence) { |
| lp_fence_reference((struct lp_fence **)fence, setup->last_fence); |
| if (!*fence) |
| *fence = (struct pipe_fence_handle *)lp_fence_create(0); |
| } |
| } |
| |
| |
| void |
| lp_setup_bind_framebuffer( struct lp_setup_context *setup, |
| const struct pipe_framebuffer_state *fb ) |
| { |
| LP_DBG(DEBUG_SETUP, "%s\n", __FUNCTION__); |
| |
| /* Flush any old scene. |
| */ |
| set_scene_state( setup, SETUP_FLUSHED, __FUNCTION__ ); |
| |
| /* |
| * Ensure the old scene is not reused. |
| */ |
| assert(!setup->scene); |
| |
| /* Set new state. This will be picked up later when we next need a |
| * scene. |
| */ |
| util_copy_framebuffer_state(&setup->fb, fb); |
| setup->framebuffer.x0 = 0; |
| setup->framebuffer.y0 = 0; |
| setup->framebuffer.x1 = fb->width-1; |
| setup->framebuffer.y1 = fb->height-1; |
| setup->dirty |= LP_SETUP_NEW_SCISSOR; |
| } |
| |
| |
| /* |
| * Try to clear one color buffer of the attached fb, either by binning a clear |
| * command or queuing up the clear for later (when binning is started). |
| */ |
| static boolean |
| lp_setup_try_clear_color_buffer(struct lp_setup_context *setup, |
| const union pipe_color_union *color, |
| unsigned cbuf) |
| { |
| union lp_rast_cmd_arg clearrb_arg; |
| union util_color uc; |
| enum pipe_format format = setup->fb.cbufs[cbuf]->format; |
| |
| LP_DBG(DEBUG_SETUP, "%s state %d\n", __FUNCTION__, setup->state); |
| |
| if (util_format_is_pure_integer(format)) { |
| /* |
| * We expect int/uint clear values here, though some APIs |
| * might disagree (but in any case util_pack_color() |
| * couldn't handle it)... |
| */ |
| if (util_format_is_pure_sint(format)) { |
| util_format_write_4i(format, color->i, 0, &uc, 0, 0, 0, 1, 1); |
| } |
| else { |
| assert(util_format_is_pure_uint(format)); |
| util_format_write_4ui(format, color->ui, 0, &uc, 0, 0, 0, 1, 1); |
| } |
| } |
| else { |
| util_pack_color(color->f, format, &uc); |
| } |
| |
| if (setup->state == SETUP_ACTIVE) { |
| struct lp_scene *scene = setup->scene; |
| |
| /* Add the clear to existing scene. In the unusual case where |
| * both color and depth-stencil are being cleared when there's |
| * already been some rendering, we could discard the currently |
| * binned scene and start again, but I don't see that as being |
| * a common usage. |
| */ |
| struct lp_rast_clear_rb *cc_scene = |
| (struct lp_rast_clear_rb *) |
| lp_scene_alloc_aligned(scene, sizeof(struct lp_rast_clear_rb), 8); |
| |
| if (!cc_scene) { |
| return FALSE; |
| } |
| |
| cc_scene->cbuf = cbuf; |
| cc_scene->color_val = uc; |
| clearrb_arg.clear_rb = cc_scene; |
| |
| if (!lp_scene_bin_everywhere(scene, |
| LP_RAST_OP_CLEAR_COLOR, |
| clearrb_arg)) |
| return FALSE; |
| } |
| else { |
| /* Put ourselves into the 'pre-clear' state, specifically to try |
| * and accumulate multiple clears to color and depth_stencil |
| * buffers which the app or state-tracker might issue |
| * separately. |
| */ |
| set_scene_state( setup, SETUP_CLEARED, __FUNCTION__ ); |
| |
| assert(PIPE_CLEAR_COLOR0 == (1 << 2)); |
| setup->clear.flags |= 1 << (cbuf + 2); |
| setup->clear.color_val[cbuf] = uc; |
| } |
| |
| return TRUE; |
| } |
| |
| static boolean |
| lp_setup_try_clear_zs(struct lp_setup_context *setup, |
| double depth, |
| unsigned stencil, |
| unsigned flags) |
| { |
| uint64_t zsmask = 0; |
| uint64_t zsvalue = 0; |
| uint32_t zmask32; |
| uint8_t smask8; |
| enum pipe_format format = setup->fb.zsbuf->format; |
| |
| LP_DBG(DEBUG_SETUP, "%s state %d\n", __FUNCTION__, setup->state); |
| |
| zmask32 = (flags & PIPE_CLEAR_DEPTH) ? ~0 : 0; |
| smask8 = (flags & PIPE_CLEAR_STENCIL) ? ~0 : 0; |
| |
| zsvalue = util_pack64_z_stencil(format, depth, stencil); |
| |
| zsmask = util_pack64_mask_z_stencil(format, zmask32, smask8); |
| |
| zsvalue &= zsmask; |
| |
| if (format == PIPE_FORMAT_Z24X8_UNORM || |
| format == PIPE_FORMAT_X8Z24_UNORM) { |
| /* |
| * Make full mask if there's "X" bits so we can do full |
| * clear (without rmw). |
| */ |
| uint32_t zsmask_full = 0; |
| zsmask_full = util_pack_mask_z_stencil(format, ~0, ~0); |
| zsmask |= ~zsmask_full; |
| } |
| |
| if (setup->state == SETUP_ACTIVE) { |
| struct lp_scene *scene = setup->scene; |
| |
| /* Add the clear to existing scene. In the unusual case where |
| * both color and depth-stencil are being cleared when there's |
| * already been some rendering, we could discard the currently |
| * binned scene and start again, but I don't see that as being |
| * a common usage. |
| */ |
| if (!lp_scene_bin_everywhere(scene, |
| LP_RAST_OP_CLEAR_ZSTENCIL, |
| lp_rast_arg_clearzs(zsvalue, zsmask))) |
| return FALSE; |
| } |
| else { |
| /* Put ourselves into the 'pre-clear' state, specifically to try |
| * and accumulate multiple clears to color and depth_stencil |
| * buffers which the app or state-tracker might issue |
| * separately. |
| */ |
| set_scene_state( setup, SETUP_CLEARED, __FUNCTION__ ); |
| |
| setup->clear.flags |= flags; |
| |
| setup->clear.zsmask |= zsmask; |
| setup->clear.zsvalue = |
| (setup->clear.zsvalue & ~zsmask) | (zsvalue & zsmask); |
| } |
| |
| return TRUE; |
| } |
| |
| void |
| lp_setup_clear( struct lp_setup_context *setup, |
| const union pipe_color_union *color, |
| double depth, |
| unsigned stencil, |
| unsigned flags ) |
| { |
| unsigned i; |
| |
| /* |
| * Note any of these (max 9) clears could fail (but at most there should |
| * be just one failure!). This avoids doing the previous succeeded |
| * clears again (we still clear tiles twice if a clear command succeeded |
| * partially for one buffer). |
| */ |
| if (flags & PIPE_CLEAR_DEPTHSTENCIL) { |
| unsigned flagszs = flags & PIPE_CLEAR_DEPTHSTENCIL; |
| if (!lp_setup_try_clear_zs(setup, depth, stencil, flagszs)) { |
| lp_setup_flush(setup, NULL, __FUNCTION__); |
| |
| if (!lp_setup_try_clear_zs(setup, depth, stencil, flagszs)) |
| assert(0); |
| } |
| } |
| |
| if (flags & PIPE_CLEAR_COLOR) { |
| assert(PIPE_CLEAR_COLOR0 == (1 << 2)); |
| for (i = 0; i < setup->fb.nr_cbufs; i++) { |
| if ((flags & (1 << (2 + i))) && setup->fb.cbufs[i]) { |
| if (!lp_setup_try_clear_color_buffer(setup, color, i)) { |
| lp_setup_flush(setup, NULL, __FUNCTION__); |
| |
| if (!lp_setup_try_clear_color_buffer(setup, color, i)) |
| assert(0); |
| } |
| } |
| } |
| } |
| } |
| |
| |
| |
| void |
| lp_setup_set_triangle_state( struct lp_setup_context *setup, |
| unsigned cull_mode, |
| boolean ccw_is_frontface, |
| boolean scissor, |
| boolean half_pixel_center, |
| boolean bottom_edge_rule) |
| { |
| LP_DBG(DEBUG_SETUP, "%s\n", __FUNCTION__); |
| |
| setup->ccw_is_frontface = ccw_is_frontface; |
| setup->cullmode = cull_mode; |
| setup->triangle = first_triangle; |
| setup->pixel_offset = half_pixel_center ? 0.5f : 0.0f; |
| setup->bottom_edge_rule = bottom_edge_rule; |
| |
| if (setup->scissor_test != scissor) { |
| setup->dirty |= LP_SETUP_NEW_SCISSOR; |
| setup->scissor_test = scissor; |
| } |
| } |
| |
| void |
| lp_setup_set_line_state( struct lp_setup_context *setup, |
| float line_width) |
| { |
| LP_DBG(DEBUG_SETUP, "%s\n", __FUNCTION__); |
| |
| setup->line_width = line_width; |
| } |
| |
| void |
| lp_setup_set_point_state( struct lp_setup_context *setup, |
| float point_size, |
| boolean point_size_per_vertex, |
| uint sprite_coord_enable, |
| uint sprite_coord_origin) |
| { |
| LP_DBG(DEBUG_SETUP, "%s\n", __FUNCTION__); |
| |
| setup->point_size = point_size; |
| setup->sprite_coord_enable = sprite_coord_enable; |
| setup->sprite_coord_origin = sprite_coord_origin; |
| setup->point_size_per_vertex = point_size_per_vertex; |
| } |
| |
| void |
| lp_setup_set_setup_variant( struct lp_setup_context *setup, |
| const struct lp_setup_variant *variant) |
| { |
| LP_DBG(DEBUG_SETUP, "%s\n", __FUNCTION__); |
| |
| setup->setup.variant = variant; |
| } |
| |
| void |
| lp_setup_set_fs_variant( struct lp_setup_context *setup, |
| struct lp_fragment_shader_variant *variant) |
| { |
| LP_DBG(DEBUG_SETUP, "%s %p\n", __FUNCTION__, |
| variant); |
| /* FIXME: reference count */ |
| |
| setup->fs.current.variant = variant; |
| setup->dirty |= LP_SETUP_NEW_FS; |
| } |
| |
| void |
| lp_setup_set_fs_constants(struct lp_setup_context *setup, |
| unsigned num, |
| struct pipe_constant_buffer *buffers) |
| { |
| unsigned i; |
| |
| LP_DBG(DEBUG_SETUP, "%s %p\n", __FUNCTION__, (void *) buffers); |
| |
| assert(num <= ARRAY_SIZE(setup->constants)); |
| |
| for (i = 0; i < num; ++i) { |
| util_copy_constant_buffer(&setup->constants[i].current, &buffers[i]); |
| } |
| for (; i < ARRAY_SIZE(setup->constants); i++) { |
| util_copy_constant_buffer(&setup->constants[i].current, NULL); |
| } |
| setup->dirty |= LP_SETUP_NEW_CONSTANTS; |
| } |
| |
| void |
| lp_setup_set_fs_ssbos(struct lp_setup_context *setup, |
| unsigned num, |
| struct pipe_shader_buffer *buffers) |
| { |
| unsigned i; |
| |
| LP_DBG(DEBUG_SETUP, "%s %p\n", __FUNCTION__, (void *) buffers); |
| |
| assert(num <= ARRAY_SIZE(setup->ssbos)); |
| |
| for (i = 0; i < num; ++i) { |
| util_copy_shader_buffer(&setup->ssbos[i].current, &buffers[i]); |
| } |
| for (; i < ARRAY_SIZE(setup->ssbos); i++) { |
| util_copy_shader_buffer(&setup->ssbos[i].current, NULL); |
| } |
| setup->dirty |= LP_SETUP_NEW_SSBOS; |
| } |
| |
| void |
| lp_setup_set_fs_images(struct lp_setup_context *setup, |
| unsigned num, |
| struct pipe_image_view *images) |
| { |
| unsigned i; |
| |
| LP_DBG(DEBUG_SETUP, "%s %p\n", __FUNCTION__, (void *) images); |
| |
| assert(num <= ARRAY_SIZE(setup->images)); |
| |
| for (i = 0; i < num; ++i) { |
| struct pipe_image_view *image = &images[i]; |
| util_copy_image_view(&setup->images[i].current, &images[i]); |
| |
| struct pipe_resource *res = image->resource; |
| struct llvmpipe_resource *lp_res = llvmpipe_resource(res); |
| struct lp_jit_image *jit_image; |
| |
| jit_image = &setup->fs.current.jit_context.images[i]; |
| if (!lp_res) |
| continue; |
| if (!lp_res->dt) { |
| /* regular texture - setup array of mipmap level offsets */ |
| if (llvmpipe_resource_is_texture(res)) { |
| jit_image->base = lp_res->tex_data; |
| } else |
| jit_image->base = lp_res->data; |
| |
| jit_image->width = res->width0; |
| jit_image->height = res->height0; |
| jit_image->depth = res->depth0; |
| |
| if (llvmpipe_resource_is_texture(res)) { |
| uint32_t mip_offset = lp_res->mip_offsets[image->u.tex.level]; |
| |
| jit_image->width = u_minify(jit_image->width, image->u.tex.level); |
| jit_image->height = u_minify(jit_image->height, image->u.tex.level); |
| |
| if (res->target == PIPE_TEXTURE_1D_ARRAY || |
| res->target == PIPE_TEXTURE_2D_ARRAY || |
| res->target == PIPE_TEXTURE_3D || |
| res->target == PIPE_TEXTURE_CUBE || |
| res->target == PIPE_TEXTURE_CUBE_ARRAY) { |
| /* |
| * For array textures, we don't have first_layer, instead |
| * adjust last_layer (stored as depth) plus the mip level offsets |
| * (as we have mip-first layout can't just adjust base ptr). |
| * XXX For mip levels, could do something similar. |
| */ |
| jit_image->depth = image->u.tex.last_layer - image->u.tex.first_layer + 1; |
| mip_offset += image->u.tex.first_layer * lp_res->img_stride[image->u.tex.level]; |
| } else |
| jit_image->depth = u_minify(jit_image->depth, image->u.tex.level); |
| |
| jit_image->row_stride = lp_res->row_stride[image->u.tex.level]; |
| jit_image->img_stride = lp_res->img_stride[image->u.tex.level]; |
| jit_image->base = (uint8_t *)jit_image->base + mip_offset; |
| } |
| else { |
| unsigned view_blocksize = util_format_get_blocksize(image->format); |
| jit_image->width = image->u.buf.size / view_blocksize; |
| jit_image->base = (uint8_t *)jit_image->base + image->u.buf.offset; |
| } |
| } |
| } |
| for (; i < ARRAY_SIZE(setup->images); i++) { |
| util_copy_image_view(&setup->images[i].current, NULL); |
| } |
| setup->dirty |= LP_SETUP_NEW_IMAGES; |
| } |
| |
| void |
| lp_setup_set_alpha_ref_value( struct lp_setup_context *setup, |
| float alpha_ref_value ) |
| { |
| LP_DBG(DEBUG_SETUP, "%s %f\n", __FUNCTION__, alpha_ref_value); |
| |
| if(setup->fs.current.jit_context.alpha_ref_value != alpha_ref_value) { |
| setup->fs.current.jit_context.alpha_ref_value = alpha_ref_value; |
| setup->dirty |= LP_SETUP_NEW_FS; |
| } |
| } |
| |
| void |
| lp_setup_set_stencil_ref_values( struct lp_setup_context *setup, |
| const ubyte refs[2] ) |
| { |
| LP_DBG(DEBUG_SETUP, "%s %d %d\n", __FUNCTION__, refs[0], refs[1]); |
| |
| if (setup->fs.current.jit_context.stencil_ref_front != refs[0] || |
| setup->fs.current.jit_context.stencil_ref_back != refs[1]) { |
| setup->fs.current.jit_context.stencil_ref_front = refs[0]; |
| setup->fs.current.jit_context.stencil_ref_back = refs[1]; |
| setup->dirty |= LP_SETUP_NEW_FS; |
| } |
| } |
| |
| void |
| lp_setup_set_blend_color( struct lp_setup_context *setup, |
| const struct pipe_blend_color *blend_color ) |
| { |
| LP_DBG(DEBUG_SETUP, "%s\n", __FUNCTION__); |
| |
| assert(blend_color); |
| |
| if(memcmp(&setup->blend_color.current, blend_color, sizeof *blend_color) != 0) { |
| memcpy(&setup->blend_color.current, blend_color, sizeof *blend_color); |
| setup->dirty |= LP_SETUP_NEW_BLEND_COLOR; |
| } |
| } |
| |
| |
| void |
| lp_setup_set_scissors( struct lp_setup_context *setup, |
| const struct pipe_scissor_state *scissors ) |
| { |
| unsigned i; |
| LP_DBG(DEBUG_SETUP, "%s\n", __FUNCTION__); |
| |
| assert(scissors); |
| |
| for (i = 0; i < PIPE_MAX_VIEWPORTS; ++i) { |
| setup->scissors[i].x0 = scissors[i].minx; |
| setup->scissors[i].x1 = scissors[i].maxx-1; |
| setup->scissors[i].y0 = scissors[i].miny; |
| setup->scissors[i].y1 = scissors[i].maxy-1; |
| } |
| setup->dirty |= LP_SETUP_NEW_SCISSOR; |
| } |
| |
| |
| void |
| lp_setup_set_flatshade_first(struct lp_setup_context *setup, |
| boolean flatshade_first) |
| { |
| setup->flatshade_first = flatshade_first; |
| } |
| |
| void |
| lp_setup_set_rasterizer_discard(struct lp_setup_context *setup, |
| boolean rasterizer_discard) |
| { |
| if (setup->rasterizer_discard != rasterizer_discard) { |
| setup->rasterizer_discard = rasterizer_discard; |
| setup->line = first_line; |
| setup->point = first_point; |
| setup->triangle = first_triangle; |
| } |
| } |
| |
| void |
| lp_setup_set_vertex_info(struct lp_setup_context *setup, |
| struct vertex_info *vertex_info) |
| { |
| /* XXX: just silently holding onto the pointer: |
| */ |
| setup->vertex_info = vertex_info; |
| } |
| |
| |
| /** |
| * Called during state validation when LP_NEW_VIEWPORT is set. |
| */ |
| void |
| lp_setup_set_viewports(struct lp_setup_context *setup, |
| unsigned num_viewports, |
| const struct pipe_viewport_state *viewports) |
| { |
| struct llvmpipe_context *lp = llvmpipe_context(setup->pipe); |
| unsigned i; |
| |
| LP_DBG(DEBUG_SETUP, "%s\n", __FUNCTION__); |
| |
| assert(num_viewports <= PIPE_MAX_VIEWPORTS); |
| assert(viewports); |
| |
| /* |
| * For use in lp_state_fs.c, propagate the viewport values for all viewports. |
| */ |
| for (i = 0; i < num_viewports; i++) { |
| float min_depth; |
| float max_depth; |
| util_viewport_zmin_zmax(&viewports[i], lp->rasterizer->clip_halfz, |
| &min_depth, &max_depth); |
| |
| if (setup->viewports[i].min_depth != min_depth || |
| setup->viewports[i].max_depth != max_depth) { |
| setup->viewports[i].min_depth = min_depth; |
| setup->viewports[i].max_depth = max_depth; |
| setup->dirty |= LP_SETUP_NEW_VIEWPORTS; |
| } |
| } |
| } |
| |
| |
| /** |
| * Called during state validation when LP_NEW_SAMPLER_VIEW is set. |
| */ |
| void |
| lp_setup_set_fragment_sampler_views(struct lp_setup_context *setup, |
| unsigned num, |
| struct pipe_sampler_view **views) |
| { |
| unsigned i, max_tex_num; |
| |
| LP_DBG(DEBUG_SETUP, "%s\n", __FUNCTION__); |
| |
| assert(num <= PIPE_MAX_SHADER_SAMPLER_VIEWS); |
| |
| max_tex_num = MAX2(num, setup->fs.current_tex_num); |
| |
| for (i = 0; i < max_tex_num; i++) { |
| struct pipe_sampler_view *view = i < num ? views[i] : NULL; |
| |
| if (view) { |
| struct pipe_resource *res = view->texture; |
| struct llvmpipe_resource *lp_tex = llvmpipe_resource(res); |
| struct lp_jit_texture *jit_tex; |
| jit_tex = &setup->fs.current.jit_context.textures[i]; |
| |
| /* We're referencing the texture's internal data, so save a |
| * reference to it. |
| */ |
| pipe_resource_reference(&setup->fs.current_tex[i], res); |
| |
| if (!lp_tex->dt) { |
| /* regular texture - setup array of mipmap level offsets */ |
| int j; |
| unsigned first_level = 0; |
| unsigned last_level = 0; |
| |
| if (llvmpipe_resource_is_texture(res)) { |
| first_level = view->u.tex.first_level; |
| last_level = view->u.tex.last_level; |
| assert(first_level <= last_level); |
| assert(last_level <= res->last_level); |
| jit_tex->base = lp_tex->tex_data; |
| } |
| else { |
| jit_tex->base = lp_tex->data; |
| } |
| |
| if (LP_PERF & PERF_TEX_MEM) { |
| /* use dummy tile memory */ |
| jit_tex->base = lp_dummy_tile; |
| jit_tex->width = TILE_SIZE/8; |
| jit_tex->height = TILE_SIZE/8; |
| jit_tex->depth = 1; |
| jit_tex->first_level = 0; |
| jit_tex->last_level = 0; |
| jit_tex->mip_offsets[0] = 0; |
| jit_tex->row_stride[0] = 0; |
| jit_tex->img_stride[0] = 0; |
| } |
| else { |
| jit_tex->width = res->width0; |
| jit_tex->height = res->height0; |
| jit_tex->depth = res->depth0; |
| jit_tex->first_level = first_level; |
| jit_tex->last_level = last_level; |
| |
| if (llvmpipe_resource_is_texture(res)) { |
| for (j = first_level; j <= last_level; j++) { |
| jit_tex->mip_offsets[j] = lp_tex->mip_offsets[j]; |
| jit_tex->row_stride[j] = lp_tex->row_stride[j]; |
| jit_tex->img_stride[j] = lp_tex->img_stride[j]; |
| } |
| |
| if (res->target == PIPE_TEXTURE_1D_ARRAY || |
| res->target == PIPE_TEXTURE_2D_ARRAY || |
| res->target == PIPE_TEXTURE_CUBE || |
| res->target == PIPE_TEXTURE_CUBE_ARRAY) { |
| /* |
| * For array textures, we don't have first_layer, instead |
| * adjust last_layer (stored as depth) plus the mip level offsets |
| * (as we have mip-first layout can't just adjust base ptr). |
| * XXX For mip levels, could do something similar. |
| */ |
| jit_tex->depth = view->u.tex.last_layer - view->u.tex.first_layer + 1; |
| for (j = first_level; j <= last_level; j++) { |
| jit_tex->mip_offsets[j] += view->u.tex.first_layer * |
| lp_tex->img_stride[j]; |
| } |
| if (view->target == PIPE_TEXTURE_CUBE || |
| view->target == PIPE_TEXTURE_CUBE_ARRAY) { |
| assert(jit_tex->depth % 6 == 0); |
| } |
| assert(view->u.tex.first_layer <= view->u.tex.last_layer); |
| assert(view->u.tex.last_layer < res->array_size); |
| } |
| } |
| else { |
| /* |
| * For buffers, we don't have "offset", instead adjust |
| * the size (stored as width) plus the base pointer. |
| */ |
| unsigned view_blocksize = util_format_get_blocksize(view->format); |
| /* probably don't really need to fill that out */ |
| jit_tex->mip_offsets[0] = 0; |
| jit_tex->row_stride[0] = 0; |
| jit_tex->img_stride[0] = 0; |
| |
| /* everything specified in number of elements here. */ |
| jit_tex->width = view->u.buf.size / view_blocksize; |
| jit_tex->base = (uint8_t *)jit_tex->base + view->u.buf.offset; |
| /* XXX Unsure if we need to sanitize parameters? */ |
| assert(view->u.buf.offset + view->u.buf.size <= res->width0); |
| } |
| } |
| } |
| else { |
| /* display target texture/surface */ |
| /* |
| * XXX: Where should this be unmapped? |
| */ |
| struct llvmpipe_screen *screen = llvmpipe_screen(res->screen); |
| struct sw_winsys *winsys = screen->winsys; |
| jit_tex->base = winsys->displaytarget_map(winsys, lp_tex->dt, |
| PIPE_TRANSFER_READ); |
| jit_tex->row_stride[0] = lp_tex->row_stride[0]; |
| jit_tex->img_stride[0] = lp_tex->img_stride[0]; |
| jit_tex->mip_offsets[0] = 0; |
| jit_tex->width = res->width0; |
| jit_tex->height = res->height0; |
| jit_tex->depth = res->depth0; |
| jit_tex->first_level = jit_tex->last_level = 0; |
| assert(jit_tex->base); |
| } |
| } |
| else { |
| pipe_resource_reference(&setup->fs.current_tex[i], NULL); |
| } |
| } |
| setup->fs.current_tex_num = num; |
| |
| setup->dirty |= LP_SETUP_NEW_FS; |
| } |
| |
| |
| /** |
| * Called during state validation when LP_NEW_SAMPLER is set. |
| */ |
| void |
| lp_setup_set_fragment_sampler_state(struct lp_setup_context *setup, |
| unsigned num, |
| struct pipe_sampler_state **samplers) |
| { |
| unsigned i; |
| |
| LP_DBG(DEBUG_SETUP, "%s\n", __FUNCTION__); |
| |
| assert(num <= PIPE_MAX_SAMPLERS); |
| |
| for (i = 0; i < PIPE_MAX_SAMPLERS; i++) { |
| const struct pipe_sampler_state *sampler = i < num ? samplers[i] : NULL; |
| |
| if (sampler) { |
| struct lp_jit_sampler *jit_sam; |
| jit_sam = &setup->fs.current.jit_context.samplers[i]; |
| |
| jit_sam->min_lod = sampler->min_lod; |
| jit_sam->max_lod = sampler->max_lod; |
| jit_sam->lod_bias = sampler->lod_bias; |
| COPY_4V(jit_sam->border_color, sampler->border_color.f); |
| } |
| } |
| |
| setup->dirty |= LP_SETUP_NEW_FS; |
| } |
| |
| |
| /** |
| * Is the given texture referenced by any scene? |
| * Note: we have to check all scenes including any scenes currently |
| * being rendered and the current scene being built. |
| */ |
| unsigned |
| lp_setup_is_resource_referenced( const struct lp_setup_context *setup, |
| const struct pipe_resource *texture ) |
| { |
| unsigned i; |
| |
| /* check the render targets */ |
| for (i = 0; i < setup->fb.nr_cbufs; i++) { |
| if (setup->fb.cbufs[i] && setup->fb.cbufs[i]->texture == texture) |
| return LP_REFERENCED_FOR_READ | LP_REFERENCED_FOR_WRITE; |
| } |
| if (setup->fb.zsbuf && setup->fb.zsbuf->texture == texture) { |
| return LP_REFERENCED_FOR_READ | LP_REFERENCED_FOR_WRITE; |
| } |
| |
| /* check textures referenced by the scene */ |
| for (i = 0; i < ARRAY_SIZE(setup->scenes); i++) { |
| if (lp_scene_is_resource_referenced(setup->scenes[i], texture)) { |
| return LP_REFERENCED_FOR_READ; |
| } |
| } |
| |
| for (i = 0; i < ARRAY_SIZE(setup->ssbos); i++) { |
| if (setup->ssbos[i].current.buffer == texture) |
| return LP_REFERENCED_FOR_READ | LP_REFERENCED_FOR_WRITE; |
| } |
| |
| for (i = 0; i < ARRAY_SIZE(setup->images); i++) { |
| if (setup->images[i].current.resource == texture) |
| return LP_REFERENCED_FOR_READ | LP_REFERENCED_FOR_WRITE; |
| } |
| |
| return LP_UNREFERENCED; |
| } |
| |
| |
| /** |
| * Called by vbuf code when we're about to draw something. |
| * |
| * This function stores all dirty state in the current scene's display list |
| * memory, via lp_scene_alloc(). We can not pass pointers of mutable state to |
| * the JIT functions, as the JIT functions will be called later on, most likely |
| * on a different thread. |
| * |
| * When processing dirty state it is imperative that we don't refer to any |
| * pointers previously allocated with lp_scene_alloc() in this function (or any |
| * function) as they may belong to a scene freed since then. |
| */ |
| static boolean |
| try_update_scene_state( struct lp_setup_context *setup ) |
| { |
| static const float fake_const_buf[4]; |
| boolean new_scene = (setup->fs.stored == NULL); |
| struct lp_scene *scene = setup->scene; |
| unsigned i; |
| |
| assert(scene); |
| |
| if (setup->dirty & LP_SETUP_NEW_VIEWPORTS) { |
| /* |
| * Record new depth range state for changes due to viewport updates. |
| * |
| * TODO: Collapse the existing viewport and depth range information |
| * into one structure, for access by JIT. |
| */ |
| struct lp_jit_viewport *stored; |
| |
| stored = (struct lp_jit_viewport *) |
| lp_scene_alloc(scene, sizeof setup->viewports); |
| |
| if (!stored) { |
| assert(!new_scene); |
| return FALSE; |
| } |
| |
| memcpy(stored, setup->viewports, sizeof setup->viewports); |
| |
| setup->fs.current.jit_context.viewports = stored; |
| setup->dirty |= LP_SETUP_NEW_FS; |
| } |
| |
| if(setup->dirty & LP_SETUP_NEW_BLEND_COLOR) { |
| uint8_t *stored; |
| float* fstored; |
| unsigned i, j; |
| unsigned size; |
| |
| /* Alloc u8_blend_color (16 x i8) and f_blend_color (4 or 8 x f32) */ |
| size = 4 * 16 * sizeof(uint8_t); |
| size += (LP_MAX_VECTOR_LENGTH / 4) * sizeof(float); |
| stored = lp_scene_alloc_aligned(scene, size, LP_MIN_VECTOR_ALIGN); |
| |
| if (!stored) { |
| assert(!new_scene); |
| return FALSE; |
| } |
| |
| /* Store floating point colour */ |
| fstored = (float*)(stored + 4*16); |
| for (i = 0; i < (LP_MAX_VECTOR_LENGTH / 4); ++i) { |
| fstored[i] = setup->blend_color.current.color[i % 4]; |
| } |
| |
| /* smear each blend color component across 16 ubyte elements */ |
| for (i = 0; i < 4; ++i) { |
| uint8_t c = float_to_ubyte(setup->blend_color.current.color[i]); |
| for (j = 0; j < 16; ++j) |
| stored[i*16 + j] = c; |
| } |
| |
| setup->blend_color.stored = stored; |
| setup->fs.current.jit_context.u8_blend_color = stored; |
| setup->fs.current.jit_context.f_blend_color = fstored; |
| setup->dirty |= LP_SETUP_NEW_FS; |
| } |
| |
| if (setup->dirty & LP_SETUP_NEW_CONSTANTS) { |
| for (i = 0; i < ARRAY_SIZE(setup->constants); ++i) { |
| struct pipe_resource *buffer = setup->constants[i].current.buffer; |
| const unsigned current_size = MIN2(setup->constants[i].current.buffer_size, |
| LP_MAX_TGSI_CONST_BUFFER_SIZE); |
| const ubyte *current_data = NULL; |
| int num_constants; |
| |
| STATIC_ASSERT(DATA_BLOCK_SIZE >= LP_MAX_TGSI_CONST_BUFFER_SIZE); |
| |
| if (buffer) { |
| /* resource buffer */ |
| current_data = (ubyte *) llvmpipe_resource_data(buffer); |
| } |
| else if (setup->constants[i].current.user_buffer) { |
| /* user-space buffer */ |
| current_data = (ubyte *) setup->constants[i].current.user_buffer; |
| } |
| |
| if (current_data) { |
| current_data += setup->constants[i].current.buffer_offset; |
| |
| /* TODO: copy only the actually used constants? */ |
| |
| if (setup->constants[i].stored_size != current_size || |
| !setup->constants[i].stored_data || |
| memcmp(setup->constants[i].stored_data, |
| current_data, |
| current_size) != 0) { |
| void *stored; |
| |
| stored = lp_scene_alloc(scene, current_size); |
| if (!stored) { |
| assert(!new_scene); |
| return FALSE; |
| } |
| |
| memcpy(stored, |
| current_data, |
| current_size); |
| setup->constants[i].stored_size = current_size; |
| setup->constants[i].stored_data = stored; |
| } |
| setup->fs.current.jit_context.constants[i] = |
| setup->constants[i].stored_data; |
| } |
| else { |
| setup->constants[i].stored_size = 0; |
| setup->constants[i].stored_data = NULL; |
| setup->fs.current.jit_context.constants[i] = fake_const_buf; |
| } |
| |
| num_constants = |
| DIV_ROUND_UP(setup->constants[i].stored_size, (sizeof(float) * 4)); |
| setup->fs.current.jit_context.num_constants[i] = num_constants; |
| setup->dirty |= LP_SETUP_NEW_FS; |
| } |
| } |
| |
| if (setup->dirty & LP_SETUP_NEW_SSBOS) { |
| for (i = 0; i < ARRAY_SIZE(setup->ssbos); ++i) { |
| struct pipe_resource *buffer = setup->ssbos[i].current.buffer; |
| const ubyte *current_data = NULL; |
| |
| if (!buffer) |
| continue; |
| /* resource buffer */ |
| current_data = (ubyte *) llvmpipe_resource_data(buffer); |
| if (current_data) { |
| current_data += setup->ssbos[i].current.buffer_offset; |
| |
| setup->fs.current.jit_context.ssbos[i] = (const uint32_t *)current_data; |
| setup->fs.current.jit_context.num_ssbos[i] = setup->ssbos[i].current.buffer_size; |
| } else { |
| setup->fs.current.jit_context.ssbos[i] = NULL; |
| setup->fs.current.jit_context.num_ssbos[i] = 0; |
| } |
| setup->dirty |= LP_SETUP_NEW_FS; |
| } |
| } |
| if (setup->dirty & LP_SETUP_NEW_FS) { |
| if (!setup->fs.stored || |
| memcmp(setup->fs.stored, |
| &setup->fs.current, |
| sizeof setup->fs.current) != 0) |
| { |
| struct lp_rast_state *stored; |
| |
| /* The fs state that's been stored in the scene is different from |
| * the new, current state. So allocate a new lp_rast_state object |
| * and append it to the bin's setup data buffer. |
| */ |
| stored = (struct lp_rast_state *) lp_scene_alloc(scene, sizeof *stored); |
| if (!stored) { |
| assert(!new_scene); |
| return FALSE; |
| } |
| |
| memcpy(stored, |
| &setup->fs.current, |
| sizeof setup->fs.current); |
| setup->fs.stored = stored; |
| |
| /* The scene now references the textures in the rasterization |
| * state record. Note that now. |
| */ |
| for (i = 0; i < ARRAY_SIZE(setup->fs.current_tex); i++) { |
| if (setup->fs.current_tex[i]) { |
| if (!lp_scene_add_resource_reference(scene, |
| setup->fs.current_tex[i], |
| new_scene)) { |
| assert(!new_scene); |
| return FALSE; |
| } |
| } |
| } |
| } |
| } |
| |
| if (setup->dirty & LP_SETUP_NEW_SCISSOR) { |
| unsigned i; |
| for (i = 0; i < PIPE_MAX_VIEWPORTS; ++i) { |
| setup->draw_regions[i] = setup->framebuffer; |
| if (setup->scissor_test) { |
| u_rect_possible_intersection(&setup->scissors[i], |
| &setup->draw_regions[i]); |
| } |
| } |
| } |
| |
| setup->dirty = 0; |
| |
| assert(setup->fs.stored); |
| return TRUE; |
| } |
| |
| boolean |
| lp_setup_update_state( struct lp_setup_context *setup, |
| boolean update_scene ) |
| { |
| /* Some of the 'draw' pipeline stages may have changed some driver state. |
| * Make sure we've processed those state changes before anything else. |
| * |
| * XXX this is the only place where llvmpipe_context is used in the |
| * setup code. This may get refactored/changed... |
| */ |
| { |
| struct llvmpipe_context *lp = llvmpipe_context(setup->pipe); |
| if (lp->dirty) { |
| llvmpipe_update_derived(lp); |
| } |
| |
| if (lp->setup->dirty) { |
| llvmpipe_update_setup(lp); |
| } |
| |
| assert(setup->setup.variant); |
| |
| /* Will probably need to move this somewhere else, just need |
| * to know about vertex shader point size attribute. |
| */ |
| setup->psize_slot = lp->psize_slot; |
| setup->viewport_index_slot = lp->viewport_index_slot; |
| setup->layer_slot = lp->layer_slot; |
| setup->face_slot = lp->face_slot; |
| |
| assert(lp->dirty == 0); |
| |
| assert(lp->setup_variant.key.size == |
| setup->setup.variant->key.size); |
| |
| assert(memcmp(&lp->setup_variant.key, |
| &setup->setup.variant->key, |
| setup->setup.variant->key.size) == 0); |
| } |
| |
| if (update_scene && setup->state != SETUP_ACTIVE) { |
| if (!set_scene_state( setup, SETUP_ACTIVE, __FUNCTION__ )) |
| return FALSE; |
| } |
| |
| /* Only call into update_scene_state() if we already have a |
| * scene: |
| */ |
| if (update_scene && setup->scene) { |
| assert(setup->state == SETUP_ACTIVE); |
| |
| if (try_update_scene_state(setup)) |
| return TRUE; |
| |
| /* Update failed, try to restart the scene. |
| * |
| * Cannot call lp_setup_flush_and_restart() directly here |
| * because of potential recursion. |
| */ |
| if (!set_scene_state(setup, SETUP_FLUSHED, __FUNCTION__)) |
| return FALSE; |
| |
| if (!set_scene_state(setup, SETUP_ACTIVE, __FUNCTION__)) |
| return FALSE; |
| |
| if (!setup->scene) |
| return FALSE; |
| |
| return try_update_scene_state(setup); |
| } |
| |
| return TRUE; |
| } |
| |
| |
| |
| /* Only caller is lp_setup_vbuf_destroy() |
| */ |
| void |
| lp_setup_destroy( struct lp_setup_context *setup ) |
| { |
| uint i; |
| |
| lp_setup_reset( setup ); |
| |
| util_unreference_framebuffer_state(&setup->fb); |
| |
| for (i = 0; i < ARRAY_SIZE(setup->fs.current_tex); i++) { |
| pipe_resource_reference(&setup->fs.current_tex[i], NULL); |
| } |
| |
| for (i = 0; i < ARRAY_SIZE(setup->constants); i++) { |
| pipe_resource_reference(&setup->constants[i].current.buffer, NULL); |
| } |
| |
| for (i = 0; i < ARRAY_SIZE(setup->ssbos); i++) { |
| pipe_resource_reference(&setup->ssbos[i].current.buffer, NULL); |
| } |
| |
| /* free the scenes in the 'empty' queue */ |
| for (i = 0; i < ARRAY_SIZE(setup->scenes); i++) { |
| struct lp_scene *scene = setup->scenes[i]; |
| |
| if (scene->fence) |
| lp_fence_wait(scene->fence); |
| |
| lp_scene_destroy(scene); |
| } |
| |
| lp_fence_reference(&setup->last_fence, NULL); |
| |
| FREE( setup ); |
| } |
| |
| |
| /** |
| * Create a new primitive tiling engine. Plug it into the backend of |
| * the draw module. Currently also creates a rasterizer to use with |
| * it. |
| */ |
| struct lp_setup_context * |
| lp_setup_create( struct pipe_context *pipe, |
| struct draw_context *draw ) |
| { |
| struct llvmpipe_screen *screen = llvmpipe_screen(pipe->screen); |
| struct lp_setup_context *setup; |
| unsigned i; |
| |
| setup = CALLOC_STRUCT(lp_setup_context); |
| if (!setup) { |
| goto no_setup; |
| } |
| |
| lp_setup_init_vbuf(setup); |
| |
| /* Used only in update_state(): |
| */ |
| setup->pipe = pipe; |
| |
| |
| setup->num_threads = screen->num_threads; |
| setup->vbuf = draw_vbuf_stage(draw, &setup->base); |
| if (!setup->vbuf) { |
| goto no_vbuf; |
| } |
| |
| draw_set_rasterize_stage(draw, setup->vbuf); |
| draw_set_render(draw, &setup->base); |
| |
| /* create some empty scenes */ |
| for (i = 0; i < MAX_SCENES; i++) { |
| setup->scenes[i] = lp_scene_create( pipe ); |
| if (!setup->scenes[i]) { |
| goto no_scenes; |
| } |
| } |
| |
| setup->triangle = first_triangle; |
| setup->line = first_line; |
| setup->point = first_point; |
| |
| setup->dirty = ~0; |
| |
| /* Initialize empty default fb correctly, so the rect is empty */ |
| setup->framebuffer.x1 = -1; |
| setup->framebuffer.y1 = -1; |
| |
| return setup; |
| |
| no_scenes: |
| for (i = 0; i < MAX_SCENES; i++) { |
| if (setup->scenes[i]) { |
| lp_scene_destroy(setup->scenes[i]); |
| } |
| } |
| |
| setup->vbuf->destroy(setup->vbuf); |
| no_vbuf: |
| FREE(setup); |
| no_setup: |
| return NULL; |
| } |
| |
| |
| /** |
| * Put a BeginQuery command into all bins. |
| */ |
| void |
| lp_setup_begin_query(struct lp_setup_context *setup, |
| struct llvmpipe_query *pq) |
| { |
| |
| set_scene_state(setup, SETUP_ACTIVE, "begin_query"); |
| |
| if (!(pq->type == PIPE_QUERY_OCCLUSION_COUNTER || |
| pq->type == PIPE_QUERY_OCCLUSION_PREDICATE || |
| pq->type == PIPE_QUERY_OCCLUSION_PREDICATE_CONSERVATIVE || |
| pq->type == PIPE_QUERY_PIPELINE_STATISTICS)) |
| return; |
| |
| /* init the query to its beginning state */ |
| assert(setup->active_binned_queries < LP_MAX_ACTIVE_BINNED_QUERIES); |
| /* exceeding list size so just ignore the query */ |
| if (setup->active_binned_queries >= LP_MAX_ACTIVE_BINNED_QUERIES) { |
| return; |
| } |
| assert(setup->active_queries[setup->active_binned_queries] == NULL); |
| setup->active_queries[setup->active_binned_queries] = pq; |
| setup->active_binned_queries++; |
| |
| assert(setup->scene); |
| if (setup->scene) { |
| if (!lp_scene_bin_everywhere(setup->scene, |
| LP_RAST_OP_BEGIN_QUERY, |
| lp_rast_arg_query(pq))) { |
| |
| if (!lp_setup_flush_and_restart(setup)) |
| return; |
| |
| if (!lp_scene_bin_everywhere(setup->scene, |
| LP_RAST_OP_BEGIN_QUERY, |
| lp_rast_arg_query(pq))) { |
| return; |
| } |
| } |
| setup->scene->had_queries |= TRUE; |
| } |
| } |
| |
| |
| /** |
| * Put an EndQuery command into all bins. |
| */ |
| void |
| lp_setup_end_query(struct lp_setup_context *setup, struct llvmpipe_query *pq) |
| { |
| set_scene_state(setup, SETUP_ACTIVE, "end_query"); |
| |
| assert(setup->scene); |
| if (setup->scene) { |
| /* pq->fence should be the fence of the *last* scene which |
| * contributed to the query result. |
| */ |
| lp_fence_reference(&pq->fence, setup->scene->fence); |
| |
| if (pq->type == PIPE_QUERY_OCCLUSION_COUNTER || |
| pq->type == PIPE_QUERY_OCCLUSION_PREDICATE || |
| pq->type == PIPE_QUERY_OCCLUSION_PREDICATE_CONSERVATIVE || |
| pq->type == PIPE_QUERY_PIPELINE_STATISTICS || |
| pq->type == PIPE_QUERY_TIMESTAMP) { |
| if (pq->type == PIPE_QUERY_TIMESTAMP && |
| !(setup->scene->tiles_x | setup->scene->tiles_y)) { |
| /* |
| * If there's a zero width/height framebuffer, there's no bins and |
| * hence no rast task is ever run. So fill in something here instead. |
| */ |
| pq->end[0] = os_time_get_nano(); |
| } |
| |
| if (!lp_scene_bin_everywhere(setup->scene, |
| LP_RAST_OP_END_QUERY, |
| lp_rast_arg_query(pq))) { |
| if (!lp_setup_flush_and_restart(setup)) |
| goto fail; |
| |
| if (!lp_scene_bin_everywhere(setup->scene, |
| LP_RAST_OP_END_QUERY, |
| lp_rast_arg_query(pq))) { |
| goto fail; |
| } |
| } |
| setup->scene->had_queries |= TRUE; |
| } |
| } |
| else { |
| lp_fence_reference(&pq->fence, setup->last_fence); |
| } |
| |
| fail: |
| /* Need to do this now not earlier since it still needs to be marked as |
| * active when binning it would cause a flush. |
| */ |
| if (pq->type == PIPE_QUERY_OCCLUSION_COUNTER || |
| pq->type == PIPE_QUERY_OCCLUSION_PREDICATE || |
| pq->type == PIPE_QUERY_OCCLUSION_PREDICATE_CONSERVATIVE || |
| pq->type == PIPE_QUERY_PIPELINE_STATISTICS) { |
| unsigned i; |
| |
| /* remove from active binned query list */ |
| for (i = 0; i < setup->active_binned_queries; i++) { |
| if (setup->active_queries[i] == pq) |
| break; |
| } |
| assert(i < setup->active_binned_queries); |
| if (i == setup->active_binned_queries) |
| return; |
| setup->active_binned_queries--; |
| setup->active_queries[i] = setup->active_queries[setup->active_binned_queries]; |
| setup->active_queries[setup->active_binned_queries] = NULL; |
| } |
| } |
| |
| |
| boolean |
| lp_setup_flush_and_restart(struct lp_setup_context *setup) |
| { |
| if (0) debug_printf("%s\n", __FUNCTION__); |
| |
| assert(setup->state == SETUP_ACTIVE); |
| |
| if (!set_scene_state(setup, SETUP_FLUSHED, __FUNCTION__)) |
| return FALSE; |
| |
| if (!lp_setup_update_state(setup, TRUE)) |
| return FALSE; |
| |
| return TRUE; |
| } |
| |
| |