| /* |
| * Copyright © 2014 Intel Corporation |
| * |
| * Permission is hereby granted, free of charge, to any person obtaining a |
| * copy of this software and associated documentation files (the "Software"), |
| * to deal in the Software without restriction, including without limitation |
| * the rights to use, copy, modify, merge, publish, distribute, sublicense, |
| * and/or sell copies of the Software, and to permit persons to whom the |
| * Software is furnished to do so, subject to the following conditions: |
| * |
| * The above copyright notice and this permission notice (including the next |
| * paragraph) shall be included in all copies or substantial portions of the |
| * Software. |
| * |
| * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR |
| * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, |
| * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL |
| * THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER |
| * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING |
| * FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS |
| * IN THE SOFTWARE. |
| * |
| * Authors: |
| * Connor Abbott (cwabbott0@gmail.com) |
| * |
| */ |
| |
| #include "nir.h" |
| #include "nir_builder.h" |
| |
| static nir_ssa_def * |
| sanitize_32bit_sysval(nir_builder *b, nir_intrinsic_instr *intrin) |
| { |
| assert(intrin->dest.is_ssa); |
| const unsigned bit_size = intrin->dest.ssa.bit_size; |
| if (bit_size == 32) |
| return NULL; |
| |
| intrin->dest.ssa.bit_size = 32; |
| return nir_u2u(b, &intrin->dest.ssa, bit_size); |
| } |
| |
| static nir_ssa_def* |
| build_global_group_size(nir_builder *b, unsigned bit_size) |
| { |
| nir_ssa_def *group_size = nir_load_local_group_size(b); |
| nir_ssa_def *num_work_groups = nir_load_num_work_groups(b, bit_size); |
| return nir_imul(b, nir_u2u(b, group_size, bit_size), |
| num_work_groups); |
| } |
| |
| static bool |
| lower_system_value_filter(const nir_instr *instr, const void *_state) |
| { |
| return instr->type == nir_instr_type_intrinsic; |
| } |
| |
| static nir_ssa_def * |
| lower_system_value_instr(nir_builder *b, nir_instr *instr, void *_state) |
| { |
| nir_intrinsic_instr *intrin = nir_instr_as_intrinsic(instr); |
| |
| /* All the intrinsics we care about are loads */ |
| if (!nir_intrinsic_infos[intrin->intrinsic].has_dest) |
| return NULL; |
| |
| assert(intrin->dest.is_ssa); |
| const unsigned bit_size = intrin->dest.ssa.bit_size; |
| |
| switch (intrin->intrinsic) { |
| case nir_intrinsic_load_vertex_id: |
| if (b->shader->options->vertex_id_zero_based) { |
| return nir_iadd(b, nir_load_vertex_id_zero_base(b), |
| nir_load_first_vertex(b)); |
| } else { |
| return NULL; |
| } |
| |
| case nir_intrinsic_load_base_vertex: |
| /** |
| * From the OpenGL 4.6 (11.1.3.9 Shader Inputs) specification: |
| * |
| * "gl_BaseVertex holds the integer value passed to the baseVertex |
| * parameter to the command that resulted in the current shader |
| * invocation. In the case where the command has no baseVertex |
| * parameter, the value of gl_BaseVertex is zero." |
| */ |
| if (b->shader->options->lower_base_vertex) { |
| return nir_iand(b, nir_load_is_indexed_draw(b), |
| nir_load_first_vertex(b)); |
| } else { |
| return NULL; |
| } |
| |
| case nir_intrinsic_load_helper_invocation: |
| if (b->shader->options->lower_helper_invocation) { |
| nir_ssa_def *tmp; |
| tmp = nir_ishl(b, nir_imm_int(b, 1), |
| nir_load_sample_id_no_per_sample(b)); |
| tmp = nir_iand(b, nir_load_sample_mask_in(b), tmp); |
| return nir_inot(b, nir_i2b(b, tmp)); |
| } else { |
| return NULL; |
| } |
| |
| case nir_intrinsic_load_local_invocation_id: |
| case nir_intrinsic_load_local_invocation_index: |
| case nir_intrinsic_load_local_group_size: |
| return sanitize_32bit_sysval(b, intrin); |
| |
| case nir_intrinsic_load_deref: { |
| nir_deref_instr *deref = nir_src_as_deref(intrin->src[0]); |
| if (deref->mode != nir_var_system_value) |
| return NULL; |
| |
| if (deref->deref_type != nir_deref_type_var) { |
| /* The only one system value that is an array and that is |
| * gl_SampleMask which is always an array of one element. |
| */ |
| assert(deref->deref_type == nir_deref_type_array); |
| deref = nir_deref_instr_parent(deref); |
| assert(deref->deref_type == nir_deref_type_var); |
| assert(deref->var->data.location == SYSTEM_VALUE_SAMPLE_MASK_IN); |
| } |
| nir_variable *var = deref->var; |
| |
| switch (var->data.location) { |
| case SYSTEM_VALUE_INSTANCE_INDEX: |
| return nir_iadd(b, nir_load_instance_id(b), |
| nir_load_base_instance(b)); |
| |
| case SYSTEM_VALUE_SUBGROUP_EQ_MASK: |
| case SYSTEM_VALUE_SUBGROUP_GE_MASK: |
| case SYSTEM_VALUE_SUBGROUP_GT_MASK: |
| case SYSTEM_VALUE_SUBGROUP_LE_MASK: |
| case SYSTEM_VALUE_SUBGROUP_LT_MASK: { |
| nir_intrinsic_op op = |
| nir_intrinsic_from_system_value(var->data.location); |
| nir_intrinsic_instr *load = nir_intrinsic_instr_create(b->shader, op); |
| nir_ssa_dest_init_for_type(&load->instr, &load->dest, |
| var->type, NULL); |
| load->num_components = load->dest.ssa.num_components; |
| nir_builder_instr_insert(b, &load->instr); |
| return &load->dest.ssa; |
| } |
| |
| case SYSTEM_VALUE_DEVICE_INDEX: |
| if (b->shader->options->lower_device_index_to_zero) |
| return nir_imm_int(b, 0); |
| break; |
| |
| case SYSTEM_VALUE_GLOBAL_GROUP_SIZE: |
| return build_global_group_size(b, bit_size); |
| |
| case SYSTEM_VALUE_BARYCENTRIC_LINEAR_PIXEL: |
| return nir_load_barycentric(b, nir_intrinsic_load_barycentric_pixel, |
| INTERP_MODE_NOPERSPECTIVE); |
| |
| case SYSTEM_VALUE_BARYCENTRIC_LINEAR_CENTROID: |
| return nir_load_barycentric(b, nir_intrinsic_load_barycentric_centroid, |
| INTERP_MODE_NOPERSPECTIVE); |
| |
| case SYSTEM_VALUE_BARYCENTRIC_LINEAR_SAMPLE: |
| return nir_load_barycentric(b, nir_intrinsic_load_barycentric_sample, |
| INTERP_MODE_NOPERSPECTIVE); |
| |
| case SYSTEM_VALUE_BARYCENTRIC_PERSP_PIXEL: |
| return nir_load_barycentric(b, nir_intrinsic_load_barycentric_pixel, |
| INTERP_MODE_SMOOTH); |
| |
| case SYSTEM_VALUE_BARYCENTRIC_PERSP_CENTROID: |
| return nir_load_barycentric(b, nir_intrinsic_load_barycentric_centroid, |
| INTERP_MODE_SMOOTH); |
| |
| case SYSTEM_VALUE_BARYCENTRIC_PERSP_SAMPLE: |
| return nir_load_barycentric(b, nir_intrinsic_load_barycentric_sample, |
| INTERP_MODE_SMOOTH); |
| |
| case SYSTEM_VALUE_BARYCENTRIC_PULL_MODEL: |
| return nir_load_barycentric(b, nir_intrinsic_load_barycentric_model, |
| INTERP_MODE_NONE); |
| |
| default: |
| break; |
| } |
| |
| nir_intrinsic_op sysval_op = |
| nir_intrinsic_from_system_value(var->data.location); |
| return nir_load_system_value(b, sysval_op, 0, |
| intrin->dest.ssa.num_components, |
| intrin->dest.ssa.bit_size); |
| } |
| |
| default: |
| return NULL; |
| } |
| } |
| |
| bool |
| nir_lower_system_values(nir_shader *shader) |
| { |
| bool progress = nir_shader_lower_instructions(shader, |
| lower_system_value_filter, |
| lower_system_value_instr, |
| NULL); |
| |
| /* We're going to delete the variables so we need to clean up all those |
| * derefs we left lying around. |
| */ |
| if (progress) |
| nir_remove_dead_derefs(shader); |
| |
| nir_foreach_variable_with_modes_safe(var, shader, nir_var_system_value) |
| exec_node_remove(&var->node); |
| |
| return progress; |
| } |
| |
| static bool |
| lower_compute_system_value_filter(const nir_instr *instr, const void *_options) |
| { |
| return instr->type == nir_instr_type_intrinsic; |
| } |
| |
| static nir_ssa_def * |
| lower_compute_system_value_instr(nir_builder *b, |
| nir_instr *instr, void *_options) |
| { |
| nir_intrinsic_instr *intrin = nir_instr_as_intrinsic(instr); |
| const nir_lower_compute_system_values_options *options = _options; |
| |
| /* All the intrinsics we care about are loads */ |
| if (!nir_intrinsic_infos[intrin->intrinsic].has_dest) |
| return NULL; |
| |
| assert(intrin->dest.is_ssa); |
| const unsigned bit_size = intrin->dest.ssa.bit_size; |
| |
| switch (intrin->intrinsic) { |
| case nir_intrinsic_load_local_invocation_id: |
| /* If lower_cs_local_id_from_index is true, then we derive the local |
| * index from the local id. |
| */ |
| if (b->shader->options->lower_cs_local_id_from_index) { |
| /* We lower gl_LocalInvocationID from gl_LocalInvocationIndex based |
| * on this formula: |
| * |
| * gl_LocalInvocationID.x = |
| * gl_LocalInvocationIndex % gl_WorkGroupSize.x; |
| * gl_LocalInvocationID.y = |
| * (gl_LocalInvocationIndex / gl_WorkGroupSize.x) % |
| * gl_WorkGroupSize.y; |
| * gl_LocalInvocationID.z = |
| * (gl_LocalInvocationIndex / |
| * (gl_WorkGroupSize.x * gl_WorkGroupSize.y)) % |
| * gl_WorkGroupSize.z; |
| * |
| * However, the final % gl_WorkGroupSize.z does nothing unless we |
| * accidentally end up with a gl_LocalInvocationIndex that is too |
| * large so it can safely be omitted. |
| */ |
| nir_ssa_def *local_index = nir_load_local_invocation_index(b); |
| nir_ssa_def *local_size = nir_load_local_group_size(b); |
| |
| /* Because no hardware supports a local workgroup size greater than |
| * about 1K, this calculation can be done in 32-bit and can save some |
| * 64-bit arithmetic. |
| */ |
| nir_ssa_def *id_x, *id_y, *id_z; |
| id_x = nir_umod(b, local_index, |
| nir_channel(b, local_size, 0)); |
| id_y = nir_umod(b, nir_udiv(b, local_index, |
| nir_channel(b, local_size, 0)), |
| nir_channel(b, local_size, 1)); |
| id_z = nir_udiv(b, local_index, |
| nir_imul(b, nir_channel(b, local_size, 0), |
| nir_channel(b, local_size, 1))); |
| return nir_u2u(b, nir_vec3(b, id_x, id_y, id_z), bit_size); |
| } else { |
| return NULL; |
| } |
| |
| case nir_intrinsic_load_local_invocation_index: |
| /* If lower_cs_local_index_from_id is true, then we derive the local |
| * index from the local id. |
| */ |
| if (b->shader->options->lower_cs_local_index_from_id) { |
| /* From the GLSL man page for gl_LocalInvocationIndex: |
| * |
| * "The value of gl_LocalInvocationIndex is equal to |
| * gl_LocalInvocationID.z * gl_WorkGroupSize.x * |
| * gl_WorkGroupSize.y + gl_LocalInvocationID.y * |
| * gl_WorkGroupSize.x + gl_LocalInvocationID.x" |
| */ |
| nir_ssa_def *local_id = nir_load_local_invocation_id(b); |
| |
| nir_ssa_def *size_x = |
| nir_imm_int(b, b->shader->info.cs.local_size[0]); |
| nir_ssa_def *size_y = |
| nir_imm_int(b, b->shader->info.cs.local_size[1]); |
| |
| /* Because no hardware supports a local workgroup size greater than |
| * about 1K, this calculation can be done in 32-bit and can save some |
| * 64-bit arithmetic. |
| */ |
| nir_ssa_def *index; |
| index = nir_imul(b, nir_channel(b, local_id, 2), |
| nir_imul(b, size_x, size_y)); |
| index = nir_iadd(b, index, |
| nir_imul(b, nir_channel(b, local_id, 1), size_x)); |
| index = nir_iadd(b, index, nir_channel(b, local_id, 0)); |
| return nir_u2u(b, index, bit_size); |
| } else { |
| return NULL; |
| } |
| |
| case nir_intrinsic_load_local_group_size: |
| if (b->shader->info.cs.local_size_variable) { |
| /* If the local work group size is variable it can't be lowered at |
| * this point. We do, however, have to make sure that the intrinsic |
| * is only 32-bit. |
| */ |
| return NULL; |
| } else { |
| /* using a 32 bit constant is safe here as no device/driver needs more |
| * than 32 bits for the local size */ |
| nir_const_value local_size_const[3]; |
| memset(local_size_const, 0, sizeof(local_size_const)); |
| local_size_const[0].u32 = b->shader->info.cs.local_size[0]; |
| local_size_const[1].u32 = b->shader->info.cs.local_size[1]; |
| local_size_const[2].u32 = b->shader->info.cs.local_size[2]; |
| return nir_u2u(b, nir_build_imm(b, 3, 32, local_size_const), bit_size); |
| } |
| |
| case nir_intrinsic_load_global_invocation_id_zero_base: { |
| if ((options && options->has_base_work_group_id) || |
| !b->shader->options->has_cs_global_id) { |
| nir_ssa_def *group_size = nir_load_local_group_size(b); |
| nir_ssa_def *group_id = nir_load_work_group_id(b, bit_size); |
| nir_ssa_def *local_id = nir_load_local_invocation_id(b); |
| |
| return nir_iadd(b, nir_imul(b, group_id, |
| nir_u2u(b, group_size, bit_size)), |
| nir_u2u(b, local_id, bit_size)); |
| } else { |
| return NULL; |
| } |
| } |
| |
| case nir_intrinsic_load_global_invocation_id: { |
| if (options && options->has_base_global_invocation_id) |
| return nir_iadd(b, nir_load_global_invocation_id_zero_base(b, bit_size), |
| nir_load_base_global_invocation_id(b, bit_size)); |
| else if ((options && options->has_base_work_group_id) || |
| !b->shader->options->has_cs_global_id) |
| return nir_load_global_invocation_id_zero_base(b, bit_size); |
| else |
| return NULL; |
| } |
| |
| case nir_intrinsic_load_global_invocation_index: { |
| /* OpenCL's global_linear_id explicitly removes the global offset before computing this */ |
| assert(b->shader->info.stage == MESA_SHADER_KERNEL); |
| nir_ssa_def *global_base_id = nir_load_base_global_invocation_id(b, bit_size); |
| nir_ssa_def *global_id = nir_isub(b, nir_load_global_invocation_id(b, bit_size), global_base_id); |
| nir_ssa_def *global_size = build_global_group_size(b, bit_size); |
| |
| /* index = id.x + ((id.y + (id.z * size.y)) * size.x) */ |
| nir_ssa_def *index; |
| index = nir_imul(b, nir_channel(b, global_id, 2), |
| nir_channel(b, global_size, 1)); |
| index = nir_iadd(b, nir_channel(b, global_id, 1), index); |
| index = nir_imul(b, nir_channel(b, global_size, 0), index); |
| index = nir_iadd(b, nir_channel(b, global_id, 0), index); |
| return index; |
| } |
| |
| case nir_intrinsic_load_work_group_id: { |
| if (options && options->has_base_work_group_id) |
| return nir_iadd(b, nir_u2u(b, nir_load_work_group_id_zero_base(b), bit_size), |
| nir_load_base_work_group_id(b, bit_size)); |
| else |
| return NULL; |
| } |
| |
| default: |
| return NULL; |
| } |
| } |
| |
| bool |
| nir_lower_compute_system_values(nir_shader *shader, |
| const nir_lower_compute_system_values_options *options) |
| { |
| if (shader->info.stage != MESA_SHADER_COMPUTE && |
| shader->info.stage != MESA_SHADER_KERNEL) |
| return false; |
| |
| return nir_shader_lower_instructions(shader, |
| lower_compute_system_value_filter, |
| lower_compute_system_value_instr, |
| (void*)options); |
| } |