| /* |
| * Copyright © 2016 Intel Corporation |
| * |
| * Permission is hereby granted, free of charge, to any person obtaining a |
| * copy of this software and associated documentation files (the "Software"), |
| * to deal in the Software without restriction, including without limitation |
| * the rights to use, copy, modify, merge, publish, distribute, sublicense, |
| * and/or sell copies of the Software, and to permit persons to whom the |
| * Software is furnished to do so, subject to the following conditions: |
| * |
| * The above copyright notice and this permission notice (including the next |
| * paragraph) shall be included in all copies or substantial portions of the |
| * Software. |
| * |
| * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR |
| * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, |
| * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL |
| * THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER |
| * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING |
| * FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS |
| * IN THE SOFTWARE. |
| * |
| * Authors: |
| * Jason Ekstrand (jason@jlekstrand.net) |
| * |
| */ |
| |
| /* |
| * This lowering pass converts references to variables with loads/stores to |
| * scratch space based on a few configurable parameters. |
| */ |
| |
| #include "nir.h" |
| #include "nir_builder.h" |
| #include "nir_deref.h" |
| |
| static void |
| lower_load_store(nir_builder *b, |
| nir_intrinsic_instr *intrin, |
| glsl_type_size_align_func size_align) |
| { |
| b->cursor = nir_before_instr(&intrin->instr); |
| |
| nir_deref_instr *deref = nir_src_as_deref(intrin->src[0]); |
| nir_variable *var = nir_deref_instr_get_variable(deref); |
| |
| nir_ssa_def *offset = |
| nir_iadd_imm(b, nir_build_deref_offset(b, deref, size_align), |
| var->data.location); |
| |
| unsigned align, UNUSED size; |
| size_align(deref->type, &size, &align); |
| |
| if (intrin->intrinsic == nir_intrinsic_load_deref) { |
| nir_intrinsic_instr *load = |
| nir_intrinsic_instr_create(b->shader, nir_intrinsic_load_scratch); |
| load->num_components = intrin->num_components; |
| load->src[0] = nir_src_for_ssa(offset); |
| nir_intrinsic_set_align(load, align, 0); |
| unsigned bit_size = intrin->dest.ssa.bit_size; |
| nir_ssa_dest_init(&load->instr, &load->dest, |
| intrin->dest.ssa.num_components, |
| bit_size == 1 ? 32 : bit_size, NULL); |
| nir_builder_instr_insert(b, &load->instr); |
| |
| nir_ssa_def *value = &load->dest.ssa; |
| if (bit_size == 1) |
| value = nir_b2b1(b, value); |
| |
| nir_ssa_def_rewrite_uses(&intrin->dest.ssa, |
| nir_src_for_ssa(value)); |
| } else { |
| assert(intrin->intrinsic == nir_intrinsic_store_deref); |
| |
| assert(intrin->src[1].is_ssa); |
| nir_ssa_def *value = intrin->src[1].ssa; |
| if (value->bit_size == 1) |
| value = nir_b2b32(b, value); |
| |
| nir_intrinsic_instr *store = |
| nir_intrinsic_instr_create(b->shader, nir_intrinsic_store_scratch); |
| store->num_components = intrin->num_components; |
| store->src[0] = nir_src_for_ssa(value); |
| store->src[1] = nir_src_for_ssa(offset); |
| nir_intrinsic_set_write_mask(store, nir_intrinsic_write_mask(intrin)); |
| nir_intrinsic_set_align(store, align, 0); |
| nir_builder_instr_insert(b, &store->instr); |
| } |
| |
| nir_instr_remove(&intrin->instr); |
| nir_deref_instr_remove_if_unused(deref); |
| } |
| |
| bool |
| nir_lower_vars_to_scratch(nir_shader *shader, |
| nir_variable_mode modes, |
| int size_threshold, |
| glsl_type_size_align_func size_align) |
| { |
| /* First, we walk the instructions and flag any variables we want to lower |
| * by removing them from their respective list and setting the mode to 0. |
| */ |
| nir_foreach_function(function, shader) { |
| nir_foreach_block(block, function->impl) { |
| nir_foreach_instr(instr, block) { |
| if (instr->type != nir_instr_type_intrinsic) |
| continue; |
| |
| nir_intrinsic_instr *intrin = nir_instr_as_intrinsic(instr); |
| if (intrin->intrinsic != nir_intrinsic_load_deref && |
| intrin->intrinsic != nir_intrinsic_store_deref) |
| continue; |
| |
| nir_deref_instr *deref = nir_src_as_deref(intrin->src[0]); |
| if (!(deref->mode & modes)) |
| continue; |
| |
| if (!nir_deref_instr_has_indirect(nir_src_as_deref(intrin->src[0]))) |
| continue; |
| |
| nir_variable *var = nir_deref_instr_get_variable(deref); |
| |
| /* We set var->mode to 0 to indicate that a variable will be moved |
| * to scratch. Don't assign a scratch location twice. |
| */ |
| if (var->data.mode == 0) |
| continue; |
| |
| unsigned var_size, var_align; |
| size_align(var->type, &var_size, &var_align); |
| if (var_size <= size_threshold) |
| continue; |
| |
| /* Remove it from its list */ |
| exec_node_remove(&var->node); |
| /* Invalid mode used to flag "moving to scratch" */ |
| var->data.mode = 0; |
| |
| var->data.location = ALIGN_POT(shader->scratch_size, var_align); |
| shader->scratch_size = var->data.location + var_size; |
| } |
| } |
| } |
| |
| bool progress = false; |
| nir_foreach_function(function, shader) { |
| if (!function->impl) |
| continue; |
| |
| nir_builder build; |
| nir_builder_init(&build, function->impl); |
| |
| bool impl_progress = false; |
| nir_foreach_block(block, function->impl) { |
| nir_foreach_instr_safe(instr, block) { |
| if (instr->type != nir_instr_type_intrinsic) |
| continue; |
| |
| nir_intrinsic_instr *intrin = nir_instr_as_intrinsic(instr); |
| if (intrin->intrinsic != nir_intrinsic_load_deref && |
| intrin->intrinsic != nir_intrinsic_store_deref) |
| continue; |
| |
| nir_variable *var = nir_intrinsic_get_var(intrin, 0); |
| /* Variables flagged for lowering above have mode == 0 */ |
| if (!var || var->data.mode) |
| continue; |
| |
| lower_load_store(&build, intrin, size_align); |
| impl_progress = true; |
| } |
| } |
| |
| if (impl_progress) { |
| progress = true; |
| nir_metadata_preserve(function->impl, nir_metadata_block_index | |
| nir_metadata_dominance); |
| } else { |
| nir_metadata_preserve(function->impl, nir_metadata_all); |
| } |
| } |
| |
| return progress; |
| } |