| /* |
| * Copyright © 2019 Raspberry Pi |
| * |
| * Permission is hereby granted, free of charge, to any person obtaining a |
| * copy of this software and associated documentation files (the "Software"), |
| * to deal in the Software without restriction, including without limitation |
| * the rights to use, copy, modify, merge, publish, distribute, sublicense, |
| * and/or sell copies of the Software, and to permit persons to whom the |
| * Software is furnished to do so, subject to the following conditions: |
| * |
| * The above copyright notice and this permission notice (including the next |
| * paragraph) shall be included in all copies or substantial portions of the |
| * Software. |
| * |
| * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR |
| * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, |
| * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL |
| * THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER |
| * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING |
| * FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS |
| * IN THE SOFTWARE. |
| */ |
| |
| #include "nir_builder.h" |
| |
| /** @file nir_lower_point_size.c |
| * |
| * The OpenGL spec requires that implementations clamp gl_PointSize to an |
| * implementation-dependant point size range. The OpenGL ES 3.0 spec further |
| * requires that this range must match GL_ALIASED_POINT_SIZE_RANGE. |
| * Some hardware such as V3D don't clamp to a valid range automatically so |
| * the driver must clamp the point size written by the shader manually to a |
| * valid range. |
| */ |
| |
| static void |
| lower_point_size_instr(nir_builder *b, nir_instr *psiz_instr, |
| float min, float max) |
| { |
| b->cursor = nir_before_instr(psiz_instr); |
| |
| nir_intrinsic_instr *instr = nir_instr_as_intrinsic(psiz_instr); |
| |
| assert(instr->src[1].is_ssa); |
| assert(instr->src[1].ssa->num_components == 1); |
| nir_ssa_def *psiz = instr->src[1].ssa; |
| |
| if (min > 0.0f) |
| psiz = nir_fmax(b, psiz, nir_imm_float(b, min)); |
| |
| if (max > 0.0f) |
| psiz = nir_fmin(b, psiz, nir_imm_float(b, max)); |
| |
| nir_instr_rewrite_src(&instr->instr, &instr->src[1], nir_src_for_ssa(psiz)); |
| } |
| |
| static bool |
| instr_is_point_size(const nir_instr *instr) |
| { |
| if (instr->type != nir_instr_type_intrinsic) |
| return false; |
| |
| nir_intrinsic_instr *intr = nir_instr_as_intrinsic(instr); |
| if (intr->intrinsic != nir_intrinsic_store_deref) |
| return false; |
| |
| nir_deref_instr *deref = nir_src_as_deref(intr->src[0]); |
| nir_variable *var = nir_deref_instr_get_variable(deref); |
| if (var->data.location != VARYING_SLOT_PSIZ) |
| return false; |
| |
| return true; |
| } |
| |
| /** |
| * Clamps gl_PointSize to the range [min, max]. If either min or max are not |
| * greater than 0 then no clamping is done for that side of the range. |
| */ |
| bool |
| nir_lower_point_size(nir_shader *s, float min, float max) |
| { |
| assert(s->info.stage != MESA_SHADER_FRAGMENT && |
| s->info.stage != MESA_SHADER_COMPUTE); |
| |
| assert(min > 0.0f || max > 0.0f); |
| assert(min <= 0.0f || max <= 0.0f || min <= max); |
| |
| bool progress = false; |
| nir_foreach_function(function, s) { |
| if (!function->impl) |
| continue; |
| |
| nir_builder b; |
| nir_builder_init(&b, function->impl); |
| |
| nir_foreach_block(block, function->impl) { |
| nir_foreach_instr_safe(instr, block) { |
| if (instr_is_point_size(instr)) { |
| lower_point_size_instr(&b, instr, min, max); |
| progress = true; |
| } |
| } |
| } |
| |
| if (progress) { |
| nir_metadata_preserve(function->impl, |
| nir_metadata_block_index | |
| nir_metadata_dominance); |
| } |
| } |
| |
| return progress; |
| } |