blob: ed630bb7c213df5e3f70070a7bb8bfb16436839e [file] [log] [blame]
/*
* Copyright (C) 2019 Andreas Baierl
*
* Permission is hereby granted, free of charge, to any person obtaining a
* copy of this software and associated documentation files (the "Software"),
* to deal in the Software without restriction, including without limitation
* the rights to use, copy, modify, merge, publish, distribute, sublicense,
* and/or sell copies of the Software, and to permit persons to whom the
* Software is furnished to do so, subject to the following conditions:
*
* The above copyright notice and this permission notice (including the next
* paragraph) shall be included in all copies or substantial portions of the
* Software.
*
* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
* IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
* FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
* THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
* LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
* FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS
* IN THE SOFTWARE.
*/
#include "nir.h"
#include "nir_builder.h"
/* Lower gl_FragCoord and transform the w component
* according to the following pseudocode:
*
* gl_FragCoord.xyz = gl_FragCoord_orig.xyz
* gl_FragCoord.w = 1.0 / gl_FragCoord_orig.w
*
*/
static bool
lower_fragcoord_wtrans_filter(const nir_instr *instr, UNUSED const void *_options)
{
if (instr->type != nir_instr_type_intrinsic)
return false;
nir_intrinsic_instr *intr = nir_instr_as_intrinsic(instr);
if (intr->intrinsic == nir_intrinsic_load_frag_coord)
return true;
if (intr->intrinsic != nir_intrinsic_load_deref)
return false;
nir_variable *var = nir_intrinsic_get_var(intr, 0);
return var->data.location == VARYING_SLOT_POS;
}
static nir_ssa_def *
lower_fragcoord_wtrans_impl(nir_builder *b, nir_instr *instr,
UNUSED void *_options)
{
nir_intrinsic_instr *intr = nir_instr_as_intrinsic(instr);
return nir_vec4(b,
nir_channel(b, &intr->dest.ssa, 0),
nir_channel(b, &intr->dest.ssa, 1),
nir_channel(b, &intr->dest.ssa, 2),
nir_frcp(b, nir_channel(b, &intr->dest.ssa, 3)));
}
bool
nir_lower_fragcoord_wtrans(nir_shader *shader)
{
assert(shader->info.stage == MESA_SHADER_FRAGMENT);
return nir_shader_lower_instructions(shader,
lower_fragcoord_wtrans_filter,
lower_fragcoord_wtrans_impl,
NULL);
}