| /* |
| * Copyright © 2015 Intel Corporation |
| * |
| * Permission is hereby granted, free of charge, to any person obtaining a |
| * copy of this software and associated documentation files (the "Software"), |
| * to deal in the Software without restriction, including without limitation |
| * the rights to use, copy, modify, merge, publish, distribute, sublicense, |
| * and/or sell copies of the Software, and to permit persons to whom the |
| * Software is furnished to do so, subject to the following conditions: |
| * |
| * The above copyright notice and this permission notice (including the next |
| * paragraph) shall be included in all copies or substantial portions of the |
| * Software. |
| * |
| * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR |
| * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, |
| * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL |
| * THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER |
| * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING |
| * FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS |
| * IN THE SOFTWARE. |
| */ |
| |
| #include "nir.h" |
| #include "nir_builder.h" |
| #include "util/set.h" |
| #include "util/hash_table.h" |
| |
| /* This file contains various little helpers for doing simple linking in |
| * NIR. Eventually, we'll probably want a full-blown varying packing |
| * implementation in here. Right now, it just deletes unused things. |
| */ |
| |
| /** |
| * Returns the bits in the inputs_read, outputs_written, or |
| * system_values_read bitfield corresponding to this variable. |
| */ |
| static uint64_t |
| get_variable_io_mask(nir_variable *var, gl_shader_stage stage) |
| { |
| if (var->data.location < 0) |
| return 0; |
| |
| unsigned location = var->data.patch ? |
| var->data.location - VARYING_SLOT_PATCH0 : var->data.location; |
| |
| assert(var->data.mode == nir_var_shader_in || |
| var->data.mode == nir_var_shader_out || |
| var->data.mode == nir_var_system_value); |
| assert(var->data.location >= 0); |
| |
| const struct glsl_type *type = var->type; |
| if (nir_is_per_vertex_io(var, stage) || var->data.per_view) { |
| assert(glsl_type_is_array(type)); |
| type = glsl_get_array_element(type); |
| } |
| |
| unsigned slots = glsl_count_attribute_slots(type, false); |
| return ((1ull << slots) - 1) << location; |
| } |
| |
| static uint8_t |
| get_num_components(nir_variable *var) |
| { |
| if (glsl_type_is_struct_or_ifc(glsl_without_array(var->type))) |
| return 4; |
| |
| return glsl_get_vector_elements(glsl_without_array(var->type)); |
| } |
| |
| static void |
| tcs_add_output_reads(nir_shader *shader, uint64_t *read, uint64_t *patches_read) |
| { |
| nir_foreach_function(function, shader) { |
| if (!function->impl) |
| continue; |
| |
| nir_foreach_block(block, function->impl) { |
| nir_foreach_instr(instr, block) { |
| if (instr->type != nir_instr_type_intrinsic) |
| continue; |
| |
| nir_intrinsic_instr *intrin = nir_instr_as_intrinsic(instr); |
| if (intrin->intrinsic != nir_intrinsic_load_deref) |
| continue; |
| |
| nir_deref_instr *deref = nir_src_as_deref(intrin->src[0]); |
| if (deref->mode != nir_var_shader_out) |
| continue; |
| |
| nir_variable *var = nir_deref_instr_get_variable(deref); |
| for (unsigned i = 0; i < get_num_components(var); i++) { |
| if (var->data.patch) { |
| patches_read[var->data.location_frac + i] |= |
| get_variable_io_mask(var, shader->info.stage); |
| } else { |
| read[var->data.location_frac + i] |= |
| get_variable_io_mask(var, shader->info.stage); |
| } |
| } |
| } |
| } |
| } |
| } |
| |
| /** |
| * Helper for removing unused shader I/O variables, by demoting them to global |
| * variables (which may then by dead code eliminated). |
| * |
| * Example usage is: |
| * |
| * progress = nir_remove_unused_io_vars(producer, nir_var_shader_out, |
| * read, patches_read) || |
| * progress; |
| * |
| * The "used" should be an array of 4 uint64_ts (probably of VARYING_BIT_*) |
| * representing each .location_frac used. Note that for vector variables, |
| * only the first channel (.location_frac) is examined for deciding if the |
| * variable is used! |
| */ |
| bool |
| nir_remove_unused_io_vars(nir_shader *shader, |
| nir_variable_mode mode, |
| uint64_t *used_by_other_stage, |
| uint64_t *used_by_other_stage_patches) |
| { |
| bool progress = false; |
| uint64_t *used; |
| |
| assert(mode == nir_var_shader_in || mode == nir_var_shader_out); |
| |
| nir_foreach_variable_with_modes_safe(var, shader, mode) { |
| if (var->data.patch) |
| used = used_by_other_stage_patches; |
| else |
| used = used_by_other_stage; |
| |
| if (var->data.location < VARYING_SLOT_VAR0 && var->data.location >= 0) |
| continue; |
| |
| if (var->data.always_active_io) |
| continue; |
| |
| if (var->data.explicit_xfb_buffer) |
| continue; |
| |
| uint64_t other_stage = used[var->data.location_frac]; |
| |
| if (!(other_stage & get_variable_io_mask(var, shader->info.stage))) { |
| /* This one is invalid, make it a global variable instead */ |
| var->data.location = 0; |
| var->data.mode = nir_var_shader_temp; |
| |
| progress = true; |
| } |
| } |
| |
| if (progress) |
| nir_fixup_deref_modes(shader); |
| |
| return progress; |
| } |
| |
| bool |
| nir_remove_unused_varyings(nir_shader *producer, nir_shader *consumer) |
| { |
| assert(producer->info.stage != MESA_SHADER_FRAGMENT); |
| assert(consumer->info.stage != MESA_SHADER_VERTEX); |
| |
| uint64_t read[4] = { 0 }, written[4] = { 0 }; |
| uint64_t patches_read[4] = { 0 }, patches_written[4] = { 0 }; |
| |
| nir_foreach_shader_out_variable(var, producer) { |
| for (unsigned i = 0; i < get_num_components(var); i++) { |
| if (var->data.patch) { |
| patches_written[var->data.location_frac + i] |= |
| get_variable_io_mask(var, producer->info.stage); |
| } else { |
| written[var->data.location_frac + i] |= |
| get_variable_io_mask(var, producer->info.stage); |
| } |
| } |
| } |
| |
| nir_foreach_shader_in_variable(var, consumer) { |
| for (unsigned i = 0; i < get_num_components(var); i++) { |
| if (var->data.patch) { |
| patches_read[var->data.location_frac + i] |= |
| get_variable_io_mask(var, consumer->info.stage); |
| } else { |
| read[var->data.location_frac + i] |= |
| get_variable_io_mask(var, consumer->info.stage); |
| } |
| } |
| } |
| |
| /* Each TCS invocation can read data written by other TCS invocations, |
| * so even if the outputs are not used by the TES we must also make |
| * sure they are not read by the TCS before demoting them to globals. |
| */ |
| if (producer->info.stage == MESA_SHADER_TESS_CTRL) |
| tcs_add_output_reads(producer, read, patches_read); |
| |
| bool progress = false; |
| progress = nir_remove_unused_io_vars(producer, nir_var_shader_out, read, |
| patches_read); |
| |
| progress = nir_remove_unused_io_vars(consumer, nir_var_shader_in, written, |
| patches_written) || progress; |
| |
| return progress; |
| } |
| |
| static uint8_t |
| get_interp_type(nir_variable *var, const struct glsl_type *type, |
| bool default_to_smooth_interp) |
| { |
| if (glsl_type_is_integer(type)) |
| return INTERP_MODE_FLAT; |
| else if (var->data.interpolation != INTERP_MODE_NONE) |
| return var->data.interpolation; |
| else if (default_to_smooth_interp) |
| return INTERP_MODE_SMOOTH; |
| else |
| return INTERP_MODE_NONE; |
| } |
| |
| #define INTERPOLATE_LOC_SAMPLE 0 |
| #define INTERPOLATE_LOC_CENTROID 1 |
| #define INTERPOLATE_LOC_CENTER 2 |
| |
| static uint8_t |
| get_interp_loc(nir_variable *var) |
| { |
| if (var->data.sample) |
| return INTERPOLATE_LOC_SAMPLE; |
| else if (var->data.centroid) |
| return INTERPOLATE_LOC_CENTROID; |
| else |
| return INTERPOLATE_LOC_CENTER; |
| } |
| |
| static bool |
| is_packing_supported_for_type(const struct glsl_type *type) |
| { |
| /* We ignore complex types such as arrays, matrices, structs and bitsizes |
| * other then 32bit. All other vector types should have been split into |
| * scalar variables by the lower_io_to_scalar pass. The only exception |
| * should be OpenGL xfb varyings. |
| * TODO: add support for more complex types? |
| */ |
| return glsl_type_is_scalar(type) && glsl_type_is_32bit(type); |
| } |
| |
| struct assigned_comps |
| { |
| uint8_t comps; |
| uint8_t interp_type; |
| uint8_t interp_loc; |
| bool is_32bit; |
| }; |
| |
| /* Packing arrays and dual slot varyings is difficult so to avoid complex |
| * algorithms this function just assigns them their existing location for now. |
| * TODO: allow better packing of complex types. |
| */ |
| static void |
| get_unmoveable_components_masks(nir_shader *shader, |
| nir_variable_mode mode, |
| struct assigned_comps *comps, |
| gl_shader_stage stage, |
| bool default_to_smooth_interp) |
| { |
| nir_foreach_variable_with_modes_safe(var, shader, mode) { |
| assert(var->data.location >= 0); |
| |
| /* Only remap things that aren't built-ins. */ |
| if (var->data.location >= VARYING_SLOT_VAR0 && |
| var->data.location - VARYING_SLOT_VAR0 < MAX_VARYINGS_INCL_PATCH) { |
| |
| const struct glsl_type *type = var->type; |
| if (nir_is_per_vertex_io(var, stage) || var->data.per_view) { |
| assert(glsl_type_is_array(type)); |
| type = glsl_get_array_element(type); |
| } |
| |
| /* If we can pack this varying then don't mark the components as |
| * used. |
| */ |
| if (is_packing_supported_for_type(type)) |
| continue; |
| |
| unsigned location = var->data.location - VARYING_SLOT_VAR0; |
| |
| unsigned elements = |
| glsl_type_is_vector_or_scalar(glsl_without_array(type)) ? |
| glsl_get_vector_elements(glsl_without_array(type)) : 4; |
| |
| bool dual_slot = glsl_type_is_dual_slot(glsl_without_array(type)); |
| unsigned slots = glsl_count_attribute_slots(type, false); |
| unsigned dmul = glsl_type_is_64bit(glsl_without_array(type)) ? 2 : 1; |
| unsigned comps_slot2 = 0; |
| for (unsigned i = 0; i < slots; i++) { |
| if (dual_slot) { |
| if (i & 1) { |
| comps[location + i].comps |= ((1 << comps_slot2) - 1); |
| } else { |
| unsigned num_comps = 4 - var->data.location_frac; |
| comps_slot2 = (elements * dmul) - num_comps; |
| |
| /* Assume ARB_enhanced_layouts packing rules for doubles */ |
| assert(var->data.location_frac == 0 || |
| var->data.location_frac == 2); |
| assert(comps_slot2 <= 4); |
| |
| comps[location + i].comps |= |
| ((1 << num_comps) - 1) << var->data.location_frac; |
| } |
| } else { |
| comps[location + i].comps |= |
| ((1 << (elements * dmul)) - 1) << var->data.location_frac; |
| } |
| |
| comps[location + i].interp_type = |
| get_interp_type(var, type, default_to_smooth_interp); |
| comps[location + i].interp_loc = get_interp_loc(var); |
| comps[location + i].is_32bit = |
| glsl_type_is_32bit(glsl_without_array(type)); |
| } |
| } |
| } |
| } |
| |
| struct varying_loc |
| { |
| uint8_t component; |
| uint32_t location; |
| }; |
| |
| static void |
| mark_all_used_slots(nir_variable *var, uint64_t *slots_used, |
| uint64_t slots_used_mask, unsigned num_slots) |
| { |
| unsigned loc_offset = var->data.patch ? VARYING_SLOT_PATCH0 : 0; |
| |
| slots_used[var->data.patch ? 1 : 0] |= slots_used_mask & |
| BITFIELD64_RANGE(var->data.location - loc_offset, num_slots); |
| } |
| |
| static void |
| mark_used_slot(nir_variable *var, uint64_t *slots_used, unsigned offset) |
| { |
| unsigned loc_offset = var->data.patch ? VARYING_SLOT_PATCH0 : 0; |
| |
| slots_used[var->data.patch ? 1 : 0] |= |
| BITFIELD64_BIT(var->data.location - loc_offset + offset); |
| } |
| |
| static void |
| remap_slots_and_components(nir_shader *shader, nir_variable_mode mode, |
| struct varying_loc (*remap)[4], |
| uint64_t *slots_used, uint64_t *out_slots_read, |
| uint32_t *p_slots_used, uint32_t *p_out_slots_read) |
| { |
| const gl_shader_stage stage = shader->info.stage; |
| uint64_t out_slots_read_tmp[2] = {0}; |
| uint64_t slots_used_tmp[2] = {0}; |
| |
| /* We don't touch builtins so just copy the bitmask */ |
| slots_used_tmp[0] = *slots_used & BITFIELD64_RANGE(0, VARYING_SLOT_VAR0); |
| |
| nir_foreach_variable_with_modes(var, shader, mode) { |
| assert(var->data.location >= 0); |
| |
| /* Only remap things that aren't built-ins */ |
| if (var->data.location >= VARYING_SLOT_VAR0 && |
| var->data.location - VARYING_SLOT_VAR0 < MAX_VARYINGS_INCL_PATCH) { |
| |
| const struct glsl_type *type = var->type; |
| if (nir_is_per_vertex_io(var, stage) || var->data.per_view) { |
| assert(glsl_type_is_array(type)); |
| type = glsl_get_array_element(type); |
| } |
| |
| unsigned num_slots = glsl_count_attribute_slots(type, false); |
| bool used_across_stages = false; |
| bool outputs_read = false; |
| |
| unsigned location = var->data.location - VARYING_SLOT_VAR0; |
| struct varying_loc *new_loc = &remap[location][var->data.location_frac]; |
| |
| unsigned loc_offset = var->data.patch ? VARYING_SLOT_PATCH0 : 0; |
| uint64_t used = var->data.patch ? *p_slots_used : *slots_used; |
| uint64_t outs_used = |
| var->data.patch ? *p_out_slots_read : *out_slots_read; |
| uint64_t slots = |
| BITFIELD64_RANGE(var->data.location - loc_offset, num_slots); |
| |
| if (slots & used) |
| used_across_stages = true; |
| |
| if (slots & outs_used) |
| outputs_read = true; |
| |
| if (new_loc->location) { |
| var->data.location = new_loc->location; |
| var->data.location_frac = new_loc->component; |
| } |
| |
| if (var->data.always_active_io) { |
| /* We can't apply link time optimisations (specifically array |
| * splitting) to these so we need to copy the existing mask |
| * otherwise we will mess up the mask for things like partially |
| * marked arrays. |
| */ |
| if (used_across_stages) |
| mark_all_used_slots(var, slots_used_tmp, used, num_slots); |
| |
| if (outputs_read) { |
| mark_all_used_slots(var, out_slots_read_tmp, outs_used, |
| num_slots); |
| } |
| } else { |
| for (unsigned i = 0; i < num_slots; i++) { |
| if (used_across_stages) |
| mark_used_slot(var, slots_used_tmp, i); |
| |
| if (outputs_read) |
| mark_used_slot(var, out_slots_read_tmp, i); |
| } |
| } |
| } |
| } |
| |
| *slots_used = slots_used_tmp[0]; |
| *out_slots_read = out_slots_read_tmp[0]; |
| *p_slots_used = slots_used_tmp[1]; |
| *p_out_slots_read = out_slots_read_tmp[1]; |
| } |
| |
| struct varying_component { |
| nir_variable *var; |
| uint8_t interp_type; |
| uint8_t interp_loc; |
| bool is_32bit; |
| bool is_patch; |
| bool is_intra_stage_only; |
| bool initialised; |
| }; |
| |
| static int |
| cmp_varying_component(const void *comp1_v, const void *comp2_v) |
| { |
| struct varying_component *comp1 = (struct varying_component *) comp1_v; |
| struct varying_component *comp2 = (struct varying_component *) comp2_v; |
| |
| /* We want patches to be order at the end of the array */ |
| if (comp1->is_patch != comp2->is_patch) |
| return comp1->is_patch ? 1 : -1; |
| |
| /* We want to try to group together TCS outputs that are only read by other |
| * TCS invocations and not consumed by the follow stage. |
| */ |
| if (comp1->is_intra_stage_only != comp2->is_intra_stage_only) |
| return comp1->is_intra_stage_only ? 1 : -1; |
| |
| /* We can only pack varyings with matching interpolation types so group |
| * them together. |
| */ |
| if (comp1->interp_type != comp2->interp_type) |
| return comp1->interp_type - comp2->interp_type; |
| |
| /* Interpolation loc must match also. */ |
| if (comp1->interp_loc != comp2->interp_loc) |
| return comp1->interp_loc - comp2->interp_loc; |
| |
| /* If everything else matches just use the original location to sort */ |
| return comp1->var->data.location - comp2->var->data.location; |
| } |
| |
| static void |
| gather_varying_component_info(nir_shader *producer, nir_shader *consumer, |
| struct varying_component **varying_comp_info, |
| unsigned *varying_comp_info_size, |
| bool default_to_smooth_interp) |
| { |
| unsigned store_varying_info_idx[MAX_VARYINGS_INCL_PATCH][4] = {{0}}; |
| unsigned num_of_comps_to_pack = 0; |
| |
| /* Count the number of varying that can be packed and create a mapping |
| * of those varyings to the array we will pass to qsort. |
| */ |
| nir_foreach_shader_out_variable(var, producer) { |
| |
| /* Only remap things that aren't builtins. */ |
| if (var->data.location >= VARYING_SLOT_VAR0 && |
| var->data.location - VARYING_SLOT_VAR0 < MAX_VARYINGS_INCL_PATCH) { |
| |
| /* We can't repack xfb varyings. */ |
| if (var->data.always_active_io) |
| continue; |
| |
| const struct glsl_type *type = var->type; |
| if (nir_is_per_vertex_io(var, producer->info.stage) || var->data.per_view) { |
| assert(glsl_type_is_array(type)); |
| type = glsl_get_array_element(type); |
| } |
| |
| if (!is_packing_supported_for_type(type)) |
| continue; |
| |
| unsigned loc = var->data.location - VARYING_SLOT_VAR0; |
| store_varying_info_idx[loc][var->data.location_frac] = |
| ++num_of_comps_to_pack; |
| } |
| } |
| |
| *varying_comp_info_size = num_of_comps_to_pack; |
| *varying_comp_info = rzalloc_array(NULL, struct varying_component, |
| num_of_comps_to_pack); |
| |
| nir_function_impl *impl = nir_shader_get_entrypoint(consumer); |
| |
| /* Walk over the shader and populate the varying component info array */ |
| nir_foreach_block(block, impl) { |
| nir_foreach_instr(instr, block) { |
| if (instr->type != nir_instr_type_intrinsic) |
| continue; |
| |
| nir_intrinsic_instr *intr = nir_instr_as_intrinsic(instr); |
| if (intr->intrinsic != nir_intrinsic_load_deref && |
| intr->intrinsic != nir_intrinsic_interp_deref_at_centroid && |
| intr->intrinsic != nir_intrinsic_interp_deref_at_sample && |
| intr->intrinsic != nir_intrinsic_interp_deref_at_offset && |
| intr->intrinsic != nir_intrinsic_interp_deref_at_vertex) |
| continue; |
| |
| nir_deref_instr *deref = nir_src_as_deref(intr->src[0]); |
| if (deref->mode != nir_var_shader_in) |
| continue; |
| |
| /* We only remap things that aren't builtins. */ |
| nir_variable *in_var = nir_deref_instr_get_variable(deref); |
| if (in_var->data.location < VARYING_SLOT_VAR0) |
| continue; |
| |
| unsigned location = in_var->data.location - VARYING_SLOT_VAR0; |
| if (location >= MAX_VARYINGS_INCL_PATCH) |
| continue; |
| |
| unsigned var_info_idx = |
| store_varying_info_idx[location][in_var->data.location_frac]; |
| if (!var_info_idx) |
| continue; |
| |
| struct varying_component *vc_info = |
| &(*varying_comp_info)[var_info_idx-1]; |
| |
| if (!vc_info->initialised) { |
| const struct glsl_type *type = in_var->type; |
| if (nir_is_per_vertex_io(in_var, consumer->info.stage) || |
| in_var->data.per_view) { |
| assert(glsl_type_is_array(type)); |
| type = glsl_get_array_element(type); |
| } |
| |
| vc_info->var = in_var; |
| vc_info->interp_type = |
| get_interp_type(in_var, type, default_to_smooth_interp); |
| vc_info->interp_loc = get_interp_loc(in_var); |
| vc_info->is_32bit = glsl_type_is_32bit(type); |
| vc_info->is_patch = in_var->data.patch; |
| vc_info->is_intra_stage_only = false; |
| vc_info->initialised = true; |
| } |
| } |
| } |
| |
| /* Walk over the shader and populate the varying component info array |
| * for varyings which are read by other TCS instances but are not consumed |
| * by the TES. |
| */ |
| if (producer->info.stage == MESA_SHADER_TESS_CTRL) { |
| impl = nir_shader_get_entrypoint(producer); |
| |
| nir_foreach_block(block, impl) { |
| nir_foreach_instr(instr, block) { |
| if (instr->type != nir_instr_type_intrinsic) |
| continue; |
| |
| nir_intrinsic_instr *intr = nir_instr_as_intrinsic(instr); |
| if (intr->intrinsic != nir_intrinsic_load_deref) |
| continue; |
| |
| nir_deref_instr *deref = nir_src_as_deref(intr->src[0]); |
| if (deref->mode != nir_var_shader_out) |
| continue; |
| |
| /* We only remap things that aren't builtins. */ |
| nir_variable *out_var = nir_deref_instr_get_variable(deref); |
| if (out_var->data.location < VARYING_SLOT_VAR0) |
| continue; |
| |
| unsigned location = out_var->data.location - VARYING_SLOT_VAR0; |
| if (location >= MAX_VARYINGS_INCL_PATCH) |
| continue; |
| |
| unsigned var_info_idx = |
| store_varying_info_idx[location][out_var->data.location_frac]; |
| if (!var_info_idx) { |
| /* Something went wrong, the shader interfaces didn't match, so |
| * abandon packing. This can happen for example when the |
| * inputs are scalars but the outputs are struct members. |
| */ |
| *varying_comp_info_size = 0; |
| break; |
| } |
| |
| struct varying_component *vc_info = |
| &(*varying_comp_info)[var_info_idx-1]; |
| |
| if (!vc_info->initialised) { |
| const struct glsl_type *type = out_var->type; |
| if (nir_is_per_vertex_io(out_var, producer->info.stage)) { |
| assert(glsl_type_is_array(type)); |
| type = glsl_get_array_element(type); |
| } |
| |
| vc_info->var = out_var; |
| vc_info->interp_type = |
| get_interp_type(out_var, type, default_to_smooth_interp); |
| vc_info->interp_loc = get_interp_loc(out_var); |
| vc_info->is_32bit = glsl_type_is_32bit(type); |
| vc_info->is_patch = out_var->data.patch; |
| vc_info->is_intra_stage_only = true; |
| vc_info->initialised = true; |
| } |
| } |
| } |
| } |
| |
| for (unsigned i = 0; i < *varying_comp_info_size; i++ ) { |
| struct varying_component *vc_info = &(*varying_comp_info)[i]; |
| if (!vc_info->initialised) { |
| /* Something went wrong, the shader interfaces didn't match, so |
| * abandon packing. This can happen for example when the outputs are |
| * scalars but the inputs are struct members. |
| */ |
| *varying_comp_info_size = 0; |
| break; |
| } |
| } |
| } |
| |
| static void |
| assign_remap_locations(struct varying_loc (*remap)[4], |
| struct assigned_comps *assigned_comps, |
| struct varying_component *info, |
| unsigned *cursor, unsigned *comp, |
| unsigned max_location) |
| { |
| unsigned tmp_cursor = *cursor; |
| unsigned tmp_comp = *comp; |
| |
| for (; tmp_cursor < max_location; tmp_cursor++) { |
| |
| if (assigned_comps[tmp_cursor].comps) { |
| /* We can only pack varyings with matching interpolation types, |
| * interpolation loc must match also. |
| * TODO: i965 can handle interpolation locations that don't match, |
| * but the radeonsi nir backend handles everything as vec4s and so |
| * expects this to be the same for all components. We could make this |
| * check driver specfific or drop it if NIR ever become the only |
| * radeonsi backend. |
| */ |
| if (assigned_comps[tmp_cursor].interp_type != info->interp_type || |
| assigned_comps[tmp_cursor].interp_loc != info->interp_loc) { |
| tmp_comp = 0; |
| continue; |
| } |
| |
| /* We can only pack varyings with matching types, and the current |
| * algorithm only supports packing 32-bit. |
| */ |
| if (!assigned_comps[tmp_cursor].is_32bit) { |
| tmp_comp = 0; |
| continue; |
| } |
| |
| while (tmp_comp < 4 && |
| (assigned_comps[tmp_cursor].comps & (1 << tmp_comp))) { |
| tmp_comp++; |
| } |
| } |
| |
| if (tmp_comp == 4) { |
| tmp_comp = 0; |
| continue; |
| } |
| |
| unsigned location = info->var->data.location - VARYING_SLOT_VAR0; |
| |
| /* Once we have assigned a location mark it as used */ |
| assigned_comps[tmp_cursor].comps |= (1 << tmp_comp); |
| assigned_comps[tmp_cursor].interp_type = info->interp_type; |
| assigned_comps[tmp_cursor].interp_loc = info->interp_loc; |
| assigned_comps[tmp_cursor].is_32bit = info->is_32bit; |
| |
| /* Assign remap location */ |
| remap[location][info->var->data.location_frac].component = tmp_comp++; |
| remap[location][info->var->data.location_frac].location = |
| tmp_cursor + VARYING_SLOT_VAR0; |
| |
| break; |
| } |
| |
| *cursor = tmp_cursor; |
| *comp = tmp_comp; |
| } |
| |
| /* If there are empty components in the slot compact the remaining components |
| * as close to component 0 as possible. This will make it easier to fill the |
| * empty components with components from a different slot in a following pass. |
| */ |
| static void |
| compact_components(nir_shader *producer, nir_shader *consumer, |
| struct assigned_comps *assigned_comps, |
| bool default_to_smooth_interp) |
| { |
| struct varying_loc remap[MAX_VARYINGS_INCL_PATCH][4] = {{{0}, {0}}}; |
| struct varying_component *varying_comp_info; |
| unsigned varying_comp_info_size; |
| |
| /* Gather varying component info */ |
| gather_varying_component_info(producer, consumer, &varying_comp_info, |
| &varying_comp_info_size, |
| default_to_smooth_interp); |
| |
| /* Sort varying components. */ |
| qsort(varying_comp_info, varying_comp_info_size, |
| sizeof(struct varying_component), cmp_varying_component); |
| |
| unsigned cursor = 0; |
| unsigned comp = 0; |
| |
| /* Set the remap array based on the sorted components */ |
| for (unsigned i = 0; i < varying_comp_info_size; i++ ) { |
| struct varying_component *info = &varying_comp_info[i]; |
| |
| assert(info->is_patch || cursor < MAX_VARYING); |
| if (info->is_patch) { |
| /* The list should be sorted with all non-patch inputs first followed |
| * by patch inputs. When we hit our first patch input, we need to |
| * reset the cursor to MAX_VARYING so we put them in the right slot. |
| */ |
| if (cursor < MAX_VARYING) { |
| cursor = MAX_VARYING; |
| comp = 0; |
| } |
| |
| assign_remap_locations(remap, assigned_comps, info, |
| &cursor, &comp, MAX_VARYINGS_INCL_PATCH); |
| } else { |
| assign_remap_locations(remap, assigned_comps, info, |
| &cursor, &comp, MAX_VARYING); |
| |
| /* Check if we failed to assign a remap location. This can happen if |
| * for example there are a bunch of unmovable components with |
| * mismatching interpolation types causing us to skip over locations |
| * that would have been useful for packing later components. |
| * The solution is to iterate over the locations again (this should |
| * happen very rarely in practice). |
| */ |
| if (cursor == MAX_VARYING) { |
| cursor = 0; |
| comp = 0; |
| assign_remap_locations(remap, assigned_comps, info, |
| &cursor, &comp, MAX_VARYING); |
| } |
| } |
| } |
| |
| ralloc_free(varying_comp_info); |
| |
| uint64_t zero = 0; |
| uint32_t zero32 = 0; |
| remap_slots_and_components(consumer, nir_var_shader_in, remap, |
| &consumer->info.inputs_read, &zero, |
| &consumer->info.patch_inputs_read, &zero32); |
| remap_slots_and_components(producer, nir_var_shader_out, remap, |
| &producer->info.outputs_written, |
| &producer->info.outputs_read, |
| &producer->info.patch_outputs_written, |
| &producer->info.patch_outputs_read); |
| } |
| |
| /* We assume that this has been called more-or-less directly after |
| * remove_unused_varyings. At this point, all of the varyings that we |
| * aren't going to be using have been completely removed and the |
| * inputs_read and outputs_written fields in nir_shader_info reflect |
| * this. Therefore, the total set of valid slots is the OR of the two |
| * sets of varyings; this accounts for varyings which one side may need |
| * to read/write even if the other doesn't. This can happen if, for |
| * instance, an array is used indirectly from one side causing it to be |
| * unsplittable but directly from the other. |
| */ |
| void |
| nir_compact_varyings(nir_shader *producer, nir_shader *consumer, |
| bool default_to_smooth_interp) |
| { |
| assert(producer->info.stage != MESA_SHADER_FRAGMENT); |
| assert(consumer->info.stage != MESA_SHADER_VERTEX); |
| |
| struct assigned_comps assigned_comps[MAX_VARYINGS_INCL_PATCH] = {{0}}; |
| |
| get_unmoveable_components_masks(producer, nir_var_shader_out, |
| assigned_comps, |
| producer->info.stage, |
| default_to_smooth_interp); |
| get_unmoveable_components_masks(consumer, nir_var_shader_in, |
| assigned_comps, |
| consumer->info.stage, |
| default_to_smooth_interp); |
| |
| compact_components(producer, consumer, assigned_comps, |
| default_to_smooth_interp); |
| } |
| |
| /* |
| * Mark XFB varyings as always_active_io in the consumer so the linking opts |
| * don't touch them. |
| */ |
| void |
| nir_link_xfb_varyings(nir_shader *producer, nir_shader *consumer) |
| { |
| nir_variable *input_vars[MAX_VARYING] = { 0 }; |
| |
| nir_foreach_shader_in_variable(var, consumer) { |
| if (var->data.location >= VARYING_SLOT_VAR0 && |
| var->data.location - VARYING_SLOT_VAR0 < MAX_VARYING) { |
| |
| unsigned location = var->data.location - VARYING_SLOT_VAR0; |
| input_vars[location] = var; |
| } |
| } |
| |
| nir_foreach_shader_out_variable(var, producer) { |
| if (var->data.location >= VARYING_SLOT_VAR0 && |
| var->data.location - VARYING_SLOT_VAR0 < MAX_VARYING) { |
| |
| if (!var->data.always_active_io) |
| continue; |
| |
| unsigned location = var->data.location - VARYING_SLOT_VAR0; |
| if (input_vars[location]) { |
| input_vars[location]->data.always_active_io = true; |
| } |
| } |
| } |
| } |
| |
| static bool |
| does_varying_match(nir_variable *out_var, nir_variable *in_var) |
| { |
| return in_var->data.location == out_var->data.location && |
| in_var->data.location_frac == out_var->data.location_frac; |
| } |
| |
| static nir_variable * |
| get_matching_input_var(nir_shader *consumer, nir_variable *out_var) |
| { |
| nir_foreach_shader_in_variable(var, consumer) { |
| if (does_varying_match(out_var, var)) |
| return var; |
| } |
| |
| return NULL; |
| } |
| |
| static bool |
| can_replace_varying(nir_variable *out_var) |
| { |
| /* Skip types that require more complex handling. |
| * TODO: add support for these types. |
| */ |
| if (glsl_type_is_array(out_var->type) || |
| glsl_type_is_dual_slot(out_var->type) || |
| glsl_type_is_matrix(out_var->type) || |
| glsl_type_is_struct_or_ifc(out_var->type)) |
| return false; |
| |
| /* Limit this pass to scalars for now to keep things simple. Most varyings |
| * should have been lowered to scalars at this point anyway. |
| */ |
| if (!glsl_type_is_scalar(out_var->type)) |
| return false; |
| |
| if (out_var->data.location < VARYING_SLOT_VAR0 || |
| out_var->data.location - VARYING_SLOT_VAR0 >= MAX_VARYING) |
| return false; |
| |
| return true; |
| } |
| |
| static bool |
| replace_constant_input(nir_shader *shader, nir_intrinsic_instr *store_intr) |
| { |
| nir_function_impl *impl = nir_shader_get_entrypoint(shader); |
| |
| nir_builder b; |
| nir_builder_init(&b, impl); |
| |
| nir_variable *out_var = |
| nir_deref_instr_get_variable(nir_src_as_deref(store_intr->src[0])); |
| |
| bool progress = false; |
| nir_foreach_block(block, impl) { |
| nir_foreach_instr(instr, block) { |
| if (instr->type != nir_instr_type_intrinsic) |
| continue; |
| |
| nir_intrinsic_instr *intr = nir_instr_as_intrinsic(instr); |
| if (intr->intrinsic != nir_intrinsic_load_deref) |
| continue; |
| |
| nir_deref_instr *in_deref = nir_src_as_deref(intr->src[0]); |
| if (in_deref->mode != nir_var_shader_in) |
| continue; |
| |
| nir_variable *in_var = nir_deref_instr_get_variable(in_deref); |
| |
| if (!does_varying_match(out_var, in_var)) |
| continue; |
| |
| b.cursor = nir_before_instr(instr); |
| |
| nir_load_const_instr *out_const = |
| nir_instr_as_load_const(store_intr->src[1].ssa->parent_instr); |
| |
| /* Add new const to replace the input */ |
| nir_ssa_def *nconst = nir_build_imm(&b, store_intr->num_components, |
| intr->dest.ssa.bit_size, |
| out_const->value); |
| |
| nir_ssa_def_rewrite_uses(&intr->dest.ssa, nir_src_for_ssa(nconst)); |
| |
| progress = true; |
| } |
| } |
| |
| return progress; |
| } |
| |
| static bool |
| replace_duplicate_input(nir_shader *shader, nir_variable *input_var, |
| nir_intrinsic_instr *dup_store_intr) |
| { |
| assert(input_var); |
| |
| nir_function_impl *impl = nir_shader_get_entrypoint(shader); |
| |
| nir_builder b; |
| nir_builder_init(&b, impl); |
| |
| nir_variable *dup_out_var = |
| nir_deref_instr_get_variable(nir_src_as_deref(dup_store_intr->src[0])); |
| |
| bool progress = false; |
| nir_foreach_block(block, impl) { |
| nir_foreach_instr(instr, block) { |
| if (instr->type != nir_instr_type_intrinsic) |
| continue; |
| |
| nir_intrinsic_instr *intr = nir_instr_as_intrinsic(instr); |
| if (intr->intrinsic != nir_intrinsic_load_deref) |
| continue; |
| |
| nir_deref_instr *in_deref = nir_src_as_deref(intr->src[0]); |
| if (in_deref->mode != nir_var_shader_in) |
| continue; |
| |
| nir_variable *in_var = nir_deref_instr_get_variable(in_deref); |
| |
| if (!does_varying_match(dup_out_var, in_var) || |
| in_var->data.interpolation != input_var->data.interpolation || |
| get_interp_loc(in_var) != get_interp_loc(input_var)) |
| continue; |
| |
| b.cursor = nir_before_instr(instr); |
| |
| nir_ssa_def *load = nir_load_var(&b, input_var); |
| nir_ssa_def_rewrite_uses(&intr->dest.ssa, nir_src_for_ssa(load)); |
| |
| progress = true; |
| } |
| } |
| |
| return progress; |
| } |
| |
| bool |
| nir_link_opt_varyings(nir_shader *producer, nir_shader *consumer) |
| { |
| /* TODO: Add support for more shader stage combinations */ |
| if (consumer->info.stage != MESA_SHADER_FRAGMENT || |
| (producer->info.stage != MESA_SHADER_VERTEX && |
| producer->info.stage != MESA_SHADER_TESS_EVAL)) |
| return false; |
| |
| bool progress = false; |
| |
| nir_function_impl *impl = nir_shader_get_entrypoint(producer); |
| |
| struct hash_table *varying_values = _mesa_pointer_hash_table_create(NULL); |
| |
| /* If we find a store in the last block of the producer we can be sure this |
| * is the only possible value for this output. |
| */ |
| nir_block *last_block = nir_impl_last_block(impl); |
| nir_foreach_instr_reverse(instr, last_block) { |
| if (instr->type != nir_instr_type_intrinsic) |
| continue; |
| |
| nir_intrinsic_instr *intr = nir_instr_as_intrinsic(instr); |
| |
| if (intr->intrinsic != nir_intrinsic_store_deref) |
| continue; |
| |
| nir_deref_instr *out_deref = nir_src_as_deref(intr->src[0]); |
| if (out_deref->mode != nir_var_shader_out) |
| continue; |
| |
| nir_variable *out_var = nir_deref_instr_get_variable(out_deref); |
| if (!can_replace_varying(out_var)) |
| continue; |
| |
| if (intr->src[1].ssa->parent_instr->type == nir_instr_type_load_const) { |
| progress |= replace_constant_input(consumer, intr); |
| } else { |
| struct hash_entry *entry = |
| _mesa_hash_table_search(varying_values, intr->src[1].ssa); |
| if (entry) { |
| progress |= replace_duplicate_input(consumer, |
| (nir_variable *) entry->data, |
| intr); |
| } else { |
| nir_variable *in_var = get_matching_input_var(consumer, out_var); |
| if (in_var) { |
| _mesa_hash_table_insert(varying_values, intr->src[1].ssa, |
| in_var); |
| } |
| } |
| } |
| } |
| |
| _mesa_hash_table_destroy(varying_values, NULL); |
| |
| return progress; |
| } |
| |
| /* TODO any better helper somewhere to sort a list? */ |
| |
| static void |
| insert_sorted(struct exec_list *var_list, nir_variable *new_var) |
| { |
| nir_foreach_variable_in_list(var, var_list) { |
| if (var->data.location > new_var->data.location) { |
| exec_node_insert_node_before(&var->node, &new_var->node); |
| return; |
| } |
| } |
| exec_list_push_tail(var_list, &new_var->node); |
| } |
| |
| static void |
| sort_varyings(nir_shader *shader, nir_variable_mode mode, |
| struct exec_list *sorted_list) |
| { |
| exec_list_make_empty(sorted_list); |
| nir_foreach_variable_with_modes_safe(var, shader, mode) { |
| exec_node_remove(&var->node); |
| insert_sorted(sorted_list, var); |
| } |
| } |
| |
| void |
| nir_assign_io_var_locations(nir_shader *shader, nir_variable_mode mode, |
| unsigned *size, gl_shader_stage stage) |
| { |
| unsigned location = 0; |
| unsigned assigned_locations[VARYING_SLOT_TESS_MAX]; |
| uint64_t processed_locs[2] = {0}; |
| |
| struct exec_list io_vars; |
| sort_varyings(shader, mode, &io_vars); |
| |
| int UNUSED last_loc = 0; |
| bool last_partial = false; |
| nir_foreach_variable_in_list(var, &io_vars) { |
| const struct glsl_type *type = var->type; |
| if (nir_is_per_vertex_io(var, stage) || var->data.per_view) { |
| assert(glsl_type_is_array(type)); |
| type = glsl_get_array_element(type); |
| } |
| |
| int base; |
| if (var->data.mode == nir_var_shader_in && stage == MESA_SHADER_VERTEX) |
| base = VERT_ATTRIB_GENERIC0; |
| else if (var->data.mode == nir_var_shader_out && |
| stage == MESA_SHADER_FRAGMENT) |
| base = FRAG_RESULT_DATA0; |
| else |
| base = VARYING_SLOT_VAR0; |
| |
| unsigned var_size; |
| if (var->data.compact) { |
| /* If we are inside a partial compact, |
| * don't allow another compact to be in this slot |
| * if it starts at component 0. |
| */ |
| if (last_partial && var->data.location_frac == 0) { |
| location++; |
| } |
| |
| /* compact variables must be arrays of scalars */ |
| assert(glsl_type_is_array(type)); |
| assert(glsl_type_is_scalar(glsl_get_array_element(type))); |
| unsigned start = 4 * location + var->data.location_frac; |
| unsigned end = start + glsl_get_length(type); |
| var_size = end / 4 - location; |
| last_partial = end % 4 != 0; |
| } else { |
| /* Compact variables bypass the normal varying compacting pass, |
| * which means they cannot be in the same vec4 slot as a normal |
| * variable. If part of the current slot is taken up by a compact |
| * variable, we need to go to the next one. |
| */ |
| if (last_partial) { |
| location++; |
| last_partial = false; |
| } |
| var_size = glsl_count_attribute_slots(type, false); |
| } |
| |
| /* Builtins don't allow component packing so we only need to worry about |
| * user defined varyings sharing the same location. |
| */ |
| bool processed = false; |
| if (var->data.location >= base) { |
| unsigned glsl_location = var->data.location - base; |
| |
| for (unsigned i = 0; i < var_size; i++) { |
| if (processed_locs[var->data.index] & |
| ((uint64_t)1 << (glsl_location + i))) |
| processed = true; |
| else |
| processed_locs[var->data.index] |= |
| ((uint64_t)1 << (glsl_location + i)); |
| } |
| } |
| |
| /* Because component packing allows varyings to share the same location |
| * we may have already have processed this location. |
| */ |
| if (processed) { |
| unsigned driver_location = assigned_locations[var->data.location]; |
| var->data.driver_location = driver_location; |
| |
| /* An array may be packed such that is crosses multiple other arrays |
| * or variables, we need to make sure we have allocated the elements |
| * consecutively if the previously proccessed var was shorter than |
| * the current array we are processing. |
| * |
| * NOTE: The code below assumes the var list is ordered in ascending |
| * location order. |
| */ |
| assert(last_loc <= var->data.location); |
| last_loc = var->data.location; |
| unsigned last_slot_location = driver_location + var_size; |
| if (last_slot_location > location) { |
| unsigned num_unallocated_slots = last_slot_location - location; |
| unsigned first_unallocated_slot = var_size - num_unallocated_slots; |
| for (unsigned i = first_unallocated_slot; i < var_size; i++) { |
| assigned_locations[var->data.location + i] = location; |
| location++; |
| } |
| } |
| continue; |
| } |
| |
| for (unsigned i = 0; i < var_size; i++) { |
| assigned_locations[var->data.location + i] = location + i; |
| } |
| |
| var->data.driver_location = location; |
| location += var_size; |
| } |
| |
| if (last_partial) |
| location++; |
| |
| exec_list_append(&shader->variables, &io_vars); |
| *size = location; |
| } |
| |
| static uint64_t |
| get_linked_variable_location(unsigned location, bool patch) |
| { |
| if (!patch) |
| return location; |
| |
| /* Reserve locations 0...3 for special patch variables |
| * like tess factors and bounding boxes, and the generic patch |
| * variables will come after them. |
| */ |
| if (location >= VARYING_SLOT_PATCH0) |
| return location - VARYING_SLOT_PATCH0 + 4; |
| else if (location >= VARYING_SLOT_TESS_LEVEL_OUTER && |
| location <= VARYING_SLOT_BOUNDING_BOX1) |
| return location - VARYING_SLOT_TESS_LEVEL_OUTER; |
| else |
| unreachable("Unsupported variable in get_linked_variable_location."); |
| } |
| |
| static uint64_t |
| get_linked_variable_io_mask(nir_variable *variable, gl_shader_stage stage) |
| { |
| const struct glsl_type *type = variable->type; |
| |
| if (nir_is_per_vertex_io(variable, stage)) { |
| assert(glsl_type_is_array(type)); |
| type = glsl_get_array_element(type); |
| } |
| |
| unsigned slots = glsl_count_attribute_slots(type, false); |
| if (variable->data.compact) { |
| unsigned component_count = variable->data.location_frac + glsl_get_length(type); |
| slots = DIV_ROUND_UP(component_count, 4); |
| } |
| |
| uint64_t mask = u_bit_consecutive64(0, slots); |
| return mask; |
| } |
| |
| nir_linked_io_var_info |
| nir_assign_linked_io_var_locations(nir_shader *producer, nir_shader *consumer) |
| { |
| assert(producer); |
| assert(consumer); |
| |
| uint64_t producer_output_mask = 0; |
| uint64_t producer_patch_output_mask = 0; |
| |
| nir_foreach_shader_out_variable(variable, producer) { |
| uint64_t mask = get_linked_variable_io_mask(variable, producer->info.stage); |
| uint64_t loc = get_linked_variable_location(variable->data.location, variable->data.patch); |
| |
| if (variable->data.patch) |
| producer_patch_output_mask |= mask << loc; |
| else |
| producer_output_mask |= mask << loc; |
| } |
| |
| uint64_t consumer_input_mask = 0; |
| uint64_t consumer_patch_input_mask = 0; |
| |
| nir_foreach_shader_in_variable(variable, consumer) { |
| uint64_t mask = get_linked_variable_io_mask(variable, consumer->info.stage); |
| uint64_t loc = get_linked_variable_location(variable->data.location, variable->data.patch); |
| |
| if (variable->data.patch) |
| consumer_patch_input_mask |= mask << loc; |
| else |
| consumer_input_mask |= mask << loc; |
| } |
| |
| uint64_t io_mask = producer_output_mask | consumer_input_mask; |
| uint64_t patch_io_mask = producer_patch_output_mask | consumer_patch_input_mask; |
| |
| nir_foreach_shader_out_variable(variable, producer) { |
| uint64_t loc = get_linked_variable_location(variable->data.location, variable->data.patch); |
| |
| if (variable->data.patch) |
| variable->data.driver_location = util_bitcount64(patch_io_mask & u_bit_consecutive64(0, loc)); |
| else |
| variable->data.driver_location = util_bitcount64(io_mask & u_bit_consecutive64(0, loc)); |
| } |
| |
| nir_foreach_shader_in_variable(variable, consumer) { |
| uint64_t loc = get_linked_variable_location(variable->data.location, variable->data.patch); |
| |
| if (variable->data.patch) |
| variable->data.driver_location = util_bitcount64(patch_io_mask & u_bit_consecutive64(0, loc)); |
| else |
| variable->data.driver_location = util_bitcount64(io_mask & u_bit_consecutive64(0, loc)); |
| } |
| |
| nir_linked_io_var_info result = { |
| .num_linked_io_vars = util_bitcount64(io_mask), |
| .num_linked_patch_io_vars = util_bitcount64(patch_io_mask), |
| }; |
| |
| return result; |
| } |