blob: eacaed06cde145dcdb1a3b7ddcfc2574dcb19ac1 [file] [log] [blame]
/*
* Copyright © 2015 Intel Corporation
*
* Permission is hereby granted, free of charge, to any person obtaining a
* copy of this software and associated documentation files (the "Software"),
* to deal in the Software without restriction, including without limitation
* the rights to use, copy, modify, merge, publish, distribute, sublicense,
* and/or sell copies of the Software, and to permit persons to whom the
* Software is furnished to do so, subject to the following conditions:
*
* The above copyright notice and this permission notice (including the next
* paragraph) shall be included in all copies or substantial portions of the
* Software.
*
* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
* IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
* FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
* THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
* LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
* FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS
* IN THE SOFTWARE.
*/
#include "nir.h"
#include "nir_deref.h"
#include "main/menums.h"
static void
get_deref_info(nir_shader *shader, nir_variable *var, nir_deref_instr *deref,
bool *cross_invocation, bool *indirect)
{
*cross_invocation = false;
*indirect = false;
const bool per_vertex = nir_is_per_vertex_io(var, shader->info.stage);
nir_deref_path path;
nir_deref_path_init(&path, deref, NULL);
assert(path.path[0]->deref_type == nir_deref_type_var);
nir_deref_instr **p = &path.path[1];
/* Vertex index is the outermost array index. */
if (per_vertex) {
assert((*p)->deref_type == nir_deref_type_array);
nir_instr *vertex_index_instr = (*p)->arr.index.ssa->parent_instr;
*cross_invocation =
vertex_index_instr->type != nir_instr_type_intrinsic ||
nir_instr_as_intrinsic(vertex_index_instr)->intrinsic !=
nir_intrinsic_load_invocation_id;
p++;
}
/* We always lower indirect dereferences for "compact" array vars. */
if (!path.path[0]->var->data.compact) {
/* Non-compact array vars: find out if they are indirect. */
for (; *p; p++) {
if ((*p)->deref_type == nir_deref_type_array) {
*indirect |= !nir_src_is_const((*p)->arr.index);
} else if ((*p)->deref_type == nir_deref_type_struct) {
/* Struct indices are always constant. */
} else {
unreachable("Unsupported deref type");
}
}
}
nir_deref_path_finish(&path);
}
static void
set_io_mask(nir_shader *shader, nir_variable *var, int offset, int len,
nir_deref_instr *deref, bool is_output_read)
{
for (int i = 0; i < len; i++) {
assert(var->data.location != -1);
int idx = var->data.location + offset + i;
bool is_patch_generic = var->data.patch &&
idx != VARYING_SLOT_TESS_LEVEL_INNER &&
idx != VARYING_SLOT_TESS_LEVEL_OUTER &&
idx != VARYING_SLOT_BOUNDING_BOX0 &&
idx != VARYING_SLOT_BOUNDING_BOX1;
uint64_t bitfield;
if (is_patch_generic) {
assert(idx >= VARYING_SLOT_PATCH0 && idx < VARYING_SLOT_TESS_MAX);
bitfield = BITFIELD64_BIT(idx - VARYING_SLOT_PATCH0);
}
else {
assert(idx < VARYING_SLOT_MAX);
bitfield = BITFIELD64_BIT(idx);
}
bool cross_invocation;
bool indirect;
get_deref_info(shader, var, deref, &cross_invocation, &indirect);
if (var->data.mode == nir_var_shader_in) {
if (is_patch_generic) {
shader->info.patch_inputs_read |= bitfield;
if (indirect)
shader->info.patch_inputs_read_indirectly |= bitfield;
} else {
shader->info.inputs_read |= bitfield;
if (indirect)
shader->info.inputs_read_indirectly |= bitfield;
}
if (cross_invocation && shader->info.stage == MESA_SHADER_TESS_CTRL)
shader->info.tess.tcs_cross_invocation_inputs_read |= bitfield;
if (shader->info.stage == MESA_SHADER_FRAGMENT) {
shader->info.fs.uses_sample_qualifier |= var->data.sample;
}
} else {
assert(var->data.mode == nir_var_shader_out);
if (is_output_read) {
if (is_patch_generic) {
shader->info.patch_outputs_read |= bitfield;
if (indirect)
shader->info.patch_outputs_accessed_indirectly |= bitfield;
} else {
shader->info.outputs_read |= bitfield;
if (indirect)
shader->info.outputs_accessed_indirectly |= bitfield;
}
if (cross_invocation && shader->info.stage == MESA_SHADER_TESS_CTRL)
shader->info.tess.tcs_cross_invocation_outputs_read |= bitfield;
} else {
if (is_patch_generic) {
shader->info.patch_outputs_written |= bitfield;
if (indirect)
shader->info.patch_outputs_accessed_indirectly |= bitfield;
} else if (!var->data.read_only) {
shader->info.outputs_written |= bitfield;
if (indirect)
shader->info.outputs_accessed_indirectly |= bitfield;
}
}
if (var->data.fb_fetch_output)
shader->info.outputs_read |= bitfield;
}
}
}
/**
* Mark an entire variable as used. Caller must ensure that the variable
* represents a shader input or output.
*/
static void
mark_whole_variable(nir_shader *shader, nir_variable *var,
nir_deref_instr *deref, bool is_output_read)
{
const struct glsl_type *type = var->type;
if (nir_is_per_vertex_io(var, shader->info.stage)) {
assert(glsl_type_is_array(type));
type = glsl_get_array_element(type);
}
if (var->data.per_view) {
/* TODO: Per view and Per Vertex are not currently used together. When
* they start to be used (e.g. when adding Primitive Replication for GS
* on Intel), verify that "peeling" the type twice is correct. This
* assert ensures we remember it.
*/
assert(!nir_is_per_vertex_io(var, shader->info.stage));
assert(glsl_type_is_array(type));
type = glsl_get_array_element(type);
}
const unsigned slots =
var->data.compact ? DIV_ROUND_UP(glsl_get_length(type), 4)
: glsl_count_attribute_slots(type, false);
set_io_mask(shader, var, 0, slots, deref, is_output_read);
}
static unsigned
get_io_offset(nir_deref_instr *deref, bool is_vertex_input, bool per_vertex)
{
unsigned offset = 0;
for (nir_deref_instr *d = deref; d; d = nir_deref_instr_parent(d)) {
if (d->deref_type == nir_deref_type_array) {
if (per_vertex && nir_deref_instr_parent(d)->deref_type == nir_deref_type_var)
break;
if (!nir_src_is_const(d->arr.index))
return -1;
offset += glsl_count_attribute_slots(d->type, is_vertex_input) *
nir_src_as_uint(d->arr.index);
}
/* TODO: we can get the offset for structs here see nir_lower_io() */
}
return offset;
}
/**
* Try to mark a portion of the given varying as used. Caller must ensure
* that the variable represents a shader input or output.
*
* If the index can't be interpreted as a constant, or some other problem
* occurs, then nothing will be marked and false will be returned.
*/
static bool
try_mask_partial_io(nir_shader *shader, nir_variable *var,
nir_deref_instr *deref, bool is_output_read)
{
const struct glsl_type *type = var->type;
bool per_vertex = nir_is_per_vertex_io(var, shader->info.stage);
if (per_vertex) {
assert(glsl_type_is_array(type));
type = glsl_get_array_element(type);
}
/* Per view variables will be considered as a whole. */
if (var->data.per_view)
return false;
/* The code below only handles:
*
* - Indexing into matrices
* - Indexing into arrays of (arrays, matrices, vectors, or scalars)
*
* For now, we just give up if we see varying structs and arrays of structs
* here marking the entire variable as used.
*/
if (!(glsl_type_is_matrix(type) ||
(glsl_type_is_array(type) && !var->data.compact &&
(glsl_type_is_numeric(glsl_without_array(type)) ||
glsl_type_is_boolean(glsl_without_array(type)))))) {
/* If we don't know how to handle this case, give up and let the
* caller mark the whole variable as used.
*/
return false;
}
unsigned offset = get_io_offset(deref, false, per_vertex);
if (offset == -1)
return false;
unsigned num_elems;
unsigned elem_width = 1;
unsigned mat_cols = 1;
if (glsl_type_is_array(type)) {
num_elems = glsl_get_aoa_size(type);
if (glsl_type_is_matrix(glsl_without_array(type)))
mat_cols = glsl_get_matrix_columns(glsl_without_array(type));
} else {
num_elems = glsl_get_matrix_columns(type);
}
/* double element width for double types that takes two slots */
if (glsl_type_is_dual_slot(glsl_without_array(type)))
elem_width *= 2;
if (offset >= num_elems * elem_width * mat_cols) {
/* Constant index outside the bounds of the matrix/array. This could
* arise as a result of constant folding of a legal GLSL program.
*
* Even though the spec says that indexing outside the bounds of a
* matrix/array results in undefined behaviour, we don't want to pass
* out-of-range values to set_io_mask() (since this could result in
* slots that don't exist being marked as used), so just let the caller
* mark the whole variable as used.
*/
return false;
}
set_io_mask(shader, var, offset, elem_width, deref, is_output_read);
return true;
}
static void
update_memory_written_for_deref(nir_shader *shader, nir_deref_instr *deref)
{
switch (deref->mode) {
case nir_var_mem_ssbo:
case nir_var_mem_global:
shader->info.writes_memory = true;
break;
default:
/* Nothing to do. */
break;
}
}
static void
gather_intrinsic_info(nir_intrinsic_instr *instr, nir_shader *shader,
void *dead_ctx)
{
unsigned slot_mask = 0;
if (nir_intrinsic_infos[instr->intrinsic].index_map[NIR_INTRINSIC_IO_SEMANTICS] > 0) {
nir_io_semantics semantics = nir_intrinsic_io_semantics(instr);
slot_mask = BITFIELD64_RANGE(semantics.location, semantics.num_slots);
}
switch (instr->intrinsic) {
case nir_intrinsic_demote:
case nir_intrinsic_demote_if:
shader->info.fs.uses_demote = true;
/* fallthrough - quads with helper lanes only might be discarded entirely */
case nir_intrinsic_discard:
case nir_intrinsic_discard_if:
/* Freedreno uses the discard_if intrinsic to end GS invocations that
* don't produce a vertex, so we only set uses_discard if executing on
* a fragment shader. */
if (shader->info.stage == MESA_SHADER_FRAGMENT)
shader->info.fs.uses_discard = true;
break;
case nir_intrinsic_interp_deref_at_centroid:
case nir_intrinsic_interp_deref_at_sample:
case nir_intrinsic_interp_deref_at_offset:
case nir_intrinsic_interp_deref_at_vertex:
case nir_intrinsic_load_deref:
case nir_intrinsic_store_deref:{
nir_deref_instr *deref = nir_src_as_deref(instr->src[0]);
if (deref->mode == nir_var_shader_in ||
deref->mode == nir_var_shader_out) {
nir_variable *var = nir_deref_instr_get_variable(deref);
bool is_output_read = false;
if (var->data.mode == nir_var_shader_out &&
instr->intrinsic == nir_intrinsic_load_deref)
is_output_read = true;
if (!try_mask_partial_io(shader, var, deref, is_output_read))
mark_whole_variable(shader, var, deref, is_output_read);
/* We need to track which input_reads bits correspond to a
* dvec3/dvec4 input attribute */
if (shader->info.stage == MESA_SHADER_VERTEX &&
var->data.mode == nir_var_shader_in &&
glsl_type_is_dual_slot(glsl_without_array(var->type))) {
for (unsigned i = 0; i < glsl_count_attribute_slots(var->type, false); i++) {
int idx = var->data.location + i;
shader->info.vs.double_inputs |= BITFIELD64_BIT(idx);
}
}
}
if (instr->intrinsic == nir_intrinsic_store_deref)
update_memory_written_for_deref(shader, deref);
break;
}
case nir_intrinsic_load_input:
case nir_intrinsic_load_per_vertex_input:
case nir_intrinsic_load_input_vertex:
case nir_intrinsic_load_interpolated_input:
if (shader->info.stage == MESA_SHADER_TESS_EVAL &&
instr->intrinsic == nir_intrinsic_load_input) {
shader->info.patch_inputs_read |= slot_mask;
if (!nir_src_is_const(*nir_get_io_offset_src(instr)))
shader->info.patch_inputs_read_indirectly |= slot_mask;
} else {
shader->info.inputs_read |= slot_mask;
if (!nir_src_is_const(*nir_get_io_offset_src(instr)))
shader->info.inputs_read_indirectly |= slot_mask;
}
break;
case nir_intrinsic_load_output:
case nir_intrinsic_load_per_vertex_output:
if (shader->info.stage == MESA_SHADER_TESS_CTRL &&
instr->intrinsic == nir_intrinsic_load_output) {
shader->info.patch_outputs_read |= slot_mask;
if (!nir_src_is_const(*nir_get_io_offset_src(instr)))
shader->info.patch_outputs_accessed_indirectly |= slot_mask;
} else {
shader->info.outputs_read |= slot_mask;
if (!nir_src_is_const(*nir_get_io_offset_src(instr)))
shader->info.outputs_accessed_indirectly |= slot_mask;
}
break;
case nir_intrinsic_store_output:
case nir_intrinsic_store_per_vertex_output:
if (shader->info.stage == MESA_SHADER_TESS_CTRL &&
instr->intrinsic == nir_intrinsic_store_output) {
shader->info.patch_outputs_written |= slot_mask;
if (!nir_src_is_const(*nir_get_io_offset_src(instr)))
shader->info.patch_outputs_accessed_indirectly |= slot_mask;
} else {
shader->info.outputs_written |= slot_mask;
if (!nir_src_is_const(*nir_get_io_offset_src(instr)))
shader->info.outputs_accessed_indirectly |= slot_mask;
}
break;
case nir_intrinsic_load_draw_id:
case nir_intrinsic_load_frag_coord:
case nir_intrinsic_load_point_coord:
case nir_intrinsic_load_line_coord:
case nir_intrinsic_load_front_face:
case nir_intrinsic_load_vertex_id:
case nir_intrinsic_load_vertex_id_zero_base:
case nir_intrinsic_load_base_vertex:
case nir_intrinsic_load_first_vertex:
case nir_intrinsic_load_is_indexed_draw:
case nir_intrinsic_load_base_instance:
case nir_intrinsic_load_instance_id:
case nir_intrinsic_load_sample_id:
case nir_intrinsic_load_sample_pos:
case nir_intrinsic_load_sample_mask_in:
case nir_intrinsic_load_primitive_id:
case nir_intrinsic_load_invocation_id:
case nir_intrinsic_load_local_invocation_id:
case nir_intrinsic_load_local_invocation_index:
case nir_intrinsic_load_work_group_id:
case nir_intrinsic_load_num_work_groups:
case nir_intrinsic_load_tess_coord:
case nir_intrinsic_load_tess_level_outer:
case nir_intrinsic_load_tess_level_inner:
case nir_intrinsic_load_patch_vertices_in:
shader->info.system_values_read |=
(1ull << nir_system_value_from_intrinsic(instr->intrinsic));
break;
case nir_intrinsic_quad_broadcast:
case nir_intrinsic_quad_swap_horizontal:
case nir_intrinsic_quad_swap_vertical:
case nir_intrinsic_quad_swap_diagonal:
if (shader->info.stage == MESA_SHADER_FRAGMENT)
shader->info.fs.needs_helper_invocations = true;
break;
case nir_intrinsic_end_primitive:
case nir_intrinsic_end_primitive_with_counter:
assert(shader->info.stage == MESA_SHADER_GEOMETRY);
shader->info.gs.uses_end_primitive = 1;
/* fall through */
case nir_intrinsic_emit_vertex:
case nir_intrinsic_emit_vertex_with_counter:
shader->info.gs.active_stream_mask |= 1 << nir_intrinsic_stream_id(instr);
break;
case nir_intrinsic_atomic_counter_inc:
case nir_intrinsic_atomic_counter_inc_deref:
case nir_intrinsic_atomic_counter_add:
case nir_intrinsic_atomic_counter_add_deref:
case nir_intrinsic_atomic_counter_pre_dec:
case nir_intrinsic_atomic_counter_pre_dec_deref:
case nir_intrinsic_atomic_counter_post_dec:
case nir_intrinsic_atomic_counter_post_dec_deref:
case nir_intrinsic_atomic_counter_min:
case nir_intrinsic_atomic_counter_min_deref:
case nir_intrinsic_atomic_counter_max:
case nir_intrinsic_atomic_counter_max_deref:
case nir_intrinsic_atomic_counter_and:
case nir_intrinsic_atomic_counter_and_deref:
case nir_intrinsic_atomic_counter_or:
case nir_intrinsic_atomic_counter_or_deref:
case nir_intrinsic_atomic_counter_xor:
case nir_intrinsic_atomic_counter_xor_deref:
case nir_intrinsic_atomic_counter_exchange:
case nir_intrinsic_atomic_counter_exchange_deref:
case nir_intrinsic_atomic_counter_comp_swap:
case nir_intrinsic_atomic_counter_comp_swap_deref:
case nir_intrinsic_bindless_image_atomic_add:
case nir_intrinsic_bindless_image_atomic_and:
case nir_intrinsic_bindless_image_atomic_comp_swap:
case nir_intrinsic_bindless_image_atomic_dec_wrap:
case nir_intrinsic_bindless_image_atomic_exchange:
case nir_intrinsic_bindless_image_atomic_fadd:
case nir_intrinsic_bindless_image_atomic_imax:
case nir_intrinsic_bindless_image_atomic_imin:
case nir_intrinsic_bindless_image_atomic_inc_wrap:
case nir_intrinsic_bindless_image_atomic_or:
case nir_intrinsic_bindless_image_atomic_umax:
case nir_intrinsic_bindless_image_atomic_umin:
case nir_intrinsic_bindless_image_atomic_xor:
case nir_intrinsic_bindless_image_store:
case nir_intrinsic_bindless_image_store_raw_intel:
case nir_intrinsic_global_atomic_add:
case nir_intrinsic_global_atomic_and:
case nir_intrinsic_global_atomic_comp_swap:
case nir_intrinsic_global_atomic_exchange:
case nir_intrinsic_global_atomic_fadd:
case nir_intrinsic_global_atomic_fcomp_swap:
case nir_intrinsic_global_atomic_fmax:
case nir_intrinsic_global_atomic_fmin:
case nir_intrinsic_global_atomic_imax:
case nir_intrinsic_global_atomic_imin:
case nir_intrinsic_global_atomic_or:
case nir_intrinsic_global_atomic_umax:
case nir_intrinsic_global_atomic_umin:
case nir_intrinsic_global_atomic_xor:
case nir_intrinsic_image_atomic_add:
case nir_intrinsic_image_atomic_and:
case nir_intrinsic_image_atomic_comp_swap:
case nir_intrinsic_image_atomic_dec_wrap:
case nir_intrinsic_image_atomic_exchange:
case nir_intrinsic_image_atomic_fadd:
case nir_intrinsic_image_atomic_imax:
case nir_intrinsic_image_atomic_imin:
case nir_intrinsic_image_atomic_inc_wrap:
case nir_intrinsic_image_atomic_or:
case nir_intrinsic_image_atomic_umax:
case nir_intrinsic_image_atomic_umin:
case nir_intrinsic_image_atomic_xor:
case nir_intrinsic_image_deref_atomic_add:
case nir_intrinsic_image_deref_atomic_and:
case nir_intrinsic_image_deref_atomic_comp_swap:
case nir_intrinsic_image_deref_atomic_dec_wrap:
case nir_intrinsic_image_deref_atomic_exchange:
case nir_intrinsic_image_deref_atomic_fadd:
case nir_intrinsic_image_deref_atomic_imax:
case nir_intrinsic_image_deref_atomic_imin:
case nir_intrinsic_image_deref_atomic_inc_wrap:
case nir_intrinsic_image_deref_atomic_or:
case nir_intrinsic_image_deref_atomic_umax:
case nir_intrinsic_image_deref_atomic_umin:
case nir_intrinsic_image_deref_atomic_xor:
case nir_intrinsic_image_deref_store:
case nir_intrinsic_image_deref_store_raw_intel:
case nir_intrinsic_image_store:
case nir_intrinsic_image_store_raw_intel:
case nir_intrinsic_ssbo_atomic_add:
case nir_intrinsic_ssbo_atomic_add_ir3:
case nir_intrinsic_ssbo_atomic_and:
case nir_intrinsic_ssbo_atomic_and_ir3:
case nir_intrinsic_ssbo_atomic_comp_swap:
case nir_intrinsic_ssbo_atomic_comp_swap_ir3:
case nir_intrinsic_ssbo_atomic_exchange:
case nir_intrinsic_ssbo_atomic_exchange_ir3:
case nir_intrinsic_ssbo_atomic_fadd:
case nir_intrinsic_ssbo_atomic_fcomp_swap:
case nir_intrinsic_ssbo_atomic_fmax:
case nir_intrinsic_ssbo_atomic_fmin:
case nir_intrinsic_ssbo_atomic_imax:
case nir_intrinsic_ssbo_atomic_imax_ir3:
case nir_intrinsic_ssbo_atomic_imin:
case nir_intrinsic_ssbo_atomic_imin_ir3:
case nir_intrinsic_ssbo_atomic_or:
case nir_intrinsic_ssbo_atomic_or_ir3:
case nir_intrinsic_ssbo_atomic_umax:
case nir_intrinsic_ssbo_atomic_umax_ir3:
case nir_intrinsic_ssbo_atomic_umin:
case nir_intrinsic_ssbo_atomic_umin_ir3:
case nir_intrinsic_ssbo_atomic_xor:
case nir_intrinsic_ssbo_atomic_xor_ir3:
case nir_intrinsic_store_global:
case nir_intrinsic_store_global_ir3:
case nir_intrinsic_store_ssbo:
case nir_intrinsic_store_ssbo_ir3:
/* Only set this for globally visible memory, not scratch and not
* shared.
*/
shader->info.writes_memory = true;
break;
case nir_intrinsic_deref_atomic_add:
case nir_intrinsic_deref_atomic_imin:
case nir_intrinsic_deref_atomic_umin:
case nir_intrinsic_deref_atomic_imax:
case nir_intrinsic_deref_atomic_umax:
case nir_intrinsic_deref_atomic_and:
case nir_intrinsic_deref_atomic_or:
case nir_intrinsic_deref_atomic_xor:
case nir_intrinsic_deref_atomic_exchange:
case nir_intrinsic_deref_atomic_comp_swap:
update_memory_written_for_deref(shader, nir_src_as_deref(instr->src[0]));
break;
default:
break;
}
}
static void
gather_tex_info(nir_tex_instr *instr, nir_shader *shader)
{
if (shader->info.stage == MESA_SHADER_FRAGMENT &&
nir_tex_instr_has_implicit_derivative(instr))
shader->info.fs.needs_helper_invocations = true;
switch (instr->op) {
case nir_texop_tg4:
shader->info.uses_texture_gather = true;
break;
default:
break;
}
}
static void
gather_alu_info(nir_alu_instr *instr, nir_shader *shader)
{
switch (instr->op) {
case nir_op_fddx:
case nir_op_fddy:
shader->info.uses_fddx_fddy = true;
/* Fall through */
case nir_op_fddx_fine:
case nir_op_fddy_fine:
case nir_op_fddx_coarse:
case nir_op_fddy_coarse:
if (shader->info.stage == MESA_SHADER_FRAGMENT)
shader->info.fs.needs_helper_invocations = true;
break;
default:
break;
}
shader->info.uses_64bit |= instr->dest.dest.ssa.bit_size == 64;
unsigned num_srcs = nir_op_infos[instr->op].num_inputs;
for (unsigned i = 0; i < num_srcs; i++) {
shader->info.uses_64bit |= nir_src_bit_size(instr->src[i].src) == 64;
}
}
static void
gather_info_block(nir_block *block, nir_shader *shader, void *dead_ctx)
{
nir_foreach_instr(instr, block) {
switch (instr->type) {
case nir_instr_type_alu:
gather_alu_info(nir_instr_as_alu(instr), shader);
break;
case nir_instr_type_intrinsic:
gather_intrinsic_info(nir_instr_as_intrinsic(instr), shader, dead_ctx);
break;
case nir_instr_type_tex:
gather_tex_info(nir_instr_as_tex(instr), shader);
break;
case nir_instr_type_call:
assert(!"nir_shader_gather_info only works if functions are inlined");
break;
default:
break;
}
}
}
void
nir_shader_gather_info(nir_shader *shader, nir_function_impl *entrypoint)
{
shader->info.num_textures = 0;
shader->info.num_images = 0;
shader->info.image_buffers = 0;
shader->info.msaa_images = 0;
nir_foreach_uniform_variable(var, shader) {
/* Bindless textures and images don't use non-bindless slots.
* Interface blocks imply inputs, outputs, UBO, or SSBO, which can only
* mean bindless.
*/
if (var->data.bindless || var->interface_type)
continue;
shader->info.num_textures += glsl_type_get_sampler_count(var->type);
unsigned num_image_slots = glsl_type_get_image_count(var->type);
if (num_image_slots) {
const struct glsl_type *image_type = glsl_without_array(var->type);
if (glsl_get_sampler_dim(image_type) == GLSL_SAMPLER_DIM_BUF) {
shader->info.image_buffers |=
BITFIELD_RANGE(shader->info.num_images, num_image_slots);
}
if (glsl_get_sampler_dim(image_type) == GLSL_SAMPLER_DIM_MS) {
shader->info.msaa_images |=
BITFIELD_RANGE(shader->info.num_images, num_image_slots);
}
shader->info.num_images += num_image_slots;
}
}
shader->info.inputs_read = 0;
shader->info.outputs_written = 0;
shader->info.outputs_read = 0;
shader->info.patch_outputs_read = 0;
shader->info.patch_inputs_read = 0;
shader->info.patch_outputs_written = 0;
shader->info.system_values_read = 0;
shader->info.inputs_read_indirectly = 0;
shader->info.outputs_accessed_indirectly = 0;
shader->info.patch_inputs_read_indirectly = 0;
shader->info.patch_outputs_accessed_indirectly = 0;
if (shader->info.stage == MESA_SHADER_VERTEX) {
shader->info.vs.double_inputs = 0;
}
if (shader->info.stage == MESA_SHADER_FRAGMENT) {
shader->info.fs.uses_sample_qualifier = false;
shader->info.fs.uses_discard = false;
shader->info.fs.uses_demote = false;
shader->info.fs.needs_helper_invocations = false;
}
if (shader->info.stage == MESA_SHADER_TESS_CTRL) {
shader->info.tess.tcs_cross_invocation_inputs_read = 0;
shader->info.tess.tcs_cross_invocation_outputs_read = 0;
}
shader->info.writes_memory = shader->info.has_transform_feedback_varyings;
void *dead_ctx = ralloc_context(NULL);
nir_foreach_block(block, entrypoint) {
gather_info_block(block, shader, dead_ctx);
}
ralloc_free(dead_ctx);
}