blob: 86fa16fdba4be54d8d85f08200d21c9b955628ab [file] [log] [blame]
/*
* Copyright 2018 Collabora Ltd.
*
* Permission is hereby granted, free of charge, to any person obtaining a
* copy of this software and associated documentation files (the "Software"),
* to deal in the Software without restriction, including without limitation
* on the rights to use, copy, modify, merge, publish, distribute, sub
* license, and/or sell copies of the Software, and to permit persons to whom
* the Software is furnished to do so, subject to the following conditions:
*
* The above copyright notice and this permission notice (including the next
* paragraph) shall be included in all copies or substantial portions of the
* Software.
*
* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
* IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
* FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT. IN NO EVENT SHALL
* THE AUTHOR(S) AND/OR THEIR SUPPLIERS BE LIABLE FOR ANY CLAIM,
* DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR
* OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE
* USE OR OTHER DEALINGS IN THE SOFTWARE.
*/
#include "zink_screen.h"
#include "zink_compiler.h"
#include "zink_context.h"
#include "zink_fence.h"
#include "zink_public.h"
#include "zink_resource.h"
#include "os/os_process.h"
#include "util/u_debug.h"
#include "util/u_format.h"
#include "util/u_math.h"
#include "util/u_memory.h"
#include "util/u_screen.h"
#include "util/u_string.h"
#include "state_tracker/sw_winsys.h"
static const struct debug_named_value
debug_options[] = {
{ "nir", ZINK_DEBUG_NIR, "Dump NIR during program compile" },
{ "spirv", ZINK_DEBUG_SPIRV, "Dump SPIR-V during program compile" },
{ "tgsi", ZINK_DEBUG_TGSI, "Dump TGSI during program compile" },
DEBUG_NAMED_VALUE_END
};
DEBUG_GET_ONCE_FLAGS_OPTION(zink_debug, "ZINK_DEBUG", debug_options, 0)
uint32_t
zink_debug;
static const char *
zink_get_vendor(struct pipe_screen *pscreen)
{
return "Collabora Ltd";
}
static const char *
zink_get_device_vendor(struct pipe_screen *pscreen)
{
struct zink_screen *screen = zink_screen(pscreen);
static char buf[1000];
snprintf(buf, sizeof(buf), "Unknown (vendor-id: 0x%04x)", screen->props.vendorID);
return buf;
}
static const char *
zink_get_name(struct pipe_screen *pscreen)
{
struct zink_screen *screen = zink_screen(pscreen);
static char buf[1000];
snprintf(buf, sizeof(buf), "zink (%s)", screen->props.deviceName);
return buf;
}
static int
get_video_mem(struct zink_screen *screen)
{
VkDeviceSize size = 0;
for (uint32_t i = 0; i < screen->mem_props.memoryHeapCount; ++i)
size += screen->mem_props.memoryHeaps[i].size;
return (int)(size >> 20);
}
static int
zink_get_param(struct pipe_screen *pscreen, enum pipe_cap param)
{
struct zink_screen *screen = zink_screen(pscreen);
switch (param) {
case PIPE_CAP_NPOT_TEXTURES:
return 1;
case PIPE_CAP_MAX_DUAL_SOURCE_RENDER_TARGETS:
return screen->props.limits.maxFragmentDualSrcAttachments;
case PIPE_CAP_POINT_SPRITE:
return 1;
case PIPE_CAP_MAX_RENDER_TARGETS:
return screen->props.limits.maxColorAttachments;
case PIPE_CAP_OCCLUSION_QUERY:
case PIPE_CAP_QUERY_TIME_ELAPSED:
return 1;
case PIPE_CAP_TEXTURE_SWIZZLE:
return 1;
case PIPE_CAP_MAX_TEXTURE_2D_SIZE:
return screen->props.limits.maxImageDimension2D;
case PIPE_CAP_MAX_TEXTURE_3D_LEVELS:
return 1 + util_logbase2(screen->props.limits.maxImageDimension3D);
case PIPE_CAP_MAX_TEXTURE_CUBE_LEVELS:
return 1 + util_logbase2(screen->props.limits.maxImageDimensionCube);
case PIPE_CAP_BLEND_EQUATION_SEPARATE:
return 1;
case PIPE_CAP_FRAGMENT_SHADER_TEXTURE_LOD:
case PIPE_CAP_FRAGMENT_SHADER_DERIVATIVES:
case PIPE_CAP_VERTEX_SHADER_SATURATE:
return 1;
case PIPE_CAP_INDEP_BLEND_ENABLE:
case PIPE_CAP_INDEP_BLEND_FUNC:
return 1;
case PIPE_CAP_MAX_TEXTURE_ARRAY_LAYERS:
return screen->props.limits.maxImageArrayLayers;
#if 0 /* TODO: Enable me */
case PIPE_CAP_DEPTH_CLIP_DISABLE:
return 0;
#endif
#if 0 /* TODO: Enable me */
case PIPE_CAP_MIXED_COLORBUFFER_FORMATS:
return 1;
#endif
case PIPE_CAP_SEAMLESS_CUBE_MAP:
return 1;
case PIPE_CAP_MIN_TEXEL_OFFSET:
return screen->props.limits.minTexelOffset;
case PIPE_CAP_MAX_TEXEL_OFFSET:
return screen->props.limits.maxTexelOffset;
case PIPE_CAP_VERTEX_COLOR_UNCLAMPED:
return 1;
case PIPE_CAP_GLSL_FEATURE_LEVEL:
case PIPE_CAP_GLSL_FEATURE_LEVEL_COMPATIBILITY:
return 450; /* unsure (probably wrong) */
#if 0 /* TODO: Enable me */
case PIPE_CAP_COMPUTE:
return 1;
#endif
case PIPE_CAP_CONSTANT_BUFFER_OFFSET_ALIGNMENT:
return screen->props.limits.minUniformBufferOffsetAlignment;
case PIPE_CAP_QUERY_TIMESTAMP:
return 1;
case PIPE_CAP_MIN_MAP_BUFFER_ALIGNMENT:
return screen->props.limits.minMemoryMapAlignment;
case PIPE_CAP_CUBE_MAP_ARRAY:
return screen->feats.imageCubeArray;
case PIPE_CAP_PREFER_BLIT_BASED_TEXTURE_TRANSFER:
return 0; /* unsure */
case PIPE_CAP_MAX_TEXTURE_BUFFER_SIZE:
return screen->props.limits.maxTexelBufferElements;
case PIPE_CAP_ENDIANNESS:
return PIPE_ENDIAN_NATIVE; /* unsure */
case PIPE_CAP_MAX_VIEWPORTS:
return screen->props.limits.maxViewports;
case PIPE_CAP_MIXED_FRAMEBUFFER_SIZES:
return 1;
case PIPE_CAP_MAX_GEOMETRY_OUTPUT_VERTICES:
return screen->props.limits.maxGeometryOutputVertices;
case PIPE_CAP_MAX_GEOMETRY_TOTAL_OUTPUT_COMPONENTS:
return screen->props.limits.maxGeometryOutputComponents;
#if 0 /* TODO: Enable me. Enables ARB_texture_gather */
case PIPE_CAP_MAX_TEXTURE_GATHER_COMPONENTS:
return 4;
#endif
case PIPE_CAP_MIN_TEXTURE_GATHER_OFFSET:
return screen->props.limits.minTexelGatherOffset;
case PIPE_CAP_MAX_TEXTURE_GATHER_OFFSET:
return screen->props.limits.maxTexelGatherOffset;
case PIPE_CAP_VENDOR_ID:
return screen->props.vendorID;
case PIPE_CAP_DEVICE_ID:
return screen->props.deviceID;
case PIPE_CAP_ACCELERATED:
return 1;
case PIPE_CAP_VIDEO_MEMORY:
return get_video_mem(screen);
case PIPE_CAP_UMA:
/* inaccurate */
return screen->props.deviceType == VK_PHYSICAL_DEVICE_TYPE_INTEGRATED_GPU;
case PIPE_CAP_MAX_VERTEX_ATTRIB_STRIDE:
return screen->props.limits.maxVertexInputBindingStride;
#if 0 /* TODO: Enable me */
case PIPE_CAP_SAMPLER_VIEW_TARGET:
return 1;
#endif
#if 0 /* TODO: Enable me */
case PIPE_CAP_TEXTURE_FLOAT_LINEAR:
case PIPE_CAP_TEXTURE_HALF_FLOAT_LINEAR:
return 1;
#endif
case PIPE_CAP_SHAREABLE_SHADERS:
return 1;
#if 0 /* TODO: Enable me. Enables GL_ARB_shader_storage_buffer_object */
case PIPE_CAP_SHADER_BUFFER_OFFSET_ALIGNMENT:
return screen->props.limits.minStorageBufferOffsetAlignment;
#endif
case PIPE_CAP_PCI_GROUP:
case PIPE_CAP_PCI_BUS:
case PIPE_CAP_PCI_DEVICE:
case PIPE_CAP_PCI_FUNCTION:
return 0; /* TODO: figure these out */
#if 0 /* TODO: Enable me */
case PIPE_CAP_CULL_DISTANCE:
return screen->feats.shaderCullDistance;
#endif
case PIPE_CAP_VIEWPORT_SUBPIXEL_BITS:
return screen->props.limits.viewportSubPixelBits;
case PIPE_CAP_GLSL_OPTIMIZE_CONSERVATIVELY:
return 0; /* not sure */
case PIPE_CAP_MAX_GS_INVOCATIONS:
return 0; /* not implemented */
case PIPE_CAP_MAX_COMBINED_SHADER_BUFFERS:
return screen->props.limits.maxDescriptorSetStorageBuffers;
case PIPE_CAP_MAX_SHADER_BUFFER_SIZE:
return screen->props.limits.maxStorageBufferRange; /* unsure */
case PIPE_CAP_TGSI_FS_COORD_ORIGIN_UPPER_LEFT:
case PIPE_CAP_TGSI_FS_COORD_PIXEL_CENTER_HALF_INTEGER:
return 1;
case PIPE_CAP_TGSI_FS_COORD_ORIGIN_LOWER_LEFT:
case PIPE_CAP_TGSI_FS_COORD_PIXEL_CENTER_INTEGER:
return 0;
case PIPE_CAP_BUFFER_MAP_PERSISTENT_COHERENT:
return 1;
case PIPE_CAP_NIR_COMPACT_ARRAYS:
return 1;
case PIPE_CAP_FLATSHADE:
case PIPE_CAP_ALPHA_TEST:
case PIPE_CAP_CLIP_PLANES:
return 0;
default:
return u_pipe_screen_get_param_defaults(pscreen, param);
}
}
static float
zink_get_paramf(struct pipe_screen *pscreen, enum pipe_capf param)
{
struct zink_screen *screen = zink_screen(pscreen);
switch (param) {
case PIPE_CAPF_MAX_LINE_WIDTH:
case PIPE_CAPF_MAX_LINE_WIDTH_AA:
return screen->props.limits.lineWidthRange[1];
case PIPE_CAPF_MAX_POINT_WIDTH:
case PIPE_CAPF_MAX_POINT_WIDTH_AA:
return screen->props.limits.pointSizeRange[1];
case PIPE_CAPF_MAX_TEXTURE_ANISOTROPY:
return screen->props.limits.maxSamplerAnisotropy;
case PIPE_CAPF_MAX_TEXTURE_LOD_BIAS:
return screen->props.limits.maxSamplerLodBias;
case PIPE_CAPF_MIN_CONSERVATIVE_RASTER_DILATE:
case PIPE_CAPF_MAX_CONSERVATIVE_RASTER_DILATE:
case PIPE_CAPF_CONSERVATIVE_RASTER_DILATE_GRANULARITY:
return 0.0f; /* not implemented */
}
/* should only get here on unhandled cases */
return 0.0;
}
static int
zink_get_shader_param(struct pipe_screen *pscreen,
enum pipe_shader_type shader,
enum pipe_shader_cap param)
{
struct zink_screen *screen = zink_screen(pscreen);
switch (param) {
case PIPE_SHADER_CAP_MAX_INSTRUCTIONS:
case PIPE_SHADER_CAP_MAX_ALU_INSTRUCTIONS:
case PIPE_SHADER_CAP_MAX_TEX_INSTRUCTIONS:
case PIPE_SHADER_CAP_MAX_TEX_INDIRECTIONS:
case PIPE_SHADER_CAP_MAX_CONTROL_FLOW_DEPTH:
if (shader == PIPE_SHADER_VERTEX ||
shader == PIPE_SHADER_FRAGMENT)
return INT_MAX;
return 0;
case PIPE_SHADER_CAP_MAX_INPUTS:
switch (shader) {
case PIPE_SHADER_VERTEX:
return MIN2(screen->props.limits.maxVertexInputAttributes,
PIPE_MAX_SHADER_INPUTS);
case PIPE_SHADER_FRAGMENT:
return MIN2(screen->props.limits.maxFragmentInputComponents / 4,
PIPE_MAX_SHADER_INPUTS);
default:
return 0; /* unsupported stage */
}
case PIPE_SHADER_CAP_MAX_OUTPUTS:
switch (shader) {
case PIPE_SHADER_VERTEX:
return MIN2(screen->props.limits.maxVertexOutputComponents / 4,
PIPE_MAX_SHADER_OUTPUTS);
case PIPE_SHADER_FRAGMENT:
return MIN2(screen->props.limits.maxColorAttachments,
PIPE_MAX_SHADER_OUTPUTS);
default:
return 0; /* unsupported stage */
}
case PIPE_SHADER_CAP_MAX_TEXTURE_SAMPLERS:
/* this might be a bit simplistic... */
return MIN2(screen->props.limits.maxPerStageDescriptorSamplers,
PIPE_MAX_SAMPLERS);
case PIPE_SHADER_CAP_MAX_CONST_BUFFER_SIZE:
return MIN2(screen->props.limits.maxUniformBufferRange, INT_MAX);
case PIPE_SHADER_CAP_MAX_CONST_BUFFERS:
return screen->props.limits.maxPerStageDescriptorUniformBuffers;
case PIPE_SHADER_CAP_MAX_TEMPS:
return INT_MAX;
case PIPE_SHADER_CAP_INDIRECT_INPUT_ADDR:
case PIPE_SHADER_CAP_INDIRECT_OUTPUT_ADDR:
case PIPE_SHADER_CAP_INDIRECT_TEMP_ADDR:
case PIPE_SHADER_CAP_INDIRECT_CONST_ADDR:
case PIPE_SHADER_CAP_SUBROUTINES:
case PIPE_SHADER_CAP_INTEGERS:
case PIPE_SHADER_CAP_INT64_ATOMICS:
case PIPE_SHADER_CAP_FP16:
return 0; /* not implemented */
case PIPE_SHADER_CAP_PREFERRED_IR:
return PIPE_SHADER_IR_NIR;
case PIPE_SHADER_CAP_TGSI_SQRT_SUPPORTED:
return 0; /* not implemented */
case PIPE_SHADER_CAP_MAX_SAMPLER_VIEWS:
return MIN2(screen->props.limits.maxPerStageDescriptorSampledImages,
PIPE_MAX_SHADER_SAMPLER_VIEWS);
case PIPE_SHADER_CAP_TGSI_DROUND_SUPPORTED:
case PIPE_SHADER_CAP_TGSI_DFRACEXP_DLDEXP_SUPPORTED:
case PIPE_SHADER_CAP_TGSI_FMA_SUPPORTED:
return 0; /* not implemented */
case PIPE_SHADER_CAP_TGSI_ANY_INOUT_DECL_RANGE:
return 0; /* no idea */
case PIPE_SHADER_CAP_MAX_UNROLL_ITERATIONS_HINT:
return 32; /* arbitrary */
case PIPE_SHADER_CAP_MAX_SHADER_BUFFERS:
/* TODO: this limitation is dumb, and will need some fixes in mesa */
return MIN2(screen->props.limits.maxPerStageDescriptorStorageBuffers, 8);
case PIPE_SHADER_CAP_SUPPORTED_IRS:
return (1 << PIPE_SHADER_IR_NIR) | (1 << PIPE_SHADER_IR_TGSI);
case PIPE_SHADER_CAP_MAX_SHADER_IMAGES:
return MIN2(screen->props.limits.maxPerStageDescriptorStorageImages,
PIPE_MAX_SHADER_IMAGES);
case PIPE_SHADER_CAP_LOWER_IF_THRESHOLD:
case PIPE_SHADER_CAP_TGSI_SKIP_MERGE_REGISTERS:
return 0; /* unsure */
case PIPE_SHADER_CAP_TGSI_LDEXP_SUPPORTED:
case PIPE_SHADER_CAP_MAX_HW_ATOMIC_COUNTERS:
case PIPE_SHADER_CAP_MAX_HW_ATOMIC_COUNTER_BUFFERS:
case PIPE_SHADER_CAP_TGSI_CONT_SUPPORTED:
return 0; /* not implemented */
}
/* should only get here on unhandled cases */
return 0;
}
static const VkFormat formats[PIPE_FORMAT_COUNT] = {
#define MAP_FORMAT_NORM(FMT) \
[PIPE_FORMAT_ ## FMT ## _UNORM] = VK_FORMAT_ ## FMT ## _UNORM, \
[PIPE_FORMAT_ ## FMT ## _SNORM] = VK_FORMAT_ ## FMT ## _SNORM,
#define MAP_FORMAT_SCALED(FMT) \
[PIPE_FORMAT_ ## FMT ## _USCALED] = VK_FORMAT_ ## FMT ## _USCALED, \
[PIPE_FORMAT_ ## FMT ## _SSCALED] = VK_FORMAT_ ## FMT ## _SSCALED,
#define MAP_FORMAT_INT(FMT) \
[PIPE_FORMAT_ ## FMT ## _UINT] = VK_FORMAT_ ## FMT ## _UINT, \
[PIPE_FORMAT_ ## FMT ## _SINT] = VK_FORMAT_ ## FMT ## _SINT,
#define MAP_FORMAT_SRGB(FMT) \
[PIPE_FORMAT_ ## FMT ## _SRGB] = VK_FORMAT_ ## FMT ## _SRGB,
#define MAP_FORMAT_FLOAT(FMT) \
[PIPE_FORMAT_ ## FMT ## _FLOAT] = VK_FORMAT_ ## FMT ## _SFLOAT,
// one component
// 8-bits
MAP_FORMAT_NORM(R8)
MAP_FORMAT_SCALED(R8)
MAP_FORMAT_INT(R8)
// 16-bits
MAP_FORMAT_NORM(R16)
MAP_FORMAT_SCALED(R16)
MAP_FORMAT_INT(R16)
MAP_FORMAT_FLOAT(R16)
// 32-bits
MAP_FORMAT_INT(R32)
MAP_FORMAT_FLOAT(R32)
// two components
// 8-bits
MAP_FORMAT_NORM(R8G8)
MAP_FORMAT_SCALED(R8G8)
MAP_FORMAT_INT(R8G8)
// 16-bits
MAP_FORMAT_NORM(R16G16)
MAP_FORMAT_SCALED(R16G16)
MAP_FORMAT_INT(R16G16)
MAP_FORMAT_FLOAT(R16G16)
// 32-bits
MAP_FORMAT_INT(R32G32)
MAP_FORMAT_FLOAT(R32G32)
// three components
// 8-bits
MAP_FORMAT_NORM(R8G8B8)
MAP_FORMAT_SCALED(R8G8B8)
MAP_FORMAT_INT(R8G8B8)
MAP_FORMAT_SRGB(R8G8B8)
// 16-bits
MAP_FORMAT_NORM(R16G16B16)
MAP_FORMAT_SCALED(R16G16B16)
MAP_FORMAT_INT(R16G16B16)
MAP_FORMAT_FLOAT(R16G16B16)
// 32-bits
MAP_FORMAT_INT(R32G32B32)
MAP_FORMAT_FLOAT(R32G32B32)
// four components
// 8-bits
MAP_FORMAT_NORM(R8G8B8A8)
MAP_FORMAT_SCALED(R8G8B8A8)
MAP_FORMAT_INT(R8G8B8A8)
MAP_FORMAT_SRGB(R8G8B8A8)
[PIPE_FORMAT_B8G8R8A8_UNORM] = VK_FORMAT_B8G8R8A8_UNORM,
MAP_FORMAT_SRGB(B8G8R8A8)
[PIPE_FORMAT_A8B8G8R8_SRGB] = VK_FORMAT_A8B8G8R8_SRGB_PACK32,
// 16-bits
MAP_FORMAT_NORM(R16G16B16A16)
MAP_FORMAT_SCALED(R16G16B16A16)
MAP_FORMAT_INT(R16G16B16A16)
MAP_FORMAT_FLOAT(R16G16B16A16)
// 32-bits
MAP_FORMAT_INT(R32G32B32A32)
MAP_FORMAT_FLOAT(R32G32B32A32)
// other color formats
[PIPE_FORMAT_B5G6R5_UNORM] = VK_FORMAT_R5G6B5_UNORM_PACK16,
[PIPE_FORMAT_B5G5R5A1_UNORM] = VK_FORMAT_B5G5R5A1_UNORM_PACK16,
[PIPE_FORMAT_R11G11B10_FLOAT] = VK_FORMAT_B10G11R11_UFLOAT_PACK32,
[PIPE_FORMAT_R9G9B9E5_FLOAT] = VK_FORMAT_E5B9G9R9_UFLOAT_PACK32,
[PIPE_FORMAT_R10G10B10A2_UNORM] = VK_FORMAT_A2B10G10R10_UNORM_PACK32,
[PIPE_FORMAT_B10G10R10A2_UNORM] = VK_FORMAT_A2R10G10B10_UNORM_PACK32,
[PIPE_FORMAT_R10G10B10A2_UINT] = VK_FORMAT_A2B10G10R10_UINT_PACK32,
[PIPE_FORMAT_B10G10R10A2_UINT] = VK_FORMAT_A2R10G10B10_UINT_PACK32,
// depth/stencil formats
[PIPE_FORMAT_Z32_FLOAT] = VK_FORMAT_D32_SFLOAT,
[PIPE_FORMAT_Z32_FLOAT_S8X24_UINT] = VK_FORMAT_D32_SFLOAT_S8_UINT,
[PIPE_FORMAT_Z16_UNORM] = VK_FORMAT_D16_UNORM,
[PIPE_FORMAT_X8Z24_UNORM] = VK_FORMAT_X8_D24_UNORM_PACK32,
[PIPE_FORMAT_Z24_UNORM_S8_UINT] = VK_FORMAT_D24_UNORM_S8_UINT,
// compressed formats
[PIPE_FORMAT_DXT1_RGB] = VK_FORMAT_BC1_RGB_UNORM_BLOCK,
[PIPE_FORMAT_DXT1_RGBA] = VK_FORMAT_BC1_RGBA_UNORM_BLOCK,
[PIPE_FORMAT_DXT3_RGBA] = VK_FORMAT_BC2_UNORM_BLOCK,
[PIPE_FORMAT_DXT5_RGBA] = VK_FORMAT_BC3_UNORM_BLOCK,
[PIPE_FORMAT_RGTC1_UNORM] = VK_FORMAT_BC4_UNORM_BLOCK,
[PIPE_FORMAT_RGTC1_SNORM] = VK_FORMAT_BC4_SNORM_BLOCK,
[PIPE_FORMAT_RGTC2_UNORM] = VK_FORMAT_BC5_UNORM_BLOCK,
[PIPE_FORMAT_RGTC2_SNORM] = VK_FORMAT_BC5_SNORM_BLOCK,
[PIPE_FORMAT_BPTC_RGBA_UNORM] = VK_FORMAT_BC7_UNORM_BLOCK,
[PIPE_FORMAT_BPTC_SRGBA] = VK_FORMAT_BC7_SRGB_BLOCK,
[PIPE_FORMAT_BPTC_RGB_FLOAT] = VK_FORMAT_BC6H_SFLOAT_BLOCK,
[PIPE_FORMAT_BPTC_RGB_UFLOAT] = VK_FORMAT_BC6H_UFLOAT_BLOCK,
};
VkFormat
zink_get_format(enum pipe_format format)
{
return formats[format];
}
static VkSampleCountFlagBits
vk_sample_count_flags(uint32_t sample_count)
{
switch (sample_count) {
case 1: return VK_SAMPLE_COUNT_1_BIT;
case 2: return VK_SAMPLE_COUNT_2_BIT;
case 4: return VK_SAMPLE_COUNT_4_BIT;
case 8: return VK_SAMPLE_COUNT_8_BIT;
case 16: return VK_SAMPLE_COUNT_16_BIT;
case 32: return VK_SAMPLE_COUNT_32_BIT;
case 64: return VK_SAMPLE_COUNT_64_BIT;
default:
return 0;
}
}
static bool
zink_is_format_supported(struct pipe_screen *pscreen,
enum pipe_format format,
enum pipe_texture_target target,
unsigned sample_count,
unsigned storage_sample_count,
unsigned bind)
{
struct zink_screen *screen = zink_screen(pscreen);
if (format == PIPE_FORMAT_NONE)
return screen->props.limits.framebufferNoAttachmentsSampleCounts &
vk_sample_count_flags(sample_count);
VkFormat vkformat = formats[format];
if (vkformat == VK_FORMAT_UNDEFINED)
return FALSE;
if (sample_count >= 1) {
VkSampleCountFlagBits sample_mask = vk_sample_count_flags(sample_count);
const struct util_format_description *desc = util_format_description(format);
if (util_format_is_depth_or_stencil(format)) {
if (util_format_has_depth(desc)) {
if (bind & PIPE_BIND_DEPTH_STENCIL &&
(screen->props.limits.framebufferDepthSampleCounts & sample_mask) != sample_mask)
return FALSE;
if (bind & PIPE_BIND_SAMPLER_VIEW &&
(screen->props.limits.sampledImageDepthSampleCounts & sample_mask) != sample_mask)
return FALSE;
}
if (util_format_has_stencil(desc)) {
if (bind & PIPE_BIND_DEPTH_STENCIL &&
(screen->props.limits.framebufferStencilSampleCounts & sample_mask) != sample_mask)
return FALSE;
if (bind & PIPE_BIND_SAMPLER_VIEW &&
(screen->props.limits.sampledImageStencilSampleCounts & sample_mask) != sample_mask)
return FALSE;
}
} else if (util_format_is_pure_integer(format)) {
if (bind & PIPE_BIND_RENDER_TARGET &&
!(screen->props.limits.framebufferColorSampleCounts & sample_mask))
return FALSE;
if (bind & PIPE_BIND_SAMPLER_VIEW &&
!(screen->props.limits.sampledImageIntegerSampleCounts & sample_mask))
return FALSE;
} else {
if (bind & PIPE_BIND_RENDER_TARGET &&
!(screen->props.limits.framebufferColorSampleCounts & sample_mask))
return FALSE;
if (bind & PIPE_BIND_SAMPLER_VIEW &&
!(screen->props.limits.sampledImageColorSampleCounts & sample_mask))
return FALSE;
}
}
VkFormatProperties props;
vkGetPhysicalDeviceFormatProperties(screen->pdev, vkformat, &props);
if (target == PIPE_BUFFER) {
if (bind & PIPE_BIND_VERTEX_BUFFER &&
!(props.bufferFeatures & VK_FORMAT_FEATURE_VERTEX_BUFFER_BIT))
return FALSE;
} else {
/* all other targets are texture-targets */
if (bind & PIPE_BIND_RENDER_TARGET &&
!(props.optimalTilingFeatures & VK_FORMAT_FEATURE_COLOR_ATTACHMENT_BIT))
return FALSE;
if (bind & PIPE_BIND_BLENDABLE &&
!(props.optimalTilingFeatures & VK_FORMAT_FEATURE_COLOR_ATTACHMENT_BLEND_BIT))
return FALSE;
if (bind & PIPE_BIND_SAMPLER_VIEW &&
!(props.optimalTilingFeatures & VK_FORMAT_FEATURE_SAMPLED_IMAGE_BIT))
return FALSE;
if (bind & PIPE_BIND_DEPTH_STENCIL &&
!(props.optimalTilingFeatures & VK_FORMAT_FEATURE_DEPTH_STENCIL_ATTACHMENT_BIT))
return FALSE;
}
if (util_format_is_compressed(format)) {
const struct util_format_description *desc = util_format_description(format);
if (desc->layout == UTIL_FORMAT_LAYOUT_BPTC &&
!screen->feats.textureCompressionBC)
return FALSE;
}
return TRUE;
}
static void
zink_destroy_screen(struct pipe_screen *pscreen)
{
struct zink_screen *screen = zink_screen(pscreen);
slab_destroy_parent(&screen->transfer_pool);
FREE(screen);
}
static VkInstance
create_instance()
{
VkApplicationInfo ai = {};
ai.sType = VK_STRUCTURE_TYPE_APPLICATION_INFO;
char proc_name[128];
if (os_get_process_name(proc_name, ARRAY_SIZE(proc_name)))
ai.pApplicationName = proc_name;
else
ai.pApplicationName = "unknown";
ai.pEngineName = "mesa zink";
ai.apiVersion = VK_API_VERSION_1_0;
const char *extensions[] = {
VK_KHR_GET_PHYSICAL_DEVICE_PROPERTIES_2_EXTENSION_NAME,
VK_KHR_EXTERNAL_MEMORY_CAPABILITIES_EXTENSION_NAME,
};
VkInstanceCreateInfo ici = {};
ici.sType = VK_STRUCTURE_TYPE_INSTANCE_CREATE_INFO;
ici.pApplicationInfo = &ai;
ici.ppEnabledExtensionNames = extensions;
ici.enabledExtensionCount = ARRAY_SIZE(extensions);
VkInstance instance = VK_NULL_HANDLE;
VkResult err = vkCreateInstance(&ici, NULL, &instance);
if (err != VK_SUCCESS)
return VK_NULL_HANDLE;
return instance;
}
static VkPhysicalDevice
choose_pdev(const VkInstance instance)
{
uint32_t i, pdev_count;
VkPhysicalDevice *pdevs, pdev;
vkEnumeratePhysicalDevices(instance, &pdev_count, NULL);
assert(pdev_count > 0);
pdevs = malloc(sizeof(*pdevs) * pdev_count);
vkEnumeratePhysicalDevices(instance, &pdev_count, pdevs);
assert(pdev_count > 0);
pdev = pdevs[0];
for (i = 0; i < pdev_count; ++i) {
VkPhysicalDeviceProperties props;
vkGetPhysicalDeviceProperties(pdevs[i], &props);
if (props.deviceType == VK_PHYSICAL_DEVICE_TYPE_DISCRETE_GPU) {
pdev = pdevs[i];
break;
}
}
free(pdevs);
return pdev;
}
static uint32_t
find_gfx_queue(const VkPhysicalDevice pdev)
{
uint32_t num_queues;
vkGetPhysicalDeviceQueueFamilyProperties(pdev, &num_queues, NULL);
assert(num_queues > 0);
VkQueueFamilyProperties *props = malloc(sizeof(*props) * num_queues);
vkGetPhysicalDeviceQueueFamilyProperties(pdev, &num_queues, props);
for (uint32_t i = 0; i < num_queues; i++) {
if (props[i].queueFlags & VK_QUEUE_GRAPHICS_BIT) {
free(props);
return i;
}
}
return UINT32_MAX;
}
static void
zink_flush_frontbuffer(struct pipe_screen *pscreen,
struct pipe_resource *pres,
unsigned level, unsigned layer,
void *winsys_drawable_handle,
struct pipe_box *sub_box)
{
struct zink_screen *screen = zink_screen(pscreen);
struct sw_winsys *winsys = screen->winsys;
struct zink_resource *res = zink_resource(pres);
if (!winsys)
return;
void *map = winsys->displaytarget_map(winsys, res->dt, 0);
if (map) {
VkImageSubresource isr = {};
isr.aspectMask = res->aspect;
isr.mipLevel = level;
isr.arrayLayer = layer;
VkSubresourceLayout layout;
vkGetImageSubresourceLayout(screen->dev, res->image, &isr, &layout);
void *ptr;
VkResult result = vkMapMemory(screen->dev, res->mem, res->offset, res->size, 0, &ptr);
if (result != VK_SUCCESS) {
debug_printf("failed to map memory for display\n");
return;
}
for (int i = 0; i < pres->height0; ++i) {
uint8_t *src = (uint8_t *)ptr + i * layout.rowPitch;
uint8_t *dst = (uint8_t *)map + i * res->dt_stride;
memcpy(dst, src, res->dt_stride);
}
vkUnmapMemory(screen->dev, res->mem);
}
winsys->displaytarget_unmap(winsys, res->dt);
assert(res->dt);
if (res->dt)
winsys->displaytarget_display(winsys, res->dt, winsys_drawable_handle, sub_box);
}
static struct pipe_screen *
zink_internal_create_screen(struct sw_winsys *winsys, int fd)
{
struct zink_screen *screen = CALLOC_STRUCT(zink_screen);
if (!screen)
return NULL;
zink_debug = debug_get_option_zink_debug();
screen->instance = create_instance();
screen->pdev = choose_pdev(screen->instance);
screen->gfx_queue = find_gfx_queue(screen->pdev);
vkGetPhysicalDeviceProperties(screen->pdev, &screen->props);
vkGetPhysicalDeviceFeatures(screen->pdev, &screen->feats);
vkGetPhysicalDeviceMemoryProperties(screen->pdev, &screen->mem_props);
uint32_t num_extensions = 0;
if (vkEnumerateDeviceExtensionProperties(screen->pdev, NULL,
&num_extensions, NULL) == VK_SUCCESS && num_extensions > 0) {
VkExtensionProperties *extensions = MALLOC(sizeof(VkExtensionProperties) *
num_extensions);
if (extensions) {
vkEnumerateDeviceExtensionProperties(screen->pdev, NULL,
&num_extensions, extensions);
for (uint32_t i = 0; i < num_extensions; ++i) {
if (!strcmp(extensions[i].extensionName,
VK_KHR_MAINTENANCE1_EXTENSION_NAME))
screen->have_VK_KHR_maintenance1 = true;
}
FREE(extensions);
}
}
VkDeviceQueueCreateInfo qci = {};
float dummy = 0.0f;
qci.sType = VK_STRUCTURE_TYPE_DEVICE_QUEUE_CREATE_INFO;
qci.queueFamilyIndex = screen->gfx_queue;
qci.queueCount = 1;
qci.pQueuePriorities = &dummy;
VkDeviceCreateInfo dci = {};
dci.sType = VK_STRUCTURE_TYPE_DEVICE_CREATE_INFO;
dci.queueCreateInfoCount = 1;
dci.pQueueCreateInfos = &qci;
dci.pEnabledFeatures = &screen->feats;
const char *extensions[] = {
VK_KHR_MAINTENANCE1_EXTENSION_NAME,
VK_KHR_EXTERNAL_MEMORY_EXTENSION_NAME,
VK_KHR_EXTERNAL_MEMORY_FD_EXTENSION_NAME,
};
dci.ppEnabledExtensionNames = extensions;
dci.enabledExtensionCount = ARRAY_SIZE(extensions);
if (vkCreateDevice(screen->pdev, &dci, NULL, &screen->dev) != VK_SUCCESS)
goto fail;
screen->winsys = winsys;
screen->base.get_name = zink_get_name;
screen->base.get_vendor = zink_get_vendor;
screen->base.get_device_vendor = zink_get_device_vendor;
screen->base.get_param = zink_get_param;
screen->base.get_paramf = zink_get_paramf;
screen->base.get_shader_param = zink_get_shader_param;
screen->base.get_compiler_options = zink_get_compiler_options;
screen->base.is_format_supported = zink_is_format_supported;
screen->base.context_create = zink_context_create;
screen->base.flush_frontbuffer = zink_flush_frontbuffer;
screen->base.destroy = zink_destroy_screen;
zink_screen_resource_init(&screen->base);
zink_screen_fence_init(&screen->base);
slab_create_parent(&screen->transfer_pool, sizeof(struct zink_transfer), 16);
return &screen->base;
fail:
FREE(screen);
return NULL;
}
struct pipe_screen *
zink_create_screen(struct sw_winsys *winsys)
{
return zink_internal_create_screen(winsys, -1);
}
struct pipe_screen *
zink_drm_create_screen(int fd)
{
return zink_internal_create_screen(NULL, fd);
}