blob: 7022fe96cab0f3c83d771cd594ae62baa6d53326 [file] [log] [blame]
/*
* Mesa 3-D graphics library
*
* Copyright (C) 1999-2005 Brian Paul All Rights Reserved.
*
* Permission is hereby granted, free of charge, to any person obtaining a
* copy of this software and associated documentation files (the "Software"),
* to deal in the Software without restriction, including without limitation
* the rights to use, copy, modify, merge, publish, distribute, sublicense,
* and/or sell copies of the Software, and to permit persons to whom the
* Software is furnished to do so, subject to the following conditions:
*
* The above copyright notice and this permission notice shall be included
* in all copies or substantial portions of the Software.
*
* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
* OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
* FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
* THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR
* OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE,
* ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR
* OTHER DEALINGS IN THE SOFTWARE.
*
* Authors:
* Keith Whitwell <keithw@vmware.com>
*/
#include "main/imports.h"
#include "main/mtypes.h"
#include "main/api_arrayelt.h"
#include "main/bufferobj.h"
#include "math/m_eval.h"
#include "vbo.h"
#include "vbo_context.h"
static GLuint check_size( const GLfloat *attr )
{
if (attr[3] != 1.0F) return 4;
if (attr[2] != 0.0F) return 3;
if (attr[1] != 0.0F) return 2;
return 1;
}
/**
* Helper for initializing a vertex array.
*/
static void
init_array(struct gl_context *ctx, struct gl_vertex_array *cl,
unsigned size, const void *pointer)
{
memset(cl, 0, sizeof(*cl));
cl->Size = size;
cl->Type = GL_FLOAT;
cl->Format = GL_RGBA;
cl->StrideB = 0;
cl->_ElementSize = cl->Size * sizeof(GLfloat);
cl->Ptr = pointer;
_mesa_reference_buffer_object(ctx, &cl->BufferObj,
ctx->Shared->NullBufferObj);
}
/**
* Set up the vbo->currval arrays to point at the context's current
* vertex attributes (with strides = 0).
*/
static void init_legacy_currval(struct gl_context *ctx)
{
struct vbo_context *vbo = vbo_context(ctx);
GLuint i;
/* Set up a constant (StrideB == 0) array for each current
* attribute:
*/
for (i = 0; i < VERT_ATTRIB_FF_MAX; i++) {
struct gl_vertex_array *cl = &vbo->currval[VERT_ATTRIB_FF(i)];
init_array(ctx, cl,
check_size(ctx->Current.Attrib[i]),
ctx->Current.Attrib[i]);
}
}
static void init_generic_currval(struct gl_context *ctx)
{
struct vbo_context *vbo = vbo_context(ctx);
GLuint i;
for (i = 0; i < VERT_ATTRIB_GENERIC_MAX; i++) {
struct gl_vertex_array *cl = &vbo->currval[VBO_ATTRIB_GENERIC0 + i];
init_array(ctx, cl, 1, ctx->Current.Attrib[VERT_ATTRIB_GENERIC0 + i]);
}
}
static void init_mat_currval(struct gl_context *ctx)
{
struct vbo_context *vbo = vbo_context(ctx);
GLuint i;
/* Set up a constant (StrideB == 0) array for each current
* attribute:
*/
for (i = 0; i < MAT_ATTRIB_MAX; i++) {
struct gl_vertex_array *cl =
&vbo->currval[VBO_ATTRIB_MAT_FRONT_AMBIENT + i];
unsigned size;
/* Size is fixed for the material attributes, for others will
* be determined at runtime:
*/
switch (i) {
case MAT_ATTRIB_FRONT_SHININESS:
case MAT_ATTRIB_BACK_SHININESS:
size = 1;
break;
case MAT_ATTRIB_FRONT_INDEXES:
case MAT_ATTRIB_BACK_INDEXES:
size = 3;
break;
default:
size = 4;
break;
}
init_array(ctx, cl, size, ctx->Light.Material.Attrib[i]);
}
}
static void
vbo_draw_indirect_prims(struct gl_context *ctx,
GLuint mode,
struct gl_buffer_object *indirect_data,
GLsizeiptr indirect_offset,
unsigned draw_count,
unsigned stride,
struct gl_buffer_object *indirect_params,
GLsizeiptr indirect_params_offset,
const struct _mesa_index_buffer *ib)
{
struct vbo_context *vbo = vbo_context(ctx);
struct _mesa_prim *prim;
GLsizei i;
prim = calloc(draw_count, sizeof(*prim));
if (prim == NULL) {
_mesa_error(ctx, GL_OUT_OF_MEMORY, "gl%sDraw%sIndirect%s",
(draw_count > 1) ? "Multi" : "",
ib ? "Elements" : "Arrays",
indirect_params ? "CountARB" : "");
return;
}
prim[0].begin = 1;
prim[draw_count - 1].end = 1;
for (i = 0; i < draw_count; ++i, indirect_offset += stride) {
prim[i].mode = mode;
prim[i].indexed = !!ib;
prim[i].indirect_offset = indirect_offset;
prim[i].is_indirect = 1;
prim[i].draw_id = i;
}
vbo->draw_prims(ctx, prim, draw_count,
ib, false, ~0, ~0,
NULL, 0,
ctx->DrawIndirectBuffer);
free(prim);
}
GLboolean _vbo_CreateContext( struct gl_context *ctx )
{
struct vbo_context *vbo = CALLOC_STRUCT(vbo_context);
ctx->vbo_context = vbo;
/* Initialize the arrayelt helper
*/
if (!ctx->aelt_context &&
!_ae_create_context( ctx )) {
return GL_FALSE;
}
init_legacy_currval( ctx );
init_generic_currval( ctx );
init_mat_currval( ctx );
vbo_set_indirect_draw_func(ctx, vbo_draw_indirect_prims);
/* Build mappings from VERT_ATTRIB -> VBO_ATTRIB depending on type
* of vertex program active.
*/
{
GLuint i;
/* identity mapping */
for (i = 0; i < ARRAY_SIZE(vbo->map_vp_none); i++)
vbo->map_vp_none[i] = i;
/* map material attribs to generic slots */
for (i = 0; i < MAT_ATTRIB_MAX; i++)
vbo->map_vp_none[VERT_ATTRIB_GENERIC(i)]
= VBO_ATTRIB_MAT_FRONT_AMBIENT + i;
for (i = 0; i < ARRAY_SIZE(vbo->map_vp_arb); i++)
vbo->map_vp_arb[i] = i;
}
/* Hook our functions into exec and compile dispatch tables. These
* will pretty much be permanently installed, which means that the
* vtxfmt mechanism can be removed now.
*/
vbo_exec_init( ctx );
if (ctx->API == API_OPENGL_COMPAT)
vbo_save_init( ctx );
_math_init_eval();
return GL_TRUE;
}
void _vbo_InvalidateState( struct gl_context *ctx, GLbitfield new_state )
{
vbo_exec_invalidate_state(ctx, new_state);
}
void _vbo_DestroyContext( struct gl_context *ctx )
{
struct vbo_context *vbo = vbo_context(ctx);
if (ctx->aelt_context) {
_ae_destroy_context( ctx );
ctx->aelt_context = NULL;
}
if (vbo) {
GLuint i;
for (i = 0; i < VBO_ATTRIB_MAX; i++) {
_mesa_reference_buffer_object(ctx, &vbo->currval[i].BufferObj, NULL);
}
vbo_exec_destroy(ctx);
if (ctx->API == API_OPENGL_COMPAT)
vbo_save_destroy(ctx);
free(vbo);
ctx->vbo_context = NULL;
}
}
void vbo_set_draw_func(struct gl_context *ctx, vbo_draw_func func)
{
struct vbo_context *vbo = vbo_context(ctx);
vbo->draw_prims = func;
}
void vbo_set_indirect_draw_func(struct gl_context *ctx,
vbo_indirect_draw_func func)
{
struct vbo_context *vbo = vbo_context(ctx);
vbo->draw_indirect_prims = func;
}