| /* |
| * Copyright 2019 Advanced Micro Devices, Inc. |
| * All Rights Reserved. |
| * |
| * Permission is hereby granted, free of charge, to any person obtaining a |
| * copy of this software and associated documentation files (the "Software"), |
| * to deal in the Software without restriction, including without limitation |
| * on the rights to use, copy, modify, merge, publish, distribute, sub |
| * license, and/or sell copies of the Software, and to permit persons to whom |
| * the Software is furnished to do so, subject to the following conditions: |
| * |
| * The above copyright notice and this permission notice (including the next |
| * paragraph) shall be included in all copies or substantial portions of the |
| * Software. |
| * |
| * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR |
| * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, |
| * FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT. IN NO EVENT SHALL |
| * THE AUTHOR(S) AND/OR THEIR SUPPLIERS BE LIABLE FOR ANY CLAIM, |
| * DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR |
| * OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE |
| * USE OR OTHER DEALINGS IN THE SOFTWARE. |
| * |
| */ |
| |
| #include "ac_llvm_cull.h" |
| #include "si_build_pm4.h" |
| #include "si_pipe.h" |
| #include "si_shader_internal.h" |
| #include "sid.h" |
| #include "util/fast_idiv_by_const.h" |
| #include "util/u_prim.h" |
| #include "util/u_suballoc.h" |
| #include "util/u_upload_mgr.h" |
| |
| /* Based on: |
| * https://frostbite-wp-prd.s3.amazonaws.com/wp-content/uploads/2016/03/29204330/GDC_2016_Compute.pdf |
| */ |
| |
| /* This file implements primitive culling using asynchronous compute. |
| * It's written to be GL conformant. |
| * |
| * It takes a monolithic VS in LLVM IR returning gl_Position and invokes it |
| * in a compute shader. The shader processes 1 primitive/thread by invoking |
| * the VS for each vertex to get the positions, decomposes strips and fans |
| * into triangles (if needed), eliminates primitive restart (if needed), |
| * does (W<0) culling, face culling, view XY culling, zero-area and |
| * small-primitive culling, and generates a new index buffer that doesn't |
| * contain culled primitives. |
| * |
| * The index buffer is generated using the Ordered Count feature of GDS, |
| * which is an atomic counter that is incremented in the wavefront launch |
| * order, so that the original primitive order is preserved. |
| * |
| * Another GDS ordered counter is used to eliminate primitive restart indices. |
| * If a restart index lands on an even thread ID, the compute shader has to flip |
| * the primitive orientation of the whole following triangle strip. The primitive |
| * orientation has to be correct after strip and fan decomposition for two-sided |
| * shading to behave correctly. The decomposition also needs to be aware of |
| * which vertex is the provoking vertex for flat shading to behave correctly. |
| * |
| * IB = a GPU command buffer |
| * |
| * Both the compute and gfx IBs run in parallel sort of like CE and DE. |
| * The gfx IB has a CP barrier (REWIND packet) before a draw packet. REWIND |
| * doesn't continue if its word isn't 0x80000000. Once compute shaders are |
| * finished culling, the last wave will write the final primitive count from |
| * GDS directly into the count word of the draw packet in the gfx IB, and |
| * a CS_DONE event will signal the REWIND packet to continue. It's really |
| * a direct draw with command buffer patching from the compute queue. |
| * |
| * The compute IB doesn't have to start when its corresponding gfx IB starts, |
| * but can start sooner. The compute IB is signaled to start after the last |
| * execution barrier in the *previous* gfx IB. This is handled as follows. |
| * The kernel GPU scheduler starts the compute IB after the previous gfx IB has |
| * started. The compute IB then waits (WAIT_REG_MEM) for a mid-IB fence that |
| * represents the barrier in the previous gfx IB. |
| * |
| * Features: |
| * - Triangle strips and fans are decomposed into an indexed triangle list. |
| * The decomposition differs based on the provoking vertex state. |
| * - Instanced draws are converted into non-instanced draws for 16-bit indices. |
| * (InstanceID is stored in the high bits of VertexID and unpacked by VS) |
| * - Primitive restart is fully supported with triangle strips, including |
| * correct primitive orientation across multiple waves. (restart indices |
| * reset primitive orientation) |
| * - W<0 culling (W<0 is behind the viewer, sort of like near Z culling). |
| * - Back face culling, incl. culling zero-area / degenerate primitives. |
| * - View XY culling. |
| * - View Z culling (disabled due to limited impact with perspective projection). |
| * - Small primitive culling for all MSAA modes and all quant modes. |
| * |
| * The following are not implemented: |
| * - ClipVertex/ClipDistance/CullDistance-based culling. |
| * - Scissor culling. |
| * - HiZ culling. |
| * |
| * Limitations (and unimplemented features that may be possible to implement): |
| * - Only triangles, triangle strips, and triangle fans are supported. |
| * - Primitive restart is only supported with triangle strips. |
| * - Instancing and primitive restart can't be used together. |
| * - Instancing is only supported with 16-bit indices and instance count <= 2^16. |
| * - The instance divisor buffer is unavailable, so all divisors must be |
| * either 0 or 1. |
| * - Multidraws where the vertex shader reads gl_DrawID are unsupported. |
| * - No support for tessellation and geometry shaders. |
| * (patch elimination where tess factors are 0 would be possible to implement) |
| * - The vertex shader must not contain memory stores. |
| * - All VS resources must not have a write usage in the command buffer. |
| * - Bindless textures and images must not occur in the vertex shader. |
| * |
| * User data SGPR layout: |
| * INDEX_BUFFERS: pointer to constants |
| * 0..3: input index buffer - typed buffer view |
| * 4..7: output index buffer - typed buffer view |
| * 8..11: viewport state - scale.xy, translate.xy |
| * VERTEX_COUNTER: counter address or first primitive ID |
| * - If unordered memory counter: address of "count" in the draw packet |
| * and is incremented atomically by the shader. |
| * - If unordered GDS counter: address of "count" in GDS starting from 0, |
| * must be initialized to 0 before the dispatch. |
| * - If ordered GDS counter: the primitive ID that should reset the vertex |
| * counter to 0 in GDS |
| * LAST_WAVE_PRIM_ID: the primitive ID that should write the final vertex |
| * count to memory if using GDS ordered append |
| * VERTEX_COUNT_ADDR: where the last wave should write the vertex count if |
| * using GDS ordered append |
| * VS.VERTEX_BUFFERS: same value as VS |
| * VS.CONST_AND_SHADER_BUFFERS: same value as VS |
| * VS.SAMPLERS_AND_IMAGES: same value as VS |
| * VS.BASE_VERTEX: same value as VS |
| * VS.START_INSTANCE: same value as VS |
| * NUM_PRIMS_UDIV_MULTIPLIER: For fast 31-bit division by the number of primitives |
| * per instance for instancing. |
| * NUM_PRIMS_UDIV_TERMS: |
| * - Bits [0:4]: "post_shift" for fast 31-bit division for instancing. |
| * - Bits [5:31]: The number of primitives per instance for computing the remainder. |
| * PRIMITIVE_RESTART_INDEX |
| * SMALL_PRIM_CULLING_PRECISION: Scale the primitive bounding box by this number. |
| * |
| * |
| * The code contains 3 codepaths: |
| * - Unordered memory counter (for debugging, random primitive order, no primitive restart) |
| * - Unordered GDS counter (for debugging, random primitive order, no primitive restart) |
| * - Ordered GDS counter (it preserves the primitive order) |
| * |
| * How to test primitive restart (the most complicated part because it needs |
| * to get the primitive orientation right): |
| * Set THREADGROUP_SIZE to 2 to exercise both intra-wave and inter-wave |
| * primitive orientation flips with small draw calls, which is what most tests use. |
| * You can also enable draw call splitting into draw calls with just 2 primitives. |
| */ |
| |
| /* At least 256 is needed for the fastest wave launch rate from compute queues |
| * due to hw constraints. Nothing in the code needs more than 1 wave/threadgroup. */ |
| #define THREADGROUP_SIZE 256 /* high numbers limit available VGPRs */ |
| #define THREADGROUPS_PER_CU 1 /* TGs to launch on 1 CU before going onto the next, max 8 */ |
| #define MAX_WAVES_PER_SH 0 /* no limit */ |
| #define INDEX_STORES_USE_SLC 1 /* don't cache indices if L2 is full */ |
| /* Don't cull Z. We already do (W < 0) culling for primitives behind the viewer. */ |
| #define CULL_Z 0 |
| /* 0 = unordered memory counter, 1 = unordered GDS counter, 2 = ordered GDS counter */ |
| #define VERTEX_COUNTER_GDS_MODE 2 |
| #define GDS_SIZE_UNORDERED (4 * 1024) /* only for the unordered GDS counter */ |
| |
| /* Grouping compute dispatches for small draw calls: How many primitives from multiple |
| * draw calls to process by compute before signaling the gfx IB. This reduces the number |
| * of EOP events + REWIND packets, because they decrease performance. */ |
| #define PRIMS_PER_BATCH (512 * 1024) |
| /* Draw call splitting at the packet level. This allows signaling the gfx IB |
| * for big draw calls sooner, but doesn't allow context flushes between packets. |
| * Primitive restart is supported. Only implemented for ordered append. */ |
| #define SPLIT_PRIMS_PACKET_LEVEL_VALUE PRIMS_PER_BATCH |
| /* If there is not enough ring buffer space for the current IB, split draw calls into |
| * this number of primitives, so that we can flush the context and get free ring space. */ |
| #define SPLIT_PRIMS_DRAW_LEVEL PRIMS_PER_BATCH |
| |
| /* Derived values. */ |
| #define WAVES_PER_TG DIV_ROUND_UP(THREADGROUP_SIZE, 64) |
| #define SPLIT_PRIMS_PACKET_LEVEL \ |
| (VERTEX_COUNTER_GDS_MODE == 2 ? SPLIT_PRIMS_PACKET_LEVEL_VALUE \ |
| : UINT_MAX & ~(THREADGROUP_SIZE - 1)) |
| |
| #define REWIND_SIGNAL_BIT 0x80000000 |
| /* For emulating the rewind packet on CI. */ |
| #define FORCE_REWIND_EMULATION 0 |
| |
| void si_initialize_prim_discard_tunables(struct si_screen *sscreen, bool is_aux_context, |
| unsigned *prim_discard_vertex_count_threshold, |
| unsigned *index_ring_size_per_ib) |
| { |
| *prim_discard_vertex_count_threshold = UINT_MAX; /* disable */ |
| |
| if (sscreen->info.chip_class == GFX6 || /* SI support is not implemented */ |
| !sscreen->info.has_gds_ordered_append || sscreen->debug_flags & DBG(NO_PD) || is_aux_context) |
| return; |
| |
| /* TODO: enable this after the GDS kernel memory management is fixed */ |
| bool enable_on_pro_graphics_by_default = false; |
| |
| if (sscreen->debug_flags & DBG(ALWAYS_PD) || sscreen->debug_flags & DBG(PD) || |
| (enable_on_pro_graphics_by_default && sscreen->info.is_pro_graphics && |
| (sscreen->info.family == CHIP_BONAIRE || sscreen->info.family == CHIP_HAWAII || |
| sscreen->info.family == CHIP_TONGA || sscreen->info.family == CHIP_FIJI || |
| sscreen->info.family == CHIP_POLARIS10 || sscreen->info.family == CHIP_POLARIS11 || |
| sscreen->info.family == CHIP_VEGA10 || sscreen->info.family == CHIP_VEGA20))) { |
| *prim_discard_vertex_count_threshold = 6000 * 3; /* 6K triangles */ |
| |
| if (sscreen->debug_flags & DBG(ALWAYS_PD)) |
| *prim_discard_vertex_count_threshold = 0; /* always enable */ |
| |
| const uint32_t MB = 1024 * 1024; |
| const uint64_t GB = 1024 * 1024 * 1024; |
| |
| /* The total size is double this per context. |
| * Greater numbers allow bigger gfx IBs. |
| */ |
| if (sscreen->info.vram_size <= 2 * GB) |
| *index_ring_size_per_ib = 64 * MB; |
| else if (sscreen->info.vram_size <= 4 * GB) |
| *index_ring_size_per_ib = 128 * MB; |
| else |
| *index_ring_size_per_ib = 256 * MB; |
| } |
| } |
| |
| /* Opcode can be "add" or "swap". */ |
| static LLVMValueRef si_build_ds_ordered_op(struct si_shader_context *ctx, const char *opcode, |
| LLVMValueRef m0, LLVMValueRef value, |
| unsigned ordered_count_index, bool release, bool done) |
| { |
| if (ctx->screen->info.chip_class >= GFX10) |
| ordered_count_index |= 1 << 24; /* number of dwords == 1 */ |
| |
| LLVMValueRef args[] = { |
| LLVMBuildIntToPtr(ctx->ac.builder, m0, LLVMPointerType(ctx->ac.i32, AC_ADDR_SPACE_GDS), ""), |
| value, |
| LLVMConstInt(ctx->ac.i32, LLVMAtomicOrderingMonotonic, 0), /* ordering */ |
| ctx->ac.i32_0, /* scope */ |
| ctx->ac.i1false, /* volatile */ |
| LLVMConstInt(ctx->ac.i32, ordered_count_index, 0), |
| LLVMConstInt(ctx->ac.i1, release, 0), |
| LLVMConstInt(ctx->ac.i1, done, 0), |
| }; |
| |
| char intrinsic[64]; |
| snprintf(intrinsic, sizeof(intrinsic), "llvm.amdgcn.ds.ordered.%s", opcode); |
| return ac_build_intrinsic(&ctx->ac, intrinsic, ctx->ac.i32, args, ARRAY_SIZE(args), 0); |
| } |
| |
| static LLVMValueRef si_expand_32bit_pointer(struct si_shader_context *ctx, LLVMValueRef ptr) |
| { |
| uint64_t hi = (uint64_t)ctx->screen->info.address32_hi << 32; |
| ptr = LLVMBuildZExt(ctx->ac.builder, ptr, ctx->ac.i64, ""); |
| ptr = LLVMBuildOr(ctx->ac.builder, ptr, LLVMConstInt(ctx->ac.i64, hi, 0), ""); |
| return LLVMBuildIntToPtr(ctx->ac.builder, ptr, |
| LLVMPointerType(ctx->ac.i32, AC_ADDR_SPACE_GLOBAL), ""); |
| } |
| |
| struct si_thread0_section { |
| struct si_shader_context *ctx; |
| LLVMValueRef vgpr_result; /* a VGPR for the value on thread 0. */ |
| LLVMValueRef saved_exec; |
| }; |
| |
| /* Enter a section that only executes on thread 0. */ |
| static void si_enter_thread0_section(struct si_shader_context *ctx, |
| struct si_thread0_section *section, LLVMValueRef thread_id) |
| { |
| section->ctx = ctx; |
| section->vgpr_result = ac_build_alloca_undef(&ctx->ac, ctx->ac.i32, "result0"); |
| |
| /* This IF has 4 instructions: |
| * v_and_b32_e32 v, 63, v ; get the thread ID |
| * v_cmp_eq_u32_e32 vcc, 0, v ; thread ID == 0 |
| * s_and_saveexec_b64 s, vcc |
| * s_cbranch_execz BB0_4 |
| * |
| * It could just be s_and_saveexec_b64 s, 1. |
| */ |
| ac_build_ifcc(&ctx->ac, LLVMBuildICmp(ctx->ac.builder, LLVMIntEQ, thread_id, ctx->ac.i32_0, ""), |
| 12601); |
| } |
| |
| /* Exit a section that only executes on thread 0 and broadcast the result |
| * to all threads. */ |
| static void si_exit_thread0_section(struct si_thread0_section *section, LLVMValueRef *result) |
| { |
| struct si_shader_context *ctx = section->ctx; |
| |
| LLVMBuildStore(ctx->ac.builder, *result, section->vgpr_result); |
| |
| ac_build_endif(&ctx->ac, 12601); |
| |
| /* Broadcast the result from thread 0 to all threads. */ |
| *result = |
| ac_build_readlane(&ctx->ac, LLVMBuildLoad(ctx->ac.builder, section->vgpr_result, ""), NULL); |
| } |
| |
| void si_build_prim_discard_compute_shader(struct si_shader_context *ctx) |
| { |
| struct si_shader_key *key = &ctx->shader->key; |
| LLVMBuilderRef builder = ctx->ac.builder; |
| LLVMValueRef vs = ctx->main_fn; |
| |
| /* Always inline the VS function. */ |
| ac_add_function_attr(ctx->ac.context, vs, -1, AC_FUNC_ATTR_ALWAYSINLINE); |
| LLVMSetLinkage(vs, LLVMPrivateLinkage); |
| |
| enum ac_arg_type const_desc_type; |
| if (ctx->shader->selector->info.base.num_ubos == 1 && |
| ctx->shader->selector->info.base.num_ssbos == 0) |
| const_desc_type = AC_ARG_CONST_FLOAT_PTR; |
| else |
| const_desc_type = AC_ARG_CONST_DESC_PTR; |
| |
| memset(&ctx->args, 0, sizeof(ctx->args)); |
| |
| struct ac_arg param_index_buffers_and_constants, param_vertex_counter; |
| struct ac_arg param_vb_desc, param_const_desc; |
| struct ac_arg param_base_vertex, param_start_instance; |
| struct ac_arg param_block_id, param_local_id, param_ordered_wave_id; |
| struct ac_arg param_restart_index, param_smallprim_precision; |
| struct ac_arg param_num_prims_udiv_multiplier, param_num_prims_udiv_terms; |
| struct ac_arg param_sampler_desc, param_last_wave_prim_id, param_vertex_count_addr; |
| |
| ac_add_arg(&ctx->args, AC_ARG_SGPR, 1, AC_ARG_CONST_DESC_PTR, |
| ¶m_index_buffers_and_constants); |
| ac_add_arg(&ctx->args, AC_ARG_SGPR, 1, AC_ARG_INT, ¶m_vertex_counter); |
| ac_add_arg(&ctx->args, AC_ARG_SGPR, 1, AC_ARG_INT, ¶m_last_wave_prim_id); |
| ac_add_arg(&ctx->args, AC_ARG_SGPR, 1, AC_ARG_INT, ¶m_vertex_count_addr); |
| ac_add_arg(&ctx->args, AC_ARG_SGPR, 1, AC_ARG_CONST_DESC_PTR, ¶m_vb_desc); |
| ac_add_arg(&ctx->args, AC_ARG_SGPR, 1, const_desc_type, ¶m_const_desc); |
| ac_add_arg(&ctx->args, AC_ARG_SGPR, 1, AC_ARG_CONST_IMAGE_PTR, ¶m_sampler_desc); |
| ac_add_arg(&ctx->args, AC_ARG_SGPR, 1, AC_ARG_INT, ¶m_base_vertex); |
| ac_add_arg(&ctx->args, AC_ARG_SGPR, 1, AC_ARG_INT, ¶m_start_instance); |
| ac_add_arg(&ctx->args, AC_ARG_SGPR, 1, AC_ARG_INT, ¶m_num_prims_udiv_multiplier); |
| ac_add_arg(&ctx->args, AC_ARG_SGPR, 1, AC_ARG_INT, ¶m_num_prims_udiv_terms); |
| ac_add_arg(&ctx->args, AC_ARG_SGPR, 1, AC_ARG_INT, ¶m_restart_index); |
| ac_add_arg(&ctx->args, AC_ARG_SGPR, 1, AC_ARG_FLOAT, ¶m_smallprim_precision); |
| |
| /* Block ID and thread ID inputs. */ |
| ac_add_arg(&ctx->args, AC_ARG_SGPR, 1, AC_ARG_INT, ¶m_block_id); |
| if (VERTEX_COUNTER_GDS_MODE == 2) |
| ac_add_arg(&ctx->args, AC_ARG_SGPR, 1, AC_ARG_INT, ¶m_ordered_wave_id); |
| ac_add_arg(&ctx->args, AC_ARG_VGPR, 1, AC_ARG_INT, ¶m_local_id); |
| |
| /* Create the compute shader function. */ |
| gl_shader_stage old_stage = ctx->stage; |
| ctx->stage = MESA_SHADER_COMPUTE; |
| si_llvm_create_func(ctx, "prim_discard_cs", NULL, 0, THREADGROUP_SIZE); |
| ctx->stage = old_stage; |
| |
| if (VERTEX_COUNTER_GDS_MODE == 2) { |
| ac_llvm_add_target_dep_function_attr(ctx->main_fn, "amdgpu-gds-size", 256); |
| } else if (VERTEX_COUNTER_GDS_MODE == 1) { |
| ac_llvm_add_target_dep_function_attr(ctx->main_fn, "amdgpu-gds-size", GDS_SIZE_UNORDERED); |
| } |
| |
| /* Assemble parameters for VS. */ |
| LLVMValueRef vs_params[16]; |
| unsigned num_vs_params = 0; |
| unsigned param_vertex_id, param_instance_id; |
| |
| vs_params[num_vs_params++] = LLVMGetUndef(LLVMTypeOf(LLVMGetParam(vs, 0))); /* RW_BUFFERS */ |
| vs_params[num_vs_params++] = LLVMGetUndef(LLVMTypeOf(LLVMGetParam(vs, 1))); /* BINDLESS */ |
| vs_params[num_vs_params++] = ac_get_arg(&ctx->ac, param_const_desc); |
| vs_params[num_vs_params++] = ac_get_arg(&ctx->ac, param_sampler_desc); |
| vs_params[num_vs_params++] = |
| LLVMConstInt(ctx->ac.i32, S_VS_STATE_INDEXED(key->opt.cs_indexed), 0); |
| vs_params[num_vs_params++] = ac_get_arg(&ctx->ac, param_base_vertex); |
| vs_params[num_vs_params++] = ac_get_arg(&ctx->ac, param_start_instance); |
| vs_params[num_vs_params++] = ctx->ac.i32_0; /* DrawID */ |
| vs_params[num_vs_params++] = ac_get_arg(&ctx->ac, param_vb_desc); |
| |
| vs_params[(param_vertex_id = num_vs_params++)] = NULL; /* VertexID */ |
| vs_params[(param_instance_id = num_vs_params++)] = NULL; /* InstanceID */ |
| vs_params[num_vs_params++] = ctx->ac.i32_0; /* unused (PrimID) */ |
| vs_params[num_vs_params++] = ctx->ac.i32_0; /* unused */ |
| |
| assert(num_vs_params <= ARRAY_SIZE(vs_params)); |
| assert(num_vs_params == LLVMCountParamTypes(LLVMGetElementType(LLVMTypeOf(vs)))); |
| |
| /* Load descriptors. (load 8 dwords at once) */ |
| LLVMValueRef input_indexbuf, output_indexbuf, tmp, desc[8]; |
| |
| LLVMValueRef index_buffers_and_constants = |
| ac_get_arg(&ctx->ac, param_index_buffers_and_constants); |
| tmp = LLVMBuildPointerCast(builder, index_buffers_and_constants, |
| ac_array_in_const32_addr_space(ctx->ac.v8i32), ""); |
| tmp = ac_build_load_to_sgpr(&ctx->ac, tmp, ctx->ac.i32_0); |
| |
| for (unsigned i = 0; i < 8; i++) |
| desc[i] = ac_llvm_extract_elem(&ctx->ac, tmp, i); |
| |
| input_indexbuf = ac_build_gather_values(&ctx->ac, desc, 4); |
| output_indexbuf = ac_build_gather_values(&ctx->ac, desc + 4, 4); |
| |
| /* Compute PrimID and InstanceID. */ |
| LLVMValueRef global_thread_id = ac_build_imad(&ctx->ac, ac_get_arg(&ctx->ac, param_block_id), |
| LLVMConstInt(ctx->ac.i32, THREADGROUP_SIZE, 0), |
| ac_get_arg(&ctx->ac, param_local_id)); |
| LLVMValueRef prim_id = global_thread_id; /* PrimID within an instance */ |
| LLVMValueRef instance_id = ctx->ac.i32_0; |
| |
| if (key->opt.cs_instancing) { |
| LLVMValueRef num_prims_udiv_terms = ac_get_arg(&ctx->ac, param_num_prims_udiv_terms); |
| LLVMValueRef num_prims_udiv_multiplier = |
| ac_get_arg(&ctx->ac, param_num_prims_udiv_multiplier); |
| /* Unpack num_prims_udiv_terms. */ |
| LLVMValueRef post_shift = |
| LLVMBuildAnd(builder, num_prims_udiv_terms, LLVMConstInt(ctx->ac.i32, 0x1f, 0), ""); |
| LLVMValueRef prims_per_instance = |
| LLVMBuildLShr(builder, num_prims_udiv_terms, LLVMConstInt(ctx->ac.i32, 5, 0), ""); |
| /* Divide the total prim_id by the number of prims per instance. */ |
| instance_id = |
| ac_build_fast_udiv_u31_d_not_one(&ctx->ac, prim_id, num_prims_udiv_multiplier, post_shift); |
| /* Compute the remainder. */ |
| prim_id = LLVMBuildSub(builder, prim_id, |
| LLVMBuildMul(builder, instance_id, prims_per_instance, ""), ""); |
| } |
| |
| /* Generate indices (like a non-indexed draw call). */ |
| LLVMValueRef index[4] = {NULL, NULL, NULL, LLVMGetUndef(ctx->ac.i32)}; |
| unsigned vertices_per_prim = 3; |
| |
| switch (key->opt.cs_prim_type) { |
| case PIPE_PRIM_TRIANGLES: |
| for (unsigned i = 0; i < 3; i++) { |
| index[i] = ac_build_imad(&ctx->ac, prim_id, LLVMConstInt(ctx->ac.i32, 3, 0), |
| LLVMConstInt(ctx->ac.i32, i, 0)); |
| } |
| break; |
| case PIPE_PRIM_TRIANGLE_STRIP: |
| for (unsigned i = 0; i < 3; i++) { |
| index[i] = LLVMBuildAdd(builder, prim_id, LLVMConstInt(ctx->ac.i32, i, 0), ""); |
| } |
| break; |
| case PIPE_PRIM_TRIANGLE_FAN: |
| /* Vertex 1 is first and vertex 2 is last. This will go to the hw clipper |
| * and rasterizer as a normal triangle, so we need to put the provoking |
| * vertex into the correct index variable and preserve orientation at the same time. |
| * gl_VertexID is preserved, because it's equal to the index. |
| */ |
| if (key->opt.cs_provoking_vertex_first) { |
| index[0] = LLVMBuildAdd(builder, prim_id, LLVMConstInt(ctx->ac.i32, 1, 0), ""); |
| index[1] = LLVMBuildAdd(builder, prim_id, LLVMConstInt(ctx->ac.i32, 2, 0), ""); |
| index[2] = ctx->ac.i32_0; |
| } else { |
| index[0] = ctx->ac.i32_0; |
| index[1] = LLVMBuildAdd(builder, prim_id, LLVMConstInt(ctx->ac.i32, 1, 0), ""); |
| index[2] = LLVMBuildAdd(builder, prim_id, LLVMConstInt(ctx->ac.i32, 2, 0), ""); |
| } |
| break; |
| default: |
| unreachable("unexpected primitive type"); |
| } |
| |
| /* Fetch indices. */ |
| if (key->opt.cs_indexed) { |
| for (unsigned i = 0; i < 3; i++) { |
| index[i] = ac_build_buffer_load_format(&ctx->ac, input_indexbuf, index[i], ctx->ac.i32_0, |
| 1, 0, true, false); |
| index[i] = ac_to_integer(&ctx->ac, index[i]); |
| } |
| } |
| |
| LLVMValueRef ordered_wave_id = NULL; |
| |
| /* Extract the ordered wave ID. */ |
| if (VERTEX_COUNTER_GDS_MODE == 2) { |
| ordered_wave_id = ac_get_arg(&ctx->ac, param_ordered_wave_id); |
| ordered_wave_id = |
| LLVMBuildLShr(builder, ordered_wave_id, LLVMConstInt(ctx->ac.i32, 6, 0), ""); |
| ordered_wave_id = |
| LLVMBuildAnd(builder, ordered_wave_id, LLVMConstInt(ctx->ac.i32, 0xfff, 0), ""); |
| } |
| LLVMValueRef thread_id = LLVMBuildAnd(builder, ac_get_arg(&ctx->ac, param_local_id), |
| LLVMConstInt(ctx->ac.i32, 63, 0), ""); |
| |
| /* Every other triangle in a strip has a reversed vertex order, so we |
| * need to swap vertices of odd primitives to get the correct primitive |
| * orientation when converting triangle strips to triangles. Primitive |
| * restart complicates it, because a strip can start anywhere. |
| */ |
| LLVMValueRef prim_restart_accepted = ctx->ac.i1true; |
| LLVMValueRef vertex_counter = ac_get_arg(&ctx->ac, param_vertex_counter); |
| |
| if (key->opt.cs_prim_type == PIPE_PRIM_TRIANGLE_STRIP) { |
| /* Without primitive restart, odd primitives have reversed orientation. |
| * Only primitive restart can flip it with respect to the first vertex |
| * of the draw call. |
| */ |
| LLVMValueRef first_is_odd = ctx->ac.i1false; |
| |
| /* Handle primitive restart. */ |
| if (key->opt.cs_primitive_restart) { |
| /* Get the GDS primitive restart continue flag and clear |
| * the flag in vertex_counter. This flag is used when the draw |
| * call was split and we need to load the primitive orientation |
| * flag from GDS for the first wave too. |
| */ |
| LLVMValueRef gds_prim_restart_continue = |
| LLVMBuildLShr(builder, vertex_counter, LLVMConstInt(ctx->ac.i32, 31, 0), ""); |
| gds_prim_restart_continue = |
| LLVMBuildTrunc(builder, gds_prim_restart_continue, ctx->ac.i1, ""); |
| vertex_counter = |
| LLVMBuildAnd(builder, vertex_counter, LLVMConstInt(ctx->ac.i32, 0x7fffffff, 0), ""); |
| |
| LLVMValueRef index0_is_reset; |
| |
| for (unsigned i = 0; i < 3; i++) { |
| LLVMValueRef not_reset = LLVMBuildICmp(builder, LLVMIntNE, index[i], |
| ac_get_arg(&ctx->ac, param_restart_index), ""); |
| if (i == 0) |
| index0_is_reset = LLVMBuildNot(builder, not_reset, ""); |
| prim_restart_accepted = LLVMBuildAnd(builder, prim_restart_accepted, not_reset, ""); |
| } |
| |
| /* If the previous waves flip the primitive orientation |
| * of the current triangle strip, it will be stored in GDS. |
| * |
| * Sometimes the correct orientation is not needed, in which case |
| * we don't need to execute this. |
| */ |
| if (key->opt.cs_need_correct_orientation && VERTEX_COUNTER_GDS_MODE == 2) { |
| /* If there are reset indices in this wave, get the thread index |
| * where the most recent strip starts relative to each thread. |
| */ |
| LLVMValueRef preceding_threads_mask = |
| LLVMBuildSub(builder, |
| LLVMBuildShl(builder, ctx->ac.i64_1, |
| LLVMBuildZExt(builder, thread_id, ctx->ac.i64, ""), ""), |
| ctx->ac.i64_1, ""); |
| |
| LLVMValueRef reset_threadmask = ac_get_i1_sgpr_mask(&ctx->ac, index0_is_reset); |
| LLVMValueRef preceding_reset_threadmask = |
| LLVMBuildAnd(builder, reset_threadmask, preceding_threads_mask, ""); |
| LLVMValueRef strip_start = ac_build_umsb(&ctx->ac, preceding_reset_threadmask, NULL); |
| strip_start = LLVMBuildAdd(builder, strip_start, ctx->ac.i32_1, ""); |
| |
| /* This flips the orientatino based on reset indices within this wave only. */ |
| first_is_odd = LLVMBuildTrunc(builder, strip_start, ctx->ac.i1, ""); |
| |
| LLVMValueRef last_strip_start, prev_wave_state, ret, tmp; |
| LLVMValueRef is_first_wave, current_wave_resets_index; |
| |
| /* Get the thread index where the last strip starts in this wave. |
| * |
| * If the last strip doesn't start in this wave, the thread index |
| * will be 0. |
| * |
| * If the last strip starts in the next wave, the thread index will |
| * be 64. |
| */ |
| last_strip_start = ac_build_umsb(&ctx->ac, reset_threadmask, NULL); |
| last_strip_start = LLVMBuildAdd(builder, last_strip_start, ctx->ac.i32_1, ""); |
| |
| struct si_thread0_section section; |
| si_enter_thread0_section(ctx, §ion, thread_id); |
| |
| /* This must be done in the thread 0 section, because |
| * we expect PrimID to be 0 for the whole first wave |
| * in this expression. |
| * |
| * NOTE: This will need to be different if we wanna support |
| * instancing with primitive restart. |
| */ |
| is_first_wave = LLVMBuildICmp(builder, LLVMIntEQ, prim_id, ctx->ac.i32_0, ""); |
| is_first_wave = LLVMBuildAnd(builder, is_first_wave, |
| LLVMBuildNot(builder, gds_prim_restart_continue, ""), ""); |
| current_wave_resets_index = |
| LLVMBuildICmp(builder, LLVMIntNE, last_strip_start, ctx->ac.i32_0, ""); |
| |
| ret = ac_build_alloca_undef(&ctx->ac, ctx->ac.i32, "prev_state"); |
| |
| /* Save the last strip start primitive index in GDS and read |
| * the value that previous waves stored. |
| * |
| * if (is_first_wave || current_wave_resets_strip) |
| * // Read the value that previous waves stored and store a new one. |
| * first_is_odd = ds.ordered.swap(last_strip_start); |
| * else |
| * // Just read the value that previous waves stored. |
| * first_is_odd = ds.ordered.add(0); |
| */ |
| ac_build_ifcc( |
| &ctx->ac, LLVMBuildOr(builder, is_first_wave, current_wave_resets_index, ""), 12602); |
| { |
| /* The GDS address is always 0 with ordered append. */ |
| tmp = si_build_ds_ordered_op(ctx, "swap", ordered_wave_id, last_strip_start, 1, true, |
| false); |
| LLVMBuildStore(builder, tmp, ret); |
| } |
| ac_build_else(&ctx->ac, 12603); |
| { |
| /* Just read the value from GDS. */ |
| tmp = si_build_ds_ordered_op(ctx, "add", ordered_wave_id, ctx->ac.i32_0, 1, true, |
| false); |
| LLVMBuildStore(builder, tmp, ret); |
| } |
| ac_build_endif(&ctx->ac, 12602); |
| |
| prev_wave_state = LLVMBuildLoad(builder, ret, ""); |
| /* Ignore the return value if this is the first wave. */ |
| prev_wave_state = |
| LLVMBuildSelect(builder, is_first_wave, ctx->ac.i32_0, prev_wave_state, ""); |
| si_exit_thread0_section(§ion, &prev_wave_state); |
| prev_wave_state = LLVMBuildTrunc(builder, prev_wave_state, ctx->ac.i1, ""); |
| |
| /* If the strip start appears to be on thread 0 for the current primitive |
| * (meaning the reset index is not present in this wave and might have |
| * appeared in previous waves), use the value from GDS to determine |
| * primitive orientation. |
| * |
| * If the strip start is in this wave for the current primitive, use |
| * the value from the current wave to determine primitive orientation. |
| */ |
| LLVMValueRef strip_start_is0 = |
| LLVMBuildICmp(builder, LLVMIntEQ, strip_start, ctx->ac.i32_0, ""); |
| first_is_odd = |
| LLVMBuildSelect(builder, strip_start_is0, prev_wave_state, first_is_odd, ""); |
| } |
| } |
| /* prim_is_odd = (first_is_odd + current_is_odd) % 2. */ |
| LLVMValueRef prim_is_odd = LLVMBuildXor( |
| builder, first_is_odd, LLVMBuildTrunc(builder, thread_id, ctx->ac.i1, ""), ""); |
| |
| /* Convert triangle strip indices to triangle indices. */ |
| ac_build_triangle_strip_indices_to_triangle( |
| &ctx->ac, prim_is_odd, LLVMConstInt(ctx->ac.i1, key->opt.cs_provoking_vertex_first, 0), |
| index); |
| } |
| |
| /* Execute the vertex shader for each vertex to get vertex positions. */ |
| LLVMValueRef pos[3][4]; |
| for (unsigned i = 0; i < vertices_per_prim; i++) { |
| vs_params[param_vertex_id] = index[i]; |
| vs_params[param_instance_id] = instance_id; |
| |
| LLVMValueRef ret = ac_build_call(&ctx->ac, vs, vs_params, num_vs_params); |
| for (unsigned chan = 0; chan < 4; chan++) |
| pos[i][chan] = LLVMBuildExtractValue(builder, ret, chan, ""); |
| } |
| |
| /* Divide XYZ by W. */ |
| for (unsigned i = 0; i < vertices_per_prim; i++) { |
| for (unsigned chan = 0; chan < 3; chan++) |
| pos[i][chan] = ac_build_fdiv(&ctx->ac, pos[i][chan], pos[i][3]); |
| } |
| |
| /* Load the viewport state. */ |
| LLVMValueRef vp = ac_build_load_invariant(&ctx->ac, index_buffers_and_constants, |
| LLVMConstInt(ctx->ac.i32, 2, 0)); |
| vp = LLVMBuildBitCast(builder, vp, ctx->ac.v4f32, ""); |
| LLVMValueRef vp_scale[2], vp_translate[2]; |
| vp_scale[0] = ac_llvm_extract_elem(&ctx->ac, vp, 0); |
| vp_scale[1] = ac_llvm_extract_elem(&ctx->ac, vp, 1); |
| vp_translate[0] = ac_llvm_extract_elem(&ctx->ac, vp, 2); |
| vp_translate[1] = ac_llvm_extract_elem(&ctx->ac, vp, 3); |
| |
| /* Do culling. */ |
| struct ac_cull_options options = {}; |
| options.cull_front = key->opt.cs_cull_front; |
| options.cull_back = key->opt.cs_cull_back; |
| options.cull_view_xy = true; |
| options.cull_view_near_z = CULL_Z && key->opt.cs_cull_z; |
| options.cull_view_far_z = CULL_Z && key->opt.cs_cull_z; |
| options.cull_small_prims = true; |
| options.cull_zero_area = true; |
| options.cull_w = true; |
| options.use_halfz_clip_space = key->opt.cs_halfz_clip_space; |
| |
| LLVMValueRef accepted = |
| ac_cull_triangle(&ctx->ac, pos, prim_restart_accepted, vp_scale, vp_translate, |
| ac_get_arg(&ctx->ac, param_smallprim_precision), &options); |
| |
| ac_build_optimization_barrier(&ctx->ac, &accepted); |
| LLVMValueRef accepted_threadmask = ac_get_i1_sgpr_mask(&ctx->ac, accepted); |
| |
| /* Count the number of active threads by doing bitcount(accepted). */ |
| LLVMValueRef num_prims_accepted = ac_build_intrinsic( |
| &ctx->ac, "llvm.ctpop.i64", ctx->ac.i64, &accepted_threadmask, 1, AC_FUNC_ATTR_READNONE); |
| num_prims_accepted = LLVMBuildTrunc(builder, num_prims_accepted, ctx->ac.i32, ""); |
| |
| LLVMValueRef start; |
| |
| /* Execute atomic_add on the vertex count. */ |
| struct si_thread0_section section; |
| si_enter_thread0_section(ctx, §ion, thread_id); |
| { |
| if (VERTEX_COUNTER_GDS_MODE == 0) { |
| LLVMValueRef num_indices = LLVMBuildMul( |
| builder, num_prims_accepted, LLVMConstInt(ctx->ac.i32, vertices_per_prim, 0), ""); |
| vertex_counter = si_expand_32bit_pointer(ctx, vertex_counter); |
| start = LLVMBuildAtomicRMW(builder, LLVMAtomicRMWBinOpAdd, vertex_counter, num_indices, |
| LLVMAtomicOrderingMonotonic, false); |
| } else if (VERTEX_COUNTER_GDS_MODE == 1) { |
| LLVMValueRef num_indices = LLVMBuildMul( |
| builder, num_prims_accepted, LLVMConstInt(ctx->ac.i32, vertices_per_prim, 0), ""); |
| vertex_counter = LLVMBuildIntToPtr(builder, vertex_counter, |
| LLVMPointerType(ctx->ac.i32, AC_ADDR_SPACE_GDS), ""); |
| start = LLVMBuildAtomicRMW(builder, LLVMAtomicRMWBinOpAdd, vertex_counter, num_indices, |
| LLVMAtomicOrderingMonotonic, false); |
| } else if (VERTEX_COUNTER_GDS_MODE == 2) { |
| LLVMValueRef tmp_store = ac_build_alloca_undef(&ctx->ac, ctx->ac.i32, ""); |
| |
| /* If the draw call was split into multiple subdraws, each using |
| * a separate draw packet, we need to start counting from 0 for |
| * the first compute wave of the subdraw. |
| * |
| * vertex_counter contains the primitive ID of the first thread |
| * in the first wave. |
| * |
| * This is only correct with VERTEX_COUNTER_GDS_MODE == 2: |
| */ |
| LLVMValueRef is_first_wave = |
| LLVMBuildICmp(builder, LLVMIntEQ, global_thread_id, vertex_counter, ""); |
| |
| /* Store the primitive count for ordered append, not vertex count. |
| * The idea is to avoid GDS initialization via CP DMA. The shader |
| * effectively stores the first count using "swap". |
| * |
| * if (first_wave) { |
| * ds.ordered.swap(num_prims_accepted); // store the first primitive count |
| * previous = 0; |
| * } else { |
| * previous = ds.ordered.add(num_prims_accepted) // add the primitive count |
| * } |
| */ |
| ac_build_ifcc(&ctx->ac, is_first_wave, 12604); |
| { |
| /* The GDS address is always 0 with ordered append. */ |
| si_build_ds_ordered_op(ctx, "swap", ordered_wave_id, num_prims_accepted, 0, true, true); |
| LLVMBuildStore(builder, ctx->ac.i32_0, tmp_store); |
| } |
| ac_build_else(&ctx->ac, 12605); |
| { |
| LLVMBuildStore(builder, |
| si_build_ds_ordered_op(ctx, "add", ordered_wave_id, num_prims_accepted, |
| 0, true, true), |
| tmp_store); |
| } |
| ac_build_endif(&ctx->ac, 12604); |
| |
| start = LLVMBuildLoad(builder, tmp_store, ""); |
| } |
| } |
| si_exit_thread0_section(§ion, &start); |
| |
| /* Write the final vertex count to memory. An EOS/EOP event could do this, |
| * but those events are super slow and should be avoided if performance |
| * is a concern. Thanks to GDS ordered append, we can emulate a CS_DONE |
| * event like this. |
| */ |
| if (VERTEX_COUNTER_GDS_MODE == 2) { |
| ac_build_ifcc(&ctx->ac, |
| LLVMBuildICmp(builder, LLVMIntEQ, global_thread_id, |
| ac_get_arg(&ctx->ac, param_last_wave_prim_id), ""), |
| 12606); |
| LLVMValueRef count = LLVMBuildAdd(builder, start, num_prims_accepted, ""); |
| count = LLVMBuildMul(builder, count, LLVMConstInt(ctx->ac.i32, vertices_per_prim, 0), ""); |
| |
| /* GFX8 needs to disable caching, so that the CP can see the stored value. |
| * MTYPE=3 bypasses TC L2. |
| */ |
| if (ctx->screen->info.chip_class <= GFX8) { |
| LLVMValueRef desc[] = { |
| ac_get_arg(&ctx->ac, param_vertex_count_addr), |
| LLVMConstInt(ctx->ac.i32, S_008F04_BASE_ADDRESS_HI(ctx->screen->info.address32_hi), 0), |
| LLVMConstInt(ctx->ac.i32, 4, 0), |
| LLVMConstInt( |
| ctx->ac.i32, |
| S_008F0C_DATA_FORMAT(V_008F0C_BUF_DATA_FORMAT_32) | S_008F0C_MTYPE(3 /* uncached */), |
| 0), |
| }; |
| LLVMValueRef rsrc = ac_build_gather_values(&ctx->ac, desc, 4); |
| ac_build_buffer_store_dword(&ctx->ac, rsrc, count, 1, ctx->ac.i32_0, ctx->ac.i32_0, 0, |
| ac_glc | ac_slc); |
| } else { |
| LLVMBuildStore( |
| builder, count, |
| si_expand_32bit_pointer(ctx, ac_get_arg(&ctx->ac, param_vertex_count_addr))); |
| } |
| ac_build_endif(&ctx->ac, 12606); |
| } else { |
| /* For unordered modes that increment a vertex count instead of |
| * primitive count, convert it into the primitive index. |
| */ |
| start = LLVMBuildUDiv(builder, start, LLVMConstInt(ctx->ac.i32, vertices_per_prim, 0), ""); |
| } |
| |
| /* Now we need to store the indices of accepted primitives into |
| * the output index buffer. |
| */ |
| ac_build_ifcc(&ctx->ac, accepted, 16607); |
| { |
| /* Get the number of bits set before the index of this thread. */ |
| LLVMValueRef prim_index = ac_build_mbcnt(&ctx->ac, accepted_threadmask); |
| |
| /* We have lowered instancing. Pack the instance ID into vertex ID. */ |
| if (key->opt.cs_instancing) { |
| instance_id = LLVMBuildShl(builder, instance_id, LLVMConstInt(ctx->ac.i32, 16, 0), ""); |
| |
| for (unsigned i = 0; i < vertices_per_prim; i++) |
| index[i] = LLVMBuildOr(builder, index[i], instance_id, ""); |
| } |
| |
| if (VERTEX_COUNTER_GDS_MODE == 2) { |
| /* vertex_counter contains the first primitive ID |
| * for this dispatch. If the draw call was split into |
| * multiple subdraws, the first primitive ID is > 0 |
| * for subsequent subdraws. Each subdraw uses a different |
| * portion of the output index buffer. Offset the store |
| * vindex by the first primitive ID to get the correct |
| * store address for the subdraw. |
| */ |
| start = LLVMBuildAdd(builder, start, vertex_counter, ""); |
| } |
| |
| /* Write indices for accepted primitives. */ |
| LLVMValueRef vindex = LLVMBuildAdd(builder, start, prim_index, ""); |
| LLVMValueRef vdata = ac_build_gather_values(&ctx->ac, index, 3); |
| |
| if (!ac_has_vec3_support(ctx->ac.chip_class, true)) |
| vdata = ac_build_expand_to_vec4(&ctx->ac, vdata, 3); |
| |
| ac_build_buffer_store_format(&ctx->ac, output_indexbuf, vdata, vindex, ctx->ac.i32_0, |
| ac_glc | (INDEX_STORES_USE_SLC ? ac_slc : 0)); |
| } |
| ac_build_endif(&ctx->ac, 16607); |
| |
| LLVMBuildRetVoid(builder); |
| } |
| |
| /* Return false if the shader isn't ready. */ |
| static bool si_shader_select_prim_discard_cs(struct si_context *sctx, |
| const struct pipe_draw_info *info, |
| bool primitive_restart) |
| { |
| struct si_state_rasterizer *rs = sctx->queued.named.rasterizer; |
| struct si_shader_key key; |
| |
| /* Primitive restart needs ordered counters. */ |
| assert(!primitive_restart || VERTEX_COUNTER_GDS_MODE == 2); |
| assert(!primitive_restart || info->instance_count == 1); |
| |
| memset(&key, 0, sizeof(key)); |
| si_shader_selector_key_vs(sctx, sctx->vs_shader.cso, &key, &key.part.vs.prolog); |
| assert(!key.part.vs.prolog.instance_divisor_is_fetched); |
| |
| key.part.vs.prolog.unpack_instance_id_from_vertex_id = 0; |
| key.opt.vs_as_prim_discard_cs = 1; |
| key.opt.cs_prim_type = info->mode; |
| key.opt.cs_indexed = info->index_size != 0; |
| key.opt.cs_instancing = info->instance_count > 1; |
| key.opt.cs_primitive_restart = primitive_restart; |
| key.opt.cs_provoking_vertex_first = rs->provoking_vertex_first; |
| |
| /* Primitive restart with triangle strips needs to preserve primitive |
| * orientation for cases where front and back primitive orientation matters. |
| */ |
| if (primitive_restart) { |
| struct si_shader_selector *ps = sctx->ps_shader.cso; |
| |
| key.opt.cs_need_correct_orientation = rs->cull_front != rs->cull_back || |
| ps->info.uses_frontface || |
| (rs->two_side && ps->info.colors_read); |
| } |
| |
| if (rs->rasterizer_discard) { |
| /* Just for performance testing and analysis of trivial bottlenecks. |
| * This should result in a very short compute shader. */ |
| key.opt.cs_cull_front = 1; |
| key.opt.cs_cull_back = 1; |
| } else { |
| key.opt.cs_cull_front = sctx->viewports.y_inverted ? rs->cull_back : rs->cull_front; |
| key.opt.cs_cull_back = sctx->viewports.y_inverted ? rs->cull_front : rs->cull_back; |
| } |
| |
| if (!rs->depth_clamp_any && CULL_Z) { |
| key.opt.cs_cull_z = 1; |
| key.opt.cs_halfz_clip_space = rs->clip_halfz; |
| } |
| |
| sctx->cs_prim_discard_state.cso = sctx->vs_shader.cso; |
| sctx->cs_prim_discard_state.current = NULL; |
| |
| if (!sctx->compiler.passes) |
| si_init_compiler(sctx->screen, &sctx->compiler); |
| |
| struct si_compiler_ctx_state compiler_state; |
| compiler_state.compiler = &sctx->compiler; |
| compiler_state.debug = sctx->debug; |
| compiler_state.is_debug_context = sctx->is_debug; |
| |
| return si_shader_select_with_key(sctx->screen, &sctx->cs_prim_discard_state, &compiler_state, |
| &key, -1, true) == 0 && |
| /* Disallow compute shaders using the scratch buffer. */ |
| sctx->cs_prim_discard_state.current->config.scratch_bytes_per_wave == 0; |
| } |
| |
| static bool si_initialize_prim_discard_cmdbuf(struct si_context *sctx) |
| { |
| if (sctx->index_ring) |
| return true; |
| |
| if (!sctx->prim_discard_compute_cs) { |
| struct radeon_winsys *ws = sctx->ws; |
| unsigned gds_size = |
| VERTEX_COUNTER_GDS_MODE == 1 ? GDS_SIZE_UNORDERED : VERTEX_COUNTER_GDS_MODE == 2 ? 8 : 0; |
| unsigned num_oa_counters = VERTEX_COUNTER_GDS_MODE == 2 ? 2 : 0; |
| |
| if (gds_size) { |
| sctx->gds = ws->buffer_create(ws, gds_size, 4, RADEON_DOMAIN_GDS, |
| RADEON_FLAG_DRIVER_INTERNAL); |
| if (!sctx->gds) |
| return false; |
| |
| ws->cs_add_buffer(sctx->gfx_cs, sctx->gds, RADEON_USAGE_READWRITE, 0, 0); |
| } |
| if (num_oa_counters) { |
| assert(gds_size); |
| sctx->gds_oa = ws->buffer_create(ws, num_oa_counters, 1, RADEON_DOMAIN_OA, |
| RADEON_FLAG_DRIVER_INTERNAL); |
| if (!sctx->gds_oa) |
| return false; |
| |
| ws->cs_add_buffer(sctx->gfx_cs, sctx->gds_oa, RADEON_USAGE_READWRITE, 0, 0); |
| } |
| |
| sctx->prim_discard_compute_cs = |
| ws->cs_add_parallel_compute_ib(sctx->gfx_cs, num_oa_counters > 0); |
| if (!sctx->prim_discard_compute_cs) |
| return false; |
| } |
| |
| if (!sctx->index_ring) { |
| sctx->index_ring = si_aligned_buffer_create( |
| sctx->b.screen, SI_RESOURCE_FLAG_UNMAPPABLE | SI_RESOURCE_FLAG_DRIVER_INTERNAL, |
| PIPE_USAGE_DEFAULT, |
| sctx->index_ring_size_per_ib * 2, sctx->screen->info.pte_fragment_size); |
| if (!sctx->index_ring) |
| return false; |
| } |
| return true; |
| } |
| |
| static bool si_check_ring_space(struct si_context *sctx, unsigned out_indexbuf_size) |
| { |
| return sctx->index_ring_offset + |
| align(out_indexbuf_size, sctx->screen->info.tcc_cache_line_size) <= |
| sctx->index_ring_size_per_ib; |
| } |
| |
| enum si_prim_discard_outcome |
| si_prepare_prim_discard_or_split_draw(struct si_context *sctx, const struct pipe_draw_info *info, |
| const struct pipe_draw_start_count *draws, |
| unsigned num_draws, bool primitive_restart) |
| { |
| /* If the compute shader compilation isn't finished, this returns false. */ |
| if (!si_shader_select_prim_discard_cs(sctx, info, primitive_restart)) |
| return SI_PRIM_DISCARD_DISABLED; |
| |
| if (!si_initialize_prim_discard_cmdbuf(sctx)) |
| return SI_PRIM_DISCARD_DISABLED; |
| |
| struct radeon_cmdbuf *gfx_cs = sctx->gfx_cs; |
| unsigned prim = info->mode; |
| unsigned count = draws[0].count; |
| unsigned instance_count = info->instance_count; |
| unsigned num_prims_per_instance = u_decomposed_prims_for_vertices(prim, count); |
| unsigned num_prims = num_prims_per_instance * instance_count; |
| unsigned out_indexbuf_size = num_prims * 12; |
| bool ring_full = !si_check_ring_space(sctx, out_indexbuf_size); |
| const unsigned split_prims_draw_level = SPLIT_PRIMS_DRAW_LEVEL; |
| |
| /* Split draws at the draw call level if the ring is full. This makes |
| * better use of the ring space. |
| */ |
| if (ring_full && num_prims > split_prims_draw_level && |
| instance_count == 1 && /* TODO: support splitting instanced draws */ |
| (1 << prim) & ((1 << PIPE_PRIM_TRIANGLES) | (1 << PIPE_PRIM_TRIANGLE_STRIP))) { |
| /* Split draws. */ |
| struct pipe_draw_info split_draw = *info; |
| struct pipe_draw_start_count split_draw_range = draws[0]; |
| |
| split_draw.primitive_restart = primitive_restart; |
| |
| unsigned base_start = split_draw_range.start; |
| |
| if (prim == PIPE_PRIM_TRIANGLES) { |
| unsigned vert_count_per_subdraw = split_prims_draw_level * 3; |
| assert(vert_count_per_subdraw < count); |
| |
| for (unsigned start = 0; start < count; start += vert_count_per_subdraw) { |
| split_draw_range.start = base_start + start; |
| split_draw_range.count = MIN2(count - start, vert_count_per_subdraw); |
| |
| sctx->b.multi_draw(&sctx->b, &split_draw, &split_draw_range, 1); |
| } |
| } else if (prim == PIPE_PRIM_TRIANGLE_STRIP) { |
| /* No primitive pair can be split, because strips reverse orientation |
| * for odd primitives. */ |
| STATIC_ASSERT(split_prims_draw_level % 2 == 0); |
| |
| unsigned vert_count_per_subdraw = split_prims_draw_level; |
| |
| for (unsigned start = 0; start < count - 2; start += vert_count_per_subdraw) { |
| split_draw_range.start = base_start + start; |
| split_draw_range.count = MIN2(count - start, vert_count_per_subdraw + 2); |
| |
| sctx->b.multi_draw(&sctx->b, &split_draw, &split_draw_range, 1); |
| |
| if (start == 0 && primitive_restart && |
| sctx->cs_prim_discard_state.current->key.opt.cs_need_correct_orientation) |
| sctx->preserve_prim_restart_gds_at_flush = true; |
| } |
| sctx->preserve_prim_restart_gds_at_flush = false; |
| } else { |
| assert(0); |
| } |
| |
| return SI_PRIM_DISCARD_DRAW_SPLIT; |
| } |
| |
| /* Just quit if the draw call doesn't fit into the ring and can't be split. */ |
| if (out_indexbuf_size > sctx->index_ring_size_per_ib) { |
| if (SI_PRIM_DISCARD_DEBUG) |
| puts("PD failed: draw call too big, can't be split"); |
| return SI_PRIM_DISCARD_DISABLED; |
| } |
| |
| unsigned num_subdraws = DIV_ROUND_UP(num_prims, SPLIT_PRIMS_PACKET_LEVEL); |
| unsigned need_compute_dw = 11 /* shader */ + 34 /* first draw */ + |
| 24 * (num_subdraws - 1) + /* subdraws */ |
| 30; /* leave some space at the end */ |
| unsigned need_gfx_dw = si_get_minimum_num_gfx_cs_dwords(sctx, 0); |
| |
| if (sctx->chip_class <= GFX7 || FORCE_REWIND_EMULATION) |
| need_gfx_dw += 9; /* NOP(2) + WAIT_REG_MEM(7), then chain */ |
| else |
| need_gfx_dw += num_subdraws * 8; /* use REWIND(2) + DRAW(6) */ |
| |
| if (ring_full || |
| (VERTEX_COUNTER_GDS_MODE == 1 && sctx->compute_gds_offset + 8 > GDS_SIZE_UNORDERED) || |
| !sctx->ws->cs_check_space(gfx_cs, need_gfx_dw, false)) { |
| /* If the current IB is empty but the size is too small, add a NOP |
| * packet to force a flush and get a bigger IB. |
| */ |
| if (!radeon_emitted(gfx_cs, sctx->initial_gfx_cs_size) && |
| gfx_cs->current.cdw + need_gfx_dw > gfx_cs->current.max_dw) { |
| radeon_emit(gfx_cs, PKT3(PKT3_NOP, 0, 0)); |
| radeon_emit(gfx_cs, 0); |
| } |
| |
| si_flush_gfx_cs(sctx, RADEON_FLUSH_ASYNC_START_NEXT_GFX_IB_NOW, NULL); |
| } |
| |
| /* The compute IB is always chained, but we need to call cs_check_space to add more space. */ |
| struct radeon_cmdbuf *cs = sctx->prim_discard_compute_cs; |
| ASSERTED bool compute_has_space = sctx->ws->cs_check_space(cs, need_compute_dw, false); |
| assert(compute_has_space); |
| assert(si_check_ring_space(sctx, out_indexbuf_size)); |
| return SI_PRIM_DISCARD_ENABLED; |
| } |
| |
| void si_compute_signal_gfx(struct si_context *sctx) |
| { |
| struct radeon_cmdbuf *cs = sctx->prim_discard_compute_cs; |
| unsigned writeback_L2_flags = 0; |
| |
| /* The writeback L2 flags vary with each chip generation. */ |
| /* CI needs to flush vertex indices to memory. */ |
| if (sctx->chip_class <= GFX7) |
| writeback_L2_flags = EVENT_TC_WB_ACTION_ENA; |
| else if (sctx->chip_class == GFX8 && VERTEX_COUNTER_GDS_MODE == 0) |
| writeback_L2_flags = EVENT_TC_WB_ACTION_ENA | EVENT_TC_NC_ACTION_ENA; |
| |
| if (!sctx->compute_num_prims_in_batch) |
| return; |
| |
| assert(sctx->compute_rewind_va); |
| |
| /* After the queued dispatches are done and vertex counts are written to |
| * the gfx IB, signal the gfx IB to continue. CP doesn't wait for |
| * the dispatches to finish, it only adds the CS_DONE event into the event |
| * queue. |
| */ |
| si_cp_release_mem(sctx, cs, V_028A90_CS_DONE, writeback_L2_flags, |
| sctx->chip_class <= GFX8 ? EOP_DST_SEL_MEM : EOP_DST_SEL_TC_L2, |
| writeback_L2_flags ? EOP_INT_SEL_SEND_DATA_AFTER_WR_CONFIRM : EOP_INT_SEL_NONE, |
| EOP_DATA_SEL_VALUE_32BIT, NULL, |
| sctx->compute_rewind_va | ((uint64_t)sctx->screen->info.address32_hi << 32), |
| REWIND_SIGNAL_BIT, /* signaling value for the REWIND packet */ |
| SI_NOT_QUERY); |
| |
| sctx->compute_rewind_va = 0; |
| sctx->compute_num_prims_in_batch = 0; |
| } |
| |
| /* Dispatch a primitive discard compute shader. */ |
| void si_dispatch_prim_discard_cs_and_draw(struct si_context *sctx, |
| const struct pipe_draw_info *info, |
| unsigned count, unsigned index_size, |
| unsigned base_vertex, uint64_t input_indexbuf_va, |
| unsigned input_indexbuf_num_elements) |
| { |
| struct radeon_cmdbuf *gfx_cs = sctx->gfx_cs; |
| struct radeon_cmdbuf *cs = sctx->prim_discard_compute_cs; |
| unsigned num_prims_per_instance = u_decomposed_prims_for_vertices(info->mode, count); |
| if (!num_prims_per_instance) |
| return; |
| |
| unsigned num_prims = num_prims_per_instance * info->instance_count; |
| unsigned vertices_per_prim, output_indexbuf_format, gfx10_output_indexbuf_format; |
| |
| switch (info->mode) { |
| case PIPE_PRIM_TRIANGLES: |
| case PIPE_PRIM_TRIANGLE_STRIP: |
| case PIPE_PRIM_TRIANGLE_FAN: |
| vertices_per_prim = 3; |
| output_indexbuf_format = V_008F0C_BUF_DATA_FORMAT_32_32_32; |
| gfx10_output_indexbuf_format = V_008F0C_IMG_FORMAT_32_32_32_UINT; |
| break; |
| default: |
| unreachable("unsupported primitive type"); |
| return; |
| } |
| |
| unsigned out_indexbuf_offset; |
| uint64_t output_indexbuf_size = num_prims * vertices_per_prim * 4; |
| bool first_dispatch = !sctx->prim_discard_compute_ib_initialized; |
| |
| /* Initialize the compute IB if it's empty. */ |
| if (!sctx->prim_discard_compute_ib_initialized) { |
| /* 1) State initialization. */ |
| sctx->compute_gds_offset = 0; |
| sctx->compute_ib_last_shader = NULL; |
| |
| if (sctx->last_ib_barrier_fence) { |
| assert(!sctx->last_ib_barrier_buf); |
| sctx->ws->cs_add_fence_dependency(gfx_cs, sctx->last_ib_barrier_fence, |
| RADEON_DEPENDENCY_PARALLEL_COMPUTE_ONLY); |
| } |
| |
| /* 2) IB initialization. */ |
| |
| /* This needs to be done at the beginning of IBs due to possible |
| * TTM buffer moves in the kernel. |
| */ |
| if (sctx->chip_class >= GFX10) { |
| radeon_emit(cs, PKT3(PKT3_ACQUIRE_MEM, 6, 0)); |
| radeon_emit(cs, 0); /* CP_COHER_CNTL */ |
| radeon_emit(cs, 0xffffffff); /* CP_COHER_SIZE */ |
| radeon_emit(cs, 0xffffff); /* CP_COHER_SIZE_HI */ |
| radeon_emit(cs, 0); /* CP_COHER_BASE */ |
| radeon_emit(cs, 0); /* CP_COHER_BASE_HI */ |
| radeon_emit(cs, 0x0000000A); /* POLL_INTERVAL */ |
| radeon_emit(cs, /* GCR_CNTL */ |
| S_586_GLI_INV(V_586_GLI_ALL) | S_586_GLK_INV(1) | S_586_GLV_INV(1) | |
| S_586_GL1_INV(1) | S_586_GL2_INV(1) | S_586_GL2_WB(1) | S_586_GLM_INV(1) | |
| S_586_GLM_WB(1) | S_586_SEQ(V_586_SEQ_FORWARD)); |
| } else { |
| si_emit_surface_sync(sctx, cs, |
| S_0085F0_TC_ACTION_ENA(1) | S_0085F0_TCL1_ACTION_ENA(1) | |
| S_0301F0_TC_WB_ACTION_ENA(sctx->chip_class >= GFX8) | |
| S_0085F0_SH_ICACHE_ACTION_ENA(1) | |
| S_0085F0_SH_KCACHE_ACTION_ENA(1)); |
| } |
| |
| /* Restore the GDS prim restart counter if needed. */ |
| if (sctx->preserve_prim_restart_gds_at_flush) { |
| si_cp_copy_data(sctx, cs, COPY_DATA_GDS, NULL, 4, COPY_DATA_SRC_MEM, |
| sctx->wait_mem_scratch, 4); |
| } |
| |
| si_emit_initial_compute_regs(sctx, cs); |
| |
| radeon_set_sh_reg( |
| cs, R_00B860_COMPUTE_TMPRING_SIZE, |
| S_00B860_WAVES(sctx->scratch_waves) | S_00B860_WAVESIZE(0)); /* no scratch */ |
| |
| /* Only 1D grids are launched. */ |
| radeon_set_sh_reg_seq(cs, R_00B820_COMPUTE_NUM_THREAD_Y, 2); |
| radeon_emit(cs, S_00B820_NUM_THREAD_FULL(1) | S_00B820_NUM_THREAD_PARTIAL(1)); |
| radeon_emit(cs, S_00B824_NUM_THREAD_FULL(1) | S_00B824_NUM_THREAD_PARTIAL(1)); |
| |
| radeon_set_sh_reg_seq(cs, R_00B814_COMPUTE_START_Y, 2); |
| radeon_emit(cs, 0); |
| radeon_emit(cs, 0); |
| |
| /* Disable ordered alloc for OA resources. */ |
| for (unsigned i = 0; i < 2; i++) { |
| radeon_set_uconfig_reg_seq(cs, R_031074_GDS_OA_CNTL, 3); |
| radeon_emit(cs, S_031074_INDEX(i)); |
| radeon_emit(cs, 0); |
| radeon_emit(cs, S_03107C_ENABLE(0)); |
| } |
| |
| if (sctx->last_ib_barrier_buf) { |
| assert(!sctx->last_ib_barrier_fence); |
| radeon_add_to_buffer_list(sctx, gfx_cs, sctx->last_ib_barrier_buf, RADEON_USAGE_READ, |
| RADEON_PRIO_FENCE); |
| si_cp_wait_mem(sctx, cs, |
| sctx->last_ib_barrier_buf->gpu_address + sctx->last_ib_barrier_buf_offset, |
| 1, 1, WAIT_REG_MEM_EQUAL); |
| } |
| |
| sctx->prim_discard_compute_ib_initialized = true; |
| } |
| |
| /* Allocate the output index buffer. */ |
| output_indexbuf_size = align(output_indexbuf_size, sctx->screen->info.tcc_cache_line_size); |
| assert(sctx->index_ring_offset + output_indexbuf_size <= sctx->index_ring_size_per_ib); |
| out_indexbuf_offset = sctx->index_ring_base + sctx->index_ring_offset; |
| sctx->index_ring_offset += output_indexbuf_size; |
| |
| radeon_add_to_buffer_list(sctx, gfx_cs, sctx->index_ring, RADEON_USAGE_READWRITE, |
| RADEON_PRIO_SHADER_RW_BUFFER); |
| uint64_t out_indexbuf_va = sctx->index_ring->gpu_address + out_indexbuf_offset; |
| |
| /* Prepare index buffer descriptors. */ |
| struct si_resource *indexbuf_desc = NULL; |
| unsigned indexbuf_desc_offset; |
| unsigned desc_size = 12 * 4; |
| uint32_t *desc; |
| |
| u_upload_alloc(sctx->b.const_uploader, 0, desc_size, si_optimal_tcc_alignment(sctx, desc_size), |
| &indexbuf_desc_offset, (struct pipe_resource **)&indexbuf_desc, (void **)&desc); |
| radeon_add_to_buffer_list(sctx, gfx_cs, indexbuf_desc, RADEON_USAGE_READ, |
| RADEON_PRIO_DESCRIPTORS); |
| |
| /* Input index buffer. */ |
| desc[0] = input_indexbuf_va; |
| desc[1] = S_008F04_BASE_ADDRESS_HI(input_indexbuf_va >> 32) | S_008F04_STRIDE(index_size); |
| desc[2] = input_indexbuf_num_elements * (sctx->chip_class == GFX8 ? index_size : 1); |
| |
| if (sctx->chip_class >= GFX10) { |
| desc[3] = S_008F0C_DST_SEL_X(V_008F0C_SQ_SEL_X) | |
| S_008F0C_FORMAT(index_size == 1 ? V_008F0C_IMG_FORMAT_8_UINT |
| : index_size == 2 ? V_008F0C_IMG_FORMAT_16_UINT |
| : V_008F0C_IMG_FORMAT_32_UINT) | |
| S_008F0C_OOB_SELECT(V_008F0C_OOB_SELECT_STRUCTURED_WITH_OFFSET) | |
| S_008F0C_RESOURCE_LEVEL(1); |
| } else { |
| desc[3] = |
| S_008F0C_DST_SEL_X(V_008F0C_SQ_SEL_X) | S_008F0C_NUM_FORMAT(V_008F0C_BUF_NUM_FORMAT_UINT) | |
| S_008F0C_DATA_FORMAT(index_size == 1 ? V_008F0C_BUF_DATA_FORMAT_8 |
| : index_size == 2 ? V_008F0C_BUF_DATA_FORMAT_16 |
| : V_008F0C_BUF_DATA_FORMAT_32); |
| } |
| |
| /* Output index buffer. */ |
| desc[4] = out_indexbuf_va; |
| desc[5] = |
| S_008F04_BASE_ADDRESS_HI(out_indexbuf_va >> 32) | S_008F04_STRIDE(vertices_per_prim * 4); |
| desc[6] = num_prims * (sctx->chip_class == GFX8 ? vertices_per_prim * 4 : 1); |
| |
| if (sctx->chip_class >= GFX10) { |
| desc[7] = S_008F0C_DST_SEL_X(V_008F0C_SQ_SEL_X) | S_008F0C_DST_SEL_Y(V_008F0C_SQ_SEL_Y) | |
| S_008F0C_DST_SEL_Z(V_008F0C_SQ_SEL_Z) | S_008F0C_DST_SEL_W(V_008F0C_SQ_SEL_0) | |
| S_008F0C_FORMAT(gfx10_output_indexbuf_format) | |
| S_008F0C_OOB_SELECT(V_008F0C_OOB_SELECT_STRUCTURED_WITH_OFFSET) | |
| S_008F0C_RESOURCE_LEVEL(1); |
| } else { |
| desc[7] = S_008F0C_DST_SEL_X(V_008F0C_SQ_SEL_X) | S_008F0C_DST_SEL_Y(V_008F0C_SQ_SEL_Y) | |
| S_008F0C_DST_SEL_Z(V_008F0C_SQ_SEL_Z) | S_008F0C_DST_SEL_W(V_008F0C_SQ_SEL_0) | |
| S_008F0C_NUM_FORMAT(V_008F0C_BUF_NUM_FORMAT_UINT) | |
| S_008F0C_DATA_FORMAT(output_indexbuf_format); |
| } |
| |
| /* Viewport state. */ |
| struct si_small_prim_cull_info cull_info; |
| si_get_small_prim_cull_info(sctx, &cull_info); |
| |
| desc[8] = fui(cull_info.scale[0]); |
| desc[9] = fui(cull_info.scale[1]); |
| desc[10] = fui(cull_info.translate[0]); |
| desc[11] = fui(cull_info.translate[1]); |
| |
| /* Better subpixel precision increases the efficiency of small |
| * primitive culling. */ |
| unsigned num_samples = sctx->framebuffer.nr_samples; |
| unsigned quant_mode = sctx->viewports.as_scissor[0].quant_mode; |
| float small_prim_cull_precision; |
| |
| if (quant_mode == SI_QUANT_MODE_12_12_FIXED_POINT_1_4096TH) |
| small_prim_cull_precision = num_samples / 4096.0; |
| else if (quant_mode == SI_QUANT_MODE_14_10_FIXED_POINT_1_1024TH) |
| small_prim_cull_precision = num_samples / 1024.0; |
| else |
| small_prim_cull_precision = num_samples / 256.0; |
| |
| /* Set user data SGPRs. */ |
| /* This can't be greater than 14 if we want the fastest launch rate. */ |
| unsigned user_sgprs = 13; |
| |
| uint64_t index_buffers_va = indexbuf_desc->gpu_address + indexbuf_desc_offset; |
| unsigned vs_const_desc = si_const_and_shader_buffer_descriptors_idx(PIPE_SHADER_VERTEX); |
| unsigned vs_sampler_desc = si_sampler_and_image_descriptors_idx(PIPE_SHADER_VERTEX); |
| uint64_t vs_const_desc_va = sctx->descriptors[vs_const_desc].gpu_address; |
| uint64_t vs_sampler_desc_va = sctx->descriptors[vs_sampler_desc].gpu_address; |
| uint64_t vb_desc_va = sctx->vb_descriptors_buffer |
| ? sctx->vb_descriptors_buffer->gpu_address + sctx->vb_descriptors_offset |
| : 0; |
| unsigned gds_offset, gds_size; |
| struct si_fast_udiv_info32 num_prims_udiv = {}; |
| |
| if (info->instance_count > 1) |
| num_prims_udiv = si_compute_fast_udiv_info32(num_prims_per_instance, 31); |
| |
| /* Limitations on how these two are packed in the user SGPR. */ |
| assert(num_prims_udiv.post_shift < 32); |
| assert(num_prims_per_instance < 1 << 27); |
| |
| si_resource_reference(&indexbuf_desc, NULL); |
| |
| bool primitive_restart = sctx->cs_prim_discard_state.current->key.opt.cs_primitive_restart; |
| |
| if (VERTEX_COUNTER_GDS_MODE == 1) { |
| gds_offset = sctx->compute_gds_offset; |
| gds_size = primitive_restart ? 8 : 4; |
| sctx->compute_gds_offset += gds_size; |
| |
| /* Reset the counters in GDS for the first dispatch using WRITE_DATA. |
| * The remainder of the GDS will be cleared after the dispatch packet |
| * in parallel with compute shaders. |
| */ |
| if (first_dispatch) { |
| radeon_emit(cs, PKT3(PKT3_WRITE_DATA, 2 + gds_size / 4, 0)); |
| radeon_emit(cs, S_370_DST_SEL(V_370_GDS) | S_370_WR_CONFIRM(1)); |
| radeon_emit(cs, gds_offset); |
| radeon_emit(cs, 0); |
| radeon_emit(cs, 0); /* value to write */ |
| if (gds_size == 8) |
| radeon_emit(cs, 0); |
| } |
| } |
| |
| /* Set shader registers. */ |
| struct si_shader *shader = sctx->cs_prim_discard_state.current; |
| |
| if (shader != sctx->compute_ib_last_shader) { |
| radeon_add_to_buffer_list(sctx, gfx_cs, shader->bo, RADEON_USAGE_READ, |
| RADEON_PRIO_SHADER_BINARY); |
| uint64_t shader_va = shader->bo->gpu_address; |
| |
| assert(shader->config.scratch_bytes_per_wave == 0); |
| assert(shader->config.num_vgprs * WAVES_PER_TG <= 256 * 4); |
| |
| radeon_set_sh_reg_seq(cs, R_00B830_COMPUTE_PGM_LO, 2); |
| radeon_emit(cs, shader_va >> 8); |
| radeon_emit(cs, S_00B834_DATA(shader_va >> 40)); |
| |
| radeon_set_sh_reg_seq(cs, R_00B848_COMPUTE_PGM_RSRC1, 2); |
| radeon_emit( |
| cs, S_00B848_VGPRS((shader->config.num_vgprs - 1) / 4) | |
| S_00B848_SGPRS(sctx->chip_class <= GFX9 ? (shader->config.num_sgprs - 1) / 8 : 0) | |
| S_00B848_FLOAT_MODE(shader->config.float_mode) | S_00B848_DX10_CLAMP(1) | |
| S_00B848_MEM_ORDERED(sctx->chip_class >= GFX10) | |
| S_00B848_WGP_MODE(sctx->chip_class >= GFX10)); |
| radeon_emit(cs, S_00B84C_SCRATCH_EN(0 /* no scratch */) | S_00B84C_USER_SGPR(user_sgprs) | |
| S_00B84C_TGID_X_EN(1 /* only blockID.x is used */) | |
| S_00B84C_TG_SIZE_EN(VERTEX_COUNTER_GDS_MODE == 2 /* need the wave ID */) | |
| S_00B84C_TIDIG_COMP_CNT(0 /* only threadID.x is used */) | |
| S_00B84C_LDS_SIZE(shader->config.lds_size)); |
| |
| radeon_set_sh_reg(cs, R_00B854_COMPUTE_RESOURCE_LIMITS, |
| ac_get_compute_resource_limits(&sctx->screen->info, WAVES_PER_TG, |
| MAX_WAVES_PER_SH, THREADGROUPS_PER_CU)); |
| sctx->compute_ib_last_shader = shader; |
| } |
| |
| STATIC_ASSERT(SPLIT_PRIMS_PACKET_LEVEL % THREADGROUP_SIZE == 0); |
| |
| /* Big draw calls are split into smaller dispatches and draw packets. */ |
| for (unsigned start_prim = 0; start_prim < num_prims; start_prim += SPLIT_PRIMS_PACKET_LEVEL) { |
| unsigned num_subdraw_prims; |
| |
| if (start_prim + SPLIT_PRIMS_PACKET_LEVEL < num_prims) |
| num_subdraw_prims = SPLIT_PRIMS_PACKET_LEVEL; |
| else |
| num_subdraw_prims = num_prims - start_prim; |
| |
| /* Small dispatches are executed back to back until a specific primitive |
| * count is reached. Then, a CS_DONE is inserted to signal the gfx IB |
| * to start drawing the batch. This batching adds latency to the gfx IB, |
| * but CS_DONE and REWIND are too slow. |
| */ |
| if (sctx->compute_num_prims_in_batch + num_subdraw_prims > PRIMS_PER_BATCH) |
| si_compute_signal_gfx(sctx); |
| |
| if (sctx->compute_num_prims_in_batch == 0) { |
| assert((gfx_cs->gpu_address >> 32) == sctx->screen->info.address32_hi); |
| sctx->compute_rewind_va = gfx_cs->gpu_address + (gfx_cs->current.cdw + 1) * 4; |
| |
| if (sctx->chip_class <= GFX7 || FORCE_REWIND_EMULATION) { |
| radeon_emit(gfx_cs, PKT3(PKT3_NOP, 0, 0)); |
| radeon_emit(gfx_cs, 0); |
| |
| si_cp_wait_mem( |
| sctx, gfx_cs, |
| sctx->compute_rewind_va | (uint64_t)sctx->screen->info.address32_hi << 32, |
| REWIND_SIGNAL_BIT, REWIND_SIGNAL_BIT, WAIT_REG_MEM_EQUAL | WAIT_REG_MEM_PFP); |
| |
| /* Use INDIRECT_BUFFER to chain to a different buffer |
| * to discard the CP prefetch cache. |
| */ |
| sctx->ws->cs_check_space(gfx_cs, 0, true); |
| } else { |
| radeon_emit(gfx_cs, PKT3(PKT3_REWIND, 0, 0)); |
| radeon_emit(gfx_cs, 0); |
| } |
| } |
| |
| sctx->compute_num_prims_in_batch += num_subdraw_prims; |
| |
| uint32_t count_va = gfx_cs->gpu_address + (gfx_cs->current.cdw + 4) * 4; |
| uint64_t index_va = out_indexbuf_va + start_prim * 12; |
| |
| /* Emit the draw packet into the gfx IB. */ |
| radeon_emit(gfx_cs, PKT3(PKT3_DRAW_INDEX_2, 4, 0)); |
| radeon_emit(gfx_cs, num_prims * vertices_per_prim); |
| radeon_emit(gfx_cs, index_va); |
| radeon_emit(gfx_cs, index_va >> 32); |
| radeon_emit(gfx_cs, 0); |
| radeon_emit(gfx_cs, V_0287F0_DI_SRC_SEL_DMA); |
| |
| /* Continue with the compute IB. */ |
| if (start_prim == 0) { |
| uint32_t gds_prim_restart_continue_bit = 0; |
| |
| if (sctx->preserve_prim_restart_gds_at_flush) { |
| assert(primitive_restart && info->mode == PIPE_PRIM_TRIANGLE_STRIP); |
| assert(start_prim < 1 << 31); |
| gds_prim_restart_continue_bit = 1 << 31; |
| } |
| |
| radeon_set_sh_reg_seq(cs, R_00B900_COMPUTE_USER_DATA_0, user_sgprs); |
| radeon_emit(cs, index_buffers_va); |
| radeon_emit(cs, VERTEX_COUNTER_GDS_MODE == 0 |
| ? count_va |
| : VERTEX_COUNTER_GDS_MODE == 1 |
| ? gds_offset |
| : start_prim | gds_prim_restart_continue_bit); |
| radeon_emit(cs, start_prim + num_subdraw_prims - 1); |
| radeon_emit(cs, count_va); |
| radeon_emit(cs, vb_desc_va); |
| radeon_emit(cs, vs_const_desc_va); |
| radeon_emit(cs, vs_sampler_desc_va); |
| radeon_emit(cs, base_vertex); |
| radeon_emit(cs, info->start_instance); |
| radeon_emit(cs, num_prims_udiv.multiplier); |
| radeon_emit(cs, num_prims_udiv.post_shift | (num_prims_per_instance << 5)); |
| radeon_emit(cs, info->restart_index); |
| /* small-prim culling precision (same as rasterizer precision = QUANT_MODE) */ |
| radeon_emit(cs, fui(small_prim_cull_precision)); |
| } else { |
| assert(VERTEX_COUNTER_GDS_MODE == 2); |
| /* Only update the SGPRs that changed. */ |
| radeon_set_sh_reg_seq(cs, R_00B904_COMPUTE_USER_DATA_1, 3); |
| radeon_emit(cs, start_prim); |
| radeon_emit(cs, start_prim + num_subdraw_prims - 1); |
| radeon_emit(cs, count_va); |
| } |
| |
| /* Set grid dimensions. */ |
| unsigned start_block = start_prim / THREADGROUP_SIZE; |
| unsigned num_full_blocks = num_subdraw_prims / THREADGROUP_SIZE; |
| unsigned partial_block_size = num_subdraw_prims % THREADGROUP_SIZE; |
| |
| radeon_set_sh_reg(cs, R_00B810_COMPUTE_START_X, start_block); |
| radeon_set_sh_reg(cs, R_00B81C_COMPUTE_NUM_THREAD_X, |
| S_00B81C_NUM_THREAD_FULL(THREADGROUP_SIZE) | |
| S_00B81C_NUM_THREAD_PARTIAL(partial_block_size)); |
| |
| radeon_emit(cs, PKT3(PKT3_DISPATCH_DIRECT, 3, 0) | PKT3_SHADER_TYPE_S(1)); |
| radeon_emit(cs, start_block + num_full_blocks + !!partial_block_size); |
| radeon_emit(cs, 1); |
| radeon_emit(cs, 1); |
| radeon_emit(cs, S_00B800_COMPUTE_SHADER_EN(1) | S_00B800_PARTIAL_TG_EN(!!partial_block_size) | |
| S_00B800_ORDERED_APPEND_ENBL(VERTEX_COUNTER_GDS_MODE == 2) | |
| S_00B800_ORDER_MODE(0 /* launch in order */)); |
| |
| /* This is only for unordered append. Ordered append writes this from |
| * the shader. |
| * |
| * Note that EOP and EOS events are super slow, so emulating the event |
| * in a shader is an important optimization. |
| */ |
| if (VERTEX_COUNTER_GDS_MODE == 1) { |
| si_cp_release_mem(sctx, cs, V_028A90_CS_DONE, 0, |
| sctx->chip_class <= GFX8 ? EOP_DST_SEL_MEM : EOP_DST_SEL_TC_L2, |
| EOP_INT_SEL_NONE, EOP_DATA_SEL_GDS, NULL, |
| count_va | ((uint64_t)sctx->screen->info.address32_hi << 32), |
| EOP_DATA_GDS(gds_offset / 4, 1), SI_NOT_QUERY); |
| |
| /* Now that compute shaders are running, clear the remainder of GDS. */ |
| if (first_dispatch) { |
| unsigned offset = gds_offset + gds_size; |
| si_cp_dma_clear_buffer( |
| sctx, cs, NULL, offset, GDS_SIZE_UNORDERED - offset, 0, |
| SI_CPDMA_SKIP_CHECK_CS_SPACE | SI_CPDMA_SKIP_GFX_SYNC | SI_CPDMA_SKIP_SYNC_BEFORE, |
| SI_COHERENCY_NONE, L2_BYPASS); |
| } |
| } |
| first_dispatch = false; |
| |
| assert(cs->current.cdw <= cs->current.max_dw); |
| assert(gfx_cs->current.cdw <= gfx_cs->current.max_dw); |
| } |
| } |