| /* |
| * Copyright © 2022 Intel Corporation |
| * |
| * Permission is hereby granted, free of charge, to any person obtaining a |
| * copy of this software and associated documentation files (the "Software"), |
| * to deal in the Software without restriction, including without limitation |
| * the rights to use, copy, modify, merge, publish, distribute, sublicense, |
| * and/or sell copies of the Software, and to permit persons to whom the |
| * Software is furnished to do so, subject to the following conditions: |
| * |
| * The above copyright notice and this permission notice (including the next |
| * paragraph) shall be included in all copies or substantial portions of the |
| * Software. |
| * |
| * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR |
| * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, |
| * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL |
| * THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER |
| * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING |
| * FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS |
| * IN THE SOFTWARE. |
| */ |
| |
| #include "nir_builder.h" |
| #include "nir_search_helpers.h" |
| |
| /** |
| * Attempt to reassociate and optimize some combinations of bfi instructions. |
| * |
| * Many shaders will use a sequence of bfi instructions to build complex |
| * bitfields. Sequences in real shaders look like: |
| * |
| * bfi(A, B, bfi(C, D, 0)) |
| * |
| * Let A and C be constants, |
| * |
| * (A & (B << find_lsb(A)) | (~A & bfi(C, D, 0)) |
| * |
| * If find_lsb(A) = 0 (i.e., A is odd), then |
| * |
| * (A & B) | (~A & bfi(C, D, 0)) |
| * (A & B) | (~A & ((D << find_lsb(C)) & C) | (0 & ~C)) |
| * (A & B) | (~A & ((D << find_lsb(C)) & C)) |
| * (A & B) | ((D << find_lsb(C)) & (~A & C)) |
| * |
| * If A and C are completely disjoint, that is (A & C) == 0, then (~A & C) == C |
| * |
| * (A & B) | ((D << find_lsb(C)) & C) |
| * |
| * If A and C are completely disjoint, then A & ~C == A |
| * |
| * (~C & (A & B)) | ((D << find_lsb(C)) & C) |
| * bfi(C, D, A & B) |
| * |
| * On some architectures, bfi instructions cannot use immediate values as |
| * sources, so the constants A, C, and 0 would have to be loaded into |
| * registers. After reassociation, only C must be loaded into a register. |
| * This saves instructions and register pressure. |
| * |
| * Ideally this would be implemented as an algebraic optimization, but there |
| * is no way to enforce the requirement that (A & C) == 0. |
| */ |
| |
| static bool |
| nir_opt_reassociate_bfi_instr(nir_builder *b, |
| nir_instr *instr, |
| UNUSED void *cb_data) |
| { |
| if (instr->type != nir_instr_type_alu) |
| return false; |
| |
| nir_alu_instr *bfiCD0 = nir_instr_as_alu(instr); |
| if (bfiCD0->op != nir_op_bfi || bfiCD0->def.num_components != 1) |
| return false; |
| |
| /* Enforce the bfi('#c', d, 0) part of the pattern. */ |
| if (!nir_src_is_const(bfiCD0->src[0].src) || |
| !nir_src_is_const(bfiCD0->src[2].src) || |
| nir_src_comp_as_uint(bfiCD0->src[2].src, |
| bfiCD0->src[2].swizzle[0]) != 0) { |
| return false; |
| } |
| |
| const uint64_t C = nir_src_comp_as_uint(bfiCD0->src[0].src, |
| bfiCD0->src[0].swizzle[0]); |
| |
| if (!is_used_once(bfiCD0)) |
| return false; |
| |
| nir_src *use = list_first_entry(&bfiCD0->def.uses, |
| nir_src, use_link); |
| |
| if (nir_src_parent_instr(use)->type != nir_instr_type_alu) |
| return false; |
| |
| nir_alu_instr *bfiABx = nir_instr_as_alu(nir_src_parent_instr(use)); |
| if (bfiABx->op != nir_op_bfi || bfiABx->def.num_components != 1) |
| return false; |
| |
| /* Enforce the bfi('#a', b, ...) part of the pattern. */ |
| if (!nir_src_is_const(bfiABx->src[0].src) || |
| bfiABx->src[2].src.ssa != &bfiCD0->def) { |
| return false; |
| } |
| |
| const uint64_t A = nir_src_comp_as_uint(bfiABx->src[0].src, |
| bfiABx->src[0].swizzle[0]); |
| |
| /* Enforce the find_lsb(A) == 0 part of the pattern. */ |
| if ((A & 1) == 0) |
| return false; |
| |
| /* Enforce the "A and C are disjoint" part of the pattern. */ |
| if ((A & C) != 0) |
| return false; |
| |
| /* Now emit the new instructions. */ |
| b->cursor = nir_before_instr(&bfiABx->instr); |
| |
| /* The extra nir_mov_alu are to handle swizzles that might be on the |
| * original sources. |
| */ |
| nir_def *new_bfi = nir_bfi(b, |
| nir_mov_alu(b, bfiCD0->src[0], 1), |
| nir_mov_alu(b, bfiCD0->src[1], 1), |
| nir_iand(b, |
| nir_mov_alu(b, bfiABx->src[0], 1), |
| nir_mov_alu(b, bfiABx->src[1], 1))); |
| |
| nir_def_rewrite_uses(&bfiABx->def, new_bfi); |
| return true; |
| } |
| |
| bool |
| nir_opt_reassociate_bfi(nir_shader *shader) |
| { |
| bool progress = nir_shader_instructions_pass(shader, |
| nir_opt_reassociate_bfi_instr, |
| nir_metadata_block_index | |
| nir_metadata_dominance, |
| NULL); |
| |
| return progress; |
| } |