blob: 3eb295c07805c40fb2aaf5a71c06c4ace4d6f11f [file]
/*
* Copyright 2018 Collabora Ltd.
*
* Permission is hereby granted, free of charge, to any person obtaining a
* copy of this software and associated documentation files (the "Software"),
* to deal in the Software without restriction, including without limitation
* on the rights to use, copy, modify, merge, publish, distribute, sub
* license, and/or sell copies of the Software, and to permit persons to whom
* the Software is furnished to do so, subject to the following conditions:
*
* The above copyright notice and this permission notice (including the next
* paragraph) shall be included in all copies or substantial portions of the
* Software.
*
* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
* IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
* FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT. IN NO EVENT SHALL
* THE AUTHOR(S) AND/OR THEIR SUPPLIERS BE LIABLE FOR ANY CLAIM,
* DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR
* OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE
* USE OR OTHER DEALINGS IN THE SOFTWARE.
*/
#ifndef ZINK_PROGRAM_H
#define ZINK_PROGRAM_H
#include <vulkan/vulkan.h>
#include "compiler/shader_enums.h"
#include "pipe/p_state.h"
#include "util/u_inlines.h"
#include "zink_context.h"
#include "zink_compiler.h"
#include "zink_shader_keys.h"
#ifdef __cplusplus
extern "C" {
#endif
struct zink_screen;
struct zink_shader;
struct zink_gfx_pipeline_state;
struct zink_descriptor_set;
struct hash_table;
struct set;
struct util_dynarray;
struct zink_program;
struct zink_gfx_push_constant {
unsigned draw_mode_is_indexed;
unsigned draw_id;
float default_inner_level[2];
float default_outer_level[4];
};
struct zink_cs_push_constant {
unsigned work_dim;
};
/* a shader module is used for directly reusing a shader module between programs,
* e.g., in the case where we're swapping out only one shader,
* allowing us to skip going through shader keys
*/
struct zink_shader_module {
struct list_head list;
VkShaderModule shader;
uint32_t hash;
bool default_variant;
uint8_t num_uniforms;
uint8_t key_size;
uint8_t key[0]; /* | key | uniforms | */
};
struct zink_program {
struct pipe_reference reference;
unsigned char sha1[20];
struct util_queue_fence cache_fence;
VkPipelineCache pipeline_cache;
size_t pipeline_cache_size;
struct zink_batch_usage *batch_uses;
bool is_compute;
struct zink_program_descriptor_data *dd;
uint32_t compat_id;
VkPipelineLayout layout;
VkDescriptorSetLayout dsl[ZINK_DESCRIPTOR_TYPES + 2]; // one for each type + push + bindless
unsigned num_dsl;
bool removed;
};
#define ZINK_MAX_INLINED_VARIANTS 5
struct zink_gfx_program {
struct zink_program base;
uint32_t stages_present; //mask of stages present in this program
struct nir_shader *nir[ZINK_SHADER_COUNT];
struct zink_shader_module *modules[ZINK_SHADER_COUNT]; // compute stage doesn't belong here
struct zink_shader *last_vertex_stage;
struct list_head shader_cache[ZINK_SHADER_COUNT][2]; //normal, inline uniforms
unsigned inlined_variant_count[ZINK_SHADER_COUNT];
struct zink_shader *shaders[ZINK_SHADER_COUNT];
struct hash_table pipelines[11]; // number of draw modes we support
uint32_t default_variant_hash;
uint32_t last_variant_hash;
};
struct zink_compute_program {
struct zink_program base;
struct zink_shader_module *curr;
struct zink_shader_module *module; //base
struct list_head shader_cache; //inline uniforms
unsigned inlined_variant_count;
struct zink_shader *shader;
struct hash_table *pipelines;
};
static inline enum zink_descriptor_type
zink_desc_type_from_vktype(VkDescriptorType type)
{
switch (type) {
case VK_DESCRIPTOR_TYPE_UNIFORM_BUFFER:
case VK_DESCRIPTOR_TYPE_UNIFORM_BUFFER_DYNAMIC:
return ZINK_DESCRIPTOR_TYPE_UBO;
case VK_DESCRIPTOR_TYPE_COMBINED_IMAGE_SAMPLER:
case VK_DESCRIPTOR_TYPE_UNIFORM_TEXEL_BUFFER:
return ZINK_DESCRIPTOR_TYPE_SAMPLER_VIEW;
case VK_DESCRIPTOR_TYPE_STORAGE_BUFFER:
return ZINK_DESCRIPTOR_TYPE_SSBO;
case VK_DESCRIPTOR_TYPE_STORAGE_IMAGE:
case VK_DESCRIPTOR_TYPE_STORAGE_TEXEL_BUFFER:
return ZINK_DESCRIPTOR_TYPE_IMAGE;
default:
unreachable("unhandled descriptor type");
}
}
static inline VkPrimitiveTopology
zink_primitive_topology(enum pipe_prim_type mode)
{
switch (mode) {
case PIPE_PRIM_POINTS:
return VK_PRIMITIVE_TOPOLOGY_POINT_LIST;
case PIPE_PRIM_LINES:
return VK_PRIMITIVE_TOPOLOGY_LINE_LIST;
case PIPE_PRIM_LINE_STRIP:
return VK_PRIMITIVE_TOPOLOGY_LINE_STRIP;
case PIPE_PRIM_TRIANGLES:
return VK_PRIMITIVE_TOPOLOGY_TRIANGLE_LIST;
case PIPE_PRIM_TRIANGLE_STRIP:
return VK_PRIMITIVE_TOPOLOGY_TRIANGLE_STRIP;
case PIPE_PRIM_TRIANGLE_FAN:
return VK_PRIMITIVE_TOPOLOGY_TRIANGLE_FAN;
case PIPE_PRIM_LINE_STRIP_ADJACENCY:
return VK_PRIMITIVE_TOPOLOGY_LINE_STRIP_WITH_ADJACENCY;
case PIPE_PRIM_LINES_ADJACENCY:
return VK_PRIMITIVE_TOPOLOGY_LINE_LIST_WITH_ADJACENCY;
case PIPE_PRIM_TRIANGLE_STRIP_ADJACENCY:
return VK_PRIMITIVE_TOPOLOGY_TRIANGLE_STRIP_WITH_ADJACENCY;
case PIPE_PRIM_TRIANGLES_ADJACENCY:
return VK_PRIMITIVE_TOPOLOGY_TRIANGLE_LIST_WITH_ADJACENCY;
case PIPE_PRIM_PATCHES:
return VK_PRIMITIVE_TOPOLOGY_PATCH_LIST;
default:
unreachable("unexpected enum pipe_prim_type");
}
}
void
zink_delete_shader_state(struct pipe_context *pctx, void *cso);
void *
zink_create_gfx_shader_state(struct pipe_context *pctx, const struct pipe_shader_state *shader);
unsigned
zink_program_num_bindings_typed(const struct zink_program *pg, enum zink_descriptor_type type, bool is_compute);
unsigned
zink_program_num_bindings(const struct zink_program *pg, bool is_compute);
bool
zink_program_descriptor_is_buffer(struct zink_context *ctx, enum pipe_shader_type stage, enum zink_descriptor_type type, unsigned i);
void
zink_update_gfx_program(struct zink_context *ctx, struct zink_gfx_program *prog);
struct zink_gfx_program *
zink_create_gfx_program(struct zink_context *ctx,
struct zink_shader *stages[ZINK_SHADER_COUNT],
unsigned vertices_per_patch);
void
zink_destroy_gfx_program(struct zink_context *ctx,
struct zink_gfx_program *prog);
VkPipeline
zink_get_gfx_pipeline(struct zink_context *ctx,
struct zink_gfx_program *prog,
struct zink_gfx_pipeline_state *state,
enum pipe_prim_type mode);
void
zink_program_init(struct zink_context *ctx);
uint32_t
zink_program_get_descriptor_usage(struct zink_context *ctx, enum pipe_shader_type stage, enum zink_descriptor_type type);
void
debug_describe_zink_gfx_program(char* buf, const struct zink_gfx_program *ptr);
static inline bool
zink_gfx_program_reference(struct zink_context *ctx,
struct zink_gfx_program **dst,
struct zink_gfx_program *src)
{
struct zink_gfx_program *old_dst = dst ? *dst : NULL;
bool ret = false;
if (pipe_reference_described(old_dst ? &old_dst->base.reference : NULL, &src->base.reference,
(debug_reference_descriptor)debug_describe_zink_gfx_program)) {
zink_destroy_gfx_program(ctx, old_dst);
ret = true;
}
if (dst) *dst = src;
return ret;
}
struct zink_compute_program *
zink_create_compute_program(struct zink_context *ctx, struct zink_shader *shader);
void
zink_destroy_compute_program(struct zink_context *ctx,
struct zink_compute_program *comp);
void
debug_describe_zink_compute_program(char* buf, const struct zink_compute_program *ptr);
static inline bool
zink_compute_program_reference(struct zink_context *ctx,
struct zink_compute_program **dst,
struct zink_compute_program *src)
{
struct zink_compute_program *old_dst = dst ? *dst : NULL;
bool ret = false;
if (pipe_reference_described(old_dst ? &old_dst->base.reference : NULL, &src->base.reference,
(debug_reference_descriptor)debug_describe_zink_compute_program)) {
zink_destroy_compute_program(ctx, old_dst);
ret = true;
}
if (dst) *dst = src;
return ret;
}
static inline bool
zink_program_reference(struct zink_context *ctx,
struct zink_program **dst,
struct zink_program *src)
{
struct zink_program *pg = src ? src : dst ? *dst : NULL;
if (!pg)
return false;
if (pg->is_compute) {
struct zink_compute_program *comp = (struct zink_compute_program*)pg;
return zink_compute_program_reference(ctx, &comp, NULL);
} else {
struct zink_gfx_program *prog = (struct zink_gfx_program*)pg;
return zink_gfx_program_reference(ctx, &prog, NULL);
}
}
VkPipelineLayout
zink_pipeline_layout_create(struct zink_screen *screen, struct zink_program *pg, uint32_t *compat);
void
zink_program_update_compute_pipeline_state(struct zink_context *ctx, struct zink_compute_program *comp, const uint block[3]);
void
zink_update_compute_program(struct zink_context *ctx);
VkPipeline
zink_get_compute_pipeline(struct zink_screen *screen,
struct zink_compute_program *comp,
struct zink_compute_pipeline_state *state);
static inline bool
zink_program_has_descriptors(const struct zink_program *pg)
{
return pg->num_dsl > 0;
}
static inline struct zink_fs_key *
zink_set_fs_key(struct zink_context *ctx)
{
ctx->dirty_shader_stages |= BITFIELD_BIT(PIPE_SHADER_FRAGMENT);
return (struct zink_fs_key *)&ctx->gfx_pipeline_state.shader_keys.key[PIPE_SHADER_FRAGMENT];
}
static inline const struct zink_fs_key *
zink_get_fs_key(struct zink_context *ctx)
{
return (const struct zink_fs_key *)&ctx->gfx_pipeline_state.shader_keys.key[PIPE_SHADER_FRAGMENT];
}
static inline bool
zink_set_tcs_key_patches(struct zink_context *ctx, uint8_t patch_vertices)
{
struct zink_tcs_key *tcs = (struct zink_tcs_key*)&ctx->gfx_pipeline_state.shader_keys.key[PIPE_SHADER_TESS_CTRL];
if (tcs->patch_vertices == patch_vertices)
return false;
ctx->dirty_shader_stages |= BITFIELD_BIT(PIPE_SHADER_TESS_CTRL);
tcs->patch_vertices = patch_vertices;
return true;
}
static inline const struct zink_tcs_key *
zink_get_tcs_key(struct zink_context *ctx)
{
return (const struct zink_tcs_key *)&ctx->gfx_pipeline_state.shader_keys.key[PIPE_SHADER_TESS_CTRL];
}
void
zink_update_fs_key_samples(struct zink_context *ctx);
static inline struct zink_vs_key *
zink_set_vs_key(struct zink_context *ctx)
{
ctx->dirty_shader_stages |= BITFIELD_BIT(PIPE_SHADER_VERTEX);
return (struct zink_vs_key *)&ctx->gfx_pipeline_state.shader_keys.key[PIPE_SHADER_VERTEX];
}
static inline const struct zink_vs_key *
zink_get_vs_key(struct zink_context *ctx)
{
return (const struct zink_vs_key *)&ctx->gfx_pipeline_state.shader_keys.key[PIPE_SHADER_VERTEX];
}
static inline struct zink_vs_key_base *
zink_set_last_vertex_key(struct zink_context *ctx)
{
ctx->last_vertex_stage_dirty = true;
return (struct zink_vs_key_base *)&ctx->gfx_pipeline_state.shader_keys.last_vertex;
}
static inline const struct zink_vs_key_base *
zink_get_last_vertex_key(struct zink_context *ctx)
{
return (const struct zink_vs_key_base *)&ctx->gfx_pipeline_state.shader_keys.last_vertex;
}
static inline void
zink_set_fs_point_coord_key(struct zink_context *ctx)
{
const struct zink_fs_key *fs = zink_get_fs_key(ctx);
bool disable = !ctx->gfx_pipeline_state.has_points || !ctx->rast_state->base.sprite_coord_enable;
uint8_t coord_replace_bits = disable ? 0 : ctx->rast_state->base.sprite_coord_enable;
bool coord_replace_yinvert = disable ? false : !!ctx->rast_state->base.sprite_coord_mode;
if (fs->coord_replace_bits != coord_replace_bits || fs->coord_replace_yinvert != coord_replace_yinvert) {
zink_set_fs_key(ctx)->coord_replace_bits = coord_replace_bits;
zink_set_fs_key(ctx)->coord_replace_yinvert = coord_replace_yinvert;
}
}
void
zink_set_rasterizer_discard(struct zink_context *ctx, bool disable);
#ifdef __cplusplus
}
#endif
#endif