| /* |
| * Copyright © 2011 Intel Corporation |
| * |
| * Permission is hereby granted, free of charge, to any person obtaining a |
| * copy of this software and associated documentation files (the "Software"), |
| * to deal in the Software without restriction, including without limitation |
| * the rights to use, copy, modify, merge, publish, distribute, sublicense, |
| * and/or sell copies of the Software, and to permit persons to whom the |
| * Software is furnished to do so, subject to the following conditions: |
| * |
| * The above copyright notice and this permission notice (including the next |
| * paragraph) shall be included in all copies or substantial portions of the |
| * Software. |
| * |
| * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR |
| * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, |
| * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL |
| * THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER |
| * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING |
| * FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS |
| * IN THE SOFTWARE. |
| */ |
| |
| #include "main/mtypes.h" |
| #include "intel_batchbuffer.h" |
| #include "intel_mipmap_tree.h" |
| #include "intel_fbo.h" |
| #include "brw_context.h" |
| #include "brw_state.h" |
| #include "brw_defines.h" |
| |
| void |
| gen7_emit_depth_stencil_hiz(struct brw_context *brw, |
| struct intel_mipmap_tree *depth_mt, |
| uint32_t depth_offset, uint32_t depthbuffer_format, |
| uint32_t depth_surface_type, |
| struct intel_mipmap_tree *stencil_mt, |
| bool hiz, bool separate_stencil, |
| uint32_t width, uint32_t height, |
| uint32_t tile_x, uint32_t tile_y) |
| { |
| struct gl_context *ctx = &brw->ctx; |
| const uint8_t mocs = GEN7_MOCS_L3; |
| struct gl_framebuffer *fb = ctx->DrawBuffer; |
| uint32_t surftype; |
| unsigned int depth = 1; |
| unsigned int min_array_element; |
| GLenum gl_target = GL_TEXTURE_2D; |
| unsigned int lod; |
| const struct intel_mipmap_tree *mt = depth_mt ? depth_mt : stencil_mt; |
| const struct intel_renderbuffer *irb = NULL; |
| const struct gl_renderbuffer *rb = NULL; |
| |
| /* Skip repeated NULL depth/stencil emits (think 2D rendering). */ |
| if (!mt && brw->no_depth_or_stencil) { |
| assert(brw->hw_ctx); |
| return; |
| } |
| |
| brw_emit_depth_stall_flushes(brw); |
| |
| irb = intel_get_renderbuffer(fb, BUFFER_DEPTH); |
| if (!irb) |
| irb = intel_get_renderbuffer(fb, BUFFER_STENCIL); |
| rb = (struct gl_renderbuffer*) irb; |
| |
| if (rb) { |
| depth = MAX2(irb->layer_count, 1); |
| if (rb->TexImage) |
| gl_target = rb->TexImage->TexObject->Target; |
| } |
| |
| switch (gl_target) { |
| case GL_TEXTURE_CUBE_MAP_ARRAY: |
| case GL_TEXTURE_CUBE_MAP: |
| /* The PRM claims that we should use BRW_SURFACE_CUBE for this |
| * situation, but experiments show that gl_Layer doesn't work when we do |
| * this. So we use BRW_SURFACE_2D, since for rendering purposes this is |
| * equivalent. |
| */ |
| surftype = BRW_SURFACE_2D; |
| depth *= 6; |
| break; |
| case GL_TEXTURE_3D: |
| assert(mt); |
| depth = MAX2(mt->logical_depth0, 1); |
| /* fallthrough */ |
| default: |
| surftype = translate_tex_target(gl_target); |
| break; |
| } |
| |
| min_array_element = irb ? irb->mt_layer : 0; |
| |
| lod = irb ? irb->mt_level - irb->mt->first_level : 0; |
| |
| if (mt) { |
| width = mt->logical_width0; |
| height = mt->logical_height0; |
| } |
| |
| /* _NEW_DEPTH, _NEW_STENCIL, _NEW_BUFFERS */ |
| BEGIN_BATCH(7); |
| /* 3DSTATE_DEPTH_BUFFER dw0 */ |
| OUT_BATCH(GEN7_3DSTATE_DEPTH_BUFFER << 16 | (7 - 2)); |
| |
| /* 3DSTATE_DEPTH_BUFFER dw1 */ |
| OUT_BATCH((depth_mt ? depth_mt->pitch - 1 : 0) | |
| (depthbuffer_format << 18) | |
| ((hiz ? 1 : 0) << 22) | |
| ((stencil_mt != NULL && ctx->Stencil._WriteEnabled) << 27) | |
| (brw_depth_writes_enabled(brw) << 28) | |
| (surftype << 29)); |
| |
| /* 3DSTATE_DEPTH_BUFFER dw2 */ |
| if (depth_mt) { |
| OUT_RELOC(depth_mt->bo, |
| I915_GEM_DOMAIN_RENDER, I915_GEM_DOMAIN_RENDER, |
| 0); |
| } else { |
| OUT_BATCH(0); |
| } |
| |
| /* 3DSTATE_DEPTH_BUFFER dw3 */ |
| OUT_BATCH(((width - 1) << 4) | |
| ((height - 1) << 18) | |
| lod); |
| |
| /* 3DSTATE_DEPTH_BUFFER dw4 */ |
| OUT_BATCH(((depth - 1) << 21) | |
| (min_array_element << 10) | |
| mocs); |
| |
| /* 3DSTATE_DEPTH_BUFFER dw5 */ |
| OUT_BATCH(0); |
| |
| /* 3DSTATE_DEPTH_BUFFER dw6 */ |
| OUT_BATCH((depth - 1) << 21); |
| ADVANCE_BATCH(); |
| |
| if (!hiz) { |
| BEGIN_BATCH(3); |
| OUT_BATCH(GEN7_3DSTATE_HIER_DEPTH_BUFFER << 16 | (3 - 2)); |
| OUT_BATCH(0); |
| OUT_BATCH(0); |
| ADVANCE_BATCH(); |
| } else { |
| assert(depth_mt); |
| struct intel_miptree_hiz_buffer *hiz_buf = depth_mt->hiz_buf; |
| |
| BEGIN_BATCH(3); |
| OUT_BATCH(GEN7_3DSTATE_HIER_DEPTH_BUFFER << 16 | (3 - 2)); |
| OUT_BATCH((mocs << 25) | |
| (hiz_buf->aux_base.pitch - 1)); |
| OUT_RELOC(hiz_buf->aux_base.bo, |
| I915_GEM_DOMAIN_RENDER, |
| I915_GEM_DOMAIN_RENDER, |
| 0); |
| ADVANCE_BATCH(); |
| } |
| |
| if (stencil_mt == NULL) { |
| BEGIN_BATCH(3); |
| OUT_BATCH(GEN7_3DSTATE_STENCIL_BUFFER << 16 | (3 - 2)); |
| OUT_BATCH(0); |
| OUT_BATCH(0); |
| ADVANCE_BATCH(); |
| } else { |
| stencil_mt->r8stencil_needs_update = true; |
| const int enabled = brw->is_haswell ? HSW_STENCIL_ENABLED : 0; |
| |
| BEGIN_BATCH(3); |
| OUT_BATCH(GEN7_3DSTATE_STENCIL_BUFFER << 16 | (3 - 2)); |
| /* The stencil buffer has quirky pitch requirements. From the |
| * Sandybridge PRM, Volume 2 Part 1, page 329 (3DSTATE_STENCIL_BUFFER |
| * dword 1 bits 16:0 - Surface Pitch): |
| * |
| * The pitch must be set to 2x the value computed based on width, as |
| * the stencil buffer is stored with two rows interleaved. |
| * |
| * While the Ivybridge PRM lacks this comment, the BSpec contains the |
| * same text, and experiments indicate that this is necessary. |
| */ |
| OUT_BATCH(enabled | |
| mocs << 25 | |
| (2 * stencil_mt->pitch - 1)); |
| OUT_RELOC(stencil_mt->bo, |
| I915_GEM_DOMAIN_RENDER, I915_GEM_DOMAIN_RENDER, |
| 0); |
| ADVANCE_BATCH(); |
| } |
| |
| BEGIN_BATCH(3); |
| OUT_BATCH(GEN7_3DSTATE_CLEAR_PARAMS << 16 | (3 - 2)); |
| OUT_BATCH(depth_mt ? depth_mt->depth_clear_value : 0); |
| OUT_BATCH(1); |
| ADVANCE_BATCH(); |
| |
| brw->no_depth_or_stencil = !mt; |
| } |
| |
| /** |
| * \see brw_context.state.depth_region |
| */ |
| const struct brw_tracked_state gen7_depthbuffer = { |
| .dirty = { |
| .mesa = _NEW_BUFFERS | |
| _NEW_DEPTH | |
| _NEW_STENCIL, |
| .brw = BRW_NEW_BATCH | |
| BRW_NEW_BLORP, |
| }, |
| .emit = brw_emit_depthbuffer, |
| }; |