| /* |
| * Copyright © 2017 Intel Corporation |
| * |
| * Permission is hereby granted, free of charge, to any person obtaining a |
| * copy of this software and associated documentation files (the "Software"), |
| * to deal in the Software without restriction, including without limitation |
| * the rights to use, copy, modify, merge, publish, distribute, sublicense, |
| * and/or sell copies of the Software, and to permit persons to whom the |
| * Software is furnished to do so, subject to the following conditions: |
| * |
| * The above copyright notice and this permission notice shall be included |
| * in all copies or substantial portions of the Software. |
| * |
| * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS |
| * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, |
| * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL |
| * THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER |
| * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING |
| * FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER |
| * DEALINGS IN THE SOFTWARE. |
| */ |
| |
| #include <stdio.h> |
| #include <errno.h> |
| #include "pipe/p_defines.h" |
| #include "pipe/p_state.h" |
| #include "pipe/p_context.h" |
| #include "pipe/p_screen.h" |
| #include "util/u_inlines.h" |
| #include "util/format/u_format.h" |
| #include "util/u_upload_mgr.h" |
| #include "util/ralloc.h" |
| #include "iris_context.h" |
| #include "iris_resource.h" |
| #include "iris_screen.h" |
| #include "intel/compiler/brw_compiler.h" |
| |
| static bool |
| iris_is_color_fast_clear_compatible(struct iris_context *ice, |
| enum isl_format format, |
| const union isl_color_value color) |
| { |
| struct iris_batch *batch = &ice->batches[IRIS_BATCH_RENDER]; |
| const struct gen_device_info *devinfo = &batch->screen->devinfo; |
| |
| if (isl_format_has_int_channel(format)) { |
| perf_debug(&ice->dbg, "Integer fast clear not enabled for %s\n", |
| isl_format_get_name(format)); |
| return false; |
| } |
| |
| for (int i = 0; i < 4; i++) { |
| if (!isl_format_has_color_component(format, i)) { |
| continue; |
| } |
| |
| if (devinfo->gen < 9 && |
| color.f32[i] != 0.0f && color.f32[i] != 1.0f) { |
| return false; |
| } |
| } |
| |
| return true; |
| } |
| |
| static bool |
| can_fast_clear_color(struct iris_context *ice, |
| struct pipe_resource *p_res, |
| unsigned level, |
| const struct pipe_box *box, |
| enum isl_format render_format, |
| union isl_color_value color) |
| { |
| struct iris_resource *res = (void *) p_res; |
| |
| if (INTEL_DEBUG & DEBUG_NO_FAST_CLEAR) |
| return false; |
| |
| if (!isl_aux_usage_has_fast_clears(res->aux.usage)) |
| return false; |
| |
| /* Check for partial clear */ |
| if (box->x > 0 || box->y > 0 || |
| box->width < minify(p_res->width0, level) || |
| box->height < minify(p_res->height0, level)) { |
| return false; |
| } |
| |
| /* Disable sRGB fast-clears for non-0/1 color values. For texturing and |
| * draw calls, HW expects the clear color to be in two different color |
| * spaces after sRGB fast-clears - sRGB in the former and linear in the |
| * latter. By limiting the allowable values to 0/1, both color space |
| * requirements are satisfied. |
| */ |
| if (isl_format_is_srgb(render_format) && |
| !isl_color_value_is_zero_one(color, render_format)) { |
| return false; |
| } |
| |
| /* We store clear colors as floats or uints as needed. If there are |
| * texture views in play, the formats will not properly be respected |
| * during resolves because the resolve operations only know about the |
| * resource and not the renderbuffer. |
| */ |
| if (!iris_render_formats_color_compatible(render_format, res->surf.format, |
| color)) { |
| return false; |
| } |
| |
| if (!iris_is_color_fast_clear_compatible(ice, res->surf.format, color)) |
| return false; |
| |
| /* The RENDER_SURFACE_STATE page for TGL says: |
| * |
| * For an 8 bpp surface with NUM_MULTISAMPLES = 1, Surface Width not |
| * multiple of 64 pixels and more than 1 mip level in the view, Fast Clear |
| * is not supported when AUX_CCS_E is set in this field. |
| * |
| * The granularity of a fast-clear is one CCS element. For an 8 bpp primary |
| * surface, this maps to 32px x 4rows. Due to the surface layout parameters, |
| * if LOD0's width isn't a multiple of 64px, LOD1 and LOD2+ will share CCS |
| * elements. Assuming LOD2 exists, don't fast-clear any level above LOD0 |
| * to avoid stomping on other LODs. |
| */ |
| if (level > 0 && util_format_get_blocksizebits(p_res->format) == 8 && |
| res->aux.usage == ISL_AUX_USAGE_GEN12_CCS_E && p_res->width0 % 64) { |
| return false; |
| } |
| |
| return true; |
| } |
| |
| static union isl_color_value |
| convert_clear_color(enum pipe_format format, |
| const union pipe_color_union *color) |
| { |
| /* pipe_color_union and isl_color_value are interchangeable */ |
| union isl_color_value override_color = *(union isl_color_value *)color; |
| |
| const struct util_format_description *desc = |
| util_format_description(format); |
| unsigned colormask = util_format_colormask(desc); |
| |
| if (util_format_is_intensity(format) || |
| util_format_is_luminance(format)) { |
| override_color.u32[1] = override_color.u32[0]; |
| override_color.u32[2] = override_color.u32[0]; |
| if (util_format_is_intensity(format)) |
| override_color.u32[3] = override_color.u32[0]; |
| } else { |
| for (int chan = 0; chan < 3; chan++) { |
| if (!(colormask & (1 << chan))) |
| override_color.u32[chan] = 0; |
| } |
| } |
| |
| if (util_format_is_unorm(format)) { |
| for (int i = 0; i < 4; i++) |
| override_color.f32[i] = SATURATE(override_color.f32[i]); |
| } else if (util_format_is_snorm(format)) { |
| for (int i = 0; i < 4; i++) |
| override_color.f32[i] = CLAMP(override_color.f32[i], -1.0f, 1.0f); |
| } else if (util_format_is_pure_uint(format)) { |
| for (int i = 0; i < 4; i++) { |
| unsigned bits = util_format_get_component_bits( |
| format, UTIL_FORMAT_COLORSPACE_RGB, i); |
| if (bits < 32) { |
| uint32_t max = (1u << bits) - 1; |
| override_color.u32[i] = MIN2(override_color.u32[i], max); |
| } |
| } |
| } else if (util_format_is_pure_sint(format)) { |
| for (int i = 0; i < 4; i++) { |
| unsigned bits = util_format_get_component_bits( |
| format, UTIL_FORMAT_COLORSPACE_RGB, i); |
| if (bits > 0 && bits < 32) { |
| int32_t max = (1 << (bits - 1)) - 1; |
| int32_t min = -(1 << (bits - 1)); |
| override_color.i32[i] = CLAMP(override_color.i32[i], min, max); |
| } |
| } |
| } else if (format == PIPE_FORMAT_R11G11B10_FLOAT || |
| format == PIPE_FORMAT_R9G9B9E5_FLOAT) { |
| /* these packed float formats only store unsigned values */ |
| for (int i = 0; i < 4; i++) |
| override_color.f32[i] = MAX2(override_color.f32[i], 0.0f); |
| } |
| |
| if (!(colormask & 1 << 3)) { |
| if (util_format_is_pure_integer(format)) |
| override_color.u32[3] = 1; |
| else |
| override_color.f32[3] = 1.0f; |
| } |
| |
| return override_color; |
| } |
| |
| static void |
| fast_clear_color(struct iris_context *ice, |
| struct iris_resource *res, |
| unsigned level, |
| const struct pipe_box *box, |
| enum isl_format format, |
| union isl_color_value color, |
| enum blorp_batch_flags blorp_flags) |
| { |
| struct iris_batch *batch = &ice->batches[IRIS_BATCH_RENDER]; |
| struct pipe_resource *p_res = (void *) res; |
| |
| bool color_changed = !!memcmp(&res->aux.clear_color, &color, |
| sizeof(color)); |
| |
| if (color_changed) { |
| /* We decided that we are going to fast clear, and the color is |
| * changing. But if we have a predicate bit set, the predication |
| * affects whether we should clear or not, and if we shouldn't, we |
| * also shouldn't update the clear color. |
| * |
| * However, we can't simply predicate-update the clear color (the |
| * commands don't support that). And we would lose track of the |
| * color, preventing us from doing some optimizations later. |
| * |
| * Since changing the clear color when the predication bit is enabled |
| * is not something that should happen often, we stall on the CPU here |
| * to resolve the predication, and then proceed. |
| */ |
| batch->screen->vtbl.resolve_conditional_render(ice); |
| if (ice->state.predicate == IRIS_PREDICATE_STATE_DONT_RENDER) |
| return; |
| |
| /* If we are clearing to a new clear value, we need to resolve fast |
| * clears from other levels/layers first, since we can't have different |
| * levels/layers with different fast clear colors. |
| */ |
| for (unsigned res_lvl = 0; res_lvl < res->surf.levels; res_lvl++) { |
| const unsigned level_layers = |
| iris_get_num_logical_layers(res, res_lvl); |
| for (unsigned layer = 0; layer < level_layers; layer++) { |
| if (res_lvl == level && |
| layer >= box->z && |
| layer < box->z + box->depth) { |
| /* We're going to clear this layer anyway. Leave it alone. */ |
| continue; |
| } |
| |
| enum isl_aux_state aux_state = |
| iris_resource_get_aux_state(res, res_lvl, layer); |
| |
| if (aux_state != ISL_AUX_STATE_CLEAR && |
| aux_state != ISL_AUX_STATE_PARTIAL_CLEAR && |
| aux_state != ISL_AUX_STATE_COMPRESSED_CLEAR) { |
| /* This slice doesn't have any fast-cleared bits. */ |
| continue; |
| } |
| |
| /* If we got here, then the level may have fast-clear bits that use |
| * the old clear value. We need to do a color resolve to get rid |
| * of their use of the clear color before we can change it. |
| * Fortunately, few applications ever change their clear color at |
| * different levels/layers, so this shouldn't happen often. |
| */ |
| iris_resource_prepare_access(ice, res, |
| res_lvl, 1, layer, 1, |
| res->aux.usage, |
| false); |
| perf_debug(&ice->dbg, |
| "Resolving resource (%p) level %d, layer %d: color changing from " |
| "(%0.2f, %0.2f, %0.2f, %0.2f) to " |
| "(%0.2f, %0.2f, %0.2f, %0.2f)\n", |
| res, res_lvl, layer, |
| res->aux.clear_color.f32[0], |
| res->aux.clear_color.f32[1], |
| res->aux.clear_color.f32[2], |
| res->aux.clear_color.f32[3], |
| color.f32[0], color.f32[1], color.f32[2], color.f32[3]); |
| } |
| } |
| } |
| |
| iris_resource_set_clear_color(ice, res, color); |
| |
| /* If the buffer is already in ISL_AUX_STATE_CLEAR, and the color hasn't |
| * changed, the clear is redundant and can be skipped. |
| */ |
| const enum isl_aux_state aux_state = |
| iris_resource_get_aux_state(res, level, box->z); |
| if (!color_changed && box->depth == 1 && aux_state == ISL_AUX_STATE_CLEAR) |
| return; |
| |
| /* Ivybrigde PRM Vol 2, Part 1, "11.7 MCS Buffer for Render Target(s)": |
| * |
| * "Any transition from any value in {Clear, Render, Resolve} to a |
| * different value in {Clear, Render, Resolve} requires end of pipe |
| * synchronization." |
| * |
| * In other words, fast clear ops are not properly synchronized with |
| * other drawing. We need to use a PIPE_CONTROL to ensure that the |
| * contents of the previous draw hit the render target before we resolve |
| * and again afterwards to ensure that the resolve is complete before we |
| * do any more regular drawing. |
| */ |
| iris_emit_end_of_pipe_sync(batch, |
| "fast clear: pre-flush", |
| PIPE_CONTROL_RENDER_TARGET_FLUSH); |
| |
| iris_batch_sync_region_start(batch); |
| |
| /* If we reach this point, we need to fast clear to change the state to |
| * ISL_AUX_STATE_CLEAR, or to update the fast clear color (or both). |
| */ |
| blorp_flags |= color_changed ? 0 : BLORP_BATCH_NO_UPDATE_CLEAR_COLOR; |
| |
| struct blorp_batch blorp_batch; |
| blorp_batch_init(&ice->blorp, &blorp_batch, batch, blorp_flags); |
| |
| struct blorp_surf surf; |
| iris_blorp_surf_for_resource(&batch->screen->isl_dev, &surf, |
| p_res, res->aux.usage, level, true); |
| |
| blorp_fast_clear(&blorp_batch, &surf, format, ISL_SWIZZLE_IDENTITY, |
| level, box->z, box->depth, |
| box->x, box->y, box->x + box->width, |
| box->y + box->height); |
| blorp_batch_finish(&blorp_batch); |
| iris_emit_end_of_pipe_sync(batch, |
| "fast clear: post flush", |
| PIPE_CONTROL_RENDER_TARGET_FLUSH); |
| iris_batch_sync_region_end(batch); |
| |
| iris_resource_set_aux_state(ice, res, level, box->z, |
| box->depth, ISL_AUX_STATE_CLEAR); |
| ice->state.dirty |= IRIS_DIRTY_RENDER_BUFFER; |
| ice->state.stage_dirty |= IRIS_ALL_STAGE_DIRTY_BINDINGS; |
| return; |
| } |
| |
| static void |
| clear_color(struct iris_context *ice, |
| struct pipe_resource *p_res, |
| unsigned level, |
| const struct pipe_box *box, |
| bool render_condition_enabled, |
| enum isl_format format, |
| struct isl_swizzle swizzle, |
| union isl_color_value color) |
| { |
| struct iris_resource *res = (void *) p_res; |
| |
| struct iris_batch *batch = &ice->batches[IRIS_BATCH_RENDER]; |
| const struct gen_device_info *devinfo = &batch->screen->devinfo; |
| enum blorp_batch_flags blorp_flags = 0; |
| |
| if (render_condition_enabled) { |
| if (ice->state.predicate == IRIS_PREDICATE_STATE_DONT_RENDER) |
| return; |
| |
| if (ice->state.predicate == IRIS_PREDICATE_STATE_USE_BIT) |
| blorp_flags |= BLORP_BATCH_PREDICATE_ENABLE; |
| } |
| |
| if (p_res->target == PIPE_BUFFER) |
| util_range_add(&res->base, &res->valid_buffer_range, box->x, box->x + box->width); |
| |
| iris_batch_maybe_flush(batch, 1500); |
| |
| bool can_fast_clear = can_fast_clear_color(ice, p_res, level, box, |
| format, color); |
| if (can_fast_clear) { |
| fast_clear_color(ice, res, level, box, format, color, |
| blorp_flags); |
| return; |
| } |
| |
| bool color_write_disable[4] = { false, false, false, false }; |
| enum isl_aux_usage aux_usage = |
| iris_resource_render_aux_usage(ice, res, format, false); |
| |
| iris_resource_prepare_render(ice, batch, res, level, |
| box->z, box->depth, aux_usage); |
| iris_emit_buffer_barrier_for(batch, res->bo, IRIS_DOMAIN_RENDER_WRITE); |
| |
| struct blorp_surf surf; |
| iris_blorp_surf_for_resource(&batch->screen->isl_dev, &surf, |
| p_res, aux_usage, level, true); |
| |
| iris_batch_sync_region_start(batch); |
| |
| struct blorp_batch blorp_batch; |
| blorp_batch_init(&ice->blorp, &blorp_batch, batch, blorp_flags); |
| |
| if (!isl_format_supports_rendering(devinfo, format) && |
| isl_format_is_rgbx(format)) |
| format = isl_format_rgbx_to_rgba(format); |
| |
| blorp_clear(&blorp_batch, &surf, format, swizzle, |
| level, box->z, box->depth, box->x, box->y, |
| box->x + box->width, box->y + box->height, |
| color, color_write_disable); |
| |
| blorp_batch_finish(&blorp_batch); |
| iris_batch_sync_region_end(batch); |
| |
| iris_flush_and_dirty_for_history(ice, batch, res, |
| PIPE_CONTROL_RENDER_TARGET_FLUSH, |
| "cache history: post color clear"); |
| |
| iris_resource_finish_render(ice, res, level, |
| box->z, box->depth, aux_usage); |
| } |
| |
| static bool |
| can_fast_clear_depth(struct iris_context *ice, |
| struct iris_resource *res, |
| unsigned level, |
| const struct pipe_box *box, |
| float depth) |
| { |
| struct pipe_resource *p_res = (void *) res; |
| struct pipe_context *ctx = (void *) ice; |
| struct iris_screen *screen = (void *) ctx->screen; |
| const struct gen_device_info *devinfo = &screen->devinfo; |
| |
| if (INTEL_DEBUG & DEBUG_NO_FAST_CLEAR) |
| return false; |
| |
| /* Check for partial clears */ |
| if (box->x > 0 || box->y > 0 || |
| box->width < u_minify(p_res->width0, level) || |
| box->height < u_minify(p_res->height0, level)) { |
| return false; |
| } |
| |
| if (!(res->aux.has_hiz & (1 << level))) |
| return false; |
| |
| return blorp_can_hiz_clear_depth(devinfo, &res->surf, res->aux.usage, |
| level, box->z, box->x, box->y, |
| box->x + box->width, |
| box->y + box->height); |
| } |
| |
| static void |
| fast_clear_depth(struct iris_context *ice, |
| struct iris_resource *res, |
| unsigned level, |
| const struct pipe_box *box, |
| float depth) |
| { |
| struct pipe_resource *p_res = (void *) res; |
| struct iris_batch *batch = &ice->batches[IRIS_BATCH_RENDER]; |
| |
| /* Quantize the clear value to what can be stored in the actual depth |
| * buffer. This makes the following check more accurate because it now |
| * checks if the actual depth bits will match. It also prevents us from |
| * getting a too-accurate depth value during depth testing or when sampling |
| * with HiZ enabled. |
| */ |
| const unsigned nbits = p_res->format == PIPE_FORMAT_Z16_UNORM ? 16 : 24; |
| const uint32_t depth_max = (1 << nbits) - 1; |
| depth = p_res->format == PIPE_FORMAT_Z32_FLOAT ? depth : |
| (unsigned)(depth * depth_max) / (float)depth_max; |
| |
| bool update_clear_depth = false; |
| |
| /* If we're clearing to a new clear value, then we need to resolve any clear |
| * flags out of the HiZ buffer into the real depth buffer. |
| */ |
| if (res->aux.clear_color.f32[0] != depth) { |
| /* We decided that we are going to fast clear, and the color is |
| * changing. But if we have a predicate bit set, the predication |
| * affects whether we should clear or not, and if we shouldn't, we |
| * also shouldn't update the clear color. |
| * |
| * However, we can't simply predicate-update the clear color (the |
| * commands don't support that). And we would lose track of the |
| * color, preventing us from doing some optimizations later. |
| * |
| * For depth clears, things are even more complicated, because here we |
| * resolve the other levels/layers if they have a different color than |
| * the current one. That resolve can be predicated, but we also set those |
| * layers as ISL_AUX_STATE_RESOLVED, and this can't be predicated. |
| * Keeping track of the aux state when predication is involved is just |
| * even more complex, so the easiest thing to do when the fast clear |
| * depth is changing is to stall on the CPU and resolve the predication. |
| */ |
| batch->screen->vtbl.resolve_conditional_render(ice); |
| if (ice->state.predicate == IRIS_PREDICATE_STATE_DONT_RENDER) |
| return; |
| |
| for (unsigned res_level = 0; res_level < res->surf.levels; res_level++) { |
| if (!(res->aux.has_hiz & (1 << res_level))) |
| continue; |
| |
| const unsigned level_layers = |
| iris_get_num_logical_layers(res, res_level); |
| for (unsigned layer = 0; layer < level_layers; layer++) { |
| if (res_level == level && |
| layer >= box->z && |
| layer < box->z + box->depth) { |
| /* We're going to clear this layer anyway. Leave it alone. */ |
| continue; |
| } |
| |
| enum isl_aux_state aux_state = |
| iris_resource_get_aux_state(res, res_level, layer); |
| |
| if (aux_state != ISL_AUX_STATE_CLEAR && |
| aux_state != ISL_AUX_STATE_COMPRESSED_CLEAR) { |
| /* This slice doesn't have any fast-cleared bits. */ |
| continue; |
| } |
| |
| /* If we got here, then the level may have fast-clear bits that |
| * use the old clear value. We need to do a depth resolve to get |
| * rid of their use of the clear value before we can change it. |
| * Fortunately, few applications ever change their depth clear |
| * value so this shouldn't happen often. |
| */ |
| iris_hiz_exec(ice, batch, res, res_level, layer, 1, |
| ISL_AUX_OP_FULL_RESOLVE, false); |
| iris_resource_set_aux_state(ice, res, res_level, layer, 1, |
| ISL_AUX_STATE_RESOLVED); |
| } |
| } |
| const union isl_color_value clear_value = { .f32 = {depth, } }; |
| iris_resource_set_clear_color(ice, res, clear_value); |
| update_clear_depth = true; |
| } |
| |
| for (unsigned l = 0; l < box->depth; l++) { |
| enum isl_aux_state aux_state = |
| iris_resource_get_aux_state(res, level, box->z + l); |
| if (update_clear_depth || aux_state != ISL_AUX_STATE_CLEAR) { |
| if (aux_state == ISL_AUX_STATE_CLEAR) { |
| perf_debug(&ice->dbg, "Performing HiZ clear just to update the " |
| "depth clear value\n"); |
| } |
| iris_hiz_exec(ice, batch, res, level, |
| box->z + l, 1, ISL_AUX_OP_FAST_CLEAR, |
| update_clear_depth); |
| } |
| } |
| |
| iris_resource_set_aux_state(ice, res, level, box->z, box->depth, |
| ISL_AUX_STATE_CLEAR); |
| ice->state.dirty |= IRIS_DIRTY_DEPTH_BUFFER; |
| } |
| |
| static void |
| clear_depth_stencil(struct iris_context *ice, |
| struct pipe_resource *p_res, |
| unsigned level, |
| const struct pipe_box *box, |
| bool render_condition_enabled, |
| bool clear_depth, |
| bool clear_stencil, |
| float depth, |
| uint8_t stencil) |
| { |
| struct iris_resource *res = (void *) p_res; |
| |
| struct iris_batch *batch = &ice->batches[IRIS_BATCH_RENDER]; |
| enum blorp_batch_flags blorp_flags = 0; |
| |
| if (render_condition_enabled) { |
| if (ice->state.predicate == IRIS_PREDICATE_STATE_DONT_RENDER) |
| return; |
| |
| if (ice->state.predicate == IRIS_PREDICATE_STATE_USE_BIT) |
| blorp_flags |= BLORP_BATCH_PREDICATE_ENABLE; |
| } |
| |
| iris_batch_maybe_flush(batch, 1500); |
| |
| struct iris_resource *z_res; |
| struct iris_resource *stencil_res; |
| struct blorp_surf z_surf; |
| struct blorp_surf stencil_surf; |
| |
| iris_get_depth_stencil_resources(p_res, &z_res, &stencil_res); |
| if (z_res && clear_depth && |
| can_fast_clear_depth(ice, z_res, level, box, depth)) { |
| fast_clear_depth(ice, z_res, level, box, depth); |
| iris_flush_and_dirty_for_history(ice, batch, res, 0, |
| "cache history: post fast Z clear"); |
| clear_depth = false; |
| z_res = false; |
| } |
| |
| /* At this point, we might have fast cleared the depth buffer. So if there's |
| * no stencil clear pending, return early. |
| */ |
| if (!(clear_depth || (clear_stencil && stencil_res))) { |
| return; |
| } |
| |
| if (clear_depth && z_res) { |
| iris_resource_prepare_depth(ice, batch, z_res, level, box->z, box->depth); |
| iris_emit_buffer_barrier_for(batch, z_res->bo, IRIS_DOMAIN_DEPTH_WRITE); |
| iris_blorp_surf_for_resource(&batch->screen->isl_dev, |
| &z_surf, &z_res->base, z_res->aux.usage, |
| level, true); |
| } |
| |
| uint8_t stencil_mask = clear_stencil && stencil_res ? 0xff : 0; |
| if (stencil_mask) { |
| iris_resource_prepare_access(ice, stencil_res, level, 1, box->z, |
| box->depth, stencil_res->aux.usage, false); |
| iris_emit_buffer_barrier_for(batch, stencil_res->bo, |
| IRIS_DOMAIN_DEPTH_WRITE); |
| iris_blorp_surf_for_resource(&batch->screen->isl_dev, |
| &stencil_surf, &stencil_res->base, |
| stencil_res->aux.usage, level, true); |
| } |
| |
| iris_batch_sync_region_start(batch); |
| |
| struct blorp_batch blorp_batch; |
| blorp_batch_init(&ice->blorp, &blorp_batch, batch, blorp_flags); |
| |
| blorp_clear_depth_stencil(&blorp_batch, &z_surf, &stencil_surf, |
| level, box->z, box->depth, |
| box->x, box->y, |
| box->x + box->width, |
| box->y + box->height, |
| clear_depth && z_res, depth, |
| stencil_mask, stencil); |
| |
| blorp_batch_finish(&blorp_batch); |
| iris_batch_sync_region_end(batch); |
| |
| iris_flush_and_dirty_for_history(ice, batch, res, 0, |
| "cache history: post slow ZS clear"); |
| |
| if (clear_depth && z_res) { |
| iris_resource_finish_depth(ice, z_res, level, |
| box->z, box->depth, true); |
| } |
| |
| if (stencil_mask) { |
| iris_resource_finish_write(ice, stencil_res, level, box->z, box->depth, |
| stencil_res->aux.usage); |
| } |
| } |
| |
| /** |
| * The pipe->clear() driver hook. |
| * |
| * This clears buffers attached to the current draw framebuffer. |
| */ |
| static void |
| iris_clear(struct pipe_context *ctx, |
| unsigned buffers, |
| const struct pipe_scissor_state *scissor_state, |
| const union pipe_color_union *p_color, |
| double depth, |
| unsigned stencil) |
| { |
| struct iris_context *ice = (void *) ctx; |
| struct pipe_framebuffer_state *cso_fb = &ice->state.framebuffer; |
| |
| assert(buffers != 0); |
| |
| struct pipe_box box = { |
| .width = cso_fb->width, |
| .height = cso_fb->height, |
| }; |
| |
| if (scissor_state) { |
| box.x = scissor_state->minx; |
| box.y = scissor_state->miny; |
| box.width = MIN2(box.width, scissor_state->maxx - scissor_state->minx); |
| box.height = MIN2(box.height, scissor_state->maxy - scissor_state->miny); |
| } |
| |
| if (buffers & PIPE_CLEAR_DEPTHSTENCIL) { |
| struct pipe_surface *psurf = cso_fb->zsbuf; |
| |
| box.depth = psurf->u.tex.last_layer - psurf->u.tex.first_layer + 1; |
| box.z = psurf->u.tex.first_layer, |
| clear_depth_stencil(ice, psurf->texture, psurf->u.tex.level, &box, true, |
| buffers & PIPE_CLEAR_DEPTH, |
| buffers & PIPE_CLEAR_STENCIL, |
| depth, stencil); |
| } |
| |
| if (buffers & PIPE_CLEAR_COLOR) { |
| for (unsigned i = 0; i < cso_fb->nr_cbufs; i++) { |
| if (buffers & (PIPE_CLEAR_COLOR0 << i)) { |
| struct pipe_surface *psurf = cso_fb->cbufs[i]; |
| struct iris_surface *isurf = (void *) psurf; |
| box.depth = psurf->u.tex.last_layer - psurf->u.tex.first_layer + 1, |
| box.z = psurf->u.tex.first_layer, |
| |
| clear_color(ice, psurf->texture, psurf->u.tex.level, &box, |
| true, isurf->view.format, isurf->view.swizzle, |
| convert_clear_color(psurf->format, p_color)); |
| } |
| } |
| } |
| } |
| |
| /** |
| * The pipe->clear_texture() driver hook. |
| * |
| * This clears the given texture resource. |
| */ |
| static void |
| iris_clear_texture(struct pipe_context *ctx, |
| struct pipe_resource *p_res, |
| unsigned level, |
| const struct pipe_box *box, |
| const void *data) |
| { |
| struct iris_context *ice = (void *) ctx; |
| struct iris_screen *screen = (void *) ctx->screen; |
| struct iris_resource *res = (void *) p_res; |
| const struct gen_device_info *devinfo = &screen->devinfo; |
| |
| if (iris_resource_unfinished_aux_import(res)) |
| iris_resource_finish_aux_import(ctx->screen, res); |
| |
| if (util_format_is_depth_or_stencil(p_res->format)) { |
| const struct util_format_unpack_description *unpack = |
| util_format_unpack_description(p_res->format); |
| |
| float depth = 0.0; |
| uint8_t stencil = 0; |
| |
| if (unpack->unpack_z_float) |
| util_format_unpack_z_float(p_res->format, &depth, data, 1); |
| |
| if (unpack->unpack_s_8uint) |
| util_format_unpack_s_8uint(p_res->format, &stencil, data, 1); |
| |
| clear_depth_stencil(ice, p_res, level, box, true, true, true, |
| depth, stencil); |
| } else { |
| union isl_color_value color; |
| struct iris_resource *res = (void *) p_res; |
| enum isl_format format = res->surf.format; |
| |
| if (!isl_format_supports_rendering(devinfo, format)) { |
| const struct isl_format_layout *fmtl = isl_format_get_layout(format); |
| // XXX: actually just get_copy_format_for_bpb from BLORP |
| // XXX: don't cut and paste this |
| switch (fmtl->bpb) { |
| case 8: format = ISL_FORMAT_R8_UINT; break; |
| case 16: format = ISL_FORMAT_R8G8_UINT; break; |
| case 24: format = ISL_FORMAT_R8G8B8_UINT; break; |
| case 32: format = ISL_FORMAT_R8G8B8A8_UINT; break; |
| case 48: format = ISL_FORMAT_R16G16B16_UINT; break; |
| case 64: format = ISL_FORMAT_R16G16B16A16_UINT; break; |
| case 96: format = ISL_FORMAT_R32G32B32_UINT; break; |
| case 128: format = ISL_FORMAT_R32G32B32A32_UINT; break; |
| default: |
| unreachable("Unknown format bpb"); |
| } |
| |
| /* No aux surfaces for non-renderable surfaces */ |
| assert(res->aux.usage == ISL_AUX_USAGE_NONE); |
| } |
| |
| isl_color_value_unpack(&color, format, data); |
| |
| clear_color(ice, p_res, level, box, true, format, |
| ISL_SWIZZLE_IDENTITY, color); |
| } |
| } |
| |
| /** |
| * The pipe->clear_render_target() driver hook. |
| * |
| * This clears the given render target surface. |
| */ |
| static void |
| iris_clear_render_target(struct pipe_context *ctx, |
| struct pipe_surface *psurf, |
| const union pipe_color_union *p_color, |
| unsigned dst_x, unsigned dst_y, |
| unsigned width, unsigned height, |
| bool render_condition_enabled) |
| { |
| struct iris_context *ice = (void *) ctx; |
| struct iris_surface *isurf = (void *) psurf; |
| struct pipe_box box = { |
| .x = dst_x, |
| .y = dst_y, |
| .z = psurf->u.tex.first_layer, |
| .width = width, |
| .height = height, |
| .depth = psurf->u.tex.last_layer - psurf->u.tex.first_layer + 1 |
| }; |
| |
| clear_color(ice, psurf->texture, psurf->u.tex.level, &box, |
| render_condition_enabled, |
| isurf->view.format, isurf->view.swizzle, |
| convert_clear_color(psurf->format, p_color)); |
| } |
| |
| /** |
| * The pipe->clear_depth_stencil() driver hook. |
| * |
| * This clears the given depth/stencil surface. |
| */ |
| static void |
| iris_clear_depth_stencil(struct pipe_context *ctx, |
| struct pipe_surface *psurf, |
| unsigned flags, |
| double depth, |
| unsigned stencil, |
| unsigned dst_x, unsigned dst_y, |
| unsigned width, unsigned height, |
| bool render_condition_enabled) |
| { |
| struct iris_context *ice = (void *) ctx; |
| struct pipe_box box = { |
| .x = dst_x, |
| .y = dst_y, |
| .z = psurf->u.tex.first_layer, |
| .width = width, |
| .height = height, |
| .depth = psurf->u.tex.last_layer - psurf->u.tex.first_layer + 1 |
| }; |
| |
| assert(util_format_is_depth_or_stencil(psurf->texture->format)); |
| |
| clear_depth_stencil(ice, psurf->texture, psurf->u.tex.level, &box, |
| render_condition_enabled, |
| flags & PIPE_CLEAR_DEPTH, flags & PIPE_CLEAR_STENCIL, |
| depth, stencil); |
| } |
| |
| void |
| iris_init_clear_functions(struct pipe_context *ctx) |
| { |
| ctx->clear = iris_clear; |
| ctx->clear_texture = iris_clear_texture; |
| ctx->clear_render_target = iris_clear_render_target; |
| ctx->clear_depth_stencil = iris_clear_depth_stencil; |
| } |