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#ifndef MARISA_TRIE_H_
#define MARISA_TRIE_H_
#include "marisa/keyset.h"
#include "marisa/agent.h"
namespace marisa {
namespace grimoire {
namespace trie {
class LoudsTrie;
} // namespace trie
} // namespace grimoire
class Trie {
friend class TrieIO;
public:
Trie();
~Trie();
void build(Keyset &keyset, int config_flags = 0);
void mmap(const char *filename);
void map(const void *ptr, std::size_t size);
void load(const char *filename);
void read(int fd);
void save(const char *filename) const;
void write(int fd) const;
bool lookup(Agent &agent) const;
void reverse_lookup(Agent &agent) const;
bool common_prefix_search(Agent &agent) const;
bool predictive_search(Agent &agent) const;
std::size_t num_tries() const;
std::size_t num_keys() const;
std::size_t num_nodes() const;
TailMode tail_mode() const;
NodeOrder node_order() const;
bool empty() const;
std::size_t size() const;
std::size_t total_size() const;
std::size_t io_size() const;
void clear();
void swap(Trie &rhs);
private:
scoped_ptr<grimoire::trie::LoudsTrie> trie_;
// Disallows copy and assignment.
Trie(const Trie &);
Trie &operator=(const Trie &);
};
} // namespace marisa
#endif // MARISA_TRIE_H_